Open-world fantasy survival RPG. Borderless distance-based difficulty with player built fast-travel, modular-building, and town management.
All Reviews:
Positive (45) - 91% of the 45 user reviews for this game are positive.
Release Date:
Jan 16, 2018
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“1. Early Access is the beginning of full-time development and ends when the game has enough content and gameplay to be considered worthy of the price tag. Development WILL continue after early access ends.
2. To avoid marketing schemes, rushed schedules, and all general forms of bureaucracy detrimental to game design and online communities I have started a company from scratch. I seek to be a moral, positive influence in the gaming world, to prioritize bugs, cheat countermeasures, and customer concerns. Thus, without a million dollar publisher, I need a minimum of sales to fund production into the later stages.”

Approximately how long will this game be in Early Access?

“Early Access was planned to last roughly six months, though still being developed solo will most likely take longer.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include many hours of open-ended gameplay including quests, achievements, and a main story line. Multiplayer may or may not make it in-game during early access, though will definitely be one of the top priorities after the full versions initial release if it has not been added yet.”

What is the current state of the Early Access version?

“All technological challenge besides multiplayer have been cleared. Currently there is a lack of procedural quests, monster abilities, player abilities, world locations, and overall optimization. The end of early access will be marked by an abundance of "things to do" throughout all levels in-game.”

Will the game be priced differently during and after Early Access?

“The price will most likely not change over time.”

How are you planning on involving the Community in your development process?

“Open discussions about current features and planned additions are held constantly both in Discord and on our Steam forums.”
Read more

Buy Solace Crafting

 

Recent updates View all (215)

November 15

Beta v 0.3.3j

This fixes the bug I posted about earlier today, as well as a couple other player reported problems. If all looks well I will push this version live tomorrow.

v 0.3.3j - 2018.11.15
- Improved terraforming to check "too steep up" and "too steep down" independently, preventing the ability to create irreparable shapes
- Fixed terraforming letting you go deeper than "too deep"
- Fixed placing items (except for ground torch and well) on the ground being possible, causing them to not save properly
- Fixed resources above ground not saving partial harvests properly

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.

Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!
1 comments Read more

November 14

Bug alert!

Warning!
There is a bug going on that will eat anything you feed it! Placing things (storage chests, crafting tables, etc) directly on the ground (grass/dirt/rock) is unintended behaviour and will not save properly. This is a bug in the placement code where it's supposed to say "You can't place that there".

Please be sure to place your things on structures/floors/foundations until I can patch the problem. This bug is currently affecting both live and beta branches.

Sorry for anyone that has lost things!
1 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Solace Crafting lets you build and go any where you want with one caveat, the further you travel from the start the harder everything becomes, to no end. A fantasy sandbox, there is no "do this to finish the game." Explore, unlock recipes, seek out rare resources, build towns, level up, and own the wild.

Harvesting

Good weapons and armor need good materials to make them. Resources in Solace Crafting are tier and rarity based, meaning the more dangerous the area you're in the higher tier of resources will be available. In order to help you find elite and legendary grade resources you can build towns and populate them with NPCs to locate rare resources for you.

Crafting

Recipes in Solace Crafting are not predefined. A leather boots recipe creates leather boots, but the level, tier, rarity, and color are completely up to you, limited only by your resources and skills. As you push further and find increasingly powerful materials, upgrading your equipment is paramount to survival.

Enchanting

As with item crafting, enchanting recipes are customizable and can make a huge difference in your combat prowess and harvesting abilities.

Exploration

Unlock new recipes and seek out rare materials high in the mountains and deep underground. Or go looking for the perfect island to support your main base. Solace Crafting has no boundaries, no off limit areas.

Adventuring

Choose skills from four archetypes freely, mixing and matching your skills as you see fit. Most skills have no maximum level and can continue to level up with you as far as you're able to travel.

Building

Our unique building system is fast, precise, and can be done with your eyes closed once you learn how it works. In-game guidance will show you how to use the keyboard to build huge structures without hardly needing to move.

Solaces

Build a new solace anywhere in the infinite worlds of Solace Crafting and you gain the ability to teleport to and from it at no cost. Build up your main base anywhere you like, setting up outposts and hamlets wherever needed on your travels.

Towns

Town buildings can be placed within the power range of any solace, allowing you to summon townspeople of various professions.


Developed by a gamer
I started learning how to make games years ago because the design decisions of so many of the games I played often made so little sense to me. Here are some of the design decisions I refined over the years that I do my best to uphold:
  • No pay-to-win, no pay-to-play, no paid DLC, no gacha or gamble mechanics
  • No metered progression
  • Level any and all professions freely
  • Minimal sub-ingredients, minimal crafting and refining timers
  • Completely open, point and level based branching skill trees
  • Multiple, incremental skill points every level
  • Classic roles, not forced balance. Some classes may be harder than others
  • Unlimited player levels
  • Completely open physics-based world, no off-limits
  • No "realistic" building physics that destroy everything when things go wrong
  • Unlimited access to parallel realities (alternate seeds)
  • Shape and color your avatars freely instead of using preset races
  • Allow alternate characters in the same world

Background
My name is Kyle Postlewait (35) and I got into game development because I can't find the game that I want to play. I am not a veteran game developer. I do not have any published AAA titles. I am self-taught and I make mistakes. Having said that, I'm tired of survival crafting games being abandoned, focusing only on PvP and guns, or turning into major time sinks. I quit my day job in February of 2018 to focus on Solace Crafting full-time, and am doing everything I can to make a great fantasy survival RPG despite the tremendous challenge that is game development. Please don't buy into early access expecting a fully polished AAA game and then give it a bad review. In return, I promise to make sure that this game is never abandoned. If sales are more than enough for me to survive, then I can hire more help. First and foremost I will always work to secure financial longevity and legal stability.

I know a lot of fans of the survival genre are pretty jaded, myself included, after so many titles have lost their leadership, changed projects, or plain given up. I'm here every day hoping to heal that sore and would very much appreciate your $15 support if any of this interests you. There are months of frequent patch notes and forum discussions between me and players here on Steam as proof that I'm capable of more than a couple new items after weeks of silence, something far too common in game development!

Multiplayer like single-player will be PvE oriented, and I hope to have implemented before the end of 2018.

Early access ends when there is enough content to constitute selling the game without the above warning.

Getting better every day thanks to player involvement!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7/10
    • Processor: Dual Core 3 ghz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 680
    • DirectX: Version 11
    • Storage: 4 GB available space
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: Dual Core 3 ghz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 680
    • Storage: 4 GB available space
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...