Goblins of Elderstone brings a unique and chaotic twist to the city-building genre - it’s a Goblin Tribe Simulator! Nurture your tiny clan as it grows to stand against the other races and even the gods. Rule over the chaos and feed the growing goblin war machine by raiding dungeons and villages.
Recent Reviews:
Mostly Positive (10) - 70% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mixed (50) - 66% of the 50 user reviews for this game are positive.
Release Date:
Jan 9, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that our game suits the Early Access model perfectly. We have been delivering Alpha versions to our backers since January 2017, and it has been an incredibly useful way in which to gather feedback and grow a great community that evolves alongside the game. We want to continue gathering feedback and growing our active and supportive community even more.”

Approximately how long will this game be in Early Access?

“Although its always hard to tell and very much depends on the feature requests and demands of the community we would like to only stay in Early Access for 6-12 months in order to focus on getting the game done. If however the community gets behind this game and keeps pushing us to new and greater horizons we would be encouraged to continue growing the game.”

How is the full version planned to differ from the Early Access version?

“Although it's always hard to tell, and very much depends on the feature requests and demands of the community, we would like to only stay in Early Access for around 6-12 months in order to focus on getting the game done. If, however, the community gets behind the game and keeps pushing us to new and greater horizons, we would be encouraged to continue growing the game.

How is the full version planned to differ from the Early Access version?

Although the core features are currently implemented, they still need some polishing, balancing, and a few extra touches. The final version will have more content in terms of:
- more gods
- more heroes
- more NPCs
- more Story Moments
In terms of features, the final version will have:
- improved regional gameplay
- finalized tech trees
- finalized balance”

What is the current state of the Early Access version?

“The game has been in development for over 2 years now and is currently in Alpha 4.0. We have been actively working with the community on our forums to constantly improve and update the game with their help and input. The game is entirely playable, but it still has a fair amount of bugs and balance issues to sort out. Most of the the core features are implemented but not final. In its current state, you can build a large village up to tier 3 buildings and their jobs.
There are various story moments and random events. Goblin AI and behavior in the village is already very advanced. The full season system is implemented. There are undead that threaten the tribe in winter, as well as starvation, freezing to death, and goblins rioting (which can lead to them burning down the village). The region map we plan to develop next. Heroes will be implemented soon. The god tech tree is still very simple. Then, finally, we will focus on the region map strategic gameplay layer of the game.”

Will the game be priced differently during and after Early Access?

“The price will increase slightly after Early Access, as we will have added a lot more features and content.”

How are you planning on involving the Community in your development process?

“We have been including the community through the Lost Goblin and Itch community forums, backer communication channels, Facebook and Twitter design voted challenges, and our subreddit discussions.
We plan on continuing the conversation on our new web forums and the subreddit.”
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Recent updates View all (9)

May 31

Alpha 7.0 is now live!

A really big update from us! We focused on the story moments and many small and big improvements!

New Features:
-Several new story moments!
- changed the birth rate calculations
-Added Winter versions of herbs and hemp. Now you will still be able to see where these resources are on the map in Winter.
-Added 'Game Auto-saved' in game messages.
-Changed watch tower patrol to stand at the top of the buildings.
-Building the second warrens is now one of the last step in the tutorials.
-Enemies will always congregate in the village.
-Added a goblin killed enemy message.
-Changed story quest resources to be added to global resource hud.
-New Notifications for Enemy spawning, overcrowding, sound added to goblin under attack.
-In game message for storage at capacity.
-Changed the interaction points on buildings to use the 'least busy point' reducing stacked goblins at buildings/build sites.
-Added Status actions to Story moment results allowing more
interesting occurrences.
-Added message when population loses all males or all females.
-Added shortcut for opening the main menu 'esc' key.
- added a highlight for region selection of your village
- several new sound effects
- added a blue light to the skeletons to make them spookier and easier to see!
- updated many building lights
- made several of the fonts smaller to prevent text spills
-Performance Improvements.(edited)

Bug Fixes:
- priests now take the dead to the temple properly
-Fixed the save file loading order in the Load Game Dialog.
-Fix for goblins not going to the closest storage building to deliver resources.
-Fix for goblin movement speed when running away from an
enemy.
-Fix for goblin king death handling.
-Fix for Storage resource cap issue when destroying a unbuilt
Storage Hut.
-Fix for autosaves not transitioning weather changes.
-Fixed the t-pose skeleton for enemies that died offscreen.
-Fix for story moment message spam when interacting with UI.
-Fix for Dropped resources not being picked up.
-Fix for camera becoming stuck following goblins on clicking
the hazard notifications.
-Arrow Projectile adjusted.
-Goblin Killing enemy log fixed.
-Fix for goblins to correctly carry frogs.
-Fix for some enemies not approaching the goblin village.

thanks to everyone that has helped with their time and feedback and positive comments and support!
1 comments Read more

April 16

Alpha 6.6 is now live!

New Feature:
- Priests will now find corpses and bring them back to the temple to be cleansed, reducing the dead that will spawn in winter and slowing the rate of disease spread.

Bug Fixes:
- Priests will no longer lock up when trying to go heal a goblin.
- Fix for scavenger getting stuck when collecting resources.
- Dropped resources are now more likely to be re-gathered.

Balancing:
- Temple costs in planks reduced allowing you to get Priests earlier
- Shaman Hut cost reduced.
3 comments Read more
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Reviews

“I just have an uncontrollable NEED to play this game!”
Goblins Comic

“Goblins of Elderstone shows all the signs of a fun and unique strategy sim with the chaotic goblins sealing the deal for me”
Play Nice Play Now

“Goblins of Elderstone looks absolutely fantastic. Cute characters, vibrant, low-poly art style, packed with features”
Orange Bison

Steam Greenlight

About This Game


Goblins of Elderstone brings a unique and chaotic twist to the city-building genre. It is more than just a city builder - it’s a Goblin Tribe Simulator! In Goblins of Elderstone, you will nurture your tiny clan as it grows to become an awe-inspiring tribe, capable of standing against the other races and, perhaps, even the gods. Rule over the chaos and feed the growing goblin war machine by raiding dungeons and villages.

The gameplay is inspired by the Anno games, Banished, Stonehearth, Rimworld, and the Settlers series, but it is still very much its own legend. We love goblins, and believe that they are underrepresented in games. They deserve a city builder of their own! We have so many great ideas to add to the genre, and we would love to share the experience with you during Early Access. We hope you agree that goblins are awesome and don't always have to be the villains - unless, of course, you want them to be!


In Goblins of Elderstone, the choice is yours. You can use your wisdom and industrious nature to create a trade empire. You can be the divine chosen one and lead your tribe to glory through the power of your faith in the gods. You can be a conqueror and show the world the might of your goblin forces. This is your tribe, and it is whatever you make it!




  • Free-form city building - Goblins don’t much like orderly straight lines, so there’s absolutely no way they’ll use a grid when building. They are rebellious, but creative. As a result, buildings go up wherever desired, but neat little pathways and bridges will always be built alongside them to ensure they’re properly connected.
  • Large resource and crafting tree - With over 30 different resources that can be gathered, crafted, traded, or stolen, your goblins will always have plenty of work to do. As a result, it’s worthwhile to invest in a few Enforcers to ensure they keep at it!
  • Clan, World, and Divine politics - Use a combination of fast-talking, gift-giving, violence, and just the right amount of threats to keep your clans in line. Failure to do so will likely result in a fair amount of murder and potentially the destruction of your entire village. However, diplomacy doesn’t stop there. Other races, and even the gods, can be convinced to do your bidding.
  • War, Trade, or Faith - Whether you choose to trade in violence, commerce, religion, or a combination thereof, the world will be shaped by your actions in some way or another.



  • Scout, Raid, Trade, or Pilgrimage - Goblins aren’t really the patient, caring type. That’s why they’re better at setting fire to farms than actually growing anything. Therefore, as your tribe grows, you will need to send special teams of goblins out to explore surrounding areas in search of wealth and glory. How you deal with what you find is up to you. Will you raid and pillage the region, trade with other cities, or send Spiritual Treks out to holy sites to gain favor with your gods?
  • RPG story moments - Elderstone is never a dull place. There are many unique tales to unravel in this twisted land. Deal with traveling strangers, evil overlords, cunning dragons, and even benevolent gods. With the writing talents of Edwin McRae backing the project (writer on Path of Exile, Bloodgate, and other amazing games), you know you’re in for quite the ride.
  • Defend your tribe - Danger lurks around every corner. Defend your tribe from roaming monsters, pesky adventurers, and enemy raiding parties. Do a good enough job, and you can even retaliate with your own!
  • Friends and foes - You share this land with a multitude of other races. Squishy humans, stuck-up elves, grumpy dwarves, and smelly orcs are all out there somewhere. It’s probably best not to outwardly display your disgust with them, though, as that tends to start war. If you’re willing to put up with them, and maybe exchange a few pleasantries, you could make some friends.
  • Interesting characters - It’s not unusual to run into a few strange individuals as you explore the world. They all have their stories and motives. Some seek adventure, some may request a helping hand, and others might just be in the market for a new goblin tribe to enslave. Be ready for anything.
  • Total world domination - Become the ultimate ruler of Elderstone by controlling critical regions on the map. Fill empty dungeons with your warriors to protect their riches from thieving adventurers, leave trade envoys in neighbouring towns to expand your trade empire, and pray to the gods at monoliths to bring destruction upon your enemies.

Music by Hyperduck Soundworks


Our beautiful music is being crafted by the incredible award-winning team of Hyperduck Soundworks!

System Requirements

    Minimum:
    • OS: Windows 7 64-bit
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 680 GTX or AM DHD 7970/ R9 280X
    • DirectX: Version 11
    • Storage: 400 MB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 960 GTX or AMD Radeon R9 280X
    • DirectX: Version 11
    • Storage: 400 MB available space
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