Odd Realm is a simulation game set in a procedurally generated, fantasy world where you foster a group of Settlers to help them build, explore, and survive... probably...
All Reviews:
Very Positive (70) - 88% of the 70 user reviews for this game are positive.
Release Date:
Jan 10, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

To get the community involved as early in development as possible. Delaying the release of the game for another year just to develop in a vacuum seems like a fairly good way to limit the creative potential of any game. And, based on the type of game that Odd Realm is, this is especially so. This is a game that has a large amount of freedom to evolve. It's important for Players to be a part of that process. Their feedback and creative ideas are fuel for the game to grow in interesting ways.”

Approximately how long will this game be in Early Access?

6-12 months. For us, Early Access communicates that this is something which will get better and evolve as time goes on and is open to player suggestions. Though, we will continue to develop the realm of Odd as long as Players still enjoy the game.”

How is the full version planned to differ from the Early Access version?

“Without guaranteeing any specific features, here are some that we're excited to potentially add during the early access period: boats, more biomes, invading other settlements, magical components to make working machines, four more playable races, and, of course, as many items, props, creatures, plants, and scenarios as we can cram in!”

What is the current state of the Early Access version?

“Odd Realm is at a stage where it is feature and content complete. That is to say, feature and content complete for the Early Access build. This build consists of 4 unique biomes, hundreds of items and props to build, 24+ creature races to encounter, and thousands of generated dungeons, caves, tombs, etc. As well, it's perfectly stable and ready for Players to explore.”

Will the game be priced differently during and after Early Access?

No. As a small team, there is no reason to jack up the price. As long as we can keep the lights on, we'll keep working on the game, making it better for the Players.”

How are you planning on involving the Community in your development process?

“Aside from the aforementioned feature and content suggestions that we'll be looking for, Players will be invaluable to help find bugs, provide translations, and create mods.”
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Recent updates View all (5)

February 8

Patch 0.7.0.9 - Toolbar Update, Item Tracking, And Full-Time

Hey folks!

Before I post the patch notes for this week, I wanted to announce that I'm finally working on Odd Realm full-time! It's because of all the support you have given to the game that I can do this. Very excited to work on the game at 100%. :)

Patch Notes:
-Toolbar Re-design - Build and Plant blueprints have been extracted from the jobs menu into their own respective menus. You can use the B and P hotkeys to quickly open these menus.
-Removed the blueprint window as it was causing much confusion. Will be re-thinking this screen and its purpose in the game.
-Slightly tuned settlers to have children less often.
-Added item category filters to the inventory.
-Item Tracking Feature - You can now select items to show on the HUD from the inventory. This is handy for showing the item counts for things like wood logs.
-Fixed a bug where settlers would get stuck in a loop of trying to equip items.
-Added the ability to reset the tutorial from the settings menu.
-Added a daily auto-save which can be disabled from the settings menu.
-Added item contents to the tooltip for containers.
-Fixed a bug where the WASD keys wouldn't move the game camera on certain machines.
-Added the current year to the HUD.
-Added a camera speed option to the settings menu.
-Added a blueprint for the crossbow.
-Fixed a bug where the archer's arrow would be giant.
-Fixed a bug where settlers would starve while holding position.
-Increased the settler movement speed while using ladders and stairs.

Next week, I'll continue to add small quality of life changes, but I wanted to really focus on adding some content to the game. My main priority will be adding more things to build as well as events.

Cheers!
19 comments Read more

February 1

Patch 0.7.0.8 - Control Groups!

Hey everyone!

This update has some great fixes but mainly a new feature called Control Groups. These let you organize your settlers into named groups that can be selected with hotkeys. There's a quick how-to at the bottom of this page after the patch notes. Hope you like the feature. :)

Patch Notes:
-Fixed a bug where settlers could walk through a blueprint that had replaced another floor blueprint.
-I've disabled settler select while placing jobs/room/zones by default. You can re-enable this functionality from the bottom bar lock button when you have one of those menus open.
-Fixed a bug on certain resolutions that caused vertical magenta lines to appear.
-You can now use ESC to deselect a current selection.
-You can now hold SHIFT to add/remove entities to a selection.
-New feature: Control Groups.
-Moved timescale hotkeys to F1, F2, F3, F4.
-Added hotkeys -/= to increase or decrease the timescale.
-The entity tooltip will now show a detail of all the entities currently selected.
-Fixed an issue where settlers wouldn't mate (again...).
-Fixed a bug where the game would unpause if you hit 'go to settler' from the permissions screen.
-Hitting 'go to settler' will now focus the camera immediately on the settler as well as select them.
-Added hotkeys ,/. to iterate over settlers that you control.

Control groups how-to:
Creating a new group -
1. Select some entities you control.
2. Hit the create group UI button or SHIFT+Alpha#. i.e., SHIFT+1 to make a control group for 1.

Adding to a previous group -
1. Select an entity not already in the group.
2. Press SHIFT+Alpha#. This will add to the previously assigned group for that number.

Overwrite a previous group -
1. Select an entity.
2. Press CTRL+Alpha#. This will replace the members of that group with your current selection.

Open control group settings -
1. Right click the control group UI.

Focus a group -
1. Double click the control group hotkey or double mouse-click the group UI.

Things to note:
You can set up auto add functionality (which I will later be using for room assignment stuff). This will make it so new settlers of a set profession will automatically join a group. i.e., Setting all new warriors and archers to join control group 1.
Additionally, you can rename your control group from this control group settings window.

Thanks for all the feedback this last week. Hope these groups help with settler management. And, don't worry, I have lots more to add regarding settler management to make the game easier to use. Just wasn't able to get all that stuff into this patch.

I'll be focusing on more of this type of thing as well as some additional game content for next Friday's patch.

Cheers,

Waylon
6 comments Read more
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About This Game

Take control of a group of settlers to build a settlement that survives the passing seasons, roaming bandits, underground horrors, and gods from legend.


  • 4 procedurally generated biomes (Desert, Taiga, Voidland, and Tropical)
  • 24+ Creatures
  • 100+ items, weapons, and gear
  • 100+ buildable blueprints for props, blocks, plants, trees, and platforms
  • 9+ Settler professions
  • Unique scenarios and encounters based on player decisions


Choose from thousands of generated landscapes to make your new home. A desert oasis? The ribcage of a long-dead giant? A magical mountain range? Where you choose to settle will determine what resources you have at your disposal, what you encounter, and how challenging your experience will be.


Use the resources in your environment to build... well.. whatever you want! A sandstone castle in the desert? An underground fortress? Or, maybe, an island beach house? You decide!


Dig mines into the earth to uncover lost tombs, dormant gods, and lakes filled with creatures watching from the deep. Just make sure not to go too deep!


Welcome the less-than-friendly arrival of your neighbors with cold steel and hugs made of arrows. Ask questions later.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2.2 Ghz
    • Memory: 2 GB RAM
    • DirectX: Version 9.0
    • Storage: 250 MB available space
    Minimum:
    • OS: macOS 10
    • Processor: 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 1536 MB
    • Storage: 250 MB available space
    Minimum:
    • OS: Ubuntu 18 LTS
    • Processor: 2.2 Ghz
    • Memory: 2 GB RAM
    • Storage: 250 MB available space

What Curators Say

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