An open-world 2d platformer, Blessed Surface uses the side-scrolling perspective to create a deep, greatly vertical space with no sky, only endless passages upwards. A functioning ecosystem, equipment customization, dynamic encounters and more form a rich, living world.
All Reviews:
Mixed (16) - 62% of the 16 user reviews for this game are positive.
Release Date:
Feb 27, 2019

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Recent updates View all (35)

February 27

Release Update

Reki here, at last. It's arrived, the final version. Ahh, what to say...

Note - Saves are stored in a new location. If you'd like to use your old save, you can rename the folder "AppData\Roaming\Blessed_Surface_Early_Access" to "AppData\Roaming\Blessed_Surface". Very old saves will likely have some bugs though.

With this patch, I consider Blessed Surface to be complete. You can still expect fixes, little bits of polish and balance, possibly optimization where needed. I'd still like to port the game to Linux/Mac if possible, though that is proving difficult. As for content updates, I'd like to do more if I'm able to. It'd be my dream to create a large expansion out of all the planned areas I had to scrap, as well as improved multiplayer... I'll give word on whether it's possible or not in the future.

This release update is meant to complete the game. Everything from sound effects, to consumable monster hearts, to the giblets that fly out when you hit enemies. A lot of odds and ends that just needed something to be complete, but it's not slacking with brand new content either. There are some new random events, new bosses, new weapons, new armor. And of course, there's an ending.

I'll shut up for now and stop pushing the patch notes further down. Will probably be streaming the release version at at some point, with a key giveaway!


- Added shrines and devotion system, and made old and new content work with it.
- Added all remaining monster hearts.
- Added some chests with nasty surprises inside.
- Readded some old friends.
- Added new random events.
- Added a new NPC.
- Added soup to Belly.
- Added new attacks to all giga bosses that didn't have any.
- Added boss parasites.
- Added secret new weapons.
- Added new traps and mechanisms.
- Added many sound effects.
- Added unique giblets to most creatures.
- Spiced up Passages with some new tiles.
- Spread creatures from the final area across the world in favor of some better fitting challenges.
- Added Steam achievements for all Calamity Cards, and one for reaching the ending.
- Added an ending.


- Smoothed jump physics.
- Heart abilities now show up in inventory.
- Melee attacks will now phase through pets.
- Pet inventory slot color now changes to match the pet's ribbon color.
- Adjusted the rate at which you gain light or dark alignment.
- Zhiqi armor plates no longer drop health.
- Adjusted level design between Cathedral and Basin.
- Bosses now heal one damage per thirty seconds if they don't receive any damage during that time.
- Added water to Kiriki Garden's well.
- Rotting debuff now stops enemies from healing when applied to them.
- Increased attack cooldown of upwards melee attacks, to prevent flight with them at low levels at least.
- Particles released by Seed Alembic now do some knockback to enemies.
- Chain-Walker Heart trigger ability changed to only break after a certain amount of time.
- Added shadows to many sources of text.
- Edited NPC dialogue.
- Bell-Worm Heart no longer requires equip mode.
- Meat-Imp Heart trigger ability now does damage.
- Plague-Blocking Shield can now inflict rot debuff.
- Nerfed Watt Gunner damage speed.
- To prevent certain unlucky events from happening early on, you now start with 50 luck instead of 0 upon game start.
- Knight's Bloodsword sprites tweaked slightly.
- +gun should no longer stack, instead refreshes duration when multiple are applied.
- Fruits can now be eaten by wild monsters.
- Balanced several overly difficult calamity cards.
- Added text when someone connects to or leaves your game.


- Fixed monsters unintendedly being golden and key-holding at the same time.
- Fixed monster healing not removing damage visuals.
- Fixed keys being dropped from monsters despawning offscreen.
- Set types on creatures that were not correct (size/hardness).
- Heart abilities that give you status effects should leave effects gained without the ability alone now.
- Fixed Belly Calamity Cards 2 and 3 appearing after collecting only 1.
- Fixed certain Calamity Cards instantly completing.
- Fixed Monster Heart names not updating with blood type when you take them out of storage.
- Main menu music adjusts to the volume you set in options now.
- Fixed bugs with Curse Hive phase change.
- As a failsafe to ecosystem, monster populations are now capped to 20 in case it ever goes berserk and tries to add hundreds of creatures that it shouldn't.
- Sroolu ai tweaked to get stuck less often when changing between ground and flying modes.
- Fixed Fest Heart not dropping.
- Fixed Garden-Drone Heart passive not working on controller.
- Fixed Maffpap Heart fists not being limited properly.
- Fixed Melkrot Assassin finisher not doing damage.
- You can no longer quit the game upon dying to save your location. It was useful for testing, so it was kept in till this point.
- You can no longer charge finishing moves while dead or fast travelling.
- Fixed music playing twice.
- Fixed music starting and stopping when dead.

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February 15

Release Date

Reki here.

Blessed Surface will enter full release on February 27th.

Check out the release trailer:

I really tried to give an honest show of what makes the game special in this final trailer. It's the 6th trailer I've done for bsurf. Hopefully an improvement over the first one I put together, which had no music, kind of empty, lifeless scenes, and I was embarrassed of even as I uploaded it. Good times. Aaanyways...

I'm done with all essential content for bsurf. There are still a few loose things I need to get done, of course. But it has a beginning, an end, and a decent amount of stuff in between. I will take the time between now and release to polish, balance, and add as much extra content as I can.

Until then.
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About This Game

Blessed Surface is an open-world 2d platformer, mixing the depth of its detailed and lively gameworld with fast-paced, chaotic gameplay. Relaxed exploration, a skill-rewarding, diverse combat system, and high potential character-building make up the core of the game.

▬ You can equip two weapons, which have two unique attacks each. A wide range of builds with unique movesets is available. You'll need to find weapons that combo well together, and can adapt to any situation.

▬ Charge up your finishing move and destroy enemies with style!

Timed blocking and other mechanics reward speed and accuracy.

▬ Collect ammo that drops from defeated creatures, and use your gunner mode for some extra damage on more difficult enemies.

▬ Collect armor, guns, melee weapons, and passive or triggered perks. Find what works well together and make your own playstyle!

▬ Nearly every creature you meet has a chance to drop its heart. Hearts give you one passive and one triggered perk, and you can have up to three hearts active!

▬ Hatch a creature as your pet! With a huge amount of potential pets, find the weirdest one to be your companion!

▬ Every armor set has a unique finishing move, as well as a luck stat that gives you a higher chance to meet special encounters.

Level up your weapons by hitting stuff with them!

Events, both random and based on the real-time clock, ensure that you'll always see something different each play session, from different creatures emerging at certain hours, to daily bosses, to flowers changing color throughout the year.

▬ There's also an in-game ecosystem. Every monster you kill makes an impact on the population. Monsters breed and lay eggs. They multiply with the passing of every real-time day. They have favorite foods, and fight each other. It's a living world.

▬ Lore and writing fleshes out a fairy tale-esque world, telling you fantastical stories about its unusual inhabitants through various sources, including item descriptions and an in-depth NPC dialogue system.

And perhaps, if you are determined, you might just find the Blessed Surface...


  • A seamless, dungeon-like open world with over 10 uniquely themed areas, including portals, secret passages, and more

  • Large population of well over 50 unique enemies and bosses

  • Skill-based combat system with many different weapons, armor, guns, and over 100 passive/triggered perks

  • Functioning ecosystem allowing for creature population control, invasive species, and other innovative mechanics

  • Random and timed events

  • Keyword-based dialogue system, hiding many secrets if you know what to ask, allowing players to take conversation at their own pace

  • Deep lore and stories to discover

  • Basic two-player online multiplayer; players are synchronized, enemies from another player's world are not (easily join via Steam, no port forwarding or setup required)

Why open-world, rather than a Metroidvania?

There are a few subtle differences, in the way content is structured. Metroidvanias are usually based on going from place to place to find new things and unlock new areas, whereas this game contains more dynamic systems to give you a unique and fresh experience no matter where in the map you are!

For making it to the end, you have been blessed by the Biter of good fortune.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Made in Gamemaker Studio 2
    • Requires a 64-bit processor and operating system

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