Hunt, or be hunted - W.A.R. is a game of dark humor and mischievous choices... Blood-lust is rampant and thriving. Discover ways to deceive other players or aid them along their way. Bounty hunters are everywhere and murder can be punishable... How will you survive Without A Roof?
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Release Date:
May, 24th 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access is a great platform for us (the devs) to connect and progress with our community and fans. The unique game style, game-play, and scale we would like to achieve with WAR will take time. It makes sense for us to allow others to access WAR while it is in development. We have closed alpha, and beta testing conducting as we progress.”

Approximately how long will this game be in Early Access?

“Bi-weekly or monthly updates are planned! We are anticipating for WAR to develop in Early Access into 2020 or further if needed.”

How is the full version planned to differ from the Early Access version?

“The full version of WAR will encompass a vast variety of roles, weapons, gags, and our large 10km² map. During early initial release we plan to limit the exploration area to the main city and its outskirts.

As early development progresses we will open up all aspects of our full map.
We plan regularly scheduled updates and posts to keep everyone up to date on the latest additions.

Procedurally generated cities, perfecting gun-play, fortifications, weapons, and the bounty system are just a few of the things already in the works for WAR!

In addition, we plan to add even more content based on the communities demand and preferences before releasing the final game.”

What is the current state of the Early Access version?

“Without A Roof is very stable and a thrill to play. We have implemented the majority of the content and features that reside in our initial scope and goals.

For Early Access, we are focused on having a fun, polished, and progressive game style that everyone can enjoy to their own preferences and likings.

We have our procedural generated cities, weapons, clothing, base building, animations, and gun-play already in. We will concentrate on tuning every piece of the puzzle.

Additional feedback from the players and community will be used to help us with the implementation of new features as well!”

Will the game be priced differently during and after Early Access?

“At this time we believe the current price point will stay the same, with a possibility of a price increase upon full release.”

How are you planning on involving the Community in your development process?

“Transparency and communication with the players and community is essential. We will have closed and open testing times as well as private invites for those that sign up to test our latest additions and features before rolling them out to the main branch. We'll be posting dev updates, news, change-logs, and asking for feedback on the Steam forums. Stay tuned and don't miss out!”
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Available: May, 24th 2019


Recent updates View all (3)

March 15

March 15th, 2019 - 0.102 - Closed testing additions, updates, and fixes!


Closed Testing Update 0.102!

- ADDED - Renaming Bedrolls.
- ADDED - You can now eat peppermint leaves
- ADDED - UI Exit buttons to all menus, making it easier for the user.
- ADDED - Wall torch to craftable items.
- ADDED - Dedicated server Messages while server admin commands.
- ADDED - Mushrooms Spawning as a gatherable Resource

click to enlarge...

- FIXED - Forge to Forge Inventory move operations did not work - Reported by ne0n
- FIXED - And Updated News block on main menu.
- FIXED - Updated Inventory UI Slots, Increased Quantity size, Removed item names (Names are in description now when selecting an item) (Cleaner look)
- FIXED - Build objects showed Owners SteamID Instead of nick name.
- FIXED - Torch Crafting Requirements were incorrect
- FIXED - FOV while aiming resulted in repositioning skycam
- FIXED - Crowbar and upgrade tool not working (this was broken from previous update) - Reported by ne0n
- FIXED - Using Emotes while in inventory makes UI disappear
- FIXED - Builders box unable to place on terrain
- FIXED - Null Reference errors while looking at specific objects.
- FIXED - Issues relating to Heroin or Syringe weapons, locally getting stuck
- FIXED - Intermittent Inventory Disappearing when viewing storage objects
- FIXED - Disclaimer coming up when it shouldn’t
- FIXED - Weed and Blowdart Gun World Model Falling through city and world objects - Revised & Increased Model and Collider Sizes
- FIXED - Unable to Loot Hemp/Weed Plants, Moved Hemp/Weed plants to world resource system. This is an optimization as well.
- FIXED - Glass added to recyclables in recycler
- FIXED - Hotbar duplication bug while scrolling and using weapons
- FIXED - M24 Reload Sound
- FIXED - Fall Damage over Client/Dedicated Server
- FIXED - Over righting Item slots by right clicking - Reported By Tryhard60
- FIXED - Right Click Moving items in forge or storage and moving the entire stack left phantom items remaining, but still unable to dupe - reported by ne0n
- FIXED - Chat Scroll to bottom fixed
- FIXED - Revised LargeStorageBox Requirements
- FIXED - Dropping clothing items from Equipment Bar would result in duplication - Reported By Ne0n
- FIXED - Looking at elevator buttons shows the wrong action text - Reported by ne0n
- FIXED - Dedicated Server errors pertaining to time
- FIXED - CPULock Shader resulted in off red/green colors.
- FIXED - Unable to set CPULock Password in Client/Server setting.
- FIXED - Constant Errors when microphone not detected - We are working on voice chat i promise!
- FIXED - Tree Particle systems while gathering

- UPDATED - Build items, including Storage boxes item descriptions and information.
- UPDATED - Shelter NPC Animations
- UPDATED - Glass Bottle Model Updated
- UPDATED - Crafting Information and UI text
- UPDATED - Recycler Information and UI text

- KNOWN BUG - Crafting menu scroll wheel does not work. - We are working to revise this.
- KNOWN BUG - Item Duping while world pickup. Due to lag constraints we require people to test with this. I have implemented a AntiDupe call when checking object ID's and ensuring only single calls are made per ID
- KNOWN BUG - Blue Screen Error and crash when camera is out of bounds, Especially while building. We have implemented a fix for this and have tried to recreate the event in question. If any one else gets this bug please report it after this update, with your output.log if you can. This will remain an open issue for a little bit until we know it is hammered out.
- KNOWN BUG - Errors will occur while in the elevator and doing weapon operations and possibly lots of other things... i will be working to correct this soon.

- UPCOMING - We talked about having the crowbar and the upgrade tool as take out weapons, for ease of use. and this is coming, but we did not have time or see it relevant to holding up this update. It should be in the next.

Below is a small list of the bugs that have been reported to the team, but we are unable to recreate.
We believe some of these bugs, and some of the duplication bugs that have been reported to us were in part due to an error. Possibly on the dedicated server side that clients may not have been able to see. When a error occurs, depending on the severity, it can throw some things out and cause other cascading errors. I believe that these bugs will become less frequent, If not already completed.
Please understand, This does not mean these bugs do not exist. It means they don’t seem to happen under perfect circumstances... I will continue to monitor these bugs.


- OPEN - Unable To Unstack Saw.
- OPEN - Reports of UI Glitching when in inventory of a vehicle. - Reported By WaveShredder
- OPEN - After Crafting Paper/Cardboard, unable to access forge - Reported By ne0n
- OPEN - When Crafting paper/Cardboard character hand animations erratic - Reported by ne0n
- OPEN - Unable to remove items from fireplace or forge. - Reported by ne0n
- OPEN - Cant remove clothing item from inventory, dropping them results in duplication - Reported by ne0n
- OPEN - Renaming a sleeping bag more then once may not update name. (this only happened once to me)
- OPEN - Character Hands and items disappear
- OPEN - Pressing enter, bringing up the chat box, clicking else where (un focus chat) and pressing enter, chat box remains... only goes away with escape... - I tested this multiple times and i cannot recreate this. Please note that the chat box is currently on a timer to stay on your screen after requesting it, or when a message comes in.
- OPEN - Taking items out of chem lab, but the icon stays in chem lab. This could have been done with the Right click error i found. Should be fixed.

Thank you to everyone who has joined us and provided feedback during these stages! Your help is immeasurable!

Join us in Discord to chat with us or provide feedback -
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March 9

March 9th 2019 - Huge Content Update - Join us in Discord!

I Invite Everyone to come join us in out Discord channel where we are taking real time suggestions and bug reports. Thanks To Sckiz, 007, WaveShredder, SinongFatherMo, ne0n, and everyone in discord who is giving us feedback.

Joing us in Discord:

- Resource Gathering Enabled.
- RAM Usage brought down slightly while cleaning - Always ongoing...
- Multiple Types of Resources including vegetation, forestry and stone for raw materials. IronOre, Bauxite, LimeStone, Stone More Materials To Come!
- New models replacing our very old LargeStorageBox, SmallStorageBox, and WeatherBox and Boulders Box!
- Fixed problems with Raw materials within the city we not abundant enough. IE Wood, Newspaper, drinkables.
- Fixed problems with LumberStack and Plywood Stack not spawning items
- Pickup UI, Chat UI, Crafting UI, Console UI, CPULock UI all improved.
- Fixed ShelterNPC Not Spawning, - Still requires Animations and Working buy/sell store, -- Working Towards this for next update
- Fixed Recycler not giving you money, and added recyclable Objects : GlassBottle, Newspaper, glass,
- Run speed command removed from client ability
- Decreased Thirst rate.
- Added Item Descriptions to decrease confusion on using Items, including build system
- Renaming of some items to fit chemical recipes and descriptions.
- Fixed problems with Personal Inventory disappearing when using Storage/Forge Inventory
- Fixed Problems with Hotbar Scroll Wheel Highlighting and using Consumable Items
- Fixed Internal Dev Bools allowing us to work faster.
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About This Game



Hunt or be hunted. Blood-lust is rampant on the island. Discover ways to deceive other players or aid them along their way. Bounty hunters are everywhere, murder is punishable, and suicide may be encouraged. There is no honor amongst crackheads.

  • Procedurally generated towns and city layouts
  • Fortification building with upgrades
  • Intense bounty hunting or fugitive lifestyles
  • Player choice and roleplay
  • Variety of equipment, armour, and clothing
  • Player controlled traps and trick variety
  • Individual server save system built in - No ghosting. Private Hives.
  • Large scale, choice driven survival (225km world)


Murder can be punishable by endless variations of torture death on the island...

Attack others with drugs and traps; force addictions on other islanders.
Steal resources and paraphernalia; or lend them a friendly hand.


Every realm is different. Rewards are plentiful for bounty hunters abroad...
Drones can also assist while hunting down murderers.

Everyone has an addiction to something...right?
In cities with endless possibilities. Strive to stay clean of substances, or use them at will to reap the short term benefits.


Secure your loot.

Stash drugs and cures.
Gang up with friends; form a posse.

In WAR, building locations and objects are all random.
Adding a new level of unknown to every situation and server.
What exists in one, may not exist in another.

Plans for Early Access

  • City and Environmental Graphical Improvements
  • Expansions to major cities / small towns
  • World AI
  • Advanced Drones and Tools
  • Trader AI Back Bones
  • Additional Equipment
  • Additional Clothing
  • Additional Weapons
  • Optimizations for all PCs
  • Server Modding / Server Host Tools

W.A.R. will NOT contain micro-transactions, locked crates or pay-to-win items.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

System Requirements

    • OS: Windows 7 SP1 (64bit)
    • Processor: i3 Quad Core 2.4GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD R9 Series (Any 2+ GB VRAM)
    • DirectX: Version 10
    • Storage: 15 GB available space
    • Additional Notes: Requirements always subject to change*
    • OS: Windows 7 / 8 / 10 (64bit)
    • Processor: Intel Core i5-4460 or AMD FX 8300 or better
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GeForce GTX 980 / AMD Radeon RX480 with (4+ GB VRAM)
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Additional Notes: Requirements always subject to change*
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