Outpost Zero blends the genres of Multiplayer Base Building Survival and Simulation games in a Sci-Fi universe. On a lawless alien world, robotic scouts are tasked with building an Outpost for human colonists. Command AI minions, colonize the planet, and survive the perils of Gaiya.
All Reviews:
Mixed (280) - 68% of the 280 user reviews for this game are positive.
Release Date:
Jul 12, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are releasing a fully featured version of the game. However, there are many many things we want to add that we haven't had a chance to finish. These additional mechanics and pieces of content are not necessary for the experience, but we think they will add a great deal to the final balance of the game, especially late game. We also need a lot of player feedback for how to balance the game for extended PvP and Base raiding, and we plan on tweaking a lot of these systems with the help of the community over the Early Access period as we put the final touches on all the additional content we have planned.”

Approximately how long will this game be in Early Access?

“Full Release will be in early 2019”

How is the full version planned to differ from the Early Access version?

“In the final version of the game we will be introducing many more powerful and fun Bot AI classes to craft, many additional Pirate Raid mechanics, Flying Vehicles, Massive Battle Mechs, several additional game modes (like horde mode and team vs team base defense), and of course a ton more content, from Equipment and Weapons, Structure types, Animal classes, and more.”

What is the current state of the Early Access version?

“This Early Access version is a fully featured version of the game. Animals, Pirate Raids, PvP combat, Base Building, Corporations, and Bot AI are all implemented to create a full cohesive survival experience. We will continue to polish and improve these systems over the course of Early Access release.”

Will the game be priced differently during and after Early Access?

“Yes, we are going to be pricing the game at an introductory price during Early Access as a thank you for helping to support our development process. When we leave Early Access we will be modifying our price to a final Launch Price.”

How are you planning on involving the Community in your development process?

“We have an extremely tight relationship with our community, and constantly listen to suggestions, bug reports, and reports of gaming experiences on discord and on steam forums. We release very frequent patches with the aim of improving the gameplay, feel of the game, UI ease of use, and more.”
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Recent updates View all (29)

March 21

EA Patch #19: Major patch incoming!

Greetings Overseers!

We have been hard at work on a larger content patch over the past 6 weeks. It is in testing now and should be released within the next 24 hours. Here are some of the new features you can look forward to

  • Upgrade weapons with permanent enhancements
  • A new scanning system and codex with unlockable entries
  • A beta version of our Conquest mode
  • Revamped weapons, now projectile based

See the full list of patch notes below.

  • Add a beta version of conquest game mode. Gaiyacite will begin spawning after a warmup period, and unlock the following Win conditions
  • Pyrrhic Victory - Build and fully charge a volcano bomb in the mouth of the volcano
  • Economic Victory - Consolidate a certain amount of Gaiyacite in your storage
  • Technology Victory - Build and charge tech scanners on active alien artifacts
  • Revolution Victory - Build and charge a launch pad to launch a satellite that frees all bots from corporate control
  • New Structures - Volcano bomb, Tech Scanner, Launch Pad
  • Conquest mode will be available for testing in SP and private servers but will not yet be active on official servers. Use Game=Conquest on commandline

  • Expanded the map to add tabs with a bunch of new info
  • New "Corporation" menu - contains manifest, and various other corporate info (Work in progress)
  • New "Character" menu - contains XP progression with full progression tiers (Work in progress)
  • New "Codex" menu - contains unlockable entries that expand on various items and gameplay features, as well as some story and lore elements (Work in progress)
  • Rework the compass to be linear instead of semi-circular, with a clearer delineation of important waypoints along the bottom
  • Interact widgets will no longer "expand" until you mouse over the object, and will fade out over distance to reduce screen clutter
  • Also fixes bugs where interact widgets clutter the screen when riding a vehicle
  • Inventory icon coloring will now correspond to a "quality" level as opposed to item class. Grey for common, Green for uncommon, blue for rare, Purple for Epic
  • Build structures list is no longer sorted alphabetically, instead sorted by how common the item is used

  • All weapons except railgun and shotgun are now "projectile based", meaning the shots have travel times and tracers can be observed
  • Rebalanced all weapons to make them feel distinctive
  • Added a new type of consumable item which can permanently enhance weapons and armor
  • Rebalanced animal loot around drops which can be used to create weapon enhancements
  • Added "hunting" stat that can be increased by leveling up the "explorer" tree, and
  • Added a new "Scan" ability (Default hotkey: I) for most items in the game. Scanning something for the first time will grant a small amount of XP, an explanatory VO snippet, and a new Codex entry
  • Heavily buff the wind turbine generator, so it generates more power at lower elevations
  • Add some sounds that play when gaining XP, and a better "Level up" notice messag
  • Inflow and Outflow pipes can now connect from a pipeline, to ANY object that has storage, allowing you to automate things like generator filling and scrapping
  • Pirates now give "pirate XP" when killed instead of Soldier and Corp XP.
  • New structure: Science lab. Place samples collected from Gaiya and return later for some XP reward
  • New structure: Biology lab. Use material gained from hunting animals to create permanent weapon and armor enhancements

  • Fix an issue that may have been causing some character and animal Jittering
  • Fix the randomized server-generated wind direction/intensity and associated sound
  • Fix some generator power radius issues
  • Fixed the persistent issue with pirate weapons never going away and cluttering the ground
  • Fixed an AI bug with haulers that caused them to freeze up, they should be better at hauling now

Over the next few weeks, we will primarily be working on

  • Bug fixes, especially AI bugs
  • Pipeline usability rework
  • Performance issues
  • New revamped progression system, spending XP points in a skill tree instead of automatic unlocks
10 comments Read more

January 19

EA Patch #18: Bug fixes from Engine version upgrade

Greetings overseers!

Today's patch is a relatively small one due to most of the team being out for prolonged holidays, but we have some bugfixes for annoying issues and some fallout from the engine upgrade. See below

  • Increase performance of many different elements of the game based on performance profiles gathered.
  • Some fixes for VXGI settings not being setup properly on game start causing some rendering performance issues
  • Fixed for AI constantly chattering, their less important messages should be much less frequent
  • Fix for AI sending radio message with low priority messages
  • Fixed character collision issue.
  • Can't merge corporations with more than one shield
  • Made the one cheat to rule them all better.
  • Made sure a regular interact doesn't appear while placing turrets. Structure interact will be shown once placed.
  • Fixed build menu scrolling issue.
  • Prevent player from firing with an inventory or build menu open.
  • Generators all get 1 more slot to start.
  • Increase max search results during server search
  • Vehicles are now displayed on map
  • Unhooked the pirate raid and tutorial systems. Pirates will now raid any corporation over 10M value
  • Add better FX for charging station - show a tether to a player when charging.
  • Fix an issue causing charging station to not work in SP
  • Fix an issue causing charging station radius to be much larger than normal
  • Placeholder Tutorial game selection in SP/Hosted menu. Will eventually move most tutorial functionality into this selection, instead of main game mode.
  • No longer show negative HP on dead Animals in UI
19 comments Read more
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About This Game

Outpost Zero blends the genres of Multiplayer Base Building Survival and Simulation games in a Sci-Fi universe.

You and your robotic crewmates were sent to this planet for one purpose - to prepare a working habitat for the future waves of human colonists eager to escape the dying earth. Gaiya's untold natural resources are a juicy target for interstellar big business. Healthy competition among competing corporations drive the dangerous expeditions. Will you succeed in establishing a profitable foothold on this mysterious world, or will the perils of Gaiya and the ruthless corporations out to exploit her natural resources be too much for you to handle?

Command. Colonize. Survive.

Fight against a variety of native alien creatures, and defend your base against roving bands of pirates and enemy raiders. Attack rival players’ strongholds to destroy their operations and loot their resources. Craft upgraded weapons and armor, and lead AI squadmates into battle against your enemies.

With skill and cunning, this hostile planet can be transformed into a thriving colony with a fully functioning society of AI robots. Setup mining outposts, harvest resources, create supply chains, and build a stable economy with automated factories to create essential goods for your survival. Create a base for safe refuge and infrastructure to keep your AI outfitted, healthy, and happy.

Construct robots and train them to defend your outpost. Keep your Outpost running at peak efficiency by crafting gear and assigning jobs to your crewmates. Build them luxurious quarters and raise their morale by entertaining them and satisfying their needs. Lead them into battle, and set them up to defend your base from invaders. Build a society of happy, efficient, and powerful robot citizens.

Contend with the threatening world of Gaiya as it continually tries to destroy everything you've built. Weather dangerous sandstorms, take shelter from meteor showers, survive deadly earthquakes, and cower before the might of an erupting volcano. Use your engineering skills to build a base that can withstand anything this dangerous planet can throw at it, from pirate raids to rampaging beasts, and keep yourself and your crewmates safe and sound in the sheltering walls of your outpost.

As you evolve your colony from survival to dominate the local ecosystem, you will have access to higher tiers of items. A full RPG stat system gives you limitless possibilities in how you outfit yourself and your AI robots. Build railguns, powered armor, jetpacks, mining lasers, gliders, jump boots, shield generators, massive battery packs, and more as you augment your robotic frame to be the ultimate power on the planet. Create, train, and outfit expert weapon and armorsmith robots that can craft super-powered weaponry and gear for your forces. Then take the fight to the deadly creatures populating the most hostile areas of the world, and take down prehistoric monsters undreamed of on Earth, as well as rival Outposts and pirate hideouts swarming with unfriendly foes.

Form a corporation and invite your friends to join, giving them all control of the robots and automated facilities in the base. Set other corporations to allied, neutral, or rival status, and wage war against them. Measure your corporation's worth on the server in leaderboards that indicate who is currently winning the economic war on Gaiya. Contend with anarchist space pirates intent on stealing your hard won natural resources, and fend off higher and higher level attacks as your outpost value skyrockets, weathering constant raids against you when you become the leading power on the server.

System Requirements

    • OS: Windows 7/8.1/10 (64-bit versions)
    • Processor: Intel Core i5-2400/AMD FX-8320 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
    • DirectX: Version 10
    • Storage: 7 GB available space

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