Open-world fantasy survival RPG. Borderless distance-based difficulty with player built fast-travel, modular-building, and town management.
All Reviews:
Positive (43) - 90% of the 43 user reviews for this game are positive.
Release Date:
Jan 16, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“1. Early Access is the beginning of full-time development and ends when the game has enough content and gameplay to be considered worthy of the price tag. Development WILL continue after early access ends.
2. To avoid marketing schemes, rushed schedules, and all general forms of bureaucracy detrimental to game design and online communities I have started a company from scratch. I seek to be a moral, positive influence in the gaming world, to prioritize bugs, cheat countermeasures, and customer concerns. Thus, without a million dollar publisher, I need a minimum of sales to fund production into the later stages.”

Approximately how long will this game be in Early Access?

“Early Access was planned to last roughly six months, though still being developed solo will most likely take longer.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include many hours of open-ended gameplay including quests, achievements, and a main story line. Multiplayer may or may not make it in-game during early access, though will definitely be one of the top priorities after the full versions initial release if it has not been added yet.”

What is the current state of the Early Access version?

“All technological challenge besides multiplayer have been cleared. Currently there is a lack of procedural quests, monster abilities, player abilities, world locations, and overall optimization. The end of early access will be marked by an abundance of "things to do" throughout all levels in-game.”

Will the game be priced differently during and after Early Access?

“The price will most likely not change over time.”

How are you planning on involving the Community in your development process?

“Open discussions about current features and planned additions are held constantly both in Discord and on our Steam forums.”
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Recent updates View all (164)

August 16

Beta v0.2.2k

Some minor improvements and bug fixes before pushing 0.2.2 to the live branch. Thank you everyone for the bug reports and feedback!

v 0.2.2k - 2018.08.17
- Fixed saved structure placement in caves
- Improved tool descriptions to point out where they go
- Fixed back stab actually being front stab
- Disabled draw/sheath weapon and weapon swap during boat/facility/structure/building placement
- Added a helper to point out rotation capabilities during boat/facility/structure placement
- Added a helper to point out keybindings during building construction
- Added warnings to point out when a slot type or a recipe needs to be selected during construction
- Moved damage messages pop-up range off of hunger/distance indicators
- Reduced the range around players that items can drop from 25cm to 10cm
- Fixed the "Chunk not stored" error
- Fixed camera going through cave walls and cave decorations
- Ley Line Teleporters cannot be used underground
- Fixed setting an underground solace as home and recalling to it bugs


v 0.2.2k2 - 2018.08.17
- Fixed loading getting stuck at 88%
- Fixed targeted AOE spells (meteor, etc) hitting monsters more than once

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
2 comments Read more

August 16

Beta v0.2.2j - Lava!

The first of a series of uncommon procedural caves is in and will show up roughly 1 in every 10 caves. Lava! Which is deadly if you didn't know, please don't touch the lava. I also hope to get a water cave and a mini-boss cave in though maybe not immediately as there are quite a few things to do.

I also was able to find one more small fix in regards to terrain generation/handling. That is top priority and I hope to fix completely before pushing this branch live. If anyone runs into any floating objects it would help me out a lot to know what you were doing (teleporting? recalling? running around?).

If all is well, this or tomorrow's patch will most likely go live!

v 0.2.2j - 2018.08.16
- Added uncommon (1 in 10) lava caves that need to be built across to continue diving deeper
- Lava IS lethal. Inventory items will be dropped on top of lava to make sure they are recoverable.
- Fixed buildings being obstructed by cave decorations
- Fixed items dropped in caves disappearing
- Fixed doors and windows obstructing construction near them
- Hold shift to rotate facilities 3 times faster during placement
- Fixed another small bug related to terrain recycling
- Fixed a memory leak related to weapon switching


v 0.2.2j2 - 2018.08.16
- Fixed a bug that would lock the building interface after closing it with the escape key

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
1 comments Read more
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About This Game


My name is Kyle Postlewait (35) and I got into game development years ago because I can't find the game that I want to play. I am not a veteran game developer. I do not have any published AAA titles. I am self-taught and I make mistakes. Having said that, I'm tired of survival crafting games being abandoned, focusing only on PvP and guns, or turning into major time sinks. I quit my day job in February of 2018 to focus on Solace Crafting full-time, and am doing everything I can to make a great fantasy survival RPG despite the tremendous challenge that is game development. Please don't buy into early access expecting a fully polished AAA game and then give it a bad review. In return, I promise to make sure that this game is NEVER ABANDONED. If sales are more than enough for me to survive, then I can hire more help. First and foremost I will always work to secure financial longevity and legal stability, and maintain all intellectual rights, never selling power to sponsors, publishers, or anything that could endanger continued development.

Early access ends when there is enough content to constitute selling the game without the above warning. Even after we leave early access the game will continue to be improved and expanded on, and has a long list of planned features post early access including other dimensions and multiplayer.

All features listed on this page are undergoing constant improvement and are subject to change.

Short description

Solace Crafting is a crafting and building heavy survival RPG focused around player crafting, building towns, and summoning NPC townspeople. With an open class system, open-recipe crafting, customizable enchanting, modular building, defensive structures, town management, distance-based difficulty, and an infinite game world, players are free to move and level at their own pace. With an uncapped leveling system you can try to push further than anyone ever has. You can try and make the ultimate sword, staff, or anything, thanks to complete control over all recipe settings. Build massive towns full of NPCs not limited by physics-based construction. Seek out rare enchants and exotic resources.

About the game

Solace Crafting starts out much like similar survival games: you need to make clothes to avoid freezing to death, you need to find food to keep from starving to death, and you should build shelter from the dangers of nightfall.
Once you are surviving it's time to evolve. Build resource processing and crafting facilities to create improved weapons and armor. Leveling up your professions levels up your recipes and allows you to unlock new recipes and crafting abilities. Our crafting system is quite unique, allowing even the creation of custom sets. I definitely recommend you watch the getting started video available above.
Role-Playing Game
Once you're armed and ready it's time to push back against evil and it's minions. Level-up and develop your character using an open-class system of evolving skill trees. Mix melee, ranged, magic, and heals however you like. Skills are being designed with fun and visual uniqueness in mind, not minimalism and strict balance.
Solace Crafting
Crafting and placing a solace will allow you to instantly return to it from any other solace in the world, letting you create your own points of interest. Be careful though as the further you travel in any direction, the more difficult everything becomes. In order to level up a solace you'll have to defend it from waves of attackers that will try and stop the procedure. Build static defenses to help protect your solaces during upgrades.
Town Management
An upgraded solace allows you to summon townspeople. In order to summon higher level NPCs you'll need to push deeper into the wild, setting up towns of various sizes as you go.
Astral Travel (not yet under development)
When the time is right you will find your way to the Elemental Planes. Most heavily affected by the infectious anger and hatred, these have becomes dimensions of extreme danger, both environmental and sentient. You must find out where the hatred stems from and find a way to put an end to it once and for all. The Elemental Planes are also the birthplace of all resources mundane and exotic alike. Only here will you find the purest, most powerful resources for crafting and enchanting equipment worthy of a hero.

Developed by a gamer

I started learning how to make games years ago because the design decisions of so many of the games I played often made so little sense to me. Here are some of the design decisions I refined over the years that I do my best to uphold:
  • No pay-to-win, no pay-to-play, no paid DLC, no gacha or gamble mechanics
  • No metered progression
  • Level any and all professions freely, no arbitrary caps
  • Minimal sub-ingredients, minimal crafting and refining timers
  • Completely open, point and level based branching skill trees
  • Multiple, incremental skill points every level
  • Classic roles, not forced balance. Some classes may be harder than others.
  • Unlimited player levels
  • Completely open physics-based world, no off-limits
  • No "realistic" building physics that destroy everything
  • Unlimited access to parallel realities (alternate seeds)
  • Shape and color your avatars freely instead of using preset races
  • Allow alternate characters in the same world

I know how to, and will accomplish everything written here. It's only a matter of time. If the game sells I can hire help with what I'm bad at and focus on what I'm good at.
I know a lot of fans of the survival genre are pretty jaded, myself included, after so many titles have lost their leadership, changed projects, or plain given up. I'm here every day hoping to heal that sore and would very much appreciate your $15 support if any of this interests you. There are months of frequent patch notes and forum discussions between me and players here on Steam as proof that I'm capable of more than a couple new items after weeks of silence, something far too common in game development!

Multiplayer, and all of its many features will absolutely be implemented when a much more content rich single player experience has been achieved. Multiplayer like single-player will be PvE oriented and grief prevention/anti-cheat will always take top priority. Turning single-player towns into multiplayer guildhalls complete with defense quests and special achievements is something I very much look forward to, and have quite a few plans for.

Unix and Mac support will be tested and released soon.

The best is yet to come!

System Requirements

SteamOS + Linux
    • OS: Windows 7/10
    • Processor: Dual Core 3 ghz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 680
    • DirectX: Version 11
    • Storage: 4 GB available space
    • OS: Ubuntu 12.04+
    • Processor: Dual Core 3 ghz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 680
    • Storage: 4 GB available space
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