Hunt, or be hunted - W.A.R. is a game of dark humor and mischievous choices... Blood-lust is rampant and thriving. Discover ways to deceive other players or aid them along their way. Bounty hunters are everywhere, murder is punishable, and suicide is encouraged. How will you survive Without A Roof?
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Data de lançamento:
Q1 2019
Desenvolvedor:
Distribuidora:

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“Early access is a great platform for us (the devs) to connect and progress with our community and fans. The unique game style, game-play, and scale we would like to achieve with WAR will take time. It makes sense for us to allow others to access WAR while it is in development. We have closed alpha, and beta testing conducting as we progress.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“We are anticipating for WAR to develop in Early Access until the end of 2019.”

Como a versão completa será diferente da versão de acesso antecipado?

“The full version of WAR will encompass a vast variety of roles, weapons, gags, and our large 10km² map. During early initial release we plan to limit the exploration area to the main city and its outskirts.

As early development progresses we will open up all aspects of our full map.
We plan regularly scheduled updates and posts to keep everyone up to date on the latest additions.

Procedurally generated cities, perfecting gun-play, fortifications, weapons, and the bounty system are just a few of the things already in the works for WAR!

In addition, we plan to add even more content based on the communities demand and preferences before releasing the final game.”

Qual é o estado atual da versão de acesso antecipado?

“Without A Roof is very stable and a thrill to play. We have implemented the majority of the content and features that reside in our initial scope and goals.

For Early Access, we are focused on having a fun, polished, and progressive game style that everyone can enjoy to their own preferences and likings.

We have our procedural generated cities, weapons, clothing, base building, animations, and gun-play already in. We will concentrate on tuning every piece of the puzzle.

Additional feedback from the players and community will be used to help us with the implementation of new features as well!”

O preço do jogo será alterado após o fim do acesso antecipado?

“At this time we believe the current price point will stay the same, with a possibility of a price increase upon full release.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“Transparency and communication with the players and community is essential. We will have closed and open testing times as well as private invites for those that sign up to test our latest additions and features before rolling them out to the main branch. We'll be posting dev updates, news, change-logs, and asking for feedback on the Steam forums. Stay tuned and don't miss out!”
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Disponível: Q1 2019

 
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Sobre este jogo

WHERE WILL YOU END UP WITHOUT A ROOF?

WITHOUT A ROOF IS A GAME OF DARK HUMOR AND MISCHIEVOUS CHOICES...


Hunt or be hunted. Blood-lust is rampant on the island. Discover ways to deceive other players or aid them along their way. Bounty hunters are everywhere, murder is punishable, and suicide is encouraged. There is no honor amongst crackheads.


  • Procedurally generated towns and city layouts
  • Fortification building with upgrades
  • Intense bounty hunting or fugitive lifestyles
  • Player choice and roleplay
  • Variety of equipment, armour, and clothing
  • Player controlled traps and trick variety
  • Individual server save system built in - No ghosting. Private Hives.
  • Large scale, choice driven survival (225km world)


BE CREATIVE

Murder can be punishable by death on the island, suicide is preferable.

Attack others with drugs and traps; force addictions on other islanders.
Steal resources and paraphernalia; or lend them a friendly hand.

YOU MAKE THE CALLS

Every realm is different. Rewards are plentiful for bounty hunters abroad...
Drones can also assist while hunting down murderers.



Everyone has an addiction to something...right?
In cities with endless possibilities. Strive to stay clean of substances, or use them at will to reap the short term benefits.

FORTIFICATION & PROGRESSION

Secure your loot.

Stash drugs and cures.
Gang up with friends; form a posse.




In WAR, building locations and objects are all random.
Adding a new level of unknown to every situation and server.
What exists in one, may not exist in another.

Plans for Early Access

  • World AI (Bandit and Bounty Hunter AI)
  • Expansions to major cities / small towns
  • Advanced Drones and Tools
  • Trader AI Back Bones
  • Additional equipment
  • Additional clothing

W.A.R. will NEVER contain any shady micro-transactions, locked crates or pay-to-win items. We hate pay-to-win game models more than you do.

Descrição do conteúdo adulto

Este jogo pode conter conteúdo não apropriado para todas as idades ou para visualização no trabalho: Violência frequente ou detalhada, Conteúdo adulto não específico

Requisitos de sistema

    Mínimos:
    • SO: Windows 7 SP1 (64bit)
    • Processador: i3 Quad Core 2.4GHz or better
    • Memória: 8 GB de RAM
    • Placa de vídeo: NVIDIA GeForce GTX 960 / AMD R9 Series (Any 2+ GB VRAM)
    • DirectX: Versão 10
    • Armazenamento: 15 GB de espaço disponível
    • Outras observações: Requirements always subject to change*
    Recomendados:
    • SO: Windows 7 / 8 / 10 (64bit)
    • Processador: Intel Core i5-4460 or AMD FX 8300 or better
    • Memória: 16 GB de RAM
    • Placa de vídeo: NVIDIA GeForce GTX 980 / AMD Radeon RX480 with (4+ GB VRAM)
    • DirectX: Versão 11
    • Armazenamento: 15 GB de espaço disponível
    • Outras observações: Requirements always subject to change*
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