You're on your own in the most advanced and complex survival game to date. Discover the cluster based endless world and face the most challenging weather system taken from the real Pacific! Master the realistic sailing and navigate using triangulation and a Sextant. Protect your fire. Fight for your life.
All Reviews:
Mixed (210) - 60% of the 210 user reviews for this game are positive.
Release Date:
Feb 23, 2018
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great opportunity for us and for the players to help build Lost in Pacific the way the players will like and love it at most. Our game engine offers almost any combination of survival situations (latitude, season, weather, player statistics) so we look forward to see the community share their thoughts, opinions and ideas with us in this early development stage.”

Approximately how long will this game be in Early Access?

“We plan to stay in EA stage for about 1-2 years. The exact time will depend on the amount of work to be ultimately done and is also influenced by the feedback from the community during the Early Access process/phase.”

How is the full version planned to differ from the Early Access version?

“The full version is going to include all the functionalities and features from the then up-to-this-point early access version and will have more models, recipes and quests added to offer the planned gameplay quality and immersion. The game engine will be polished and balanced. The actual 3D models and animations will be replaced with more detailed, higher quality ones. After the full game is released we plan to start adding more extra fauna, flora and gameplay elements to expand the base game to a fully detailed huge world.”

What is the current state of the Early Access version?

“The game has the majority of its features implemented and is already working. All the objects and items needed to play the game in its current state are in place. Some extended features such as storyline, environmental disasters, co-op, ... are not implemented yet. In this early stage the game is under heavy development while the soon to come alpha builds can have bugs, malfunctions, missing features and other possible serious game breaking issues. We are continuously working on balancing the game and on optimizations as well as implementing new features on a regular basis.”

Will the game be priced differently during and after Early Access?

“We want to compensate the expenses for Early Access players with a lower price for the less content and possible bugs. The full version will be priced slightly higher to reflect the added content and features during Early Access.”

How are you planning on involving the Community in your development process?

“We are proud to say the community has been already involved into development processes from the very beginning when we have published our first article about Lost in Pacific. In exactly this manner we will continue to publish articles and content about new game features and our progress to allow the community to share their valuable feedback. It is essential to know what the community thinks about the game and what could be improved.”
Read more

Buy Escape The Pacific

 

Recent updates View all (50)

April 5

Alpha 34 - Banana Build modules, Banana Raft and Canoe, Dead Grass, Stick Torch


Hi everyone,

the new Escape the Pacific version 'Alpha 34' is now available.

For this update we were mainly focusing on adding additional usages for Banana trees - there are new Banana Building modules, Banana Raft module and a Banana Canoe. Dead Grass can be used as Kindling and the Fire Stick can be used as a simple Torch. Campfires have gotten an updated look too. A couple of gameplay improvements were added and some issues were fixed too.

The new Banana Foundation Pillars, Banana Pillar, Banana Side-Beam Frame make survival on Banana islands easier while the new Banana Raft module and the Banana Canoe makes it possible to leave the island sooner. Papaya trees can now be chopped down to free up space on Papaya islands.

The new harvestable Dead Grass can be used as a kindling for Campfires - however it is a little harder to ignite than the kindling made from Coconut Fiber.


The Fire Saw can now be used multiple times before it breaks apart. Not only successful but also failed ignition attempts degrade its quality. Fire Sticks can now be ignited and used as a Simple Torch. Burning Campfires have gotten a whole new look too.



The Save system has been upgraded and optimized to allow saving more complex building modules in the future. The Foliage Detail Distance option allows to change the LOD level to meet the players actual HW/Quality requirements.

Changelog:

New features:

01. Added: Banana Foundation Pillars
02. Added: Banana Pillar
03. Added: Banana Side-Beam Frame
04. Added: Banana Raft module
05. Added: Banana Canoe
06. Added: Dead Grass
07. Added: Stick Torch
08. Added: Upgraded Campfire
09. Added: Reusable Fire Saw
10. Added: Foliage detail distance option

General:

01. Changed: Raft dragging mechanic
02. Changed: Optimized Save system

Fixes:

01. Fixed: Unable to add more sticks to fire when cooking
02. Fixed: Incorrect aimed item description background size
03. Fixed: Not cleared water spoil state when raining
04. Fixed: Not correct filling with water for all Goblets
05. Fixed: Not correct filling with water for all Tankards
06. Fixed: Not correct filling with water for all Coconut items
07. Fixed: Night time hot temperatures
08. Fixed: Incorrect HP of some saved/loaded objects
09. Fixed: Huge HP values of built building modules
10. Fixed: Banana trunks disappear after save/load

We will continue to concentrate more on improving the gameplay and on adding more content to make our game more entertaining and longer playable. The additional plans include also the Fruit ripening, Fruit regrow, Soup, Cooking in Coconut pots, Door, Window, Spear, Smoker, Salt, Candle-lantern, Torch, Ship wrecks, Dolphins, Sharks ... We will also work on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


Twitter
Facebook
Youtube
6 comments Read more

March 15

Alpha 33 - Lightning & Thunder, new Sail Mast, new Build modules and properties


Hi everyone,

the new Escape the Pacific version 'Alpha 33' is now available.

For this update we were mainly focusing on adding realistic Lightning & Thunder moving along with the center of the Storm. There is a new collectible Bandage used for crafting and a new Sail Mast with Wind Indicator. There are new Building modules with different Sun/wind/rain shielding properties. A couple of gameplay improvements were added and many issues were fixed too.

The most interesting and unique new feature is the Lightning & Thunder effect which is a very nice and realistic add-on to our Storm mechanic. The Lightning system is travelling around with the center of the Storm and the Thunders are still heard a while after storms moved on. Hearing a silent Thunder indicates that a Storm is forming in far distance from that certain direction.

There is a new collectible Bandage which can be used for crafting the 'Wind Indicator' and a new 'Sail Mast with Wind Indicator' which offers big help in setting Sails correctly based on the actual wind direction. Bandages can be found in some crates for now, later it will be possible to craft them from various resources.

The new Sun/Wind/Rain shielding mechanic allows to set different shielding values for every different Building module. Shielding values are multiplicative so if some wall has a Wind shielding value of 60% and another wall besides the first has 40% - the effective Wind shielding value will be 76%. This engine requires to consider what type of Building to build depending on different environmental situations. The Save system was expanded due to this new Shielding mechanic and will require some optimization in the future because of the more complex Build modules.

This update also provides some gameplay improvements. Oil liquid has now a yellow color and all of the Water holder objects have got 2-3 times more precise indication of the water level inside: for example blue/yellow planes inside the Coconut pot for different water levels. The object dragging mechanic has also been updated and from now on objects aren't falling through the Raft base modules when they are dragged. Water and Clouds quality can now be defined in the Options menu.

Changelog:

New features:

01. Added: Lightning effect
02. Added: Thunder effect
03. Added: Storm mechanic moves the Lightning & Thunder around its center
04. Added: Collectible Bandage
05. Added: Wind Indicator recipe needs Bandage
06. Added: Sail Mast with Wind Indicator
07. Added: Sun / Wind / Rain shielding mechanic
08. Added: New Banana build modules with increased shielding
09. Added: Clouds Quality setting in Options menu
10. Added: Ocean Quality setting in Options menu

General:

01. Changed: Oil liquid has yellow color
02. Added: Water holders more accurately indicating liquid level
03. Changed: Object dragging system improved
04. Added: "Drink" button in Inventory
05. Changed: Volumetric Light Shaft intensity reduced a little
06. Added: "Center" hotkey to ActionBar for Sail, Sail Mast and Rudder when attaching

Fixes:

01. Fixed: Objects do not fall through the Raft base when they are dragged
02. Fixed: Sometimes not able to drink from fresh cut coconuts
03. Fixed: Non stopping raining in Main menu after regenerating the World
04. Fixed: Saving/Loading Crafted but not yet attached Sails do not roll up after Loading (caused almost impossible attaching)
05. Fixed: Water holder objects became not "drinkable" anymore after using the "Eat" button in inventory
06. Fixed: Water level not changed in Water holders after using the "Drink" button in Inventory
07. Fixed: Coconut and Banana leaves in Sails overlapping and flickering
08. Fixed: Sail, Sail Mast and Rudder not rotating to their default orientation
09. Fixed: Rain droplets visible only above head in strong winds
10. Fixed: Bad shadow level calculation during clear sky - overcast transition
11. Fixed: Missing bananas from trees when travelling to far islands, save, load and returning
12. Fixed: 'Wake up' button always disabled in Sleep screen
13. Fixed: 'Sleep until SunSet' button sometimes not working correctly
14. Fixed: 'Sleep until SunRise' button sometimes not working correctly
15. Fixed: Ocean in pre-sleep colors blinked after Sleep screen was closed
16. Fixed: Water holders shielded each other from rain when placed side by side
17. Fixed: Mixing fresh and spoiled water caused bad final spoiled value
18. Fixed: No shadows in Main menu when exiting a raining game
19. Fixed: 'Jumpy' transition between clear sky and overcast
20. Fixed: Meat taken from Meal Drier when dropped falls through terrain

We will continue to concentrate more on improving gameplay and on adding more content to make our game more entertaining and longer playable. The additional plans include also Fruit ripening, Fruit regrowing, Soup, Cooking in Coconut pots, Door, Window, Spear, Smoker, Salt, Candle-lantern, Torch, Ship wrecks, Dolphins, Sharks ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


Twitter
Facebook
Youtube
8 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

In Story Mode play as a lonely adventurer in the most advanced and complex survival game to date.
Discover the cluster based endless world and face the most challenging latitude driven weather system taken from the real Pacific!
The totally customizable raft mechanism offers perfect freedom in designing and building your ideal water vehicle.
Master realistic sailing and navigate through the world using triangulation and a Sextant.
Experience the advanced dynamic fire and protect it from the wind and weather.
Immerse yourself into atmosphere of the early 1800's, search for clues and find a way back to civilization!

World

    • Procedural generated map - map generation is driven by a random seed number given by the player
    • Endless or ~5500 x 5500km (3500 x 3500 miles) map in story mode
    • Clusters with bigger distances between them - players can spend days on the open ocean traveling between island clusters.
      Players must be in possession of:
      - enough food and water
      - sailing knowledge (based on wind direction)

    Navigation and Cartography

    • Compass - Used for navigating between local islands. For local map making
    • Triangulation - Used mainly for mapping the islands in the actual cluster

    Weather and Seasons

    • Real Pacific islands weather data is used in our weather engine
    • 27 different modifications for weather engine - players can choose between different weather models:
      Normal (default), hot, cold, wet, dry, windy, calm modifiers. Every weather scenario results in a totally different gameplay. Imagine a calm scenario making sailing difficult whereas a scenario with lots of storms and high humidity makes managing fires a real challenge.
    • Latitude based weather and season - the actual weather is depending not only on the actual day of the year but also from the players actual latitude. Don't like the winter season in the northern zones? Simply travel to the south for a warm summer breeze.
    • Complex temperature system (sun, shadow, wind, rain …) - Player can experience the temperature as in real life: Hide from the direct sun among the shades. Know to use the direct sun and the wind to speed up drying when you and clothes got wet. And when it's cold and windy without protection you'll feel the breeze of the freeze.

    Fire and Rain

    • Dynamic - the fire engine reacts to the environment and to the used burnable material:
      - Wind - Wind ensures a quick burning fire process but can also make igniting a fire place much more difficult. In some cases you need to protect your fire places from the wind.
      - Rain - Rain makes the used resources wet and affects stability and intensity of fire places. If fires are not placed under a roof or trees those will go out over time because of the rain.
      - Moisture - Reliable fires depend on the 'wet property' of added resources. All burnable resources can get wet due to rain events or when those were found in the ocean. Of course, damp resources dry up fast in the sun or in a windy environment.

    Building and Crafting

    • Blueprints - Craft and build in 3 simple steps:
      - Place the blueprint of your desired object
      - Insert the required resources you see in the placed blueprint
      - Finalize your project - Some building projects require a certain amount of hits with a finishing tool

    Sailing

    • Realistic sailing mechanic - Traveling by raft is an act of art! You will need wind, an intact sail, a rudder - and knowledge.
    • Sail - Gets the raft moving. How high up sails are hoisted and how they are oriented compared to wind direction all takes into account how the wind force eventually affects your rafts moving capabilities. In heavy storms you want to take your sails in or those will be torn apart or blown away. With many different sail types available also different sailing behaviour is to be expected.
    • Rudder - Steer your raft in an old fashioned way

    Raft

    • Modular rafts - Rafts can be modified and dismantled any time. Their components can be reused then again to build a better, faster, heavier water vehicle
    • Building on rafts - Build your own shelters on rafts or convert a plain raft to a houseboat (used also by native people or indians at those times). When traveling long distances it is essential to have a shelter on the raft to protect the player from direct sun, rain, wind, ...

    Custom

    • Realistic sun, moon and celestial bodies movement based on latitude and the season - Can you spot a total eclipse of the Sun or Moon? (Achievement)
    • Different difficulty levels: easy, normal, hard (realistic)
    • Different time flow constants (how much real time is 1 day ingame): 30 minutes, 1 hour, 2 hours and - for hardcore players - 4 hours
    • Complex player statistics and experience system - Every value is dynamically developing over time to level up after all. Choose which statistic you want to spend level up points for.
    • Tiredness and 'need for sleep'

    What is planned for implementation:

    Sextant - Used for navigating between island clusters or for finding interesting spots on the world map. For global map making
    Story driven or sandbox survival
    • Material aging
    • Building repair
    • Building degradation by weather
    • Different island biomes: rocky, mixed, “green”, maybe forest
    • Fauna and flora dependant on actual latitude
    • Realistic tides based on moon movement
    • Tsunamis, typhoons and wide variety of atmospheric and oceanographic weather elements
    Illnesses and craftable cure system
    • Achievement system
    • Refined UI
    • 2 player coop mode
    • Third-Person game mode
    • VR support

    System Requirements

      Минимальные:
      • Требуются 64-разрядные процессор и операционная система
      • ОС: Windows 7 or higher
      • Процессор: 2.5GHz Intel quad-core and above
      • Оперативная память: 8 GB ОЗУ
      • Видеокарта: NVIDIA GTX460
      • DirectX: Версии 11
      • Место на диске: 2 GB
      • Дополнительно: Escape The Pacific is an Early Access game, and minimum specifications may change during development
      Рекомендованные:
      • Требуются 64-разрядные процессор и операционная система
      • ОС: Windows 7 or higher
      • Процессор: 3GHz Intel 6-core and above
      • Оперативная память: 16 GB ОЗУ
      • Видеокарта: NVIDIA GTX970
      • DirectX: Версии 11
      • Место на диске: 4 GB
      • Дополнительно: Escape The Pacific is an Early Access game, and recommended specifications may change during development

    What Curators Say

    13 Curators have reviewed this product. Click here to see them.

    Customer reviews

    Review Type


    Purchase Type


    Language


    Date Range
    To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

    Show graph



    Display As:
    Review Beta NEW!
    When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
    Show graph
     
    Hide graph
     
    Filters
    Review Helpfulness Beta Enabled
    There are no more reviews that match the filters set above
    Adjust the filters above to see other reviews
    Loading reviews...