We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Recent Reviews:
Overwhelmingly Positive (4,043) - 98% of the 4,043 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (20,956) - 96% of the 20,956 user reviews for this game are positive.
Release Date:
Nov 14, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

TL;DR: Slay the Spire currently has loads of content and lots of polish. We want to use Early Access to make it even better. We will be releasing updates every two weeks with new content, fixes, and incorporating feedback. To thank our supporters, Slay the Spire will be discounted during EA!

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We believe that games that make best use of Early Access are the ones that actively engage with their communities. Frequent updates based on feedback and community input is exactly what we want to provide. By putting Slay the Spire into the hands of the players, we can make an already fun experience even better.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for around 4-8 months. We have been working on Slay the Spire for over 2 years, and believe that this is the amount of time needed to finish up the game with all of the content and polish that we want.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including a new character with an entirely new card set. Leaderboards, daily runs, and social features will be incorporated as the community grows. We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

“Currently there are:

  • Two core characters that each have their own unique set of cards.
  • ~200 cards, most with unique upgrades.
  • 50+ unique combat encounters.
  • 9 different bosses
  • 100+ different items to be found.

At the current stage, Slay the Spire already has tons of content to explore and great replayability. Right now, fully beating the game takes an average of about 15-30 hours. The main focus of Early Access will be harnessing community feedback to improve the game even further.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price. We plan to raise the price when the full game is released.”

How are you planning on involving the Community in your development process?

“Working with the community is the heart of why Slay the Spire is going Early Access. Throughout the Early Access process we will be working with the community to improve the game.

Content:
Community members will have the chance to have their own card ideas implemented into Slay the Spire! Details on this will be coming soon.

Balancing:
Nobody is better at discovering broken strategies than a thriving community. Through listening to your feedback, balance will be continually refined.

Suggestions:
All ideas and feedback will be welcomed and seriously looked at. Maybe your sweet card idea will even make it into the game!

Bugs:
For the last 2 years we have been tirelessly fixing bugs with a team of internal testers. However, with so many permutations of cards and new content coming in, there is bound to be more issues. We believe that having a bug free experience is key in immersing yourself into the game.

Translation:
With so many cards (and text) there is a lot to translate. We want Slay the Spire to be seen by as many people around the world as possible, and we cannot do it without community support. Players that understand the game on a deep and technical level always create better translations than outsourcing to non-players. Stay tuned for more.”
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Downloadable Content For This Game

 

Recent updates View all (59)

December 13

Weekly Patch 52: Release Date & Price Increase


Hello everyone,

This week's patch brings further visual polish and improvements to controller support while we continue work on Steam Trading Cards and Workshop support. We also have some announcements!

Release Date
Slay the Spire will be out of Early Access on January 23, 2019.
We'll reveal more on the future of Slay the Spire and Mega Crit Games on release.

Price Increase
Anybody reading this probably owns the game. With the upcoming full release, there will be a price increase shortly after the upcoming Winter Sale so if you were planning on buying or gifting, it's a good time to do so!

Community Fan Art


The Defect by @MoronisMcDude


These excellent monster drawings by @RedDyeNo5


The Silent facing off against The Guardian by Marce Ricardo

Patch Notes
Balance
  • Maw Bank relic will no longer spawn at Shops.
  • Enchiridion relic now triggers earlier so its card is prioritized over some other relics.

UI and Effects
  • Updated relic asset for Ancient Tea Set.
  • Updated relic asset for Pandora's Box.
  • Updated relic asset for Red Skull.
  • Updated relic asset for Regal Pillow.
  • Updated relic asset for Strange Spoon.
  • Updated relic asset for Sundial.
  • Updated relic asset for The Specimen.
  • Updated relic asset for Toolbox.
  • Updated relic asset for Tough Bandages.
  • Adding VFX for Clash card.
  • Adding VFX for Feed card.
  • ESC button can cancel out of several screens again.
  • Twitch integration icon moved to a location that does not overlap the Timer.
  • Adding support for LS, RS button assets when remapping controller inputs.
  • Adding support for Right Stick up down left right assets when remapping controller inputs.
  • Inputs that have crossover between keyboard/controller can now be remapped without crashing.

Bug Fixes
  • Duplicate cards will no longer appear on reward screens with Prismatic Shard.
  • Fixed crashes when reassigning various hotkeys.
  • Fixed issue that allowed player to throw Smoke Bomb in some rooms to no effect.
  • Fixed issue that caused Frail and Dexterity to inconsistently interact with each other.
  • Fixed issue that caused Shovel, Girya, and Peace Pipe to incorrectly spawn when they should not.
  • Fixed issue where Beta Art toggle sometimes appeared in the incorrect spot.
  • Fixed issue where Beta Art toggle was available for cards which did not have Beta Art access.
  • Fixed issue where cards from Unceasing Top were offset on the far left if using a controller.
  • Fixed issue where highlighted room in map screen changed if you scrolled up using controller.
  • Fixed issue where navigating up/down on the dungeon map using controller can move your cursor out of the game window.
  • Fixed issue where Pandora's Box relic couldn't transform cards to Rare.
  • Fixed issue where Save & Quit via controller also ended the turn if you were in combat.
  • If you Save & Quit then immediately continue using a controller, the audio no longer bugs out.

Localization
  • Updates for DUT, FRA, IND, JPN, KOR.


doot doot
32 comments Read more

December 6

Weekly Patch 51: Recursion


Greetings,

This patch brings some balance tweaks, visual flourishes, bug fixes, and support for Dutch!

We're also working on Steam Trading Cards and Steam Workshop support but they aren't ready just yet.


The Beyond's background now has some animated objects

Community Fanart


Various silly enemies of the Spire by @RedDyeNo5


Defect lost in thought by @BlueStorm4WG


The Silent taming a beast by @noestringfound

Patch Notes

Balance
  • Ascension no longer increments if the run was seeded.
  • Writhing Mass enemy's attacks deal slightly less damage.
  • Darkstone Periapt relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Dream Catcher relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Egg relics no longer spawn beyond floor 48 (excludes Endless mode).
  • Girya relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Juzu Bracelet relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Matryoshka relic no longer spawns beyond floor 40 (excludes Endless mode).
  • Maw Bank relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Old Coin relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Omamori relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Peace Pipe relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Potion Belt relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Prayer Wheel relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Preserved Insect relic no longer spawns beyond floor 52 (excludes Endless mode).
  • Question Card relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Regal Pillow relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Shovel relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Singing Bowl relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Smiling Mask relic no longer spawns beyond floor 48 (excludes Endless mode).
  • The Courier relic no longer spawns beyond floor 48 (excludes Endless mode).
  • Tiny Chest relic no longer spawns beyond floor 40 (excludes Endless mode).

UI and Effects
  • Playtester Art toggle added in Settings menu (Accessible after "The End?" achievement is unlocked).
  • Adding beta art for Bane, Charge Battery, Fission, Choke, Corpse Explosion, and Equilibrium.
  • Updated relic art for Bag of Preparation.
  • Updated relic art for Mark of Pain.
  • Updated relic art for Orichalcum.
  • Updated relic art for Ring of the Serpent.
  • Updated relic art for Ring of the Snake.
  • Updated relic art for Whetstone.
  • Added a max cap of 2 for bg objects that float around in the Beyond.
  • Floating background objects in the Beyond are now animated.
  • Floating background objects in the Beyond are now colored similarly to the bg's color randomization.
  • Capitalization consistency improvements for messages when choosing cards from hand.
  • Capitalization consistency improvements for some run mods.
  • Capitalization fixes for Magnetism power description.
  • Courier relic description clarified.
  • Disabling particle effects now hides the runic objects in the Beyond.
  • Foreground elements for the Beyond's bg are now colored similarly to the bg's color randomization.
  • If a high res beta card portrait is missing, now the low res version is rendered scaled up in single card view screens.
  • Increasing distance between bonus label and its amount in score screen to accommodate wordier languages.
  • Minor text cleanup for Augmenter event.
  • Minor text cleanup for Face Trader event.
  • Minor text cleanup for Vampires event.
  • No longer rendering a relic's counter when viewing them on a Reward screen.
  • Plated Armor power wording improved when enemies have the power.
  • Removed extra space on flavor description for Eternal Feather.
  • Reworded Emotion Chip relic to be more accurate with its actual behavior.
  • Upon sorting by A-Z, the first click is now ascending order.
  • Wording improvements when relics or UI mention the Merchant.

Bug Fixes
  • Accuracy power now correctly works with Shivs played from the top of the deck via cards like Mayhem or Havoc.
  • Burn cards no longer trigger Time Eater's ability at end of turn.
  • Fix crash issue when viewing run history if a run utilized the the deprecated Colossus modifier.
  • Fix some situations where run history would display incorrect rooms.
  • Fixed a false Unlock option which appeared on death if Defect was not yet unlocked.
  • Fixed Corpse Explosion card's portrait using incorrect card type.
  • Fixed issue when Writhing Mass enemy would sometimes not change its intent when hit.
  • Fixed issue where Black Star relic was always returning two relics of the same rarity.
  • Fixed issue where Jaxxed achievement was obtained when enemies gained 50 Strength.
  • Fixed issue where stacked Thorns on Spiker enemies was not interacting correctly with relics and powers.
  • Fixed issue where starter cards weren't be marked as seen.
  • Fixed Panache Power not exhausting.
  • Fixed Self-Forming Clay relic triggering incorrectly off of prevented damage from Buffer power.
  • Fixing memory leak caused by undisposed textures for several VFX.
  • Medical Kit relic will no longer cause Slimed cards to glow as if they could be played when you have no energy.
  • Medical Kit will no longer allow the player to sometimes play Slimed when out of energy.
  • Muzzle blight was applying twice to Lizard Tail and Fairy Potion.
  • Negative Strength power typo fix.
  • Nloth's Gift was flashing at incorrect times.
  • Rebound card no longer puts Burns on top of your deck.
  • Reptomancer's Daggers and Philosopher's Stone relic now correctly interact.
  • Secret Portal event no longer says Ignored in run history. Run history rows capped at 20 elements.
  • Spire Shield's intent was incorrect for one of its moves. Attack -> Attack + Debuff.
  • Throwing a Smoke Bomb at the Final Act boss no longer crashes the game.
  • Typo fix in Augmenter event.
  • Wing Boot relics were still spawning beyond certain floors when they should not.

Optimization
  • Compressing a few card ui assets.

Localization
  • Adding Dutch language (DUT) + credits.
  • Portrait frames now dynamically resize if the card type name is long (affects non-English).
  • Updates for EPO, DEU, DUT, EPO, FRA, ITA, POL, RUS, SPA, UKR, ZHS, ZHT.

Announcement next week?!
36 comments Read more
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Reviews

“The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.”
10/10 – goombastomp

“Slay The Spire made me fall in love with deck-building”
Rock Paper Shotgun

“Slay the Spire is the Roguelike Card Game I Never Knew I Wanted”
Waypoint

About This Game


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


  • Three core characters that each have their own unique set of cards. (With more planned)
  • 200+ fully implemented cards.
  • 50+ unique combat encounters.
  • 100+ different items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.

Dynamic Deck Building

Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.

An Everchanging Spire

Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!

Powerful Relics to Discover

Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space

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