Tormental is a rogue-lite top-down shooter where you blast your way through the tormented mind of demigod of destruction Mental, as he imagines worlds and monsters that stand on your path towards his inner ego. Let the showdown begin!
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Release Date:
Q3 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tormental is already fully playable and good enough to enjoy. We want to use Early Access to make it bigger and better, so there will be much more content in the final version and we will also balance the game with every update. We will work very closely with the community to improve the game and release regular updates with new content, fixes and community suggestions.”

Approximately how long will this game be in Early Access?

“The game is planned to be in Early Access for around 6 months to add what we have planned. Depending on how we hit our internal milestones, the EA sales results and requested features from community, we could go up to 12 months.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including new areas, characters, weapons and boss fights.
Improved leaderboards, daily runs, localizations and other social features are also planned to be incorporated as the community grows.
We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

  • 3 areas to explore
  • 4 boss fights to survive
  • 4 playable characters to master
  • 20 weapons to shoot with
  • 20 upgrades to mix and match

Will the game be priced differently during and after Early Access?

“The price will start at a lower point as a thank you to all the people who supported us in this stage of development and will increase gradually as more content will be added to the game and we get closer to full release.”

How are you planning on involving the Community in your development process?

“We will communicate directly with our community primary through the Tormental Discord Server ( and Tormental’s Steam Community Forum.

We are looking for different types of feedback:

Game balancing:
We want challenging, but fair and enjoyable experience. If you find some challenges that are too hard and unfair to players, please report them so we can fix them. We are aiming for that sweet spot between challenging game and broken controller and we’re counting on the community helping out with this.

Suggestions and ideas:
We actively encourage members of the community to contribute their ideas on how to improve the game with new content or design ideas. We have a pretty clear vision of what we want to create, but we'd like to be able to incorporate any awesome ideas we receive from you where possible.

We already worked so hard to provide bug-free experience in the current state of the game. However with new content we expect new bugs to pop out, which will be dealt promptly.”
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Coming soon

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Recent updates View all (8)

August 1

News on Tormental release

Hey all,

unfortunately, we have to postpone the game release for a bit. First of all we apologize for this. We had some team problems, we didn't plan well, we still have some testing and polishing to do on the existing features, as well as more ideas that are close to completion which we really want to finish implementing and thoroughly test before the release. It’s really important to us that we give you the best game possible for Early Access. The good news is we sorted some stuff out and we are picking up the pace. This delay won’t be a long one.

We are still planning on releasing the game in August, just a little delayed. We don’t have a specific date yet, but we will announce it a week earlier so stay tuned for updates on our Discord, our Twitter, Facebook and Steam forums.

But to end this post on a brighter note, we will post a contest on our Twitter tomorrow and you will get a chance to win Tormental pre-Early Access key and play the game even before release. So keep an eye on it! :)

If you still haven’t, please visit our Store page and wishlist the game if you’re interested in it.
You will see updates to store page as well as we will get closer to release. And also, expect a new gamedev blog from our programmer soon!

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July 11

Tormental - Playtesting

Game development is a long process that involves not only technical skills like programming, 3D modeling or art, but also sacrifice. Dropping something that doesn’t quite work and replacing it with something better is a part of that process.

And we just did that. We changed the camera view, added new rooms and reduced the number of enemies on the screen. What did we gain with that? With zoomed in camera, players now cannot see the whole room and their field of view is not as wide anymore, which means game is now played at even higher pace adding more action to the gameplay and making it more intense. We also reduced the number of enemies that can spawn at once on screen, due to limited room visibility. We also introduced new rooms but we’re not done yet.

After changes like these it’s good to stop, take a deep breath and ask people for feedback. We organized playtesting in Croteam office and collected valuable feedback. First of all, we have to say big thank you to the guys who jumped in and helped with testing. They were all experienced game testers which was very important to get relevant feedback. They tried Tormental with mouse and keyboard, controller, in single player and co-op mode.

To get the most data, we decided to show them new build of the game first, to get the general “feeling” if we’re going in the right direction with this. When they were done with the new build, we intentionally asked them to try the older version too. Then they got a form to fill which covered everything we wanted and needed to know.

What’s interesting is that literally all of them liked the new build better which gave us much needed confirmation that we are indeed going in the right direction. We also saw some potential problems in co-op which we are already working on. We are doing our best to deliver a unique and fun gameplay experience and we are looking forward to seeing more of you when Tormental hits Steam Early Access.

Don’t forget to join our Discord channel for all Tormental related questions! :)
4 comments Read more
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About This Game

Deep into an abandoned temple of Egypt lies a cursed artifact, an ancient device capable of the unthinkable; Could this be the key to enter the mind of the god of destruction: Mental?

This may be your only chance to delve deep into the twisted world of its mind, where [Sam]'s quest will lead him against reckless hordes of monsters product of Mental's wicked imagination. Blast your way through the most hideous corners of its mind, and prepare for a brain-melting showdown!


  • Fight against the wicked imaginations inside the mind of Mental, destructive god and Serious Sam's arch enemy, in an attempt to stop him once and for all.
  • Rich with content and replayability: procedurally generated dungeons, characters with unique abilities, randomized pools of powerful upgrades, tons of fun Serious Weapons ™.
  • The Vault ™: The final area contains many secrets and links to Mental’s identity, giving you more goals than just “defeat the final boss”. You will need to beat many challenges in order to stop Mental once and for all.
  • Mindmap: discover hidden ideas inside of Mental's mind - what enemies, weapons, and items is he imagining to use in the real world? Acquire those ideas, and use them by yourself. Can you discover all of them?
  • Every run, gather & combine random gun parts to construct unique powerful weapons.
  • Quests: beat various challenges to unlock new worlds, characters, Serious Weapons ™ and upgrades. Over time, you will discover new places hidden inside of Mental's mind.
  • Play together in local Co-op mode. Face stronger bosses, compete for (or share!) XP and revive each other with ankh pickups!
  • Tight mechanics & controls. Gamepad friendly. Precise visual collision similar to 2D games.
  • Created by fans of Geometry Wars, Nuclear Throne, Binding of Isaac, Serious Sam and Enter the Gungeon. <3

System Requirements

    • OS: Windows 7 / 8 / 10
    • Processor: 2 GHz Processor
    • Memory: 2 GB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space

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