An open-world 2d platformer, Blessed Surface uses the side-scrolling perspective to create a deep, greatly vertical space with no sky, only endless passages upwards. A functioning ecosystem, equipment customization, dynamic encounters and more form a rich, living world.
All Reviews:
Mixed (15) - 60% of the 15 user reviews for this game are positive.
Release Date:
Feb 27, 2019

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Recent updates View all (37)

May 14

The Corpse King's Festival Begins - Linux Version, Revival Update, Giveaways, and More

Reki here as always. I got a lot to go through today, so here's a table of contents. Pretty wild.
  • 1. Announcements
  • 2. Revival Update Patch Notes
  • 3. Contests & Giveaways
  • 4. The Future of Blessed Surface

1. Announcements
To celebrate the release of the Revival update, there will be a whopping 40% sale price on the game from today till sunday (starts in 2 hours from the time I'm posting this). It's a super ideal time to pick it up, as the game won't see a discount this large for a good while.

Blessed Surface now runs on Linux. Not much to say about it other than that it's a thing. Hope the port works well on your Linux machines and brings you some enjoyment!

Steam Cloud saves have also been activated today for your convenience.

I've put together a video that should serve as a decent intro to what kind of game Blessed Surface is:

Now for a secret announcement...

Ufflegrim, the second game by Corpse King, is currently under development. Check out its Steam Page and add it to your wishlist:

I've had ideas brewing for Ufflegrim for a long time, and I'm happy to say development is going smoothly. I've only put a couple weeks of work in so far, but the game is totally playable, if ugly and missing features. I'm hoping to release in 2019 if able. There will not be an Early Access, but I will be looking for feedback on gameplay mechanics and there may be a closed alpha.

Finally, I've created a Discord server for Corpse King Games. Please feel free to join and discuss:

2. Revival Update Patch Notes

- Added Linux version
- Added Steam Cloud Support

- Added a new shrine to Prison.
- Added a new shrine to Cathedral.
- Added 2 transformation items. While they're in your storage, upon killing anything, you'll turn into a legendary beast.
- Added a new armor to Cemetery.
- Added a new weapon to Prison.
- Added a new random event to Wilds.
- Added a weapon that drops very rarely from Hunters.
- Signposts have been placed around the world to assist in navigation.
- Plonker Heart effects were an abomination and have been completely replaced with something more sensible.
- Added Eckle Heart.

- Bosses no longer have parasites. The intention was to give the player an interesting way to regain health during fights, but they're just too distracting. Instead, bosses will directly drop health as you hit them, and the parasites are just regular creatures called Eckles living in the Passages.
- Tweaked dark and bright alignment gain and added text to make effects more clear.
- Random chance item drops such as monster hearts now take your luck into account.
- Guard tokens are now capped at 5.
- Guard token number now saves between sessions.
- Scrapheart Heart minion now only stays put if you whack it with melee.
- Adjusted volume of various sound effects.
- Increased Plonker Heart drop rate.
- Jellyfish cubes in Belly were too annoying, so they've been changed from a Common to an Uncommon Event. Also, they're only solid if you jump on top of them now.
- Improved Kinkin heart illusory sword's hitbox/animation.
- Rhiotog Heart trigger won't activate instantly on greenblood any more.
- Hunters will no longer attack if you wear a certain armor.
- Rank requirement for Hunters to not attack you has been lowered to match the reward threshold of the rest of the factions.
- Rank requirement for Greed Shrine rewards halved.
- Scaithe Heart turret now no longer needs a coin to begin shooting.
- Increased rage gain of Wireplate Flail.
- Reworded or removed various awkward texts.
- Final boss health increased.

- Stopped Gya from spamming jump sound.
- Fixed crash involving the ecosystem.
- Stemmie Heart crystals no longer drop bones.
- Gya Heart now removes knockback upon triggering.
- Chain-Walker Heart trigger no longer disappears after a time, instead breaking if the target is offscreen. Also, the chain visually stretches farther.
- Fixed certain albino monsters not dropping souls.
- Fixed Mogmog and Tumasite not dropping their hearts.
- Fixed Wumworms rising upwards rapidly after losing track of their target mid-attack.
- You can no longer spam gunner mode button to shoot real fast.
- Cathedral boss spikes and giga mode helper despawn when you die now.
- Cathedral boss giga helper no longer receives damage, and now vanishes when boss is killed.
- Guard tokens can no longer block guard breaking damage.
- Fixed rain puddles not appearing.
- Fixed a crash if you try to equip an armor using quick equip at the start of the game.
- Starting gear reappears in your inventory if you threw it away without finishing the basic tutorial.
- Fixed a crash involving poisoning your pet.
- Fixed that important objects would sometimes disappear between areas.

3. Contests & Giveaways
I've got a contest and a giveaway going to up the festivity. One is to beat Father Gob Giga, the other is a simple Twitter giveaway.

The Father Gob Giga Challenge

Steam Key Giveaway

4. The Future of Blessed Surface
With the announcement of Ufflegrim, you might wonder about what happens to bsurf.

Blessed Surface was the first game I ever developed.

It's weird. It's full of spaghetti code. The options menu is ugly. Performance probably isn't as good as it should be on all machines. It had a hard time finding an audience.

But it's packed with content, innovative mechanics, interesting creature designs, and it will always hold a special place in my heart. I'm proud to have worked on it.

And it's not necessarily the end.

I'm going to watch and see how the reception of this update goes. I'm supporting it with all I've got.

If things go poorly, I guess I'll have to rename this to the Farewell Update. For many reasons, I can't keep working on the game when it's this unpopular. I hope you understand. I don't have a choice.

If this little festival of mine goes well for bsurf on the other hand... Since I work on game dev alone, I have the freedom to put other projects on hold and return to it whenever I'm able. I'd very much like to further develop the online multiplayer, and sync enemies and other stuff over the network. If I'm able to work on it more, that will be my top priority, a multiplayer update.

That is everything the Corpse King has for you today. Thank you very much for supporting Blessed Surface. And don't forget to enter those contests.

See ya.
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May 7

Coming Soon - Linux Version, Revival Update, and More

Reki here. I've been busy, but bsurf ain't dead just yet.

The Revival Update is nearly ready. The idea is to cram as many of the things that didn't make it into the release patch as possible into the game. We're talking new content, balance, fixes, and polish.

Along with that will come a Linux version. As someone that uses a lot of open-source software, it's good to finally be able to support operating systems of the sort.

Finally, you can expect other announcements about the future of Corpse King Games, and some other events to liven things up.

I'm aiming at sometime next week for all of this.

Until then.
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About This Game

Blessed Surface is an open-world 2d platformer, mixing the depth of its detailed and lively gameworld with fast-paced, chaotic gameplay. Relaxed exploration, a skill-rewarding, diverse combat system, and high potential character-building make up the core of the game.

▬ You can equip two weapons, which have two unique attacks each. A wide range of builds with unique movesets is available. You'll need to find weapons that combo well together, and can adapt to any situation.

▬ Charge up your finishing move and destroy enemies with style!

Timed blocking and other mechanics reward speed and accuracy.

▬ Collect ammo that drops from defeated creatures, and use your gunner mode for some extra damage on more difficult enemies.

▬ Collect armor, guns, melee weapons, and passive or triggered perks. Find what works well together and make your own playstyle!

▬ Nearly every creature you meet has a chance to drop its heart. Hearts give you one passive and one triggered perk, and you can have up to three hearts active!

▬ Hatch a creature as your pet! With a huge amount of potential pets, find the weirdest one to be your companion!

▬ Every armor set has a unique finishing move, as well as a luck stat that gives you a higher chance to meet special encounters.

Level up your weapons by hitting stuff with them!

Events, both random and based on the real-time clock, ensure that you'll always see something different each play session, from different creatures emerging at certain hours, to daily bosses, to flowers changing color throughout the year.

▬ There's also an in-game ecosystem. Every monster you kill makes an impact on the population. Monsters breed and lay eggs. They multiply with the passing of every real-time day. They have favorite foods, and fight each other. It's a living world.

▬ Lore and writing fleshes out a fairy tale-esque world, telling you fantastical stories about its unusual inhabitants through various sources, including item descriptions and an in-depth NPC dialogue system.

And perhaps, if you are determined, you might just find the Blessed Surface...


  • A seamless, dungeon-like open world with over 10 uniquely themed areas, including portals, secret passages, and more

  • Large population of well over 50 unique enemies and bosses

  • Skill-based combat system with many different weapons, armor, guns, and over 100 passive/triggered perks

  • Functioning ecosystem allowing for creature population control, invasive species, and other innovative mechanics

  • Random and timed events

  • Keyword-based dialogue system, hiding many secrets if you know what to ask, allowing players to take conversation at their own pace

  • Deep lore and stories to discover

  • Basic two-player online multiplayer; players are synchronized, enemies from another player's world are not (easily join via Steam, no port forwarding or setup required)

Why open-world, rather than a Metroidvania?

There are a few subtle differences, in the way content is structured. Metroidvanias are usually based on going from place to place to find new things and unlock new areas, whereas this game contains more dynamic systems to give you a unique and fresh experience no matter where in the map you are!

For making it to the end, you have been blessed by the Biter of good fortune.

System Requirements

    • OS: Windows 7
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Made in Gamemaker Studio 2

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