Build sound.
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Release Date:
Dec 18, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While developing and testing MuX, we found people using it in ways we hadn't expected. They also made music and sound that surprised us, things we couldn't have made ourselves. As we continue to develop and expand MuX, we find Early Access an opportunity to become informed and inspired by what others might create. MuX is an instrument, ready to be played, explored, and enjoyed by others than just us.”

Approximately how long will this game be in Early Access?

“One year.”

How is the full version planned to differ from the Early Access version?

“There are several areas that we wish to develop further including procedural
composition, physics driven composition, and VR interfaces. The final version will also have improvements to the UX and there will be a "story mode" introduction. We aim to increase MuX's flexibility, power, and ability to share / interchange with other DAW's and third-party interfaces.
Throughout 2018, we will announce and release updates with new features and components.”

What is the current state of the Early Access version?

“The current, modular component system (over 100 components to build with) allows you to shape sound using techniques such as additive, subtractive, & FM synthesis, as well as frequency & amplitude modulation. Spawn oscillators, choose their wave-type and frequency, then choose the components you want their signals to flow through. Use unique VR instruments, like our Theramux or Laser Keyboard to control or perform those sounds. In addition, MuX's 'event' components let you program specific things to happen at specific times, allowing you to make complex automated and procedural compositions. You can also create Rube Goldberg machine-like constructions using our marble kit. Each marble carries a unique numerical value (for MIDI or otherwise) and can trigger sounds or call other actions depending on how you set those values. You can use marble paths, marble cannons, marble funnels, etc., to trigger sounds around the MuX universe. You can also just build crazy machines with our octopus component. Save and load your creations. Export audio through your line-out, sound card, or capture devices. Over 2018, we aim to expand the exporting capability.

The current build is about empowering players with as many components and possibilities and deep level access as possible (we haven't dumbed down anything). For this reason, we haven't spent too much time developing in-game tutorials. Knowing a bit about programming and sound synthesis, or being willing to unravel it from the ground-up (equally exciting, as well as possible in the current build) is kind of a pre-requisite. If that doesn’t deter you, you can re-discover a world of sound, composition, audio physics, and programming through MuX.”

Will the game be priced differently during and after Early Access?

“Our current plan is to gradually raise the price as we add new content and features.”

How are you planning on involving the Community in your development process?

“We want to see how people are playing MuX and take that into account while developing.   We will give regular updates on what we are working on, and sneak peaks into the development for those who might be interested.  We'd also like to support concerts given with MuX. We've created a forum where MuXers can ask each other questions, share knowledge, as well as scenes, be they music, soundscapes, constructions, or self-made instruments.  We want to build a community exploring new ways to compose, engineer, and perform music.”
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Notice: Requires the HTC Vive virtual reality headset. See the VR Support section for more info.

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Recent updates View all (11)

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March 14

MuX Beta 180314

MuX Beta 180314 Patch Notes:

New Components:
  • Sin
  • Cos
  • Floor
  • Round
  • Abs
  • Sign
Changes / Additions:
  • More settable types for Compare, Ifel and Watcher
  • The knob board and the toggle board are now writable!
  • HUB
    • Added a bunch of new Demo scenes
      • Now features a scene made by community member TiG3RMaST3R
    • Various changes to the Intro tutorial
  • Keyboard
    • Added an "up" button to the keyboard, to recall the last command.
    • Added "save" and "load" buttons on the keboard.
    • Added a "HUB" button to the keyboard
  • L-IZA
    • New Command: info_mode (true / false)
      • Disable to hide info display when hovering a component.
    • Removed the "console mode" button
      • Now automatically displays console when typing.
      • Now automatically displays info display when hovering a component.
Bugfixes / Improvements:
  • General stability, usability and cosmetic improvements.
  • Fixed an issue where event connections would become very large when passing a large number of events simultaneously.
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Reviews

“‘MuX’ Lets You Build Wild Musical Instruments from Scratch, Now in Early Access”
Road To VR

“MuX Is A VR Game Of Creating Your Own Musical Instruments”
Indie Games

“A SandBox in the Purest Sense”
Lepton Games

About This Game

Create your own musical instruments and soundscapes in VR. Engineer, compose, and perform. Make wild sound machines to perform for you.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows™ 7 or later, 64 bit
    • Processor: Processor: Intel Core i5-4590 or AMD FX 8350 (equivalent or better)
    • Memory: 4 GB RAM
    • Graphics: Graphics card: NVIDIA GTX 970 or AMD Radeon R9 290 (equivalent or better)
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows™ 7 or later, 64 bit
    • Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce™ GTX 1060 or AMD Radeon™ RX 480, equivalent or better.

What Curators Say

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