Sure Footing is a fast and frantic infinite runner about four friends saving their world from extinction. The world of Computra is under threat from the evil Ramrafstar and his ferocious minion Deletion Dave, who seek to destroy the partitions that hold everything together.
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Release Date:
Mar 30, 2018

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Recent updates View all (6)

September 4

New Co-op Multiplayer Update!

Hey everyone, this is Tommy from Table Flip Games and I wanted to make some noise about recent updates to Sure Footing.

First up, it's been a couple of months since the last update. Sorry about that, we've all been busy on a bunch of things and one of the things we *have* been doing that I can talk about, is working on stability updates, some new content and working away on porting Sure Footing to other platforms. Back in June we pushed version 1.0.3 which included a bunch of UI improvements, improved performance, the PCG debug mode but also a beta build of the co-operative multiplayer modes. This week sees the launch of version 1.0.4 which adds new new modes, improvements to core gameplay, UI polish and a further improved co-op multiplayer, as well as a bunch of other stuff in general. So let's walk through the biggest changes.

Co-op Multiplayer

Alrighty first up let's talk multiplayer. Multiplayer has had a bunch of TLC in the past month or so, with the versus multiplayer getting a bunch of balance tweaks and improvements, plus the HUD has also been improved in order to make it a little clearer for identifying which UI is for which player, as well as a ping feature that let's you quickly check where you are in the game if you get all confused.

But on top of all that stuff, we also added in the new co-operative multiplayer. In the last update we pushed out the first mode in beta: the co-operative survival mode. Here you have to make sure you stick together and run as far as you can while Dave is hot on your tail. We've since improved the UI for this mode so you can see your active score multiplier, as well as add in a new revival feature - where if one of your team dies and you survive long enough, a gold crate will appear that - when smashed - will respawn one of your deleted teammates. But of course we're not making it super easy for you - you gotta make sure you hit the crate otherwise the respawn won't happen. Or you could just ignore it if you're not a team player or just wanna wind up your friends next to you.

Also in this build we just added another co-op mode where you have to collect the MIP target together in the time you have left. Oh and we added online leaderboards to both co-op modes for 2, 3 and 4 player counts. In our next content update we'll be looking to improve overall balance and any bugs that crop up.


But hey just because the multiplayer was getting a lot of love doesn't mean single player misses out. First up, the single player UI gets a little bit of love. We tidied up the HUD a little bit, polished the power-up charge bars but also added in a new quickstart mode in survival. If you've played survival already, the game will remember what power-ups you used the last time around. Next time you go in, all you have to do is use the quickstart option on character select to boot up with that chosen power-up load out. Ideal if you have a particular loadout you like but want to change character or skin.

Hey we even added controller rumble support because it's 2005 and we figured that might be cool for some folk.


Last but not least we tidied up a bunch of bugs that cropped up in the last build that slipped past us. This includes fixing the sprint controls on gamepads, as well as improving the left stick controls which were super weird and messed up. Plus that loading icon was broken too! And Matt spent like... 47 minutes making that loading icon and while I fixed it know that he was secretely upset about it and really resented me for breaking it in the first place.


We're still tidying up some background systems to run more smoothly - which is proving handy for porting to other platforms - but are still adding in new content over the coming months. While we're still polishing the co-op multiplayer we've still got two more multiplayer modes to put in in the coming months. But before that we're pushing new single player content with new challenge modes that include big MIP bonuses (and even some exclusive skins) are lined up next. I'm looking forward to getting it out there - I mean I'm working real hard on it just now and want a sense of gratification.

Also while we're here, if you're looking at this game 'oh, my this looks wonderful, I wonder how this works', well you're in luck. Since over on my other YouTube channel - AI and Games - I made a complete case study explaining how the game builds levels while you play it. You should check it out. It's pretty fun.

Alright, I'm going back to work. Keep running and we'll see you in the next update real soon!

- Tommy
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June 19

v1.0.3 - Co-op Multiplayer, PCG Debug and More

Sure Footing version 1.0.3 is now live on Steam. While we're working on our planned roadmap of new single and multiplayer content, we've been working on new content as well as optimisations. Whilst on the road in the UK showing off the game, we made a bunch of small improvements that are being rolled out today. We have some new multiplayer features and improvements as well as a big change on in-game performance.

New Multiplayer Content and Polish
The latest update brings co-operative multiplayer with distance survival, whereby players can work together to get the highest score they possibly can. The more of you that are alive, the higher your score multiplier becomes. It's still in beta at this stage and I'm working on adding the ability to revive dead characters and better improve the UI for co-op modes.

In the meantime, we also added a stack of small improvements to multiplayer. A new MP ping on the RB button on controllers to allow you to double check where you are on screen. The HUD now shows your selected character on screen. We give you a reminder of your power-up layout for a given multiplayer mode in the pause screen.

Game Performance Improvements
We're working hard on improving overall performance of the game so it runs faster and smoother on a variety of platforms. One immediate change we're launching this week is optimisation of in-game textures - plus removal on unneeded old assets. This has the games install size drop by over 0.5GB but without impacting visual performance and quality. I'm still working on improvements for this part in the coming months.

PCG Debug Mode?
Ever wondered how the underlying PCG architecture works in Sure Footing? Enable the PCG debug mode from the options screen and you can see where we place the triggers necessary to add and remove content while you play. We'll update this with some more info over time as well.

Bug Fixes
Last but not least, a stack of little bug fixes. Including a big one that might have broken multiplayer for some players. Sorry about that! Naturally if anything breaks, get in touch via the community tabs right here and let me know, I'll get working on a fix as soon as I can. :steamhappy:

And that's it for v1.0.3! Let us know what you think of the new build and please help spread the word and get your friends playing Sure Footing! To keep up to date on all things Sure Footing as and when they happen, keep an eye right here on our YouTube channel, our store pages as well as on Twitter and Facebook.

Plus you can visit our new Discord server too over at the link below, come hang out with us and talk to us about the new update.

Best of luck out there and don't forget to keep running!

Programmer, Table Flip Games

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About This Game

Sure Footing is a fast and frantic infinite runner about four friends saving their world from extinction. The world of Computra is under threat from the evil Ramrafstar and his ferocious minion Deletion Dave, who seek to destroy the partitions that hold everything together.

Play as one of our four heroes: Pixel Pete, Polly Polygon, Blip and Plunk as they outrun Dave across the disk sectors of Computra: to warn their friends and find a way to stop Ramrafstar before their homeworld is destroyed. Collect MIPs, avoid obstacles and overcome the challenges faced in the distant sectors of Computra.

  • Four Playable Characters: Play as Pixel Pete, Polly Polygon, Blip and Plunk - each with their own strengths and weaknesses.
  • Visit distant sectors of the world of Computra: Watch out for the weird and wonderful changes these distant sectors bring.
  • Customise Your Loadout: Play it your way with a variety of power-ups and buffs that can give you an edge over Deletion Dave.
  • In-Game Shop: Collect MIPs in-game to unlock customisation options, with over 100 items to unlock! New power-ups, skill buffs and extra costumes for each character.
  • In-Game Challenges: Complete in-game challenges to build successfully unlock new content.
  • Play At Your Own Speed: Finding the game too taxing? Or simply not hard enough? No problem! Our procedural generation system is designed to tailor itself towards a variety of difficulty settings that allow you to play the game at your own pace.
  • Leaderboards and Player Stats: See how you compare up against the rest of the Sure Footing community.
  • Single and Multiplayer Challenge Modes: Play challenge levels for two to four players and show your friends how to keep running!

Sure Footing blends the best of both classic platforming and infinite runners into a fast and frantic arcade experience.

System Requirements

    • OS: Windows 7 / 8 / 10
    • Processor: 2 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 8800 or equivalent.
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Controller recommended for single-player, required for multiplayer.

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