Computer Tycoon is an indie business strategy game about Computer Evolution. Start your company in the 70s. Invent until 2034, create the best hardware and operating system, upgrade your infrastructure and handle your marketing! Promote games, rule the global market and become an immortal!
Recent Reviews:
Mixed (11) - 63% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (227) - 78% of the 227 user reviews for this game are positive.
Release Date:
Oct 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is the best way for me to get relevant feedback and advice. I do believe that by starting in EA, I will greatly increase the value of the final product. I'm a solo indie developer with some outsourced specialists so I need any help that I can get to create the best game I can.
I've been dreaming about a game like this since my first childhood computer, I count on you in helping me.
The game is under early access for a half year so far, and I'm glad to say it really worked out so far! Check out the game's roadmap which was made from your feedback!”

Approximately how long will this game be in Early Access?

“I'd like to stay here until I'm satisfied with the project. I'd like to release a stable and fun game. The development time will greatly depend on the feedback/bug reports that I get, so I can't promise anything - but I think the game will be finished in 2019.”

How is the full version planned to differ from the Early Access version?

“I will polish the GUI and gameplay greatly and expand the features of the game. I will add more kinds of technology, site environment variations and make the game more stable. Please check the included feature list in the description!

Please consider that the EA versions of the game won't guarantee that your saves will be working correctly after version changes.”

What is the current state of the Early Access version?

“This is an alpha stage of the game. You can start a company and manage its building sites, research new technology and create your own hardware and computers. The world map is done, and a basic AI is also implemented. All of this means that you can play, win or lose a game, but the experience will be different in the end product.
At this moment you don't get reviews about your products and tutorials are nearly non-existent. Also, the balance of the game isn't as good as it should be.
Please check out the roadmap and the feature list in the game's description.”

Will the game be priced differently during and after Early Access?

“I plan to gradually raise the price as I ship new content and features. The amount isn't decided, yet.”

How are you planning on involving the Community in your development process?

“I'm very interested in any kind of advice and suggestions about the game. Feel free to find me on Reddit (the game has its own subreddit) or on the official Progorion Forum.
Computer science is a very deep subject and although I'm a passionate hobbyist on the topic, my knowledge is still limited, so I would greatly appreciate any corrections or suggestions about the technology part of the game, too.”
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Recent updates View all (42)

August 14

Please help me with the Tech Tree

Hi guys,

I made a discussion about the Tech Tree. Please check it out and help me out with your opinion!

Here it is:

It's been a long time since I wrote to you. I don't wanna bother you with my personal life/struggle, I will be short, but I know some of you are interested. My father has survived his bile duct surgery, although his condition is still life-threatening. We are afraid that he has pancreas cancer, which we will soon know. But I had some time with him in the countryside, and he doesn't have pains.
My health issue is still not diagnosed, I'm still having tests. My headaches are gone, but still, I have spasms, but it is getting better.

I know that some of you are really disappointed that I didn't show much progress lately. The game was updated ages ago, but I'd like to ensure you again, that I have no other job or work, I'm only working on CT. Also, still I have enough budget to work on it for a long time. The game has a tiny but steady customer base each month which keeps me alive.
I'm very thankful for your support and the kind words you gave so far and I will be the happiest man when I will be able to put out a new update to you!
2 comments Read more

June 14

Update about the Coming Changes #4

Hello Tycoons,

Short introduction

I haven't made a news post for a very long time and while I'm still lacking some stuff that I'd like to share with you, I've eventually decided to break the silence. It is better to show less than show nothing - I'm sure we can agree on that!
I'm absolutely here, working on the game in full-time, I haven't started any new projects in the meantime. I really wanted to show you a complete tech three in this announcement, but unfortunately, I failed to deliver it so far.
I had some bad directions with it, also it has been expanded as the new features require it on the roadmap. I will talk about it and show the current state in this article - also I will talk about my progress and the lack of progress, new dilemmas and the nice stuff.

Still I'm following the game's Roadmap:

How are things going?

Next to the fact that I'm working on really ambitious plans and the tasks I'm working on are not splittable and they cannot be published partially, the second reason why I'm not publishing new stuff is the Employee or Manager system that the game will get.
It is something that won't be in the game for months yet, but it included some new technical challenges which had to be prototyped out and also I had to support my outsourced friend in the graphic/animation creation process, I had to test out everything so that later I will be able to use his work alone when it will be he who won't be able to support me (time management in a single dev company lol). He makes nice 2D art but he has no experience in animation and game dev. (Remember, basically I'm alone developing the game and while I'm creating most of the visuals/graphics I needed more help this time - but this creates management tasks as well).

The third reason is that life made it hard for me to keep my deadlines in the last months. First, my landlord asked us to leave the flat where we live and it was hard to find a new rent, while it was also a great financial load on me. And after the move when I felt I can really dig into the work I got sick. I had several tests (and others are still going on) because of the severe pains I have lately, but doctors still couldn't find out what my problem is. Luckily it seems I don't have liver and heart abnormalities (which were the first danger factors) and now it seems that either I have some kind of infection and/or neurological issues.
I won't abandon the game! I just can't work as much as I'd like to and as I used to. Often full days are off because of that. Possibly one of the reasons I'm ill is that I overwhelmed myself last year. But whenever I feel okay, I'm working - and I'm still in love with it. Don't worry, I will carry this out.

And actually, I put together some nice stuff! I know that some of you are really not interested in all of that, but I really felt I should talk about them. Your support means a lot to me! Also, if you miss updates, follow me on twitter (@Progorion) there you will know everything about me and Computer Tycoon in the meantime!

So what's new around the game?

As you remember, when the Manager System (let's call it like that from now on, because those guys will be managers, not simply "employees") will be added to the game you will start in this garage.

Basically here I will introduce the game features one by one eliminating the "crash course". Well, I will keep it as something like "Civilopedia" in the CIV series,
so those who are really interested still will be able to read it, but it won't be a push into your face. I see how many of you hate reading! (oh, thanks for reading that long article!)

After you made your first computer model, and you sold some copies, you will get into your first real office. And look! Now the character animations are done, my assets are ready to go. From here you will work up into bigger and better offices!
Last time I posted the picture of the mini computers, now we added the tablets as well. Why not? It is totally fine to use tablets on a desktop nowadays.

So as you can see, the Manager System has its assets ready (excluding the faces I'm making paralelly) and the challanges are tested, now I won't have to focus on it for long, so I will fully go back to the tech tree and other features which will be in the very next update.
On this screenshot you can see a new version of the tech list. I've got rid of the big icons, because we had to expand the list with new columns, also I wanted to give you filter options here as well. So it will be easier to find out what you'd like to develop. On this pictures, the empty columns will show the RP and manufacturing values, while
you also can see a column for the new heat/cooling parameter.

And here is the tech tree. Remember it is not finished. Even earlier base lines/connections are not finished as you can see, but we will have some longer, wider links as well.
The tech tree screen will have to show you the "research era"-s as well. Research eras will replace the restriction which made it impossible to research something in the game, that
was not invented in real life -7 years compared to the game's current date. Instead, you will have the possibility to go as far as you can immediately, but you will have to pay
an extra cost for jumping too far from the current tech era - simulating the normal progress of technological development.

Also I'm thinking how I will inform the player about technology compatibilities. Here is an example! If you have a keyboard, but no displays... don't you think you should be not able
to create a computer with a keyboard? While sometimes these inventions can be linked in the tech tree - preventing such unreal situations, sometimes they are not connected, so their
invention is still possible separately. Should I show these here somehow or I should expand the computer design screens? Let me know what you think! One of the promises of the roadmap
is a bit more real design system.

Yet another thing that I will have to care about is the option to buy blueprints from others. I think there will be 4 possible states for techs in your tech tree.
  1. You just don't have it.
  2. You invented it yourself (so you can sell the license)
  3. You bought a specification of a competitor - so you will be able to go forward in the tech tree to other things which need this given bought specification, but still you won't be able to use it in your own products.
  4. You bought a blueprint/license, so you can actually use it as it was your invention.

I'm trying to figure out a lot of things because all of the other screens are connected to these systems. And well, it is complicated.

What else I have? Well, next to the manager system, new techs and other features, I've made a new company logo, got new songs for the game, but I even made a new loading screen. How do you feel about it? The texts are not finished, but I really wanted to make it happen.
Those of you who used Commodore computers must remember to this or to a similar loading screen. If there is a game where an Easter egg like this is appropriate then it is Computer Tycoon.

So when will we get a new update?

As you probably know every summer we have sales on Steam. I'd love to publish a new version before or at least during it, but I'm afraid it won't be possible due to my health issues and simply the amount of remaining work. But I really hope that on the next anniversary of Steve Jobs ( on October 5th) you will have most of the features of the game. That will be also the end of the first year of the game on Steam - so I'd like to make it big.

Until that, please continue sending your ideas and feedback about the current build on Steam. I got some really nice ideas in the forums (I read all of them, I'm sorry if I didn't reply to any of yours - but be sure I saw it!) And please leave a review if you like the game!

WE NEED *put here your language* LOCALIZATIONS!

Huh, I know, I know! Please understand that I have plenty of things to do and localizations will be possible to include only when the single English version is finished. As I promised earlier the game will have plenty of translations (professional ones and some community based) including:

Chinese, German, Russian, Portuguese, Turkish, Spanish, French, Italian, Hungarian and maybe a couple more.
31 comments Read more
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“Didn’t expect Computer Tycoon to go so further into details, yet it was a pleasant surprise nonetheless. As the Steam debut of a single talented individual called Andris, Computer Tycoon aimed high and didn’t miss its target.”
8/10 – TICGN

“You get a lot of value for your game and you get a developer who listens to the community and tries to improve the game so that as many people as possible can enjoy this game. He doesn’t need to do a lot to make me enjoy this game since I’m already doing that!”

“While this game is still in its alpha stages, and so continues to be improved upon as time goes on, in its current form Computer Tycoon presents a solid, fun experience and I’m greatly enjoying my time with it. It hearkens back to the old Tycoon games with its simple concept while also presenting a fascinating and somewhat difficult business challenge to survive for over half a century in a technology field.”

About This Game

Computer Tycoon is an indie business strategy game about Computer Evolution and starting your own company in the 70s. Lead the research race until 2034, create the best hardware and operating system, take care of your infrastructure and even handle your marketing. Find video game gems to promote them on your platforms, conquer the global market and became literally immortal!


Computer Tycoon is different from other building/tycoon games because it has a "grand strategy game" aspect. You will control your "computer empire" viewing a world map and managing resources.

Start your adventure in the 70s as a small business somewhere in the world. Learn more about hardware and software inventions that were the first steps to our current modern world, and get a taste of what is waiting for us in the future. Find the classic video games and help a new culture to be born.

In Computer Tycoon the decisions you make during development really matter. Take advantage of the technology, upgrade and design combinations! Does your product need more computing capacity or should you focus more on features, low price or prestige? Maybe change to portable computers or develop more easy-to-use Operating Systems? These decisions will have a major impact on the success of your company.

Expand your corporation in a smart way into multiple countries, build more offices, factories, laboratories and other required facilities. Poor countries have cheaper labor, but richer countries will give you more educated engineers.

Having the best product isn't enough. You must take care of people's needs or even "change their needs" using different marketing tools. Balance your budget well between development, production, marketing, and expansion.

We'll all die one day... but not in Computer Tycoon! You can win the game by becoming a monopoly or reaching the technological singularity if you are fast and healthy enough. Healthy? Yes, you have a small chance to die in the game, so you should regularly check your health.

The game is in an EA alpha state. It has bugs and missing/simplified features. Everything is subject to change. Please read the EA details! Also here is a brief list of what is and isn't included (yet):

Features implemented

  • Start a computer manufacturer company in the 70s
  • Design and create hardware, home computers, personal computers, portable computers and handheld computers
  • Rule the market of the world on a grand strategy level
  • Research and study the technology of the earliest models to the near future computers
  • Expand your industrial sites across the globe
  • Basic AI opponents
  • World Map with algorithmically generated data for increased replayability

Features not implemented yet

  • Reviews about your products
  • Historical world map with more realistic population/economy/border data
  • Multiple industrial site environments (I will give some industrial environment variations)
  • Smarter AI opponents
  • Random events
  • Achievements
  • Localizations

System Requirements

Mac OS X
    • OS: Windows 7 or newer
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6850 or similar
    • Storage: 3 GB available space
    • OS: Windows 7 or newer
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: Better than Radeon HD 6850
    • Storage: 3 GB available space
    • OS: 10.12.x or newer
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: Unfortunately testing is under progress. On a 5 years old or newer desktop computer you will be probably okay. But this doesn't apply to MacBooks.
    • Storage: 1 GB available space
    • Additional Notes: The game doesn't work on 10.11.x - if you still have problems with a newer version, please update to the latest one
    • OS: 10.12.x or newer
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: Unfortunately testing is under progress. On a 5 years old or newer desktop computer you will be probably fine. But this doesn't apply to MacBooks.
    • Storage: 1 GB available space
    • Additional Notes: The game doesn't work on 10.11.x - if you still have problems with a newer version, please update to the latest one

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