Hunt, or be hunted - W.A.R. is a game of dark humor and mischievous choices... Blood-lust is rampant and thriving. Discover ways to deceive other players or aid them along their way. Bounty hunters are everywhere, murder is punishable, and suicide is encouraged. How will you survive Without A Roof?
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Udgivelsesdato:
Q1 2019
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Spil med tidlig adgang

Få adgang med det samme og begynd at spille. Tag del i dette spil idet det udvikles.

Bemærk: Dette spil med tidlig adgang er ikke færdigt og ændrer sig måske mere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente for at se, om spillet skrider frem længere inde i udviklingen. Lær mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Early access is a great platform for us (the devs) to connect and progress with our community and fans. The unique game style, game-play, and scale we would like to achieve with WAR will take time. It makes sense for us to allow others to access WAR while it is in development. We have closed alpha, and beta testing conducting as we progress.”

Hvor lang tid vil dette spil være i tidlig adgang?

“We are anticipating for WAR to develop in Early Access until the end of 2019.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The full version of WAR will encompass a vast variety of roles, weapons, gags, and our large 10km² map. During early initial release we plan to limit the exploration area to the main city and its outskirts.

As early development progresses we will open up all aspects of our full map.
We plan regularly scheduled updates and posts to keep everyone up to date on the latest additions.

Procedurally generated cities, perfecting gun-play, fortifications, weapons, and the bounty system are just a few of the things already in the works for WAR!

In addition, we plan to add even more content based on the communities demand and preferences before releasing the final game.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Without A Roof is very stable and a thrill to play. We have implemented the majority of the content and features that reside in our initial scope and goals.

For Early Access, we are focused on having a fun, polished, and progressive game style that everyone can enjoy to their own preferences and likings.

We have our procedural generated cities, weapons, clothing, base building, animations, and gun-play already in. We will concentrate on tuning every piece of the puzzle.

Additional feedback from the players and community will be used to help us with the implementation of new features as well!”

Ændrer spillets pris sig under og efter tidlig adgang?

“At this time we believe the current price point will stay the same, with a possibility of a price increase upon full release.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Transparency and communication with the players and community is essential. We will have closed and open testing times as well as private invites for those that sign up to test our latest additions and features before rolling them out to the main branch. We'll be posting dev updates, news, change-logs, and asking for feedback on the Steam forums. Stay tuned and don't miss out!”
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Tilgængelig: Q1 2019

 
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Om dette spil

WHERE WILL YOU END UP WITHOUT A ROOF?

WITHOUT A ROOF IS A GAME OF DARK HUMOR AND MISCHIEVOUS CHOICES...


Hunt or be hunted. Blood-lust is rampant on the island. Discover ways to deceive other players or aid them along their way. Bounty hunters are everywhere, murder is punishable, and suicide is encouraged. There is no honor amongst crackheads.


  • Procedurally generated towns and city layouts
  • Fortification building with upgrades
  • Intense bounty hunting or fugitive lifestyles
  • Player choice and roleplay
  • Variety of equipment, armour, and clothing
  • Player controlled traps and trick variety
  • Individual server save system built in - No ghosting. Private Hives.
  • Large scale, choice driven survival (225km world)


BE CREATIVE

Murder can be punishable by death on the island, suicide is preferable.

Attack others with drugs and traps; force addictions on other islanders.
Steal resources and paraphernalia; or lend them a friendly hand.

YOU MAKE THE CALLS

Every realm is different. Rewards are plentiful for bounty hunters abroad...
Drones can also assist while hunting down murderers.



Everyone has an addiction to something...right?
In cities with endless possibilities. Strive to stay clean of substances, or use them at will to reap the short term benefits.

FORTIFICATION & PROGRESSION

Secure your loot.

Stash drugs and cures.
Gang up with friends; form a posse.




In WAR, building locations and objects are all random.
Adding a new level of unknown to every situation and server.
What exists in one, may not exist in another.

Plans for Early Access

  • World AI (Bandit and Bounty Hunter AI)
  • Expansions to major cities / small towns
  • Advanced Drones and Tools
  • Trader AI Back Bones
  • Additional equipment
  • Additional clothing

W.A.R. will NEVER contain any shady micro-transactions, locked crates or pay-to-win items. We hate pay-to-win game models more than you do.

Beskrivelse af voksenindhold

Dette spil har muligvis indhold, som ikke er egnet til alle aldre, eller er muligvis upassende at se på arbejdspladser: Hyppig vold eller splatter, Generelt voksenindhold

Systemkrav

    Minimum:
    • Styresystem: Windows 7 SP1 (64bit)
    • Processor: i3 Quad Core 2.4GHz or better
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 960 / AMD R9 Series (Any 2+ GB VRAM)
    • DirectX: Version 10
    • Diskplads: 15 GB tilgængelig plads
    • Yderligere bemærkninger: Requirements always subject to change*
    Anbefalet:
    • Styresystem: Windows 7 / 8 / 10 (64bit)
    • Processor: Intel Core i5-4460 or AMD FX 8300 or better
    • Hukommelse: 16 GB RAM
    • Grafik: NVIDIA GeForce GTX 980 / AMD Radeon RX480 with (4+ GB VRAM)
    • DirectX: Version 11
    • Diskplads: 15 GB tilgængelig plads
    • Yderligere bemærkninger: Requirements always subject to change*
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