Goblins of Elderstone brings a unique and chaotic twist to the city-building genre - it’s a Goblin Tribe Simulator! Nurture your tiny clan as it grows to stand against the other races and even the gods. Rule over the chaos and feed the growing goblin war machine by raiding dungeons and villages.
All Reviews:
Mixed (68) - 69% of the 68 user reviews for this game are positive.
Release Date:
Jan 9, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that our game suits the Early Access model perfectly. We have been delivering Alpha versions to our backers since January 2017, and it has been an incredibly useful way in which to gather feedback and grow a great community that evolves alongside the game. We want to continue gathering feedback and growing our active and supportive community even more.”

Approximately how long will this game be in Early Access?

“Although its always hard to tell and very much depends on the feature requests and demands of the community we would like to only stay in Early Access for 6-12 months in order to focus on getting the game done. If however the community gets behind this game and keeps pushing us to new and greater horizons we would be encouraged to continue growing the game.”

How is the full version planned to differ from the Early Access version?

“Although it's always hard to tell, and very much depends on the feature requests and demands of the community, we would like to only stay in Early Access for around 6-12 months in order to focus on getting the game done. If, however, the community gets behind the game and keeps pushing us to new and greater horizons, we would be encouraged to continue growing the game.

How is the full version planned to differ from the Early Access version?

Although the core features are currently implemented, they still need some polishing, balancing, and a few extra touches. The final version will have more content in terms of:
- more gods
- more heroes
- more NPCs
- more Story Moments
In terms of features, the final version will have:
- improved regional gameplay
- finalized tech trees
- finalized balance”

What is the current state of the Early Access version?

“The game has been in development for over 2 years now and is currently in Alpha 4.0. We have been actively working with the community on our forums to constantly improve and update the game with their help and input. The game is entirely playable, but it still has a fair amount of bugs and balance issues to sort out. Most of the the core features are implemented but not final. In its current state, you can build a large village up to tier 3 buildings and their jobs.
There are various story moments and random events. Goblin AI and behavior in the village is already very advanced. The full season system is implemented. There are undead that threaten the tribe in winter, as well as starvation, freezing to death, and goblins rioting (which can lead to them burning down the village). The region map we plan to develop next. Heroes will be implemented soon. The god tech tree is still very simple. Then, finally, we will focus on the region map strategic gameplay layer of the game.”

Will the game be priced differently during and after Early Access?

“The price will increase slightly after Early Access, as we will have added a lot more features and content.”

How are you planning on involving the Community in your development process?

“We have been including the community through the Lost Goblin and Itch community forums, backer communication channels, Facebook and Twitter design voted challenges, and our subreddit discussions.
We plan on continuing the conversation on our new web forums and the subreddit.”
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Recent updates View all (13)

February 2

Alpha 10.1

This latest update focuses on bug fixes, AI improvements and balance changes.

New Features:
-Added in a burnt building husk which disappears overtime, after being burned down.
-Destroyed buildings, (either burnt or done through menu) now drop resources.
-Dead goblins now drop their items as resources to the ground.
-Dropped resources now have a UI to display how many in a stack.

Balance Changes:
-All Buildings now drop 50% of their construction cost on destruction, if still under construction they will drop 100%.
-Storage Buildings will drop 50% of their contained resources (25% if two are owned)
-Warrens Buildings will drop 50% of their contained resources (25% if two are owned)
-Undead are now weaker and spawn less each winter.
-Birthrate changed from every 3 years to every 2.
-Changed the spawn age for your starting village so you get some adults, so that breeding starts sooner.
-Cloth and Tool needs now unlocked slightly later in building construction order.
-Needs now unlock on building completing instead of placement.
-Updated the Message Panel colors for readability.
-Riot Madness chance dropped down slightly.
-Plank cost reduction on all buildings.
-Fire is now easier to extinguish and does not last as long.
-Trees now produce more sticks and logs, other nodes have also been bumped in line with this.
-More items needed for work are now stored in warrens and work buildings.
-Resource node randomization has been tweaked to stop clustering of same type nodes on a single hex.

Bug Fixes:
-Fixed a crash when buildings were destroyed.
-Fix for Scavengers stuck at the work building during winter.
-Another update for goblins stuck in geometry.
-Fix so goblins complete madness action without cancelling out early.
-Fix so goblins would not chain kill other goblins during an item riot madness action.
-Fix for incorrect physics set on one of the hexes in the plains biome.
-Fix for goblins not completing construction on a building after having to flee an enemy, mid construction.
-Fix for resource nodes spawning inside some physics that they should not have.
-Murder message duplication fixed.

We hope you enjoy!
2 comments Read more

December 20, 2018

Alpha 10.0: Whats your's is Mine

The new update is now live and this update we focused heavily on navigation/pathfinding issues as well as behaviour bugs. It took WAAAY longer than we wanted it to but we are really happy with the improved goblin behaviour and movement in the village. We also added a few new cool things; in true goblin Christmas spirit they now steal from each other as well :)
Happy Holidays everyone!

New Features:
-Added Riot state for missing items so that goblins without the correct tools, can devolve to murdering coworkers for theirs.
-Added a crowd event system so that if a goblin sees another goblin involved in an event they will remember it. They will be more likely to join in when looking for new tasks. (Currently system only incorporates riots but will be used for combat and festivities later) (also made the crowds for riots not gather all in a single spot)
-Many new sound effects added to various UI.
-Smoke particles added to buildings which burn wood for heating.

Balance Changes:
-Campfire storage increased to 40 logs.
-Bumped up all resource delivery priorities for warren and campfire jobs.
-Breeding now occurs every three years instead of seasonally to help spread the influx of new goblins.
-Increased the number of years worth of storage that goblins put away in the warrens.
-Riot Catharsis is now an instantaneous condition instead of over time to force gobs to move away from the idea of rioting once a madness action like murder or fire is complete.
-Increased general mood for goblins starting a new village.

Bug Fixes:
-Major pathfinding problem solved so that finding out a goblin cannot reach a goal state no longer leaves them dumbly standing still.
-Fixed the geometry near the edges of the map so there is no more hidden navmesh behind the outer edges of the map. (was causing goblins to walk into walls indefinitely)
-Fix for when loading a winter save, so that resources that do not grow in winter, no longer display available resources.
-Normalised some of the Navmesh weighting to reduce the steering wobble when moving round close to some resources.(edited)
-Fix for a crash to do with Priests Healing during winter.
-Fix for the fight/flight response when goblins take damage from enemies.
-Changes to the building placement system to show previews with the available links between not yet complete buildings. Should fix up issues with strange/unlinked walkway placements.
-Fix for how incorrect missing food was being calculated for rioting.
-Fix for incorrect 'goblin condition' displayed in their UI after a story moment occurred.
-Updated our old setup for animations to use a state machine, hopefully fixing all issues round goblins stuck in an animation.
-Fix for directions on goblin moods sometimes not rotated correctly to display mood changes
2 comments Read more
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“I just have an uncontrollable NEED to play this game!”
Goblins Comic

“Goblins of Elderstone shows all the signs of a fun and unique strategy sim with the chaotic goblins sealing the deal for me”
Play Nice Play Now

“Goblins of Elderstone looks absolutely fantastic. Cute characters, vibrant, low-poly art style, packed with features”
Orange Bison

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About This Game

Goblins of Elderstone brings a unique and chaotic twist to the city-building genre. It is more than just a city builder - it’s a Goblin Tribe Simulator! In Goblins of Elderstone, you will nurture your tiny clan as it grows to become an awe-inspiring tribe, capable of standing against the other races and, perhaps, even the gods. Rule over the chaos and feed the growing goblin war machine by raiding dungeons and villages.

The gameplay is inspired by the Anno games, Banished, Stonehearth, Rimworld, and the Settlers series, but it is still very much its own legend. We love goblins, and believe that they are underrepresented in games. They deserve a city builder of their own! We have so many great ideas to add to the genre, and we would love to share the experience with you during Early Access. We hope you agree that goblins are awesome and don't always have to be the villains - unless, of course, you want them to be!

In Goblins of Elderstone, the choice is yours. You can use your wisdom and industrious nature to create a trade empire. You can be the divine chosen one and lead your tribe to glory through the power of your faith in the gods. You can be a conqueror and show the world the might of your goblin forces. This is your tribe, and it is whatever you make it!

  • Free-form city building - Goblins don’t much like orderly straight lines, so there’s absolutely no way they’ll use a grid when building. They are rebellious, but creative. As a result, buildings go up wherever desired, but neat little pathways and bridges will always be built alongside them to ensure they’re properly connected.
  • Large resource and crafting tree - With over 30 different resources that can be gathered, crafted, traded, or stolen, your goblins will always have plenty of work to do. As a result, it’s worthwhile to invest in a few Enforcers to ensure they keep at it!
  • Clan, World, and Divine politics - Use a combination of fast-talking, gift-giving, violence, and just the right amount of threats to keep your clans in line. Failure to do so will likely result in a fair amount of murder and potentially the destruction of your entire village. However, diplomacy doesn’t stop there. Other races, and even the gods, can be convinced to do your bidding.
  • War, Trade, or Faith - Whether you choose to trade in violence, commerce, religion, or a combination thereof, the world will be shaped by your actions in some way or another.

  • Scout, Raid, Trade, or Pilgrimage - Goblins aren’t really the patient, caring type. That’s why they’re better at setting fire to farms than actually growing anything. Therefore, as your tribe grows, you will need to send special teams of goblins out to explore surrounding areas in search of wealth and glory. How you deal with what you find is up to you. Will you raid and pillage the region, trade with other cities, or send Spiritual Treks out to holy sites to gain favor with your gods?
  • RPG story moments - Elderstone is never a dull place. There are many unique tales to unravel in this twisted land. Deal with traveling strangers, evil overlords, cunning dragons, and even benevolent gods. With the writing talents of Edwin McRae backing the project (writer on Path of Exile, Bloodgate, and other amazing games), you know you’re in for quite the ride.
  • Defend your tribe - Danger lurks around every corner. Defend your tribe from roaming monsters, pesky adventurers, and enemy raiding parties. Do a good enough job, and you can even retaliate with your own!
  • Friends and foes - You share this land with a multitude of other races. Squishy humans, stuck-up elves, grumpy dwarves, and smelly orcs are all out there somewhere. It’s probably best not to outwardly display your disgust with them, though, as that tends to start war. If you’re willing to put up with them, and maybe exchange a few pleasantries, you could make some friends.
  • Interesting characters - It’s not unusual to run into a few strange individuals as you explore the world. They all have their stories and motives. Some seek adventure, some may request a helping hand, and others might just be in the market for a new goblin tribe to enslave. Be ready for anything.
  • Total world domination - Become the ultimate ruler of Elderstone by controlling critical regions on the map. Fill empty dungeons with your warriors to protect their riches from thieving adventurers, leave trade envoys in neighbouring towns to expand your trade empire, and pray to the gods at monoliths to bring destruction upon your enemies.

Music by Hyperduck Soundworks

Our beautiful music is being crafted by the incredible award-winning team of Hyperduck Soundworks!

System Requirements

    • OS: Windows 7 64-bit
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 680 GTX or AM DHD 7970/ R9 280X
    • DirectX: Version 11
    • Storage: 400 MB available space
    • OS: Windows 10 64-bit
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 960 GTX or AMD Radeon R9 280X
    • DirectX: Version 11
    • Storage: 400 MB available space

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