榮獲多項大獎的戰略遊戲系列《Total War》推出全新作品《A Total War Saga: Thrones of Britannia》結合規模浩大的即時戰鬥與引人入勝的回合制戰役,並以歷史上一大關鍵緊張時刻為背景。盎格魯薩克遜人、蓋爾氏族與維京開拓者互不相讓,角逐統治地位。您會打造出什麼樣的王國呢?
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發行日期:
2018 年 5 月 2 日
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Total War Academy

THRONES OF BRITANNIA – Steel & Statecraft Update



Today we’ve released a new update for A Total War Saga: Thrones of Britannia. The Steel and Statecraft update builds on some existing mechanics and also address some player feedback from the last update.
Among other things, the update implements a new Political Difficulty option. We understand that some players like to challenge themselves with political manoeuvring, while others prefer to stay away from such back-stabbing. You can now tweak this area of the game separately from Campaign Difficulty. The politics system is also undergoing some other changes, particularly in the events that come about as the result of political actions.
Here are some more highlights of the changes that have been made.

Estates Overhaul
The purpose of Estates was to add challenges in managing a kingdom where each noble is playing the game of intrigue, looking to grab more power and land for themselves. However, the system didn’t have as much impact as we’d have liked, which is why Estates have received a rework to better represent a king granting land to his more important lords, thus ensuring their devotion to the crown. With the power of land ownership comes a responsibility for the owner to properly tend to his holdings – each Estate will offer a positive effect if given to the proper lord, or a negative one if the noble is not suited to presiding over such lands.
The nobles in turn do not sit idly, hoping for deeds to fall in their lap. The Estate Desire traits, which characters previously gained, have been replaced with requests, directed towards the crown in the form of missions. Every so often a lord in your faction will ask to be granted Estates, offering a reward in return. But if you deem the noble ineligible or sense malicious intent, and you ignore their request, their loyalty will start to waiver.
We’ve added more weight to managing your Estates, and to help with that we’ve reorganized the Estates interface. Each lord will list the effects that they provide from Estates they own. Moving Estates around has been made easier – clicking on an Estate will grant it to the selected character on the left. Beware, however, of dealing with Estates that are not in the king’s possession – nobles are quite attached to their lands and will rarely part with them without repercussions.

Traits
Traits depict the story of each character; their upbringing, their personality and the events that have occurred in their lifetime. Sifting through each character’s history can be cumbersome, which is why we’ve stacked traits into groups. Each trait group is now represented by a banner, with all effects of the traits within listed underneath. Clicking on a banner will list all traits within that group, giving a detailed account of the noble’s qualities.
As mentioned previously, each trait group will list how it affects a character’s Estates. The group with the most traits will be marked with a large yellow icon, showing the lord’s dominant characteristics and what effects they grant to the noble’s land ownership.

Recruitment Revamp
Recruitment in Thrones of Britannia is chance based, similar to the way in which mercenaries worked in previous titles. While it’s an interesting challenge to build armies with imperfect composition and size, it has downsides too, such as elite units appearing scarcely, and losing your painstakingly assembled army can be a devastating blow to your campaign.
We’ve replaced this chance-based system with cooldowns. When a unit type is recruited, there’s now a set number of turns before another becomes available. This retains the sense of choice limitation, but rewards planning and removes the random punishment of not having enough units simply because they didn’t appear in the recruitment pool.
The time it takes to build a full army can be lengthy, so recruitment events have been added, granting a quick supply of units to help with defending territories, or adding a helpful push to your conquering.
Buildings, technologies and faction mechanics have all received new effects to improve the recruitment times of units. We’ve also eased the unlock requirements of military technologies, to make meaningful choices in army management more accessible.

Book of Traits (Trait Browser)
With the added importance of character traits, we believe there is more purpose to managing your characters, seeking their best development. All traits present in the game are now listed in the Book of Traits along with the condition of their acquisition.
The details of a trait will be locked until the player acquires that trait for the first time. (We still want players to experiment and discover traits on their own, but unlocked trait information will now be readily available).
The Book of Traits is persistent between campaigns, allowing players to hunt for a specific trait in a later playthrough.

Buildings & Settlement Maps
Villages are getting a second, alternative building path straight from level 2. This should give players the opportunity to fine-tune their economy through minor settlements. The existing paths are vastly unchanged (safe for some minor balance tweaks) for an easier transition.

We’ve also created some new buildings that will feature on all settlement maps (both major ones and villages).

• Viking Gatehouse
• Viking Long Hall
• Viking Turf-roof Hall
• Viking Drinking Hall
• Viking House 1
• Viking House 2
• Viking House 3
• Viking House 4
• Anglo-Saxon Chieftains House
• Anglo-Saxon Great Hall (under construction)

New Major Settlement Maps
Since siege battles in Thrones of Britannia have been popular, we’re making two brand new settlement maps, one based on Bebbanburg Castle, and the other on The Rock of Cashel.
• Map 1 - based on Bebbanburg Castle (used in-game for Bebbanburg and Eidenburg)
• Map 2 - based on Rock of Cashel (used in-game for Caisil and Grianán Aileach)

Mod Support
Last but by no means least, we’ve made a couple of changes to help out Modders. Most notably, the Recruitment window can now accommodate any number of custom units (with a scroll-bar). Also retail pack files now contain exported binaries for all basic UI components, in addition to the already existing composite templates.

And That’s Not All…

The update features improvements to lots of other areas of the game, including updates to battle AI, performance optimisations, visual improvements, UI enhancements and more.

關於此遊戲

A Total War™ Saga:Thrones of Britannia



西元 878 年,身經百戰的英格蘭國王阿佛烈大帝在埃丁頓打了一場英勇的防衛戰,阻止了維京人的入侵。北歐軍閥受到挫折後並未放棄,而是在不列顛各地設下了據點。暌違將近 80 年,這個國家終於勉強達到了和平狀態。



在這個王權統治的島嶼全境,英格蘭王、蘇格蘭王、愛爾蘭王與威爾斯王都感覺到變革之時將近;這會是一個充滿機會的時代。列王之間將會簽訂許多條約,而戰爭更是勢所必然。曲折離奇的時勢變化,將成為流傳於世的傳奇,記載歷史上一大強國的崛起。

群王逐鹿,霸主唯有一人。

《Thrones of Britannia》是《Total War》系列遊戲的獨立作品,您將在遊戲中改寫一個歷史上的關鍵時刻,並決定後來的現代英國如何成形。您必須從十個勢力中擇一扮演,建立並保衛自己的王國,為盎格魯薩克遜人、蓋爾氏族、威爾斯部落或維京開拓者贏得榮耀。建立聯盟、治理新興領地、招募軍隊,並在目前為止最鉅細靡遺的《Total War》地圖上南征北討。



選擇您的策略

大戰役提供了多種通往光榮勝利的途徑:藉由武力積極擴張領土;透過建設、先進技術和影響力獲得知名度;或完成一系列以您所選勢力之歷史為根據的獨特目標。完成系列目標後,您還需要站穩腳跟,來面對遊戲後期的重大挑戰,以及最終的終極勝利條件。

探索並征服不列顛群島

從蘇格蘭的雪原高地到肯特的果園和草地,掃去戰爭迷霧,逐步揭開盎格魯薩克遜不列顛的面紗;多樣的城鎮與鄉村背景,造就了眾多不同的戰場環境;發掘可佔領的次級領地,利用隨之而來的戰略機會大膽嘗試;壓制敵人的貿易路線,引誘他們離開穩固易守的地點。

扮演維京軍閥或盎格魯薩克遜國王,寫下他們的傳奇

每個勢力都將面臨一系列的獨特事件和分歧抉擇,通常是以真實的歷史事件及當時的議題為依據。展開維京探險、管理盎格魯薩克遜的農民經濟,各個勢力的氛圍和玩法皆不相同。讓您的國王和貴族發揮各自獨特的作用、為他們的成長做出重要抉擇來塑造其影響力,並決定他們的故事將如何展開。

更加精練的經典《Total War》遊戲系統

本遊戲翻新了許多《Total War》核心機制,例如行省、政治、科技、招募、抉擇等,讓您的遊戲體驗更身臨其境、帶來更多收穫。

可扮演的勢力、文化和國王:



《Thrones of Britannia》包含來自五種文化的十個可扮演勢力,簡介如下。

盎格魯薩克遜人:西塞克斯與米爾契

羅馬統治英格蘭的時代結束後,日耳曼族人在現在名為諾桑比亞、麥西亞、威塞克斯、艾塞克斯、薩塞克斯、東盎格利亞和肯特的各郡集結形成新的王國。這些地區的人民被統稱為盎格魯薩克遜人。



西塞克斯
勢力領袖:阿佛烈大帝

西塞克斯(即現代英文中的威塞克斯)是南英格蘭最強盛的盎格魯薩克遜王國,其軍隊是阻止異教徒大軍入侵島嶼的主要抗衡勢力。威塞克斯以其首都溫徹斯特為起點,成功將領地擴展至薩里、薩塞克斯、肯特、艾塞克斯,甚至麥西亞等地區。阿佛烈頑抗丹麥大軍入侵,為威塞克斯奠定了基礎,使其得以於西元 927 年成功將英格蘭納入單一君主的統治下。

米爾契
勢力領袖:切奧沃夫

米爾契(現為麥西亞)的歷代國王皆以首都坦沃斯為起點,統治著現今的英格蘭中部地區。在米爾契的巔峰時期,其統治範圍從英格蘭北部的諾桑比亞延伸至南方的肯特、薩塞克斯和威塞克斯。西元 877 年,異教徒大軍控制了王國東部,形成丹麥區(或稱為東安格勒)。

蓋爾人:米德與契爾肯

蓋爾文化源自愛爾蘭,其社會結構以氏族及酋長為核心。他們持續劫掠羅馬人領地或與之貿易,並於西元 878 年從愛爾蘭拓展至蘇格蘭的大部分地區。
隨著維京人大舉入侵,一部分的劫掠者進駐了蓋爾地區,並成為後來的北歐蓋爾人。蘇格蘭蓋爾人則與皮克特人融合,並建立艾爾巴王國,即為現代蘇格蘭的雛型。

米德
勢力領袖:佛蘭·辛那王

米德座落於愛爾蘭的中心。它不但是地理上的中心,也是政治、知識和信仰上的中心。歷任的至高王有許多都出身於米德,而米德的現任統治者佛蘭·辛那也渴望得到這個頭銜。

由於米德周邊散布有許多愛爾蘭勢力,使它有機會統一這些零星的氏族,並促使愛爾蘭步入繁榮的新時代。不過,威脅總是潛伏在四周…都伏林的維京人已在東邊的土地上落腳,並持續擴展著勢力及影響力。米德是否能維持這份脆弱的和平?是否能成功統一氏族,以對抗這些來自北歐的開拓者?或是成功找出其他取得霸權的途徑?

契爾肯
勢力領袖:埃德·馬克·金艾達

契爾肯原先為皮克特人領土,但隨著越來越多蓋爾人及其他民族因維京人的劫掠而被迫搬遷至此,使得這裡也深受其文化的影響。維京入侵於西元 878 年正式終結,但契爾肯的憂患卻尚未結束。雖然契爾肯在蘇格蘭東岸的統治十分穩固,但仍然存在著許多內憂外患。

契爾肯的首都斯昆曾經是傳說中命運之石的所在地;傳說此石可為該國人民賦予神聖之力。雖然命運之石的下落早已無人得知,但若能找到有關它的蛛絲馬跡,成功尋回命運之石必能為振興王國帶來不小的助益…

威爾斯人:葛溫內斯與斯特拉斯克魯特

威爾斯王國的先祖為凱爾特不列顛人,他們自鐵器時代便支配了不列顛島的大部分地區,並在西元一世紀受到羅馬文化影響後持續維持其統治。

諷刺的是,「威爾斯」(Welsh)一詞反而是源自盎格魯薩克遜語的「外地人」(wealas),盎格魯薩克遜人以此稱呼原本就居住於當地的不列顛人。隨著盎格魯薩克遜人的興盛,許多古老的不列顛王國也開始逐一消逝。

葛溫內斯
勢力領袖:安納勞特王

葛溫內斯的人民有著「純正不列顛人」的名號,但已被如今自稱「英格蘭人」的入侵者驅趕至遙遠的西方。葛溫內斯的威爾斯人以詩歌文藝和長弓戰技聞名,在羅德里大帝的率領之下日漸昌盛。

羅德里力保葛溫內斯大致免受維京人和其他入侵者所苦,同時也向外擴展疆土。如今他已逝世,他的國度也四分五裂。

斯特拉斯克魯特
勢力領袖:路恩

斯特拉斯克魯特是舊北方的一個王國,其源頭可追溯至西元五世紀的凱爾特不列顛人。此王國原先是以阿爾克魯特要塞為核心據點,但在西元 870 年被維京人驅離該地。當時的國王亞特蓋爾淪為階下囚,而且據傳已慘遭殺害,實情不明。於是王國重新遷移至克萊德河谷的更深處,並由亞特蓋爾王的獨子路恩繼承王位。

維京大軍:諾森布勒與東安格勒

西元 865 年,朗納爾的子嗣率領維京大軍於東盎格利亞登陸。在接下來的 15 年,維京人在威塞克斯及克萊德河之間四處劫掠、佔領城鎮,並與當地軍隊數次交鋒,直到西元 878 年,其領導者古思倫才在埃丁頓之役敗給年輕的阿佛烈大帝所率領的西薩克遜大軍。戰敗之後,古思倫的殘軍倉皇撤退至附近的要塞,而阿佛烈的軍隊也乘勝追擊,圍困要塞。維京入侵者斷糧兩週過後,終於投降。

古思倫投降時接受了和約,受洗成為基督教徒;而他和其部下也獲准返回東盎格利亞定居,當然條件是不得再對阿佛烈挑起戰端。
維京人雖被擊敗,卻從未因此而心服;其內心深處仍燃燒著憤怒的烈焰。受困的野獸,只會變得更加危險…

諾森布勒
勢力領袖:高斯佛里德

維京人於西元 867 年登陸諾桑比亞時,佔領了約克(當時稱為尤菲威克)作為據點。那是一座堅固無比的堡壘,其羅馬城牆於當時已歷經 700 年的歲月,卻仍然高高聳立著。諾桑比亞的埃力王試圖從這些丹麥人手中奪回該城,卻在戰役中淪為俘虜。朗納爾的子嗣為了報復埃力處死其父親的行為,對埃力處以殘忍的血鷹之刑。

諾桑比亞在此之後持續由維京人統治,而在埃丁頓之役戰敗、簽訂威德摩爾和約之後,一部分的維京大軍便返回諾桑比亞,並在阿佛烈的統治下於當地和平定居下來。

東安格勒
勢力領袖:古思倫

東安格勒坐擁不列顛尼亞東南部海岸的大部分土地,是維京大軍入侵的集結點,也是埃丁頓之役後許多戰士選擇定居的地方。在丹麥領導者古思倫(或是他被阿佛烈收為養子後獲得的名字,埃塞爾斯坦)的統治下,該地區逐漸成為了後來的丹麥區。

不過,這些東安格勒丹麥人的身上仍流著征戰的血液。畢竟,戰場上的榮耀是不會在一夜之間消弭殆盡的。

維京海上霸王:都伏林與蘇德瑞亞

在經過近一世紀規模持續擴大的劫掠行為之後,維京人為不列顛尼亞帶來眾多深遠的影響,永遠地改變了這塊土地的歷史。文化上的影響是其中格外顯著的一環,因為早在阿佛烈擊敗維京大軍之前,就有許多較小規模的維京族群定居在島嶼四處。

這些較小的勢力放棄了永無止境的爭鬥,選擇在不列顛尼亞上展開新的人生,建立起屬於自己的小型國度、相互通婚,並最終成為不列顛尼亞文化的一部分。如此的文化融合一直都是不列顛歷史的象徵,也造就了包含各種價值觀、信仰及語言的大熔爐,使得各個島嶼及其人民皆展現出獨一無二的特色。

然而,有一部分的維京人從未真正安住下來;他們內心仍懷有雄偉的野心,並對征服及開創偉業充滿渴求。這些海上霸王無視來自英格蘭傲慢統治者的命令,繼續踏上四處征戰的旅途。

都伏林
勢力領袖:巴爾德

都伏林是愛爾蘭東岸的一座主要港口城鎮,也是不列顛尼亞規模最大的奴隸市場。它曾是維京統治下的主要據點,且在西元 873 年之前皆由維京軍閥伊瑪爾所統治。許多人認為伊瑪爾正是傳奇維京軍閥朗納爾·洛德布羅克之子「無骨人」伊瓦爾。維京劫掠者早在西元 840 年便曾在此地過冬,因此當地與維京人之間有長久的淵源;隨著族群逐漸融合,蓋爾文化也開始融入這些維京人的生活之中。

西元 878 年,伊爾瑪之子巴爾德成功鞏固了他的王位。這個充滿野心的維京統治者,是否會與鄰近的蓋爾勢力建立長久的和平關係?還是會依照其先祖朗納爾的方式,踏上充滿血腥及霸業的路途?畢竟,要抗拒自身戰士血液的呼喚,是非常困難的事…

蘇德瑞亞
勢力領袖:埃瑞克

座落於艾爾巴西方的,便是南方群島王國蘇德瑞亞。這些包含南赫布里底群島在內的四散島嶼,人煙皆非常稀少,且須承受大西洋影響下的惡劣氣候,因此若非刻苦耐勞之人,絕不適合居住於此。

這些島嶼和不列顛尼亞相同,於西元 8 世紀便開始與維京人展開日益密集的接觸。這些島嶼原本皆屬於蓋爾王國達爾里阿達的一部分,後來才落入維京人的控制。在接下來一個世紀之間,這些來自斯堪地納維亞的佔領者逐漸與蓋爾文化融合,尤其在西元 872 年金髮哈羅德成為挪威國王後,迫使反對勢力逃竄至當地,使得文化融合更加密切。

蘇德瑞亞群島雖然物資貧乏,卻是航海之人的絕佳基地,因而也成為劫掠者及探險家的完美集結點。

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 作業系統 *: Windows 7 64Bit
    • 處理器: Intel® Core™ 2 Duo 3.0Ghz
    • 記憶體: 5 GB 記憶體
    • 顯示卡: NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @720p
    • 儲存空間: 30 GB 可用空間
    建議配備:
    • 作業系統 *: Windows 7 / 8 (8.1)/ 10 64Bit
    • 處理器: Intel® Core™ i5-4570 3.20GHz
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290X 4GB @1080p
    • 儲存空間: 30 GB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: macOS 10.13.4
    • 處理器: 1.8GHz Intel Core i3 or better
    • 記憶體: 8 GB 記憶體
    • 顯示卡: 1GB Nvidia 650M, 2GB AMD Radeon M290, Intel Iris Pro 5200 or better (see notes for more details)
    • 儲存空間: 15 GB 可用空間
    • 備註: The game is supported on the following Macs. To check your Mac model and when it was released, select About This Mac from the Apple menu on your menu bar.
      • * All 13" MacBook Pros released since 2016
      • * All 15” Retina MacBook Pros released since Mid 2012
      • * All 15" Macbook Pros released since Mid 2012 with a 1GB Graphics Card
      • * All 21.5” iMacs released since Late 2013 with a 1.8GHz i3 processor or better
      • * All 27” iMacs released since Late 2013 (1)
      • * All 27" iMac Pros
      • * All Mac Pros released since Late 2013
      • 1. Late 2012 models with a Nvidia 675MX or Nvidia 680MX graphics cards are also supported.
      ——— The following Macs are capable of running the game but do not consistently meet the standards required for official support.
      • * All Mac Mini's since Late 2012
      • * All 12" Macbooks released since Early 2015
      • * All 13" Macbook Airs released since Mid 2012
      • * All 13" Macbook Pros released since Mid 2012
      • * All 13” Retina MacBook Pros released since Mid 2012
      • * All 21.5” iMacs released since Early 2013
      ——— Please note for your computer to meet the minimum requirements it must match or better all elements of the listed system requirements. For more detailed specifications check the Feral website.
    最低配備:
    • 作業系統: Ubuntu 18.04
    • 處理器: Intel Core i3-2100 or AMD equivalent
    • 記憶體: 8 GB 記憶體
    • 顯示卡: 2GB AMD R9 285 (GCN 3rd Gen and above), 2GB Nvidia GTX 680 or better
    • 儲存空間: 15 GB 可用空間
    • 備註:
      • * Requires Vulkan
      • * AMD graphics cards require Mesa 18.0.0 or later (Mesa 18.0.4 is recommended)
      • * AMD GCN 1st and 2nd generation cards are not supported
      • * Nvidia graphics cards require driver version 390.59 or later
    建議配備:
    • 作業系統: Ubuntu 18.04
    • 處理器: Intel Core i7-3770K
    • 記憶體: 8 GB 記憶體
    • 顯示卡: 4GB AMD RX 480 or 4GB Nvidia GTX 970
    • 儲存空間: 15 GB 可用空間
    • 備註:
      • * Requires Vulkan
      • * AMD graphics cards require Mesa 18.0.0 or later (Mesa 18.0.4 is recommended)
      • * AMD GCN 1st and 2nd generation cards are not supported
      • * Nvidia graphics cards require driver version 390.59 or later

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