Serious Sam: Tormental is a 3D rogue-lite top-down shooter where you blast your way through the tormented mind of demigod of destruction Mental, as he imagines worlds and monsters that stand on your path towards his inner ego. Let the showdown begin!
All Reviews:
Positive (19) - 84% of the 19 user reviews for this game are positive.
Release Date:
Apr 2, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Serious Sam: Tormental (SST) is already fully playable and good enough to enjoy. We want to use Early Access to make it bigger and better, so there will be much more content in the final version and we will also balance the game with every update. We will work very closely with the community to improve the game and release regular updates with new content, fixes and community suggestions.”

Approximately how long will this game be in Early Access?

“SST is planned to be in Early Access for around 2-3 months to add what we have planned, but it could go more or less depending on how we hit our internal milestones.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including new area, characters, weapons and end boss, along with further gameplay balancing.”

What is the current state of the Early Access version?

  • 3+ areas to explore
  • 4+ boss fights to survive
  • 3 playable characters to master
  • 30+ weapons to shoot with
  • 20+ upgrades to mix and match

Will the game be priced differently during and after Early Access?

“The price will start at a lower point as a thank you to all the people who supported us in this stage of development and will increase gradually as more content will be added to the game and we get closer to full release.”

How are you planning on involving the Community in your development process?

“We will communicate directly with our community primary through the SST Discord Server (https://discord.gg/23JVvDJ) and SST’s Steam Community Forum.

We are looking for different types of feedback:

Game balancing:
We want challenging, but fair and enjoyable experience. If you find some challenges that are too hard and unfair to players, please report them so we can fix them. We are aiming for that sweet spot between challenging game and broken controller and we’re counting on the community helping out with this.

Suggestions and ideas:
We actively encourage members of the community to contribute their ideas on how to improve the game with new content or design ideas. We have a pretty clear vision of what we want to create, but we'd like to be able to incorporate any awesome ideas we receive from you where possible.

Bugs:
We already worked so hard to provide bug-free experience in the current state of the game. However with new content we expect new bugs to pop out, which will be dealt promptly.”
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Recent updates View all (22)

April 13

Tormental - Update #4 - April 13, 2019 [v0.16]

Hi everyone, Update #4 is now live on Steam!

Along with fixing some major bugs, we tried to cover most of your requests (the rest is coming in future updates), but we also started working on the overall balance. In this update we focused mostly on balancing coins, keys, and chests.

Next week we will rework how loops work, to make them more interesting, but that will also require the reset of high scores. But no worries, we will create Hall of Fame also, where your efforts and victories will be permanently remembered.

During next 1-2 weeks, we will continue working on the overall balance and level design, and after that we are hoping to fully focus on creating new content.

Thank you for feedback, we hope you will like this update!



v0.16
Major Bug fixes
- Fixed tutorial ending cinematic sequence in co-op
- Fixed problems in co-op when second player would get stuck in previous room
- Fixed a game freeze issue when exiting the challenge room before you complete it
- Fixed a game freeze issue when you restarted the game while shop was open
- Fixed a game freeze issue when player would die when transitioning to new area
- Fixed issues with “Rethink” machine, that would spin objects out of control

Changes
- Improve walking animation for player characters
- Players won't get fully healed when switching characters during gameplay, but will keep the same health percentage as before
- Improve when and how the player reacts to things (voice reactions)
- Doors now require an Interact press to open
- Rockets wont explode when hitting small props in level
- Reduced the size of rocket colliders, to prevent accidental shots near wall corners
- Spikes are now activated by enemies too
- spikes deal 20 damage to enemy, 3 times per second
- You can now disable boss cinematic sequence in setting to prevent time slow at the end of the room. Useful for speedrunning.
- Added a settings that lets you control camera aim offset
- Improved the feel of camera aim offset while using gamepad
- Its now easier to reach mysterious stranger NCP in HUB
- Sam cannot open chests while jumping over them

Balance Changes
- Shops now always cost 150 coins per perk
- Rebalance amount of coins dropped by enemies, the amount of coins dropped depends on enemy class, eg. snake parts will give 1 coin while bigger enemies will give more
- Rebalance coins given by Exotech Larva and Scorpion (it's not possible to farm it forever anymore)
- Scorpion boss: created new enemy models, less ghosts, added new attacks, changed the battle around (note: this is still just a temporary boss)
- Ghost enemies and laser bullets bypass shields and inflict damage directly to HP
- Bomb Shield: it now creates explosion when hit, stacks with explosion perks, explosion can hit co-op player
- Less keys and less chests spawned per area
- Challenge chests will less likely spawn strong upgrades
- Timed pickup challenge duration reduced to 6 seconds (winning it will give you an additional gold chest)
- Vending machine - it's again possible to buy keys - 1 key per machine, cost is 75 coins
- Number of upgrade chests per area limited to 2-4 per area
- Chance for any locked chest to turn into mimic reduced from 10% to 1%
- Locked health chest:
- reduced chance to receive ankh / bomb shield from 25% to 15% + it doesn't depend anymore on your health
- if chance to receive ankh / bomb shields fails, more HP you have, it's more likely it will spawn shields instead of health pickups

Minor fixes
- Dodge roll won't activate if the game is paused
- Fixed visual tilemap problems in tutorial levels
- Fixed auto scrolling issues when navigating UI with gamepad
- Fixed issues with in-game challenge screen and gamepad
- Fixed an freeze when wheel of misfortune would be destroyed when spinning
- Removed slight pause when dialog would open
- Fixed more issues with Buddy upgrades (coin collector still breaks, sorry)
- Exotech Larva doesn't leave violet parts behind anymore
- You will not lose all shields anymore when hit by explosion


3 comments Read more

April 9

Tormental - Update #3 - April 9, 2019 [v0.15]

Hi everyone, Update #3 is now live on Steam!



While we are spending most of our time on fixing bugs you reported, we also added some new content. Next we will be working on the overall game balance. Have fun and thank you for the feedback!

V0.15
Major Bug fixes
- Fixed a problems with various quests
- “Why can’t we be friends” - npc should interact properly
- Score quests - Mysterious Stranger should appear in proper locations
- Weapon quest “Another Hello to Arms” - fixed bug where it wasn’t possible to receive required weapon, changed requirement from Ghostgun to Homing Harpoongun
- Loop quests - it’s not possible anymore to finish loop quest by returning to Vault from Forest
- Fixed a problem with huge FPS drop in main menu (still needs more confirmations)
- Fixed black screen of death when restarting the game
- Fixed hunter upgrade, now you will gain and helper that shoots permanently
- Snakes die if they are killed :P
- Fixed a problem that crashed the game when player spent all his HP in dark converter shop
- Fixed a problem that would cause gravity vortex to drag hidden/disabled players

Minor fixes
- Fixed a problem with bull boss key, animation would stuck when opening a door
- Fixed rotation of turret enemies
- Fixed a problem with cursor when game was alt-tabbed when using multi-monitor setup
- Fixed a problem with UI text not displaying properly in Mindmap
- Fixed a problem when too much serious weapons would break weapon wheel UI
- Fixed some overdraw problems with UI, now it layers elements properly

Changes
- Reworked enemies in sea area
- Reduced all explosion damage by 50%
- Rebalanced homing ability of projectiles, its now more reliable and more homing
- Dodge roll now activates when pressed even if player is not moving
- Bomb special ability will only explode bombs in active room
- In co-op Bomb special ability won’t make bombs explode instantly when other players are close to it
- Increase ammo cost for freeze guns
- Added knockback lvl2 upgrade for primary weapon
- Added sniper upgrade for primary weapon
- Added homing lvl3 upgrade for primary weapon
- Electric bombs explode slightly faster
- Added a new enemy that shoots lasers
- Smaller shooting enemies in Forest area deal less damage
- Slightly increased initial precision for primary weapon
- Improvements for camera movement in co-op
- Update russian and chinese translations
- Update cyrillic letter glyphs (thanks to Ar2R-devil-PiNKy)
2 comments Read more
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About This Game

Deep into an abandoned temple of Egypt lies a cursed artifact, an ancient device capable of the unthinkable; Could this be the key to enter the mind of the god of destruction: Mental?

This may be your only chance to delve deep into the twisted world of its mind, where [Sam]'s quest will lead him against reckless hordes of monsters product of Mental's wicked imagination. Blast your way through the most hideous corners of its mind, and prepare for a brain-melting showdown!

Features:

  • Fight against the wicked imaginations inside the mind of Mental, destructive god and Serious Sam's arch enemy, in an attempt to stop him once and for all.
  • Rich with content and replayability: procedurally generated dungeons, characters with unique abilities, randomized pools of powerful upgrades, tons of fun Serious Weapons ™.
  • The Vault ™: The final area contains many secrets and links to Mental’s identity, giving you more goals than just “defeat the final boss”. You will need to beat many challenges in order to stop Mental once and for all.
  • Mindmap: discover hidden ideas inside of Mental's mind - what enemies, weapons, and items is he imagining to use in the real world? Acquire those ideas, and use them by yourself. Can you discover all of them?
  • Every run, gather & combine random gun parts to construct unique powerful weapons.
  • Quests: beat various challenges to unlock new worlds, characters, Serious Weapons ™ and upgrades. Over time, you will discover new places hidden inside of Mental's mind.
  • Play together in local Co-op mode. Face stronger bosses, compete for (or share!) XP and revive each other with ankh pickups!
  • Tight mechanics & controls. Gamepad friendly. Precise visual collision similar to 2D games.
  • Created by fans of Geometry Wars, Nuclear Throne, Binding of Isaac, Serious Sam and Enter the Gungeon. <3

EARLY ACCESS ROADMAP

We look at the period between Early Access and until 1.0 final release in three parts: first, delivering more content, second, delivering a true ending and boss fight and finally, we want to have gameplay fully balanced by the time we go to 1.0 build. This also includes bug fixing and localization beyond just English.

FEATURES IN CURRENT GAME
(Please continue to check this area and the Steam forums for additions through the Early Access period)
The following features are available in the Early Access build:


5 Areas to explore
5 Boss fights to survive
3 Playable characters with unique abilities to master
35 Weapons to shoot with
30 Upgrades to mix and match
17 Weapon evolution upgrades
25 Quests
6+ NPCs
Local co-op
Mindmap
30+ Enemies
Inventory
Optional challenges
Shopkeeper, Vending Machine, Converter Machine, Reroll Machine, Armory
Interactive Objects - Bombs, Dynamite, Electric Bomb, Teleport, Bombs Spawner
Wheel of Misfortune
Traps - Various Spikes, Minefield, Turrets
HUB
Vault
Unlocks of content while playing
Chests, Mimic Chests, Locked Chests, Various Pickups
Highscores
Stats screen
Looping : loop #1, loop #2
Some alternative enemies and bosses while looping
Some level randomization
Voiced characters in English language
Some dialogues
Some translation of UI to Spanish, Russian, Simplified Chinese, French, German

FEATURES PLANNED FOR VERSION 1.0
The following features are not yet implemented and are planned as a part of the Early Access period. The timing and depth of these features are subject to change based on internal development milestone plan and community feedback:

Final Boss
Ending Sequence
Improved stats screen
Rebalance based on community feedback
More procedural generation and randomization
New Area - environment, boss, enemies, music track by Jukio Kallio
More Characters, including Bulb character
More Weapons
More Perks
More Quests

System Requirements

    Minimum:
    • OS: Windows 7 / 8 / 10
    • Processor: 2 GHz Processor
    • Memory: 2 GB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space

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