Build sound.
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6 件のユーザーレビュー - スコアの生成には、さらに多くのユーザーレビューが必要です
リリース日:
2017年12月18日
開発元:
パブリッシャー:

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“While developing and testing MuX, we found people using it in ways we hadn't expected. They also made music and sound that surprised us, things we couldn't have made ourselves. As we continue to develop and expand MuX, we find Early Access an opportunity to become informed and inspired by what others might create. MuX is an instrument, ready to be played, explored, and enjoyed by others than just us.”

このゲームは大体どのくらいの期間早期アクセスですか?

“One year.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“There are several areas that we wish to develop further including procedural
composition, physics driven composition, and VR interfaces. The final version will also have improvements to the UX and there will be a "story mode" introduction. We aim to increase MuX's flexibility, power, and ability to share / interchange with other DAW's and third-party interfaces.
Throughout 2018, we will announce and release updates with new features and components.”

早期アクセスバージョンの現状はどうなっていますか?

“The current, modular component system (over 100 components to build with) allows you to shape sound using techniques such as additive, subtractive, & FM synthesis, as well as frequency & amplitude modulation. Spawn oscillators, choose their wave-type and frequency, then choose the components you want their signals to flow through. Use unique VR instruments, like our Theramux or Laser Keyboard to control or perform those sounds. In addition, MuX's 'event' components let you program specific things to happen at specific times, allowing you to make complex automated and procedural compositions. You can also create Rube Goldberg machine-like constructions using our marble kit. Each marble carries a unique numerical value (for MIDI or otherwise) and can trigger sounds or call other actions depending on how you set those values. You can use marble paths, marble cannons, marble funnels, etc., to trigger sounds around the MuX universe. You can also just build crazy machines with our octopus component. Save and load your creations. Export audio through your line-out, sound card, or capture devices. Over 2018, we aim to expand the exporting capability.

The current build is about empowering players with as many components and possibilities and deep level access as possible (we haven't dumbed down anything). For this reason, we haven't spent too much time developing in-game tutorials. Knowing a bit about programming and sound synthesis, or being willing to unravel it from the ground-up (equally exciting, as well as possible in the current build) is kind of a pre-requisite. If that doesn’t deter you, you can re-discover a world of sound, composition, audio physics, and programming through MuX.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Our current plan is to gradually raise the price as we add new content and features.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We want to see how people are playing MuX and take that into account while developing.   We will give regular updates on what we are working on, and sneak peaks into the development for those who might be interested.  We'd also like to support concerts given with MuX. We've created a forum where MuXers can ask each other questions, share knowledge, as well as scenes, be they music, soundscapes, constructions, or self-made instruments.  We want to build a community exploring new ways to compose, engineer, and perform music.”
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お知らせ: HTC Vive バーチャルリアリティヘッドセットが必要です。詳細は VR サポートセクションをご覧ください。

MuX を購入する

 

最新の更新 全て表示(12)

5月22日

MuX Beta Patch 180522

New Features
  • Components
    • lerps (utor, uton, rtou, rton, ntor, ntou)
      Linearly interpolates between unit (0 to 1), range (X to Y) and normal (-1 to 1).
    • uknob & nknob
    • toggleboard
    • randomdispatch
    • pass_in & pass_out
  • Wiki
    • Added a series of 'wiki' scenes. to enter the wiki, type:
      loadx wiki
      or use press the i button in the Hub.

Changes / Improvements
  • Updated interaction system
    • Fixed a issue where pressing a button really fast will cause it to not register a press.
  • L_IZA
    • Various fixes and improvements
    • New command:
      print "text"
      makes L_IZA write some text to the console.
    • The txt command now accepts argument:
      txt src:"source.txt"
      - where source.txt is the path to a text file relative to your save folder.
    • You can now paste text into L_IZA's console. simply copy some text to your clipboard, and press ctrl+v while in MuX.
    • You can now save your scene using the ctrl+s keyboard shortcut.
  • Palette / Keyboard
    • Added the up, down, left and right buttons, for navigating in the console. (Also works on your physical keyboard).
      Up and down cycles between previous and next in your command history.
  • Components
    • Many of the components now light up when firing an event.
    • Various visual changes.
    • Theremux
      Visual updates, and now also outputs the angle of your trigger.
  • New Hub
    • The hub has been redesigned with a lot more example scenes, featuring two scenes by community member Zymf
  • Lift
    • The playspace has been rotated 90 degrees, to better match the player's room-scale setup.
    • The floor has been raised slightly, to better match the player's room-scale setup.

Known issues
  • Some of the spawning positons are incorrect
  • Sometimes L_IZA and the Palette goes out of range of the Play Area
  • Slides and wiki pages incomplete.

Developer's comments
Dear MuX-icians:

With this new update, along with a bunch of new components, we have reworked the Interaction system, resulting in a much improved button-pressing experience. Instead of having to carefully touch a button, you can now press, poke, whack and slam to your heart's content!

We also added a major improvement to the visual feedback. Event components now light up when firing, making it easier to follow what is going on.

We have also added the first version of our in-game Wiki. In the Wiki, you can read articles about all of the components, as well as various important concepts, such as connections, signals and commands. Some Wiki pages also feature examples, to help you understand the various concepts and components in MuX. To enter the wiki, either find the i button in the Hub, or type loadx wiki into L_IZA.

Please note that MuX is a work in progress, and everything is subject to change.

We hope you have fun with the new update, and we'd like to give a warm welcome to all of the new players who have joined us since the last update. Please feel free to share your thoughts and creations here in the steam forum, on reddit, or on social media.
Stay MuX-y!

-The MuX team
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このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“‘MuX’ Lets You Build Wild Musical Instruments from Scratch, Now in Early Access”
Road To VR

“MuX Is A VR Game Of Creating Your Own Musical Instruments”
Indie Games

“A SandBox in the Purest Sense”
Lepton Games

このゲームについて

Create your own musical instruments and soundscapes in VR. Engineer, compose, and perform. Make wild sound machines to perform for you.

システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows™ 7 or later, 64 bit
    • プロセッサー: Processor: Intel Core i5-4590 or AMD FX 8350 (equivalent or better)
    • メモリー: 4 GB RAM
    • グラフィック: Graphics card: NVIDIA GTX 970 or AMD Radeon R9 290 (equivalent or better)
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows™ 7 or later, 64 bit
    • プロセッサー: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
    • メモリー: 4 GB RAM
    • グラフィック: NVIDIA GeForce™ GTX 1060 or AMD Radeon™ RX 480, equivalent or better.

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