From the makers of Halcyon 6 comes a challenging tactical rogue-lite RPG set in an endless interplanetary rebellion against an evil authoritarian empire. Lead a ragtag squad of rebels in their desperate fight against overwhelming odds and an evolving adversary.
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Release Date:
Early 2020
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Planned Release Date: Early 2020

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Recent updates View all (5)

March 14

Dev Log #4 + PAX East !

Hiya Rebels,

As promised, here's another devlog coming atcha~ Just wanted to let you know that you can play Star Renegades if you are going to PAX East this month! We will be there at Booth #13073 as part of the Indie Megabooth. Come find us for limited merch, pins, and tasty milk candies!

Sooo before all that happens, I just wanted to give you all an update on what we’ve been mainly working on:
  • New enemies
  • New Combat UI
  • Free Exploration Map Mode

New Enemies and Units

So you might recognize this little fella here from the last announcement. We mentioned that we opened up character design decisions to our Discord community and they came up with the following ideas:
  • l a s e r
  • sonic blast rawr
  • bad breath
  • guard chameleon doggo



Aaaand here were some of the ideas we animated! We loved your ideas so much that we definitely will be dropping more characters in the channel to hear what you think they should do!

New Combat UI

In our previous demos, we used blinking blips in the health/shield bars to denote how much damage would be done to units. We thought that it was simple and players could visually see exactly how much damage is being done to their squad. However, for those who are absolutely OBSESSED with numbers and data sheets, we’ve decided to change the health and shield bars to meters with numbers that will tell you exactly how much health/armour/shields you have left instead of approximating it based on how many health blips are left. We felt that this gives the player agency to be extremely accurate with their calculations (so if your squad wipes, that is 100% your fault :P no pressure)


Old Combat HUD


New Combat HUD

Free Exploration Map Mode

I would say this has been the biggest change to our demo so far. We went from a node-based travel system to a free exploration map. Before Bryan (our pixel art machine) would be hand drawing all of these big maps. To avoid bottlenecking his process, we switched to using a layered tile map for our engine so that our team could generate maps and populate it with events ourselves.


Layer on~ layer off~ layer on~ layer off

We felt that node-based travel created too much friction if a player wanted to backtrack to get take a different path and we felt that it broke game immersion at times. We wanted to create an explorable world which gave our players a sense of agency in the universe.


Timeline of our world map process (that glow up)

We also removed the time counter for Imperium reinforcements arrival and simplified it with “turns taken” to perform actions. This should make things more clear for players deciding whether or not to take a certain action while deciphering where the enemy might be traveling to next.


Aaaaaaaaaaaaaaah!! New Free Movement map travel!

We’re still playing around with making our maps a proper size so that there isn’t TOO much barren space, yet balancing it with enough event tasks and objects so that there is a clear path for you to venture around. It’s all a work in progress but this will be quite close to the build we will be bringing to PAX East.. sooo if you’re going- please do drop by our booth to say hi or poke your fave streamer to check us out.


Thanks for tuning innn!

Softcookie + Massive Damage Team


P.S. We have also posted this devlog on our site if you'd like to see GIFs in their less-compressed glory: http://massdmg.com/2019/03/star-renegades-dev-log-4/
5 comments Read more

March 6

Raw Fury x Massive Damage Announcement!

Hiya Rebels!

We promised that we had some exciting news in store for you all and well-
we can finally let you all know thaaat..

We have partnered up with the amazing folks at Raw Fury to publish Star Renegades! :steamhappy:



Have you ever felt magic before? That magnetic feeling you get when you first meet someone who absolutely LOVES the same stuff you do and then the more you talk you realize how you’re pretty much the same person and it’s kinda crazy how you managed to bump into each other in a sea full of people? WELL, that’s what we felt when we met the warm and passion-driven folks at Raw Fury! Not to mention- our names sound totally badass next to each other- RAW FURY x MASSIVE DAMAGE ?! UHH HELL YEAH! (btw we totally thought this was a sign from the universe that it was meant to be)

So yeahhh~ what does this all mean for Star Renegades?! Welll- since we have increased scope and budget for developing the game now- we have changed the release date from 2019 to early 2020. That way- we will be able to create all the things we have dreamed of for Star Renegades.

We just wanted to say THANK YOU to everyone who has supported us so far on this journey. We also have more *EXCITING* upcoming news to share, but that won’t be until later on in the month- and announced most likely on our Twitter!

BY THE WAY… a snippet of what we've been working on..and what I'll be talking about in the next devlog 😉
Hint: it rhymes with shmree shmexploration



Meanwhile, if you join our Discord community, you may find our dev team lurking about and occasionally dropping a few work-in-progress GIFs here and there as well as asking for YOUR input on character design- like this alien doggo here. He is the goodest boi and some of his skills have been ideated by our awesome community peeps. <3



Other than that, we have been working on the demo for our next show and are about to wrap things up soon! So- that means I'll finally be able to finish that devlog highlighting some major changes to our map exploration world.



Thank you so much for your patience. Aaaand thanks for tuning in! <3

Softcookie + Massive Damage Team
4 comments Read more

About This Game



A tactical squad-based rogue-lite RPG set in an endless interplanetary rebellion against an evil authoritarian empire.

Fusing a reactive, tactical turn-based battle system that emphasizes interrupts and counters, with a procedurally generated and emergent mission-based campaign and an intelligent Adversary system with enemy officers that evolve and move up in the ranks, every playthrough is unique, challenging, and never the same.

Features

  • Outwit your foes with interrupts, counters, and combos in our fast-paced Reactive Time Battle System
  • Survive the relentless onslaught of an Intelligent Adversary system that generates unique enemies and bosses that evolve as you play
  • Unlock dozens of alternate characters as your surviving squad members form bonds and create progeny
  • Battle your way into the heart of the Empire as our Rebellion Engine creates a unique experience with each playthrough via emergent gameplay and events, procedurally generated missions, shifting priorities, evolving enemies, and tons of equipment/upgrades for your squad

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 or 10
    • Processor: 2GHZ
    • Memory: 2 GB RAM
    • Graphics: 128MB
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows XP, Vista, 7, 8 or 10
    • Processor: 2GHZ
    • Memory: 2 GB RAM
    • Graphics: 512MB
    • Storage: 2 GB available space
    Minimum:
    • OS: Mac OS X
    • Processor: 2GHZ
    • Memory: 2 GB RAM
    • Graphics: 128MB
    • Storage: 2 GB available space
    Recommended:
    • OS: Mac OS X
    • Processor: 2GHZ
    • Memory: 2 GB RAM
    • Graphics: 512MB
    • Storage: 2 GB available space
    Minimum:
    • OS: Linux Ubuntu
    • Processor: 2GHZ
    • Memory: 2 GB RAM
    • Graphics: 128MB
    • Storage: 2 GB available space
    Recommended:
    • OS: Linux Ubuntu
    • Processor: 2GHZ
    • Memory: 2 GB RAM
    • Graphics: 512MB
    • Storage: 2 GB available space

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