Serious Sam: Tormental is a 3D rogue-lite top-down shooter where you blast your way through the tormented mind of demigod of destruction Mental, as he imagines worlds and monsters that stand on your path towards his inner ego. Let the showdown begin!
Recent Reviews:
Very Positive (12) - 83% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Positive (39) - 89% of the 39 user reviews for this game are positive.
Release Date:
Apr 2, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Serious Sam: Tormental (SST) is already fully playable and good enough to enjoy. We want to use Early Access to make it bigger and better, so there will be much more content in the final version and we will also balance the game with every update. We will work very closely with the community to improve the game and release regular updates with new content, fixes and community suggestions.”

Approximately how long will this game be in Early Access?

“SST is planned to be in Early Access for around 2-3 months to add what we have planned, but it could go more or less depending on how we hit our internal milestones.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including new area, characters, weapons and end boss, along with further gameplay balancing.”

What is the current state of the Early Access version?

  • 3+ areas to explore
  • 4+ boss fights to survive
  • 3 playable characters to master
  • 30+ weapons to shoot with
  • 20+ upgrades to mix and match

Will the game be priced differently during and after Early Access?

“The price will start at a lower point as a thank you to all the people who supported us in this stage of development and will increase gradually as more content will be added to the game and we get closer to full release.”

How are you planning on involving the Community in your development process?

“We will communicate directly with our community primary through the SST Discord Server ( and SST’s Steam Community Forum.

We are looking for different types of feedback:

Game balancing:
We want challenging, but fair and enjoyable experience. If you find some challenges that are too hard and unfair to players, please report them so we can fix them. We are aiming for that sweet spot between challenging game and broken controller and we’re counting on the community helping out with this.

Suggestions and ideas:
We actively encourage members of the community to contribute their ideas on how to improve the game with new content or design ideas. We have a pretty clear vision of what we want to create, but we'd like to be able to incorporate any awesome ideas we receive from you where possible.

We already worked so hard to provide bug-free experience in the current state of the game. However with new content we expect new bugs to pop out, which will be dealt promptly.”
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Recent updates View all (27)

July 10

Tormental - How To Kill Sam?


Put your evil-mongering abilities to good use and join us in the ongoing #howtokillsam series. These are compiled of all the ways (some more efficient than others) Mental plans to defeat Sam - lasers, bombs, rocket turrets - but alas, Sam always finds a way to win!
Test out your wicked senses by pouring them into possible Sam-killing techniques, and win some prizes while you're at it!


Think up of an idea of How To Kill Sam, and describe it either in the comments section of this thread, or comments section on social media posts containing the link to this thread.
The crazier, sillier, more efficient those ideas are, the better!
(p.s. the artwork is not required and it will not be evaluated)


Out of all ideas posted we will choose the best three.
The winners each get to pick one of the games listed below.
You can post more than once, but you cannot win more than once.
At July 17, we will announce the winners, award them appropriately, and make art out of the winning descriptions for further #howtokillsam pieces!

The games are:
  • Battle Bolts
  • I Hate Running Backwards
  • Serious Sam 3: BFE
  • Serious Sam HD: The Second Encounter - Serious 8 DLC
  • Serious Sam HD: The Second Encounter - Legend of the Beast DLC
  • Serious Sam Fusion 2017 (beta)
  • Serious Sam 2
  • Serious Sam Classic: The First Encounter
  • Serious Sam HD: The Second Encounter
  • Serious Sam Classic: The Second Encounter
  • The Talos Principle
  • Serious Sam HD: The First Encounter
  • Serious Sam 3: Jewel of the Nile
  • The Talos Principle - Serious DLC
  • The Talos Principle: Road To Gehenna

Like what you're seeing? Well, Mental is definitely looking forward to hearing what you got, so get to work and scram already!

Good luck!

P.S. - Here are some examples of #howtokillsam!

20 comments Read more

June 25

Tormental - Update #8 - June 25, 2019 [v0.55]

Hi everyone, Update #8 is now live on Steam!

In this update, we focused mostly on fixing bugs and implementing suggestions we received after we released Update #7.

Not all those tasks are finished, so be sure that we will continue working and implementing your suggestions!

Thank you for the feedback everyone!

Major bugs fixes:
- Fixed bugs related to Netricsa’s ability - unkillable enemies would float above or inside of the ground
- It’s not possible anymore to use melee and serious weapon at the same time, and using serious weapon doesn’t speed up the reload time of melee weapon
- It’s not possible anymore to push bosses out of the stage by using Harpoongun
- Bombheads enemies in loop Rodeo boss fight don’t spawn coins anymore
- Fixed bug with Serious Scalpel perk that would cause snake-like enemies to spawn tons of hearts

- Exotech Larva parts are not attracted anymore by Netricsa’s ability, only the heart in the middle can be attracted
- Added text to Serious Weapons mindmap that explains that you need to collect a weapon at least once to unlock additional information about it
- Opening weapon wheel doesn’t pause the game anymore, you will need to use it while hiding behind a cover
- Bombs are now only slightly pushed while in the air
- Character Bomb: mini bombs can now drop from any enemy, smaller enemies have lower chance to drop a mini bomb
- Improved Multi-Crossbow impact physics
- Removed that arrows stick to enemies to avoid visual glitches
- It’s not possible anymore to impale Exotech Larva’s heart
- You can now check Melee weapon stats through Inventory
- Increased electricity conduction if both enemies are standing in water
- While the enemy is in water, the heat is slowly reduced over time. If it’s burning, the fire duration is 20% shorter.
- When Snorkeler enemy dives into the water, his heat is reduced to 0, and he will stop burning
- Yellow bomb spawners in Forest and Caves will stop spawning bombs after they spawned a bomb 3 times

Minor fixes:
- Elite Bombats in Nightmare Caves now explode properly
- Serious Bomb and Fire Bomb will now explode properly even if you activate them near a wall
- Fixed strength of melee knockback - enemies are now pushed every hit instead of only when they die
- When enemies are impaled by a Harpoongun projectile, their health bars will now move together with them
- Enemies don’t glitch anymore when killed by Harpoongun projectile
- Nightmare Caves doors should now look like they are open if they are opened

2 comments Read more
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About This Game

Deep into an abandoned temple of Egypt lies a cursed artifact, an ancient device capable of the unthinkable; Could this be the key to enter the mind of the god of destruction: Mental?

This may be your only chance to delve deep into the twisted world of its mind, where [Sam]'s quest will lead him against reckless hordes of monsters product of Mental's wicked imagination. Blast your way through the most hideous corners of its mind, and prepare for a brain-melting showdown!


  • Fight against the wicked imaginations inside the mind of Mental, destructive god and Serious Sam's arch enemy, in an attempt to stop him once and for all.
  • Rich with content and replayability: procedurally generated dungeons, characters with unique abilities, randomized pools of powerful upgrades, tons of fun Serious Weapons ™.
  • The Vault ™: The final area contains many secrets and links to Mental’s identity, giving you more goals than just “defeat the final boss”. You will need to beat many challenges in order to stop Mental once and for all.
  • Mindmap: discover hidden ideas inside of Mental's mind - what enemies, weapons, and items is he imagining to use in the real world? Acquire those ideas, and use them by yourself. Can you discover all of them?
  • Every run, gather & combine random gun parts to construct unique powerful weapons.
  • Quests: beat various challenges to unlock new worlds, characters, Serious Weapons ™ and upgrades. Over time, you will discover new places hidden inside of Mental's mind.
  • Play together in local Co-op mode. Face stronger bosses, compete for (or share!) XP and revive each other with ankh pickups!
  • Tight mechanics & controls. Gamepad friendly. Precise visual collision similar to 2D games.
  • Created by fans of Geometry Wars, Nuclear Throne, Binding of Isaac, Serious Sam and Enter the Gungeon. <3


We look at the period between Early Access and until 1.0 final release in three parts: first, delivering more content, second, delivering a true ending and boss fight and finally, we want to have gameplay fully balanced by the time we go to 1.0 build. This also includes bug fixing and localization beyond just English.

(Please continue to check this area and the Steam forums for additions through the Early Access period)
The following features are available in the Early Access build:

5 Areas to explore
5 Boss fights to survive
3 Playable characters with unique abilities to master
35 Weapons to shoot with
30 Upgrades to mix and match
17 Weapon evolution upgrades
25 Quests
6+ NPCs
Local co-op
30+ Enemies
Optional challenges
Shopkeeper, Vending Machine, Converter Machine, Reroll Machine, Armory
Interactive Objects - Bombs, Dynamite, Electric Bomb, Teleport, Bombs Spawner
Wheel of Misfortune
Traps - Various Spikes, Minefield, Turrets
Unlocks of content while playing
Chests, Mimic Chests, Locked Chests, Various Pickups
Stats screen
Looping : loop #1, loop #2
Some alternative enemies and bosses while looping
Some level randomization
Voiced characters in English language
Some dialogues
Some translation of UI to Spanish, Russian, Simplified Chinese, French, German

The following features are not yet implemented and are planned as a part of the Early Access period. The timing and depth of these features are subject to change based on internal development milestone plan and community feedback:

Final Boss
Ending Sequence
Improved stats screen
Rebalance based on community feedback
More procedural generation and randomization
New Area - environment, boss, enemies, music track by Jukio Kallio
More Characters, including Bulb character
More Weapons
More Perks
More Quests

System Requirements

    • OS: Windows 7 / 8 / 10
    • Processor: 2 GHz Processor
    • Memory: 2 GB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space

What Curators Say

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