We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Recent Reviews:
Very Positive (517) - 94% of the 517 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (16,540) - 95% of the 16,540 user reviews for this game are positive.
Release Date:
Nov 14, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

TL;DR: Slay the Spire currently has loads of content and lots of polish. We want to use Early Access to make it even better. We will be releasing updates every two weeks with new content, fixes, and incorporating feedback. To thank our supporters, Slay the Spire will be discounted during EA!

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We believe that games that make best use of Early Access are the ones that actively engage with their communities. Frequent updates based on feedback and community input is exactly what we want to provide. By putting Slay the Spire into the hands of the players, we can make an already fun experience even better.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for around 4-8 months. We have been working on Slay the Spire for over 2 years, and believe that this is the amount of time needed to finish up the game with all of the content and polish that we want.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including a new character with an entirely new card set. Leaderboards, daily runs, and social features will be incorporated as the community grows. We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

“Currently there are:

  • Two core characters that each have their own unique set of cards.
  • ~200 cards, most with unique upgrades.
  • 50+ unique combat encounters.
  • 9 different bosses
  • 100+ different items to be found.

At the current stage, Slay the Spire already has tons of content to explore and great replayability. Right now, fully beating the game takes an average of about 15-30 hours. The main focus of Early Access will be harnessing community feedback to improve the game even further.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price. We plan to raise the price when the full game is released.”

How are you planning on involving the Community in your development process?

“Working with the community is the heart of why Slay the Spire is going Early Access. Throughout the Early Access process we will be working with the community to improve the game.

Content:
Community members will have the chance to have their own card ideas implemented into Slay the Spire! Details on this will be coming soon.

Balancing:
Nobody is better at discovering broken strategies than a thriving community. Through listening to your feedback, balance will be continually refined.

Suggestions:
All ideas and feedback will be welcomed and seriously looked at. Maybe your sweet card idea will even make it into the game!

Bugs:
For the last 2 years we have been tirelessly fixing bugs with a team of internal testers. However, with so many permutations of cards and new content coming in, there is bound to be more issues. We believe that having a bug free experience is key in immersing yourself into the game.

Translation:
With so many cards (and text) there is a lot to translate. We want Slay the Spire to be seen by as many people around the world as possible, and we cannot do it without community support. Players that understand the game on a deep and technical level always create better translations than outsourcing to non-players. Stay tuned for more.”
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Downloadable Content For This Game

 

Recent updates View all (52)

October 11

Weekly Patch 45: Impatience


Hey again,

This week's focus was on refining upcoming content, prepping for mod support, various bug fixes, and a new option to disable particle effects for low performance machines.

Disable Particle Effects


We added a new option that removes particle effects from backgrounds and various effects.
This should improve performance for slower devices and decrease battery consumption for laptops.

Final Call for Translations
When we leave Early Access, outdated translations will need to be removed. If there are any outdated languages that you want to see in the game, support and instructions for translation is always available at our Discord channel.

Community Fanart

The Merchant by inkywavves


The Silent by /u/cubey1234


The Silent Fire by Nick D.

Patch Notes

UI and Effects
  • Midas mod wording made to be more consistent with Fusion Hammer relic.
  • Particle effects can now be disabled in the Settings. (disables environmental effects)

Bug Fixes
  • All Out Attack card's discards now utilize seeds.
  • Confusion power will now work on Curses and Status cards that have costs.
  • Defect's starting relic is marked as seen.
  • Diverse mod and Colorless Cards mod now can correctly work together in Custom Mode and Dailies.
  • Draw Pile no longer indicates that it is a shuffled view order when viewing it with Frozen Eye.
  • Fix a bug where setting a card's cost to 0 wouldn't work on 0 cost cards.
  • Fix for colorless cards appearing too frequently for Colorless Cards mod.
  • Fixed exploit that allowed player to circumvent hand card confirmations (like Survivor).
  • Fixed issue that made enemies more common in ? rooms since some new mods were introduced.
  • Fixed Run History screen crash if the run contained 0 relics.
  • Fixes for how Eviscerate incorrectly worked with cost reduction effects like Enlightenment.
  • Flight's power description now correctly resets at the start of turn.
  • Neow max HP gain and take damage option no longer overlap (dealt lots of damage).
  • Neow's transform options now utilize seeds.
  • Some events like Pleading Vagrant did not correctly remove remaining event choices when selecting the leave option.

Localization
  • Improvements for rendering energy orbs and icons for JPN, ZHS, and ZHT (notable Run History)
  • Updates for DEU, EPO, ITA, KOR, SPA, UKR, ZHS, ZHT.
40 comments Read more

October 4

Weekly Patch 44: Chrysalis


Hello!

This week brings a few more daily mods, several bug fixes, and we worked with a few people to update the wording for many many cards, relics, and powers. Also, some content is still planned to come into beta this month :).

Daily Mods

This week brings 3 new daily mods! Combined with last week's mods, we think this brings in quite a lot more variety into Daily Climbs and more options for Custom Mode.

Hot Fixes
  • BUG FIX: Fixed a save incompatibility crash for some custom runs.
  • BUG FIX: Certain score bonuses and achievements are no longer checked when beating the first final boss on Ascension 20, but correctly check after the second final boss is defeated.
  • BUG FIX: Curl Up power on Louse was displaying incorrect text.
  • BUG FIX: Red Skull relic now correctly loses bonus strength when healing above 50% HP.
  • BUG FIX: Timer no longer stops on beating the first final boss on Ascension 20.
  • UX: Reverting wording for cards, powers, relics: At the start of each turn -> At the start of your turn due to feedback.
  • WORDING: Frozen Core description coloring is now consistent with other starter replacement boss relics.
  • WORDING: Improving consistency for Flame Barrier and Thorns wording.

Wording Improvements
So this will be a bit of a long one. We received a huge list of suggestions and feedback pointing out inconsistencies and potential improvements to wording. While it would be hilarious to list them all out, listing out the general rules and style changes would probably be best for all of us. So here it goes:
  • Cards, Powers, and Relics that have a recurring effect or applies a recurring buff have been changed from "At the start of your turn" -> "At the start of each turn" for clarification.
  • The term "attack damage" is now lowercase, this differentiates it better from Attacks, which refers to the card.
  • Attack and Skill cards are referred to as Attacks and Skills in descriptions. However, when referring to a specific card, cards of a specific color, cards of a specific rarity, or specific types that aren't Attacks or Skills, they now have the word "card" appended to the end. e.g. Power cards, Status cards, Colorless cards, Uncommon cards.
  • Keywords are now always gold in descriptions. Block, Vulnerable, etc.
  • Boss and Elite are now capitalized in any descriptions
  • Card, Cards, Relic, Relics, Buffs, and Debuffs are now lowercase and not colored in descriptions.
  • If a relic that has counters is used up, it now has a consistent message across all relics, "This relic is used up."
  • Certain keywords on cards are now ordered so they're easier to identify. This order is: Unplayable > Innate > Ethereal > Card Description > Exhaust.
  • The word "all" is all-caps in certain scenarios. These scenarios are: When it refers to all enemies and when referring to cards that are outside of your hand (Apotheosis).
  • Updated instances of "take damage" vs "receive damage" based on who the target is, how the description is formed (condition vs effect), and a few special cases. e.g. "Whenever you receive damage, do X." is now common for player Powers and Relics.
  • Draw Pile, Exhaust Pile, Deck, and Discard Pile are now lowercase in descriptions.
  • Numbers and percentages should always be blue when seen in power and relic descriptions. However, numerical multipliers like twice and double should not be.

While we understand that the language on these items won't ever be perfect, we hope this improves clarity and readability so the game is easier to play. As always, we welcome feedback and discussion!

Community Fan Art
Inktober brought us some Poisonous fanart.
Don't forget to tweet us @MegaCrit or ping us on Discord if you want to be featured!


Poisonous by @Augustanna


Poisonous by /u/Dragonclaude


Flying Poison Daggers by /u/ScruffyHuski

Patch Notes

Content
  • New Custom Mod - Daily Mods. Allows starting a run with 3 random daily mods.
  • New Daily Mod - Colossus. Enemies have bonus HP but drop better rewards.
  • New Daily Mod - Controlled Chaos. Start with Frozen Eye. At the start of your turn, add 10 random cards to the bottom of your draw pile.
  • New Daily Mod - Deadly Events. ? Rooms can now contain Elites but Treasure room chance is increased.

Balance
  • All sources of random temporary card generation in combat (like Dead Branch) can no longer generate cards that provide healing.
  • Augmenter event transform option now allows choosing 2 cards to Transform instead of selecting 3 at random.
  • Book of Stabbing enemy on Ascension 18+ now does a single stab sometimes, but still increases its multi-stab count.
  • Brimstone relic buffed. Now gives the player 2 Strength and enemies 1 Strength.
  • Meal Ticket relic buff: Heals 7 HP -> 10 HP.
  • Membership Card relic nerf: Only applies a discount now.

UI and Effects
  • 250+ Consistency and wording improvements for cards, powers, relics, and events.
  • New tip added to indicate that healing cards cannot be generated randomly during combat.

Bug Fixes
  • Adding controller support for Wing Boots relic map navigation.
  • Bonfire Spirits event now correctly handles offering them a card with the Special rarity (like Bite, or Apparition).
  • Colorless Cards mod now correctly interacts with shops. Prevents Courier causing cards to appear in incorrect places on the shop screen.
  • Corruption and other cost reducing cards no longer make X cost cards like Transmutation and Malaise display cost 0.
  • Diverse mod and Red/Green/Blue mods in custom mode now exclude each other when choosing them.
  • Effects that trigger on damage like Masterful Stab now interacts properly with damage prevention effects like Buffer.
  • Fix for crash caused when entering the DAILYMODS seed.
  • Fix for issues caused by using the Sealed Deck mod several times in a row.
  • Fixed an exploit that allowed playing the same card multiple times using controller or keyboard.
  • Gremlin Wheel event no longer causes you to get stuck if you have no cards to remove.
  • If you have nothing to offer the Bonfire Spirits, the game will no longer crash. The Spirits will just be sad.
  • Keyboard confirm button now works in card selection screens (like choosing what to discard).
  • Mushroom event now correctly shows card preview for Parasite curse.
  • Saving and Loading with Membership Card relic no longer generates a new map.

Localization
  • '.' can now be localized (for Asian languages) and fixes issues where those languages used an english '.'.
  • Mutagenic Strength, Meal Ticket, and Abacus now support more flexible descriptions.
  • Updates for DEU, EPO, IND, ITA, JPN, SPA, ZHS, ZHT.
30 comments Read more
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Reviews

“The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.”
10/10 – goombastomp

“Slay The Spire made me fall in love with deck-building”
Rock Paper Shotgun

“Slay the Spire is the Roguelike Card Game I Never Knew I Wanted”
Waypoint

About This Game


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


  • Three core characters that each have their own unique set of cards. (With more planned)
  • 200+ fully implemented cards.
  • 50+ unique combat encounters.
  • 100+ different items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.

Dynamic Deck Building

Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.

An Everchanging Spire

Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!

Powerful Relics to Discover

Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space

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