An experimental 2D-shooter with the elements of a horror game. D'lirium brings together some mechanics back from 90s classics. Non-linear levels, search for the keys, violence and a lot of other things. Including the colourful ponies.
Recent Reviews:
Very Positive (14) - 92% of the 14 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (403) - 95% of the 403 user reviews for this game are positive.
Release Date:
Aug 25, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is still in development. Many things that had been planned are still being discussed and not in the game yet. The story that you can see so far is incomplete and more of a prequel, so to speak. There are many bugs to be fixed yet. The game itself is nothing more than an alpha as of now, which itself means that it's not ready.”

Approximately how long will this game be in Early Access?

“The game shall be in an early access for as long as the work on it is not at least half-finished. It's impossible to set up the exact release day, because it's being worked on slowly but steadily. The progress might get a boom in one moment, and be postponed in another, because everyone gets tired once in a while. So, the game might be in early access for a few months, or a year, or even more.”

How is the full version planned to differ from the Early Access version?

“The current episode is going to be thoroughly reworked and extended, so it can be called a real game. Of course, a lot of bugs is going to be fixed, for example, an unstable path-finder system for the player and the monsters. New monsters and spells shall be added.

As of now, the game is still missing one of its most important mechanics - the random events. They shall be added as well. The story is going to be extended as well, but it's a bit too early to be talking about that. Right now, the gameplay part has the highest priority.”

What is the current state of the Early Access version?

“The current version is an incomplete, but still pretty much playable game, with the beginning and ending. It's not long, but has a lot of hidden things.

As of now, the player can access 5 playable levels, connected by a story line, 3 spells and 5 types of monsters. There are some animation bugs. Steam Overlay is not working correctly. (which we have no idea how to fix)

As of the game mechanics that are already in the game, there is a psychic health system, but the random events are still missing. Also, there are the secret options "soptions", that allow the player to set up the game to satisfy their personal taste.”

Will the game be priced differently during and after Early Access?

“After the full release, the price will be doubled.”

How are you planning on involving the Community in your development process?

“The community feedback is really important to us during the development. Different players have different views on the same things in the game, and the ideas of making those things better might actually lead to adding new things into the game, the things that we didn't even think of before. And those things will surely make the game even more different and interesting.”
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Downloadable Content For This Game

 

Recent updates View all (17)

August 25

One year on Steam!



Today is a special day for D'LIRIUM! This is the day when D'LIRIUM has been released in the Steam Early Access.

We've met a lot of people since then. Some of them have fallen in love with our game, some just played and forgot about it, and some have become the true fans!

During the year of being in Steam, the game has changed quite a bit and keeps changing. Once a primitive 2D-shooter, it has gained the new ideas, new features and a whole community! To honour this day, we have compiled and uploaded all of the most important builds that will allow you to see how the game has been changing from the very first build of 2012 to alpha-12, after while D'LIRIUM had been finally moved to Game Maker Studio 2 engine, on which it keeps running to this day!

You can now enter the game's properties on Steam and choose to play any builds in the "Beta-version" section, to compare and check out each of them. We'll be waiting for your comments! D'LIRIUM keeps getting better only thanks to you guys! Thanks you so much!

We would also like to thank each person who supports us on Patreon! Thanks to all of you! Your money is not always spent on drinks!

Patrons:
  • A lovely batfilly
  • Andromir
  • BigBossTrouserSnake
  • Briana Middleton
  • Chenayu
  • CoFFian
  • Danimal Husky
  • Dominik Perenc
  • Equestria Revamped
  • Frikiloga Shu
  • Good Fedora fella
  • Industeral Night
  • KostyA4247
  • Leandro Varisco
  • LuisTowers
  • Lux Tenebris
  • Maksim
  • Night Skies
  • Nimax
  • noname
  • privetkillzs
  • Seth gilles
  • Se?n ? R?ar
  • Skymoon
  • Spectra Sus
  • Sprite
  • Toast
  • Tuwka
  • Uplandnine Worlds
  • Vasiliy Fetisov
  • Zeke S

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August 8

The development of Beta-1 is on hold again. Why?



We'd like to mention that it's not bad news. There's no need to panic that the project is going through some troubles.

The thing is, we have decided to focus on the expansion we mentioned earlier in our previous posts. That project has intrigued us quite a bit and, in our opinion, it might end up becoming far more diverse and interesting than the original game. After it's release we will return to the development of the game while you are going to be busy diving into the new adventure.

Now that we have explained why we had put our work on hold for now, we're going to tell you what's to be expected from that expansion. It will be called "The Golder Rogue" and it's going to surprise you. The story of the expansion will unfold some time before the events of the D’LIRIUM, and the main characters will be Dismas and Gestas, known by the original game. The expansion will include a lot of new features, but will also become more resource-hungry due to the large levels and some new mechanics. The levels will be really big this time, with a lot of interactive items. Some of them could be just browsed, the others could be used. The game will have the new enemies and weapons, but also a companion. It's worth mentioning that there will be no annoying need to protect him, the game will allow to even leave him at the beginning of the level. The companion will be needed only to advance the story. But in order to avoid him being useless, we have given him a few features that will be helpful, if you figure out how to use them best.

Now, let's have a little heart-to-heart. What is that expansion for? There are people who criticized us about starting the development of a new game while not finishing the previous one. And we want to say it genuinely, yes, people love to call such projects "money milkers" and that is true - we won't hide that we're doing that game to raise some money. The sells of the original D'LIRIUM are currently down and we can no longer make enough for living and the further development. And we haven't even finished it yet! Our salvation lies in people who support us on Patreon, it's thanks to them that we can actually afford this new project and we're truly thankful to them!

However, we don't want to disappoint the players or to go against our own principles. That's why we're going to take the development of "The Golden Rogue" really seriously.

We're back to experimenting, taking risks for the sake of creativity. We're making a point of unfolding the story of the characters that players did not really sympathize in the original game, to show you all a new interesting story, even if it will be more linear than the one in the original game. Moreover, the story of the Rogue will be connected to the future story of Beta-1.

Now, let's get back to the beginning to this article - how is putting the development of Beta-1 on hold going to affect D'LIRIUM? First of all, we'll have more time to think the ideas we want to see in the final release over. Some new features of "The Golden Rogue" will also be added to D'LIRIUM. We watch a lot of movies that inspire us and give us the new ideas. That helps us come up with the ways of making the levels more diverse and the story more interesting. If earlier the game ended on the scene of the meeting with Abel in the Cathedral, in the new version that is only the first part of the game. And that's really great, because we don't want the new players to pass D' in just 30 minutes.

Well, that's the big news we have for now. Thank you for your patience and your support, it means a lot to us! We're looking forward to your comments!

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
22 comments Read more
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About This Game



A powerful unicorn, whose soul had been consumed by the Darkness, dooms the world to the endless suffering. The main character sets off for the journey, his goal is to find a Pandemoniun - the place where the greatest of all evils resides. He must stop the unicorn and banish the Darkness back to Hell.

D'lirium is an experimental 2D-shooter with the elements of a horror game. The game brings together some mechanics back from 90s classics, such as a search for the keys, non-linear levels and a lot of other things. Moreover, the game contains a lot of experimental tricks, such as random events, non-traditional controls for a shooter game, etc.

System Requirements

    Minimum:
    • OS: Windows XP, 7, 8, 8.1, 10
    • Processor: Intel® Core™2 Duo E8400
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT
    • Storage: 50 MB available space
    • Sound Card: Realtek High Definition Audio
    • Additional Notes: Required K-Lite Codec Pack
    Recommended:
    • OS: Windows 7, 8, 8.1, 10
    • Processor: Intel® Core™ i3-6100
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 280
    • Network: Broadband Internet connection
    • Storage: 128 MB available space
    • Sound Card: Realtek High Definition Audio
    • Additional Notes: Required K-Lite Codec Pack

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