Computer Tycoon is an indie business strategy game about Computer Evolution. Start your company in the 70s. Invent until 2034, create the best hardware and operating system, upgrade your infrastructure and handle your marketing! Promote games, rule the global market and become an immortal!
Recent Reviews:
Mostly Positive (13) - 76% of the 13 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (317) - 75% of the 317 user reviews for this game are positive.
Release Date:
Oct 12, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is the best way for me to get relevant feedback and advice. I do believe that by starting in EA, I will greatly increase the value of the final product. I'm a solo indie developer with some outsourced specialists so I need any help that I can get to create the best game I can.
I've been dreaming about a game like this since my first childhood computer, I count on you in helping me.
The game is under early access for a year, and I'm glad to say it really worked out so far! Check out the game's roadmap which was made from your feedback!”

Approximately how long will this game be in Early Access?

“I'd like to stay here until I'm satisfied with the project. I'd like to release a stable and fun game. The development time will greatly depend on the feedback/bug reports that I get, so I can't promise anything - but I think the game will be finished in 2019.”

How is the full version planned to differ from the Early Access version?

“I will polish the GUI and gameplay greatly and expand the features of the game. I will add more kinds of technology, site environment variations and make the game more stable. Please check the included feature list in the description!

Please consider that the EA versions of the game won't guarantee that your saves will be working correctly after version changes.”

What is the current state of the Early Access version?

“This is an alpha stage of the game. You can start a company and manage its building sites, research new technology and create your own hardware and computers. The world map is done, and a basic AI is also implemented. All of this means that you can play, win or lose a game, but the experience will be different in the end product.
At this moment you don't get reviews about your products and tutorials are nearly non-existent. Also, the balance of the game isn't as good as it should be.
Please check out the roadmap and the feature list in the game's description.”

Will the game be priced differently during and after Early Access?

“I plan to gradually raise the price as I ship new content and features. The amount isn't decided, yet.”

How are you planning on involving the Community in your development process?

“I'm very interested in any kind of advice and suggestions about the game. Feel free to find me on Reddit (the game has its own subreddit) or on the official Progorion Forum.
Computer science is a very deep subject and although I'm a passionate hobbyist on the topic, my knowledge is still limited, so I would greatly appreciate any corrections or suggestions about the technology part of the game, too.”
Read more

Buy Computer Tycoon


Recent updates View all (49)

March 5

Some talk about stuff.

Hi Tycoons,

It is the third month of the year, so I thought that it is time to give you an update. Where should I start?

Whenever I write these posts I have a desire to write about things not directly connected to Computer Tycoon. It can come from my personality and/or from the fact that I have a very restricted number of people I'm talking with IRL. Whatever the reason is, forgive me, please.

Computer Tycoon was uploaded to Steam in 2017 October. It had a moderate start. In 2018 I decided to grow it into something much more than it was planned originally - mostly because of your feedback and interest. Then I had "trouble" with the thing called "LIFE" which kept me back working until the end of the year. During that, I made a few updates and here we are now in 2019.

I must say, that I'm not satisfied.

I'm not satisfied with the progress of the game, and so you either. The scope what I'm shooting for is just huge. If I had a single problem called A in CT what I had to solve with a game design decision, then now this is 10 problems now to solve at once.

I could have known this when I decided to embrace the wishes of the community? Right? Right! So what?

I just realized that other than having the obvious problem that I'm late with the "big update"... The year 2018 was already depressing because of my health and family issues, but now I'm depressed because of THIS even more. And whenever I get a message saying something like "so where it is?" or whenever I get a negative review saying that the game has potential, but it should be already done... I get more and more depressed. Please, give me time!

Simply put, I'm not used to failure in work and I'm not the guy who just gives it up. And I won't. I just never ever give up.

But at the same time, a thin voice tells me in my head that "You are losing money by working on that thing! Man, a cashier earns 2-3 times more than you by doing this. Man, that's the road to poverty."

Do you know what I say to this voice in my head? "Get the #?&! out of here!" I was always poor, I can manage this, it is not the most important thing.

Then what makes me even more depressed is that visibility on Steam lately is just CRAZY LOW (not only to me but to all indies out there with non-top seller games). I'm trying to compensate it with ads, but I'm still not sure if it works accordingly or not. (yeah Steam, don't allow us using Facebook pixel... we love putting money into advertising your site, without even knowing if it works or not).
Experts say that this summer lots of indies will go bankrupt. Yeah, making games is not a good business for small parties.
But most importantly I'm afraid that my financial sacrifice will be pointless because it will be pointless if the game will be unseen by people who could enjoy it. I thought that it is some kind of investment in my future. That slowly by having more games later on it will be fine. Now I seriously doubt that.

Okay, okay. So what?

Let's call everything that I wrote until this point as "whining".

I can blame Steam or Life or anything, but if I have to write an honest list of the problems in my life, I know that I have to start with myself and only after that can I start "whining".

I am so worried about the future, I'm so worried about not having the chance of continuing what I love, that actually I've just forgotten how much excitement and love was taken into this game when I started. I have to get back to the roots.

Oh, are you still here, reading that? Cool! Now, let me share with you something:

You will have the beta this October.

You know, that "big update". And nothing can stop me in that. It is a MUST. Because I love it. There is no other way around. I have to finish this, I have to put more work into it. I have to get back to that level of workload what made me sick last year if necessary, I just have to.

So... just to answer some questions I will probably get after this statement.

But how will you do that?
Well, as I did with the very first version. I will glue myself to my desk "until its done".

Couldn't you hire some programmers? Or may I help myself?
Nope guys, it would mean just much more work and expense to me, unfortunately. It could just slow down things. Trust me, in the business sector I was an architect who led projects for long long years. This couldn't work here if you are not Cliffski working for free.

What will be in that beta?
Basically everything from the Roadmap, except localizations and some tiny things.

Where is the Roadmap?
Find the link at the end of this post.

Ummm. so localizations... When do they come?
Before the full release. Find the list of planned languages on the Roadmap. Probably until 2019.02 or 03. which is an estimated full release. (I'm not promising the full release, because it depends on a lot of things, what I'm dedicated for is the beta in October).

Will you update the game in the meanwhile?
Of course, I will upload beta branches, because I will need your help with the balance.

I don't have the time to read that Roadmap... Could you summarize, please?
It is hard. Basically, it is Computer Tycoon 2. Ability to sell hardware separately, tech tree, third parties, different customer behavior and marketing, new map modes (including historical), advanced ai, managers, a few rpg elements.

But I really would like to help! What can I do?
Just give feedback, and leave a review, please.

So is this going to be really cool?
It is going to be as cool as having a Stargate in your garden or having a Yacht. I'm not joking! I could have just written this single sentence instead of this whole post. Because that's the most important thing I have to focus on: It has to be so cool that no YouTubers can avoid covering it!

But man, take care of yourself!
That's what I'm doing. Depression is dangerous. If I cannot make a difference, even tho I try as crazy as I can, I will accept it and move on later on. If I don't do everything that I can do for my dreams... I will face levels of despair which I'm not prepared for. I will work out 3 times a week and I will also schedule some mandatory "life stuff". I will try to be smarter than last time of course. I promise I won't be awake for 3 days without a single hour of sleep again. I'm planning to Deliver, not planning to die.

Your Discord?
Here it is:
If you ask more questions, I will answer them here!


Pictures from the coming, still unreleased stuff:

49 comments Read more

January 23


Hi Tycoons,

I have a small update for you while you are waiting for the "big update". Here is the update log:

  • No more site limit. So from now on, you can create unlimited sites which will provide you a nearly unlimited potential PP. After the 20th site every site costs 2% percent more than the previous one.
  • I have changed how many digits you see on the department window. (It was pointless to show "output 10.00 PP" as an example, it is "10 PP" now instead.
  • Since the last patch we had a bug. The autosave files landed in an incorrect directory (next to the game's exe file). Because of that those saves didn't appear in the loading screen. It is fixed now. If you need the autosaves, you will have to manually copy them to their correct place (you will find a thread in the discussions with that question).
  • There was a bug which added HC compatibility automatically to your hardware after creation even if you haven't checked the HC box. Fixed.
  • And of course, I've updated the WOG.

I know that's not much, but at least now you can really cannibalize the world and beat the AI during the late game as well.
I was thinking about adding more things, but I'd like to avoid the hassle with that legacy version here on Steam. Instead, I'd like to work as much as I can on the latest (development) version.

The development version's base GUI is 90% replaced, but with only a single GUI, not with an altering/evolving GUI. I tried to prepare the GUI so I will be able to extend it with the other 2 versions as well, but I feel like I should just focus on the gameplay right now. I will attach a screenshot, so you can see how it looks at the moment.

As a side note, I've started to upload gaming content to my youtube channel, what was an old plan of mine. If you like that kind of entertainment, check out my channel, and comment, please. I'm absolutely a beginner creator there, so I need the feedback. Basically, I just record how I play a half hour per day.

Thanks for your support guys, any reviews, bug reports or messages are highly appreciated!

Below this line you will see things from the upcoming still unreleased dev version.

So here are some pics from the latest dev version (right from my development environment, so don't worry about bars being not filled up, or values being just placeholders):


Pictures from the yet unrleased upcoming development version (

14 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“Didn’t expect Computer Tycoon to go so further into details, yet it was a pleasant surprise nonetheless. As the Steam debut of a single talented individual called Andris, Computer Tycoon aimed high and didn’t miss its target.”
8/10 – TICGN

“You get a lot of value for your game and you get a developer who listens to the community and tries to improve the game so that as many people as possible can enjoy this game. He doesn’t need to do a lot to make me enjoy this game since I’m already doing that!”

“While this game is still in its alpha stages, and so continues to be improved upon as time goes on, in its current form Computer Tycoon presents a solid, fun experience and I’m greatly enjoying my time with it. It hearkens back to the old Tycoon games with its simple concept while also presenting a fascinating and somewhat difficult business challenge to survive for over half a century in a technology field.”

About This Game

Computer Tycoon is an indie business strategy game about Computer Evolution and starting your own company in the 70s. Lead the research race until 2034, create the best hardware and operating system, take care of your infrastructure and even handle your marketing. Find video game gems to promote them on your platforms, conquer the global market and became literally immortal!


Computer Tycoon is different from other building/tycoon games because it has a "grand strategy game" aspect. You will control your "computer empire" viewing a world map and managing resources.

Start your adventure in the 70s as a small business somewhere in the world. Learn more about hardware and software inventions that were the first steps to our current modern world, and get a taste of what is waiting for us in the future. Find the classic video games and help a new culture to be born.

In Computer Tycoon the decisions you make during development really matter. Take advantage of the technology, upgrade and design combinations! Does your product need more computing capacity or should you focus more on features, low price or prestige? Maybe change to portable computers or develop more easy-to-use Operating Systems? These decisions will have a major impact on the success of your company.

Expand your corporation in a smart way into multiple countries, build more offices, factories, laboratories and other required facilities. Poor countries have cheaper labor, but richer countries will give you more educated engineers.

Having the best product isn't enough. You must take care of people's needs or even "change their needs" using different marketing tools. Balance your budget well between development, production, marketing, and expansion.

We'll all die one day... but not in Computer Tycoon! You can win the game by becoming a monopoly or reaching the technological singularity if you are fast and healthy enough. Healthy? Yes, you have a small chance to die in the game, so you should regularly check your health.

The game is in an EA alpha state. It has bugs and missing/simplified features. Everything is subject to change. Please read the EA details! Also here is a brief list of what is and isn't included (yet):

Features implemented

  • Start a computer manufacturer company in the 70s
  • Design and create hardware, home computers, personal computers, portable computers and handheld computers
  • Rule the market of the world on a grand strategy level
  • Research and study the technology of the earliest models to the near future computers
  • Expand your industrial sites across the globe
  • Basic AI opponents
  • World Map with algorithmically generated data for increased replayability

Features not implemented yet

  • Reviews about your products
  • Historical world map with more realistic population/economy/border data
  • Multiple industrial site environments (I will give some industrial environment variations)
  • Smarter AI opponents
  • Random events
  • Achievements
  • Localizations

System Requirements

Mac OS X
    • OS: Windows 7 or newer
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6850 or similar
    • Storage: 3 GB available space
    • OS: Windows 7 or newer
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: Better than Radeon HD 6850
    • Storage: 3 GB available space
    • OS: 10.12.x or newer
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: Unfortunately testing is under progress. On a 5 years old or newer desktop computer you will be probably okay. But this doesn't apply to MacBooks.
    • Storage: 1 GB available space
    • Additional Notes: The game doesn't work on 10.11.x - if you still have problems with a newer version, please update to the latest one
    • OS: 10.12.x or newer
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: Unfortunately testing is under progress. On a 5 years old or newer desktop computer you will be probably fine. But this doesn't apply to MacBooks.
    • Storage: 1 GB available space
    • Additional Notes: The game doesn't work on 10.11.x - if you still have problems with a newer version, please update to the latest one

What Curators Say

24 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Show graph
Hide graph
Excluding Off-topic Review Activity
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...