A Multi-player incremental clicker game.
All Reviews:
Very Positive (205) - 84% of the 205 user reviews for this game are positive.
Release Date:
Oct 20, 2017

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Recent updates View all (263)

July 16

ClickRaid 547.5

-Found a few bugs in SPS calculation under certain situations it wasn't obeying cap
-Auto Buy aka BuyDPS button code full rework. Calculates instantly leading to more stable buys
-Fixed Bug with autobuy. It wasn't calculating the full cost of the levels it was buying it was simply buying the highest level it could and ignoring all the levels costs up to that point(oops)
-Improved all damage / preloading to be instant. No more long delays while loading or Evo buying.
-Gold DLC gear upgrade check was checking 60 times a second.... Fixed
-Moved Camelot hero damage to its own calculation to prevent an infinite number bug that might have sprung up in the near future.
-Late game HP scaling increased slightly.
-Removed the floor of the slow increase to late game HP increase to be more gradual.
-Fixed a mem leak cause by something printing to debug log for those close to crashing due to an infinite bug from Hero XP
-Evo menu damage display strings are displayed correctly.
-Can now middle click on class names in player list to set XP target.
-Game will auto prestige on each new game update going forward.

Known bugs:
-Hero level > 190k might cause an Infinite issue due to XP not being large number fixed yet.(who knew anyone would be hitting those levels)
0 comments Read more

July 11


-2 Infinite number bugs fixed
-Fixed the bars on heroes sometimes going poof
-Fixed the BuyDPS inc button to use less resources and calculate more efficiently to keep you closer to your SPS cap

Was a test build.

-Increased EQPR to 4 per 1k AP
0 comments Read more

*Multiplayer Hosting

Hosting a MP server may not work with all networks as it uses UPnP and UDP hole punching to try and get the job done but in some cases your network may not be setup to allow either of these to work preventing you from hosting a game.

About This Game

ClickRaid is an Incremental Game with multiplayer and competitive aspects, inspired by Clicker Heroes and Tap Titans.

Incremental Games consists of a gameplay in which the player does simple actions such as “clicking” or upgrading ingame systems to get more of a currency, in which the goal is to get bigger and bigger numbers. The gameplay also has aspects that are idle, which means most Incremental games aren’t ones that usually require full attention.

ClickRaid features a very important multiplayer aspect: Classes. Those are chosen by the player, and have unique effects on the other members of the party you’re in. The game isn’t meant for solo play!

You will be greeted into choosing your ingame name, then into the Lobby selection menu! Just pick one that has more than 1 person in and read the Tutorial. The game might look very overwhelming at first and even more if you’re not used to Incremental aspects, but don’t worry! The community can always lend you a helping hand with any questions you might have.

There is “reset everything but get bonuses”, which is called Ascending (often known as “Prestige” in other games).

The Prestige in game is a mean to progress ingame, and only resets your Stage count.

There are 5 different currencies ingame:
XP, BossSouls, RaidSouls, Tokens and Gems

XP is obtained from killing any kind of enemy.
BossSouls are obtained from defeating Bosses, while RaidSouls are for their Raid variant.
Tokens are flying discs that often appear on your screen. Mouse over to collect!
Gems are obtained from defeating WallBosses, which are stronger Bosses that determine how far you can progress.

There are other systems ingame too that Affect progress, they all work differently:

Heroes (damage to progress, upgraded with bonuses for heroes and XP)
Artifacts (varying bonuses only upgradeable with BossSouls)
RaidSouls (bonuses only upgradeable with RaidSouls)
Charm (bonuses upgradeable with Gems, with the help of Tokens)
Inventory (items with bonuses based on your stage progression!)

and a few more!

System Requirements

SteamOS + Linux
    • OS: Windows 7
    • Processor: 2 Ghz or better Processor
    • Memory: 2 GB RAM
    • Graphics: Any DX11 Compatible Cards
    • DirectX: Version 11
    • Storage: 40 MB available space
    • OS: Windows 10
    • Processor: 2 Ghz or better Processor
    • Memory: 4 GB RAM
    • Graphics: Any DX11 Compatible Cards
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 MB available space
    • OS: Ubunto 16.x
    • Processor: 2 Ghz or better Processor
    • Memory: 2 GB RAM
    • Graphics: Pixel shader 2.0, 128Mb ram
    • OS: Latest Version of Either OS
    • Processor: 2 Ghz or better Processor
    • Memory: 2 GB RAM
    • Graphics: Pixel shader 2.0, 128Mb ram
    • Network: Broadband Internet connection

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