{{An RTS inspired by the classics of the past!}} Making up for it's subpar retro graphics with fun gameplay and modern multi-threaded tech enabling huge battles to run smooth... Featuring singleplayer challenges, skirmish, sandbox, 10-player multiplayer & workshop modding.
Recent Reviews:
Very Positive (70) - 97% of the 70 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (572) - 95% of the 572 user reviews for this game are positive.
Release Date:
Jul 14, 2017
Developer:
Publisher:

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Recent updates View all (9)

March 2

Minor update - v1.13.2 (New maps, surrendering, context map pings, new features)


Main new features:
-Surrender voting system added to multiplayer
-Map ping with context (eg ‘attack here’, ‘build here’), extra useful when playing with people from other languages
-Allow players to change their own teams in multiplayer even if they aren’t hosts
-New map: Valley Arena (10p) [by uber]
-New map: Kingdoms (10p) [by Vulkan]
-Start advanced skirmish from a custom map screen
-Double click to attack-move setting added

Other changes:
-Units better follow paths and take a wider gap around obstacles when in a group
-Fixed replays and saves played on maps that were streamed to you from a server
-Fixes for map vibration on some zoom/resolutions
-Preview which units will be selected by box selection before releasing
-Better interactions with dedicated servers, battleroom interface improvements
-Show colored HP bars by team
-Fix useless T2 upgrade showing on mech factory
-Random values are more random
-Fixed attack-move melee units pushing targets
-Fixed attachedTo and effect shadows
-Smarter ally / enemy team starting locations in skirmish
-AI now starts building immediately on game start
-Remove blur from map at some zoom levels
-Fix client ids if game with preferences.ini copied to another machine
-Fixes for setting teams on dedicated servers
-Resync and rejoins are now much faster
-French and Dutch translations
-Keep current unit selection after resyncs
-Don’t make screen blank while resyncing
-Fix for ‘unit cap reached’ shown at multiplayer start
-Fog revealer is now unselectable
-Capture neutral in multiplayer

Balance:
-Flame turret damage: 3 -> 4
-Fire Bee: Hp 5400 -> 4900, Build speed: 59.5s -> 83s
-Fabricator: Build time 11.9s -> 27.7s
--Fabricator T2 Upgrade time: 41.6s -> 55.5s
--Fabricator T3 Upgrade time: 55.5s -> 83.3s
-laser tank: Added track animations, more HP but higher cost
-Scout and Light gunship build times increased


New modding features:
-Added numberOfUnitsInTeam(withTag, withinRange, incompleteBuildings=true/false, factoryQueue=true/false, ...) logic boolean - Useful for building prerequisites, tech unlocks, hero respawning, etc.
-added self.kills() and self.isOnNeutralTeam() logic booleans
-[leg/arm]hidden now allows a logic boolean
-[turret]invisible now allows a logic boolean
-New effects on victory screen
-added [turret]image_applyTeamColors
-added [turret]image_drawOffsetX / Y
-added [effect]teamColorRatio
-added isUnselectable and canNotBeDirectlyAttacked
-added IGNORE ini value, to skip keys and not load key in [core]copyFrom target
-[action] text and description support multiple languages
-[action] iconImage added
-[graphics]icon_zoomed_out added
-[action] deleteNumUnitsFromTransport added
-[core]canBuild_X_isVisible added (logic boolean)
-[core]canBuild_X_isLocked added (logic boolean)
-[core]canBuild_X_isLockedMessage added (text)
-[leg] drawLegWhenZoomedOut, drawFootWhenZoomedOut (boolean) - for performance
-[core]extraBuildRangeWhenBuildingThis (float)
-[core]disableAllUnitCollisions - (boolean)
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About This Game



Rusted Warfare is an RTS inspired by classic real-time strategy games with modern tech.
  • Built for Large Battles

    • Over 50 unique units with many upgrades
    • Optimised multi-core engine easily handles battles of 1000's of units.
    • Experimental units for the big late-game battles
    • Infinite zoom to view and issue commands across the whole battlefield
    • Create your own battles and scenarios in the sandbox editor then play them in multiplayer
  • Modern Multiplayer

    • Host your own game or play on the dedicated servers
    • Reconnect to disconnected multiplayer games
    • Steam friend matchmaking
    • Save and load multiplayer games for the quick lunch time battle
    • Enable shared unit control between allies.
    • Watch recorded multiplayer replays and save at any point to start playing from
    • Full cross-platform multiplayer between the Windows, Linux and Android versions

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    Minimum:
    • OS: OS X version 10.7 (Lion), or later.
    • Processor: 1.8GHz single core
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    Minimum:
    • OS: Linux (64 bit)
    • Processor: 1.8GHz single core
    • Memory: 2 GB RAM
    • Storage: 300 MB available space

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