Tormental is a rogue-lite top-down shooter where you blast your way through the tormented mind of demigod of destruction Mental, as he imagines worlds and monsters that stand on your path towards his inner ego. Let the showdown begin!
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Release Date:
Q3 2018

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Available: Q3 2018


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July 11

Tormental - Playtesting

Game development is a long process that involves not only technical skills like programming, 3D modeling or art, but also sacrifice. Dropping something that doesn’t quite work and replacing it with something better is a part of that process.

And we just did that. We changed the camera view, added new rooms and reduced the number of enemies on the screen. What did we gain with that? With zoomed in camera, players now cannot see the whole room and their field of view is not as wide anymore, which means game is now played at even higher pace adding more action to the gameplay and making it more intense. We also reduced the number of enemies that can spawn at once on screen, due to limited room visibility. We also introduced new rooms but we’re not done yet.

After changes like these it’s good to stop, take a deep breath and ask people for feedback. We organized playtesting in Croteam office and collected valuable feedback. First of all, we have to say big thank you to the guys who jumped in and helped with testing. They were all experienced game testers which was very important to get relevant feedback. They tried Tormental with mouse and keyboard, controller, in single player and co-op mode.

To get the most data, we decided to show them new build of the game first, to get the general “feeling” if we’re going in the right direction with this. When they were done with the new build, we intentionally asked them to try the older version too. Then they got a form to fill which covered everything we wanted and needed to know.

What’s interesting is that literally all of them liked the new build better which gave us much needed confirmation that we are indeed going in the right direction. We also saw some potential problems in co-op which we are already working on. We are doing our best to deliver a unique and fun gameplay experience and we are looking forward to seeing more of you when Tormental hits Steam Early Access.

Don’t forget to join our Discord channel for all Tormental related questions! :)
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July 7

Tormental - Chronosphere

As promised before, here is a little showcase of Netricsa's special ability - Chronosphere!

The sphere slows down the movement of any objects trapped inside of it - both enemies, player and bullets.

It enables some tactical options, both for offensive and defensive play:
  • Slow down the ongoing bullet hell to make it easier to avoid projectiles while running through the battlefield.
  • Slow down enemies and run around them to shoot them in their back.
  • Activate the bomb and see the enemies trying to run away, but failing to do so before the lethal explosion.

But it shines even more with super upgrades:
  • Armaggeddon - Bullets charge up in the Chronosphere. Once the Chronosphere disappears, they all fly out at the same time - demolishing everything nearby.
  • White Hole - Attracts nearby enemies, enabling you even more to manipulate enemy positioning.

There are many more synergies we could mention, especially with various Serious Weapons, but we will leave that out for you to discover - really soon!
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About This Game

Deep into an abandoned temple of Egypt lies a cursed artifact, an ancient device capable of the unthinkable; Could this be the key to enter the mind of the god of destruction: Mental?

This may be your only chance to delve deep into the twisted world of its mind, where [Sam]'s quest will lead him against reckless hordes of monsters product of Mental's wicked imagination. Blast your way through the most hideous corners of its mind, and prepare for a brain-melting showdown!


  • Fight against the wicked imaginations inside the mind of Mental, destructive god and Serious Sam's arch enemy, in an attempt to stop him once and for all.
  • Rich with content and replayability: procedurally generated dungeons, characters with unique abilities, randomized pools of powerful upgrades, tons of fun Serious Weapons ™.
  • The Vault ™: The final area contains many secrets and links to Mental’s identity, giving you more goals than just “defeat the final boss”. You will need to beat many challenges in order to stop Mental once and for all.
  • Mindmap: discover hidden ideas inside of Mental's mind - what enemies, weapons, and items is he imagining to use in the real world? Acquire those ideas, and use them by yourself. Can you discover all of them?
  • Every run, gather & combine random gun parts to construct unique powerful weapons.
  • Quests: beat various challenges to unlock new worlds, characters, Serious Weapons ™ and upgrades. Over time, you will discover new places hidden inside of Mental's mind.
  • Play together in local Co-op mode. Face stronger bosses, compete for (or share!) XP and revive each other with ankh pickups!
  • Tight mechanics & controls. Gamepad friendly. Precise visual collision similar to 2D games.
  • Created by fans of Geometry Wars, Nuclear Throne, Binding of Isaac, Serious Sam and Enter the Gungeon. <3

System Requirements

    • OS: Windows 7 / 8 / 10
    • Processor: 2 GHz Processor
    • Memory: 2 GB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space

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