Tormental is a rogue-lite top-down shooter where you blast your way through the tormented mind of demigod of destruction Mental, as he imagines worlds and monsters that stand on your path towards his inner ego. Let the showdown begin!
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Release Date:
Q4 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tormental is already fully playable and good enough to enjoy. We want to use Early Access to make it bigger and better, so there will be much more content in the final version and we will also balance the game with every update. We will work very closely with the community to improve the game and release regular updates with new content, fixes and community suggestions.”

Approximately how long will this game be in Early Access?

“The game is planned to be in Early Access for around 6 months to add what we have planned. Depending on how we hit our internal milestones, the EA sales results and requested features from community, we could go up to 12 months.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including new areas, characters, weapons and boss fights.
Improved leaderboards, daily runs, localizations and other social features are also planned to be incorporated as the community grows.
We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

  • 3 areas to explore
  • 4 boss fights to survive
  • 4 playable characters to master
  • 20 weapons to shoot with
  • 20 upgrades to mix and match

Will the game be priced differently during and after Early Access?

“The price will start at a lower point as a thank you to all the people who supported us in this stage of development and will increase gradually as more content will be added to the game and we get closer to full release.”

How are you planning on involving the Community in your development process?

“We will communicate directly with our community primary through the Tormental Discord Server ( and Tormental’s Steam Community Forum.

We are looking for different types of feedback:

Game balancing:
We want challenging, but fair and enjoyable experience. If you find some challenges that are too hard and unfair to players, please report them so we can fix them. We are aiming for that sweet spot between challenging game and broken controller and we’re counting on the community helping out with this.

Suggestions and ideas:
We actively encourage members of the community to contribute their ideas on how to improve the game with new content or design ideas. We have a pretty clear vision of what we want to create, but we'd like to be able to incorporate any awesome ideas we receive from you where possible.

We already worked so hard to provide bug-free experience in the current state of the game. However with new content we expect new bugs to pop out, which will be dealt promptly.”
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Recent updates View all (10)

October 31

Tormental - Shopping Nightmares

Hey everyone, we’ve got some news about Tormental development!

All walls are destructible now! In the previous update, wall destruction was only possible in specific levels - but now it’s possible to destroy any wall using explosions or serious weapons.
By destroying walls, it’s also possible to find pickups and the good ol’ secrets, but finding them depends on chance - so use your ammo wisely!

Ever since we first started development on Tormental, we have constantly been changing how the shop works. In this update, we finally have a version we’re satisfied with! Killed enemies drop FIGs (FIGments of Mental’s imagination), which can be traded for powers and items with the moody shopkeeper. Hey, why does Sam need to have all the fun, anyway?

We’ve made a great deal of progress on the Nightmare Caves area, where you can find Mental’s nightmares lurking around. Nightmare enemies (the ones that look like green ghosts) cannot be killed with normal bullets - they only die from explosions, or when all other enemies in the are are killed. So Sam will need to keep running from them and focus on other enemies!

All the while, we are working on many other things for the game, so stay tuned. We cannot wait to give you a chance to play and improve it based on your feedback! Let’s make this game great - together.

Please check out our Twitter for up-to-date news on the current development and features being added. We are also available for chat on Discord!

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October 1

Tormental - Dev Update

Hey everyone, here are some updates on what we have been doing lately!

First, we have made some improvements in the combat system, like there being more places to take cover in. And we’ve made the enemies more aggressive, so this will definitely come in handy. Altogether, it’s a more exciting combat experience!

Destructibility is definitely a fun part of any game, so we also added destructible walls. Wreck even more havoc with your weapons!

Brutal kills, where you can kill the dying (flashing) enemy by rolling into it, has become more important than ever. Every enemy is different, and successful brutal kills will require some training. The rewards are health pickups and a huge thrilling satisfaction!

Also, we got some new members in the team, Verena and Jonas (Talos Principle & Serious Sam writers) are helping us with the narrative. Damjan Mravunac and Sanja Doric are working on the soundtrack, and we also have one more track made by Jukio Kallio (Nuclear Throne, Luftrausers).

This is just small selection of the things we did. Tormental is our huge passion and we will keep adding and improving stuff ‘til we think it's ready for you guys. More info about quests and the Vault (deepest, darkest area of Mental’s mind, where he keeps all his secrets), will be coming soon!

Please check out our Twitter ( ) for up-to-date news on the current development and features being added.
We are also available for chat on Discord:

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About This Game

Deep into an abandoned temple of Egypt lies a cursed artifact, an ancient device capable of the unthinkable; Could this be the key to enter the mind of the god of destruction: Mental?

This may be your only chance to delve deep into the twisted world of its mind, where [Sam]'s quest will lead him against reckless hordes of monsters product of Mental's wicked imagination. Blast your way through the most hideous corners of its mind, and prepare for a brain-melting showdown!


  • Fight against the wicked imaginations inside the mind of Mental, destructive god and Serious Sam's arch enemy, in an attempt to stop him once and for all.
  • Rich with content and replayability: procedurally generated dungeons, characters with unique abilities, randomized pools of powerful upgrades, tons of fun Serious Weapons ™.
  • The Vault ™: The final area contains many secrets and links to Mental’s identity, giving you more goals than just “defeat the final boss”. You will need to beat many challenges in order to stop Mental once and for all.
  • Mindmap: discover hidden ideas inside of Mental's mind - what enemies, weapons, and items is he imagining to use in the real world? Acquire those ideas, and use them by yourself. Can you discover all of them?
  • Every run, gather & combine random gun parts to construct unique powerful weapons.
  • Quests: beat various challenges to unlock new worlds, characters, Serious Weapons ™ and upgrades. Over time, you will discover new places hidden inside of Mental's mind.
  • Play together in local Co-op mode. Face stronger bosses, compete for (or share!) XP and revive each other with ankh pickups!
  • Tight mechanics & controls. Gamepad friendly. Precise visual collision similar to 2D games.
  • Created by fans of Geometry Wars, Nuclear Throne, Binding of Isaac, Serious Sam and Enter the Gungeon. <3

System Requirements

    • OS: Windows 7 / 8 / 10
    • Processor: 2 GHz Processor
    • Memory: 2 GB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space

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