You're on your own in the most advanced and complex survival game to date. Discover the cluster based endless world and face the most challenging weather system taken from the real Pacific! Master the realistic sailing and navigate using triangulation and a Sextant. Protect your fire. Fight for your life.
All Reviews:
Mixed (189) - 57% of the 189 user reviews for this game are positive.
Release Date:
Feb 23, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great opportunity for us and for the players to help build Lost in Pacific the way the players will like and love it at most. Our game engine offers almost any combination of survival situations (latitude, season, weather, player statistics) so we look forward to see the community share their thoughts, opinions and ideas with us in this early development stage.”

Approximately how long will this game be in Early Access?

“We plan to stay in EA stage for about 1-2 years. The exact time will depend on the amount of work to be ultimately done and is also influenced by the feedback from the community during the Early Access process/phase.”

How is the full version planned to differ from the Early Access version?

“The full version is going to include all the functionalities and features from the then up-to-this-point early access version and will have more models, recipes and quests added to offer the planned gameplay quality and immersion. The game engine will be polished and balanced. The actual 3D models and animations will be replaced with more detailed, higher quality ones. After the full game is released we plan to start adding more extra fauna, flora and gameplay elements to expand the base game to a fully detailed huge world.”

What is the current state of the Early Access version?

“The game has the majority of its features implemented and is already working. All the objects and items needed to play the game in its current state are in place. Some extended features such as storyline, environmental disasters, co-op, ... are not implemented yet. In this early stage the game is under heavy development while the soon to come alpha builds can have bugs, malfunctions, missing features and other possible serious game breaking issues. We are continuously working on balancing the game and on optimizations as well as implementing new features on a regular basis.”

Will the game be priced differently during and after Early Access?

“We want to compensate the expenses for Early Access players with a lower price for the less content and possible bugs. The full version will be priced slightly higher to reflect the added content and features during Early Access.”

How are you planning on involving the Community in your development process?

“We are proud to say the community has been already involved into development processes from the very beginning when we have published our first article about Lost in Pacific. In exactly this manner we will continue to publish articles and content about new game features and our progress to allow the community to share their valuable feedback. It is essential to know what the community thinks about the game and what could be improved.”
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Recent updates View all (43)

November 23

Alpha 28 - Gameplay, Small Rope, Advanced Arrow, New Beds and trees


Hi everyone,

the new Escape the Pacific version 'Alpha 28' is now available.

For this update we were mainly focusing on improving and balancing the gameplay. There is also a new craft-able Small Rope, Advanced Arrow and Banana frond beds. Palm leaves got new textures everywhere and there are some new trees too.

Our main goal in this update was to make another round of improving gameplay again a little more. One of the most awaited feature added is the ability to manually rotate the Dragged objects and the possibility to rotate them to their natural upwards direction while stopping their unwanted rotation. The Bow got new Draw and Shoot sounds, building modules have now new (more realistic and less annoying) crafting recipes. One of the most visually noticeable change is the new Palm Frond texture everywhere - they look more natural and realistic on trees and in building modules too.

The Small Rope is the first member added from the rope family - other, stronger and (physically) longer ropes will be added a little later. The new Advanced Arrow is capable of killing Crabs and also there is a new Primitive and Simple bed crafted from Banana Fronds - they are a little more comfortable than their Coconut counterparts. Unused/spare Coconut pots, husks and fibers can be destroyed now. There are a little more animals spawning and the amount of Turtles was increased a little too.

Changelog:

New features:

01. Added: Small Rope
02. Added: Advanced Arrow with Rock tip
03. Added: Schefflera Tree
04. Added: Primitive Banana Frond Bed
05. Added: Simple Banana Frond Bed
06. Added: Possibility to shoot Crabs with the Advanced Arrow

General:

01. Added: Feather spawning count increased by 1 (to 4 in total) on Nesting Rocks
02. Changed: Bow can be added to Backpack
03. Added: Bow can not be add to Pockets nor to SideBag
04. Added: Feathers are grouped in Inventory
05. Changed: Palm Frond has new Palm leaf texture
06. Changed: Palm Trees have new Palm leaf textures
07. Changed: Palm Frond Bed has new Palm leaf texture
08. Changed: Primitive Bed has new Palm leaf texture
09. Changed: Chopped Palm Frond has new Palm leaf texture
10. Changed: All building modules have the new Palm leaf texture
11. Changed: Banana building modules have new recipes
12. Changed: Palm building modules have new recipes
13. Changed: The Bow now needs also a Small Rope to craft
14. Added: Possibility to rotate Dragged objects left/right
15. Added: Possibility to rotate Dragged objects upwards
16. Added: Journal key binding in Options menu Controls Tab
17. Changed: Animal spawning percent increased from 15 to 20%
18. Changed: Crab spawning percent decreased from 95 to 90%
19. Changed: Turtle spawning percent increased from 5 to 10%
20. Added: Draw and Shoot sounds for Bow in hand
21. Added: Hotkey icons in Actionbar for rotating dragged objects left/right
22. Added: Hotkey icon in Actionbar for rotating dragged objects upwards
23. Added: Functionality to change the Arrow used with the Bow
24. Added: Hotkey icons in Actionbar for Draw and Shoot with the Bow
25. Added: Hotkey icon in Actionbar for changing the used Arrow with the Bow
26. Added: Green Cut Coconut can be destroyed
27. Added: Coconut Husk can be destroyed
28. Added: Coconut Fiber can be destroyed
29. Added: Coconut Pot can be destroyed

Fixes:

01. Fixed: Spawning and duplicating issue when breaking coconuts
02. Fixed: Not spawning Feathers issue
03. Fixed: Sometimes not correctly saved/loaded Feathers issue
04. Fixed: Not spawning Seagulls after save/load issue
05. Fixed: Correct drag&drop the Bow from hand to Inventory
06. Fixed: Correct picking up the Bow from ground directly to Backpack
07. Fixed: Correct disposing the equipped Bow when showing Map
08. Fixed: Directly taking Peeled Banana from Drying Rack to Backpack is correct now
09. Fixed: Fruit Cook-state is correctly displayed now
10. Fixed: Added the missing name text for Banana Leaf in Inventory

We plan to continue with checking and testing the Raft and Sailing mechanic even more. Issues regarding them will be solved with higher priority. We plan to add some new features to the Bow and Arrow too. The additional plans include also the Smoker, Salt, different liquid types... Besides these new features the Animal's AI will be still on the agenda as the new Sailing UI and the new Menu. We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


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November 9

Alpha 27 - Wind and Sailing, Bow, New collectibles and trees


Hi everyone,

the new Escape the Pacific version 'Alpha 27' is now available.

For this update we were mainly focusing on improving the Wind and Sailing mechanic. The Bow has been finally added and the Collectibles system has been upgraded a little too. There are some new trees added also.

To improve the Sailing mechanic it was needed to recheck and balance the ocean and wind system too. Generally said, the Sails are now generating more force to move the raft and the wind is also more balanced around its average values for the given day. There was added some more randomness into the wind profile while the needed average speed was preserved. The ocean waves also react softer to calmer wind. The Ocean, Wind and Sailing system together is the most complex feature in our game so it will be fine-tuned and balanced more times in the future to achieve the best possible results.

The very first implementation of the Bow and Arrow system has been added also. It is now possible to shoot the sea gulls while they are roosting on their nesting rocks. There are many aspects of the Bow and Arrow system which we have to - and of course - will have improved as we will work more on it and expand it continually in future releases.

The Collectibles spawning system has been reworked a little to generate more meaningful amounts of spawned items and to provide more balanced variety. There are also some new interesting collectibles added. The Thick and Medium Candles last longer as the Thin ones do.

The newly added tree/bush types are nicely increasing the variety of the islands flora and they are providing easier way to get long and small sticks as to chop down a palm tree.

Some issues with the Wind and Weather system were also fixed. The generated daily wind and weather profile is now correctly saved/loaded - the wind speed, direction, cloudiness and rain amount is working correctly.

Changelog:

New features:

01. Added: Craftable Primitive Bow
02. Added: Craftable Simple Arrow
03. Added: Feathers
04. Added: Sea Gull meat
05. Added: Collectible Bread
06. Added: Collectible Cheese
07. Added: Collectible Medium and Thick Candles
08. Added: Ficus Tree
09. Added: Oleander Bush

General:

01. Changed: Collectible functionality reworked for Barrel to have water in it
02. Changed: Better Collectible spawn functionality
03. Changed: Water profiles changed to have more waves in some lower wind speeds
04. Added: Some randomization into the Wind profile
05. Changed: Boat Sail Force increased

Fixed:
01. Fixed: Issues when some objects were levitating after travelling to/returning from remote islands without a save/load
02. Fixed: Papaya fruits on tree not spoiling now
03. Fixed: Correct island coverage generation (sometimes the new trees weren't spawned)
04. Fixed: Wind direction and Speed is now set to correct values after Save/Load
05. Fixed: Cloudiness is now set to correctly after Save/Load
06. Fixed: Rain amount is now set to correct value after Save/Load
07. Fixed: Small Barrel can't be inserted to the Backpack anymore
08. Fixed: Small Crate can't be inserted to the Backpack anymore

We plan to continue with checking and testing the Raft and Sailing mechanic some more. Issues regarding them will be solved with higher priority. We plan to work some more also on the newly introduced Bow and Arrow. The additional plans include also the Smoker, Salt, different liquid types... Besides these new features the Animal's AI will be still on the agenda as the new Sailing UI and the new Menu. We will work also on solving the new issues and we will recheck some older issues too. also. Other new features will be added as implementing of the planned features and fixing of the issues will allow us.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


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About This Game

In Story Mode play as a lonely adventurer in the most advanced and complex survival game to date.
Discover the cluster based endless world and face the most challenging latitude driven weather system taken from the real Pacific!
The totally customizable raft mechanism offers perfect freedom in designing and building your ideal water vehicle.
Master realistic sailing and navigate through the world using triangulation and a Sextant.
Experience the advanced dynamic fire and protect it from the wind and weather.
Immerse yourself into atmosphere of the early 1800's, search for clues and find a way back to civilization!

World

    • Procedural generated map - map generation is driven by a random seed number given by the player
    • Endless or ~5500 x 5500km (3500 x 3500 miles) map in story mode
    • Clusters with bigger distances between them - players can spend days on the open ocean traveling between island clusters.
      Players must be in possession of:
      - enough food and water
      - sailing knowledge (based on wind direction)

    Navigation and Cartography

    • Compass - Used for navigating between local islands. For local map making
    • Triangulation - Used mainly for mapping the islands in the actual cluster

    Weather and Seasons

    • Real Pacific islands weather data is used in our weather engine
    • 27 different modifications for weather engine - players can choose between different weather models:
      Normal (default), hot, cold, wet, dry, windy, calm modifiers. Every weather scenario results in a totally different gameplay. Imagine a calm scenario making sailing difficult whereas a scenario with lots of storms and high humidity makes managing fires a real challenge.
    • Latitude based weather and season - the actual weather is depending not only on the actual day of the year but also from the players actual latitude. Don't like the winter season in the northern zones? Simply travel to the south for a warm summer breeze.
    • Complex temperature system (sun, shadow, wind, rain …) - Player can experience the temperature as in real life: Hide from the direct sun among the shades. Know to use the direct sun and the wind to speed up drying when you and clothes got wet. And when it's cold and windy without protection you'll feel the breeze of the freeze.

    Fire and Rain

    • Dynamic - the fire engine reacts to the environment and to the used burnable material:
      - Wind - Wind ensures a quick burning fire process but can also make igniting a fire place much more difficult. In some cases you need to protect your fire places from the wind.
      - Rain - Rain makes the used resources wet and affects stability and intensity of fire places. If fires are not placed under a roof or trees those will go out over time because of the rain.
      - Moisture - Reliable fires depend on the 'wet property' of added resources. All burnable resources can get wet due to rain events or when those were found in the ocean. Of course, damp resources dry up fast in the sun or in a windy environment.

    Building and Crafting

    • Blueprints - Craft and build in 3 simple steps:
      - Place the blueprint of your desired object
      - Insert the required resources you see in the placed blueprint
      - Finalize your project - Some building projects require a certain amount of hits with a finishing tool

    Sailing

    • Realistic sailing mechanic - Traveling by raft is an act of art! You will need wind, an intact sail, a rudder - and knowledge.
    • Sail - Gets the raft moving. How high up sails are hoisted and how they are oriented compared to wind direction all takes into account how the wind force eventually affects your rafts moving capabilities. In heavy storms you want to take your sails in or those will be torn apart or blown away. With many different sail types available also different sailing behaviour is to be expected.
    • Rudder - Steer your raft in an old fashioned way

    Raft

    • Modular rafts - Rafts can be modified and dismantled any time. Their components can be reused then again to build a better, faster, heavier water vehicle
    • Building on rafts - Build your own shelters on rafts or convert a plain raft to a houseboat (used also by native people or indians at those times). When traveling long distances it is essential to have a shelter on the raft to protect the player from direct sun, rain, wind, ...

    Custom

    • Realistic sun, moon and celestial bodies movement based on latitude and the season - Can you spot a total eclipse of the Sun or Moon? (Achievement)
    • Different difficulty levels: easy, normal, hard (realistic)
    • Different time flow constants (how much real time is 1 day ingame): 30 minutes, 1 hour, 2 hours and - for hardcore players - 4 hours
    • Complex player statistics and experience system - Every value is dynamically developing over time to level up after all. Choose which statistic you want to spend level up points for.
    • Tiredness and 'need for sleep'

    What is planned for implementation:

    Sextant - Used for navigating between island clusters or for finding interesting spots on the world map. For global map making
    Story driven or sandbox survival
    • Material aging
    • Building repair
    • Building degradation by weather
    • Different island biomes: rocky, mixed, “green”, maybe forest
    • Fauna and flora dependant on actual latitude
    • Realistic tides based on moon movement
    • Tsunamis, typhoons and wide variety of atmospheric and oceanographic weather elements
    Illnesses and craftable cure system
    • Achievement system
    • Refined UI
    • 2 player coop mode
    • Third-Person game mode
    • VR support

    System Requirements

      Minimum:
      • Requires a 64-bit processor and operating system
      • OS: Windows 7 or higher
      • Processor: 2.5GHz Intel quad-core and above
      • Memory: 8 GB RAM
      • Graphics: NVIDIA GTX460
      • DirectX: Version 11
      • Storage: 2 GB available space
      • Additional Notes: Escape The Pacific is an Early Access game, and minimum specifications may change during development
      Recommended:
      • Requires a 64-bit processor and operating system
      • OS: Windows 7 or higher
      • Processor: 3GHz Intel 6-core and above
      • Memory: 16 GB RAM
      • Graphics: NVIDIA GTX970
      • DirectX: Version 11
      • Storage: 4 GB available space
      • Additional Notes: Escape The Pacific is an Early Access game, and recommended specifications may change during development

    What Curators Say

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