Colony Ship is a turn-based, party-based role-playing game set aboard a generation ship launched to Proxima Centauri. The game features a detailed skill-based character system, multiple ways to handle quests, choices & consequences, and branching dialogue trees.
Recent Reviews:
Very Positive (40) - 85% of the 40 user reviews in the last 30 days are positive. (85% of 40) Recent
All Reviews:
Very Positive (341) - 86% of the 341 user reviews for this game are positive. (86% of 341) All Time
Release Date:
Apr 6, 2021

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're making this game for you, so not only your feedback matters a great deal, it's an integral part of the design process. It played a vital role when we were working on our first game (The Age of Decadence), helping us improve every aspect of the game and refine our design philosophy.

Now that Colony Ship's first chapter is ready to be evaluated, we'd like to run it by you and see what you think. What you like, what you dislike, what you think is missing or should be improved. Together we'll go through every chapter and location until the game is ready to be released.”

Approximately how long will this game be in Early Access?

“Approximately 18 months. We're planning to add improvements on a monthly basis and add new locations as follows:

Jun - Factory
Aug - Mission Control
Oct - Shuttle Bay
Feb - Habitat and the end of chapter 2
Jun - Heart (the mutant town)
Aug - Bridge and the end of chapter 3, all locations are done.
Nov - Endgame (chapter 4)”

How is the full version planned to differ from the Early Access version?

“The full version will have 4 chapters. The current Early Access version contains the first chapter, roughly 25% of the game. The game is feature-complete, so all that's missing is the content (3 remaining chapters).”

What is the current state of the Early Access version?

“The Early Access version includes Chapter 1, consisting of 3 locations (a container town sitting in one of the cargo holds, the armory, and hydroponics). The chapter is self-contained, inviting you to take part in a local conflict with far-reaching consequences. It's fairly well-polished and doesn't have any unfinished content.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price with each chapter.”

How are you planning on involving the Community in your development process?

“We read every single post and constantly interact with the players, discussing their concerns and suggestions. We don't have community managers, as players should be heard not managed, so you'll be communicating directly with the developers and influencing the development process.

Now, before you start getting all teary-eyed, here's a caveat. It's a niche RPG and the core design is set in stone:

  • Challenging turn-based combat: You will die. A lot.
  • Your character isn't a great hero destined to save maidens in distress and kittens stuck on trees.
  • Your character's stats and skills determine what you can and cannot do. Prepare to fail a lot of skill checks, which really is ok. You can't be great at everything, right?
  • Since it's a role-playing game, the players need plenty of choices to craft their own tales. These choices will come with consequences (good and bad) giving meaning to those choices and altering your tale.
  • Your choices will close some doors and open others. In practical terms it means that you won't see more than 40% of the content in the course of a single playthrough. Some players like it as it makes the game more replayable, others don't.

If you'd like to help us improve this design, we'll work with you and together we'll make the best game possible. If you want us to radically change it because you prefer a different type of RPGs, we won't be able to accommodate you and we want to be upfront about it. Try the combat demo before you buy to make sure that the overall design and direction are to your liking.

You can post your thoughts and suggestions on our Steam forum, on our studio's forum, or email us directly.”
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“Colony Ship combines the best parts of The Age of Decadence and Dungeon Rats and puts them in a neat new setting. And while it still has a long way to go, the seeds of greatness are already there.”

About This Game

It is the Year of Our Lord 2754…

You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. You have never seen Earth and you’ll never see Proxima Centauri either. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him.

The Ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it.


Colony Ship is an isometric, party-based RPG inspired by Heinlein’s Orphans of the Sky. Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Your choices alone will determine who your friends and enemies are.

  • Skill-based character system, with feats and implants.
  • Tactical turn-based combat, featuring standard, aimed, and weapon-specific attacks.
  • Multiple quest solutions, mutually exclusive questlines, and a branching main storyline.
  • 10 recruitable party members with different personalities, agendas, and beliefs (only 3 available in the first chapter).
  • 3 main factions and a score of lesser factions and groups
  • A large arsenal including melee weapons, firearms, energy pistols, grenades, and futuristic gadgets like the Energy Shield, Reality Distortion Generator, and Cloaking Field.
  • Different environments to explore, from the Engine Room and Hydroponics to the dystopian cities of the Habitat and the Mission Control ruined decks (only the Pit, Armory, and Hydroponics are available in the first chapter)

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7/Windows 8/Windows 10
    • Processor: 2 GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 450 / Radeon HD 4870 or better
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/Windows 8/Windows 10
    • Processor: 2 GHz Processor or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce GTX 970 / AMD Radeon R9 390 or better
    • DirectX: Version 12
    • Storage: 5 GB available space

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