Sure Footing is a fast and frantic infinite runner about four friends saving their world from extinction. The world of Computra is under threat from the evil Ramrafstar and his ferocious minion Deletion Dave, who seek to destroy the partitions that hold everything together.
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Mar 30, 2018
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Recent updates View all (7)

December 8

The 2018 Yogscast Jingle Jam + New Update



Sure Footing in the Jingle Jam

Hey everyone! The word got out last night that Sure Footing is part of the 2018 Yogscast Jingle Jam and we're proud to support this initiative that donates all of its proceeds to charity. If you're thinking of grabbing the game, then go check it out and if you grabbed the bundle and are now playing, welcome and I hope you enjoy your time with us in Computra.

https://www.humblebundle.com/yogscast/yogscast-jingle-jam-2018

If you're having a good time and wanna help us out, please go leave us a review on the Steam page. That would be a lot of help! If you have a bug or a cool suggestion, let us know over in the community forums as we're still updating and improving the game over the next year and anything you can push our way really helps!

Speaking of updates...

Sure Footing v1.0.5 Inbound Soon

So first up, sorry that the updates on the PC build have been a little quiet of late. I've actually been working on a couple of bugs raised in the community forums as well as dealing with back-end issues that arose as we started porting the game to Xbox One and Nintendo Switch . I kinda realised that both the bugs raised and the porting overlapped with each other so I've been spending a LOT of time rewriting back-end systems to a) fix bugs and b) allow the game to run more smoothly on both PC and console devkit hardware. This has led to a massive optimisation update that I had hoped to have ready for you in time for the Jingle Jam.

I'm still working away on this over the weekend and into next week. I'm hoping we can push the update w/c 17th December if not sooner. But here are some of the changes you can expect to see in v1.0.5.

  • Smoother framerate: The framerate has been a little variable after v1.0.3 so I went back and optimised this.
  • UI improvements: a bunch of small bugs as well as issues with purchases in the shop have been resolved.
  • Smoother level loading: Not a biggy, I know, but this one was bugging me.
  • New controller UI: As part of the console rewrites we added in an entirely new controller UI system. The first part of that will appear in the new build.
  • Lots and lots of small bug fixes.

It's taken longer than planned, but we're much closer to getting this build out there. As I say I'll update you as soon as I can. In the meantime thanks for playing and I hope you continue to enjoy your time with Pete, Polly and the gang.

Keep Running!
Tommy
Programmer, Table Flip Games
1 comments Read more

September 4

New Co-op Multiplayer Update!



Hey everyone, this is Tommy from Table Flip Games and I wanted to make some noise about recent updates to Sure Footing.

https://www.youtube.com/watch?v=0-x9Dv_ozPg

First up, it's been a couple of months since the last update. Sorry about that, we've all been busy on a bunch of things and one of the things we *have* been doing that I can talk about, is working on stability updates, some new content and working away on porting Sure Footing to other platforms. Back in June we pushed version 1.0.3 which included a bunch of UI improvements, improved performance, the PCG debug mode but also a beta build of the co-operative multiplayer modes. This week sees the launch of version 1.0.4 which adds new new modes, improvements to core gameplay, UI polish and a further improved co-op multiplayer, as well as a bunch of other stuff in general. So let's walk through the biggest changes.

Co-op Multiplayer

Alrighty first up let's talk multiplayer. Multiplayer has had a bunch of TLC in the past month or so, with the versus multiplayer getting a bunch of balance tweaks and improvements, plus the HUD has also been improved in order to make it a little clearer for identifying which UI is for which player, as well as a ping feature that let's you quickly check where you are in the game if you get all confused.

But on top of all that stuff, we also added in the new co-operative multiplayer. In the last update we pushed out the first mode in beta: the co-operative survival mode. Here you have to make sure you stick together and run as far as you can while Dave is hot on your tail. We've since improved the UI for this mode so you can see your active score multiplier, as well as add in a new revival feature - where if one of your team dies and you survive long enough, a gold crate will appear that - when smashed - will respawn one of your deleted teammates. But of course we're not making it super easy for you - you gotta make sure you hit the crate otherwise the respawn won't happen. Or you could just ignore it if you're not a team player or just wanna wind up your friends next to you.

Also in this build we just added another co-op mode where you have to collect the MIP target together in the time you have left. Oh and we added online leaderboards to both co-op modes for 2, 3 and 4 player counts. In our next content update we'll be looking to improve overall balance and any bugs that crop up.

Single-Player

But hey just because the multiplayer was getting a lot of love doesn't mean single player misses out. First up, the single player UI gets a little bit of love. We tidied up the HUD a little bit, polished the power-up charge bars but also added in a new quickstart mode in survival. If you've played survival already, the game will remember what power-ups you used the last time around. Next time you go in, all you have to do is use the quickstart option on character select to boot up with that chosen power-up load out. Ideal if you have a particular loadout you like but want to change character or skin.

Hey we even added controller rumble support because it's 2005 and we figured that might be cool for some folk.

Bugs

Last but not least we tidied up a bunch of bugs that cropped up in the last build that slipped past us. This includes fixing the sprint controls on gamepads, as well as improving the left stick controls which were super weird and messed up. Plus that loading icon was broken too! And Matt spent like... 47 minutes making that loading icon and while I fixed it know that he was secretely upset about it and really resented me for breaking it in the first place.

Closing

We're still tidying up some background systems to run more smoothly - which is proving handy for porting to other platforms - but are still adding in new content over the coming months. While we're still polishing the co-op multiplayer we've still got two more multiplayer modes to put in in the coming months. But before that we're pushing new single player content with new challenge modes that include big MIP bonuses (and even some exclusive skins) are lined up next. I'm looking forward to getting it out there - I mean I'm working real hard on it just now and want a sense of gratification.

Also while we're here, if you're looking at this game 'oh, my this looks wonderful, I wonder how this works', well you're in luck. Since over on my other YouTube channel - AI and Games - I made a complete case study explaining how the game builds levels while you play it. You should check it out. It's pretty fun.

https://www.youtube.com/watch?v=kYwfFGJdCqI

Alright, I'm going back to work. Keep running and we'll see you in the next update real soon!

- Tommy
1 comments Read more

About This Game



Sure Footing is a fast and frantic infinite runner about four friends saving their world from extinction. The world of Computra is under threat from the evil Ramrafstar and his ferocious minion Deletion Dave, who seek to destroy the partitions that hold everything together.



Play as one of our four heroes: Pixel Pete, Polly Polygon, Blip and Plunk as they outrun Dave across the disk sectors of Computra: to warn their friends and find a way to stop Ramrafstar before their homeworld is destroyed. Collect MIPs, avoid obstacles and overcome the challenges faced in the distant sectors of Computra.



  • Four Playable Characters: Play as Pixel Pete, Polly Polygon, Blip and Plunk - each with their own strengths and weaknesses.
  • Visit distant sectors of the world of Computra: Watch out for the weird and wonderful changes these distant sectors bring.
  • Customise Your Loadout: Play it your way with a variety of power-ups and buffs that can give you an edge over Deletion Dave.
  • In-Game Shop: Collect MIPs in-game to unlock customisation options, with over 100 items to unlock! New power-ups, skill buffs and extra costumes for each character.
  • In-Game Challenges: Complete in-game challenges to build successfully unlock new content.
  • Play At Your Own Speed: Finding the game too taxing? Or simply not hard enough? No problem! Our procedural generation system is designed to tailor itself towards a variety of difficulty settings that allow you to play the game at your own pace.
  • Leaderboards and Player Stats: See how you compare up against the rest of the Sure Footing community.
  • Single and Multiplayer Challenge Modes: Play challenge levels for two to four players and show your friends how to keep running!

Sure Footing blends the best of both classic platforming and infinite runners into a fast and frantic arcade experience.

System Requirements

    Minimum:
    • OS: Windows 7 / 8 / 10
    • Processor: 2 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 8800 or equivalent.
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Controller recommended for single-player, required for multiplayer.

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