With its easy to pick up play style, open world player versus player with high stakes for those daring to partake, and its focus on simple yet tactical combat, social aspects, trade skills, procedurally generated dungeons and quality over quantity quests, it is sure to have something for everyone.
Recent Reviews:
Mostly Positive - 72% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Mixed (569) - 50% of the 569 user reviews for this game are positive.
Release Date:
Feb 23, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tale of Toast is a game that is developed together with the community. We find it extremely valuable to receive feedback from both old school fans of the MMORPG genre as well as players new to the type of gameplay we have. With your feedback and suggestions we can ensure we create the type of game that the community wants to play; helping us fine-tune, improve, and introduce new content and mechanics which make the game more fun to play!”

Approximately how long will this game be in Early Access?

“We will leave Early Access once we feel it's ready.”

How is the full version planned to differ from the Early Access version?

“The main features we have left before going out of Early Access are player housing, localization, controller support, additional races, extended world, and guild castles (to be used with guild sieges). On this of this, we would like to hear what You want added before we leave Early Access!”

What is the current state of the Early Access version?

“Please see the "About This" section for details.”

Will the game be priced differently during and after Early Access?

“Tale of Toast will continue to stay Free to Play.”

How are you planning on involving the Community in your development process?

“Involving the community for feedback and suggestions has been key to us since day one. We find it extremely valuable to keep players involved in order to get positive and negative feedback and we actively take part in transparent discussions with the community to this end. We plan to continuously post updates and request feedback for upcoming changes through our forums, polls, emails, as well as our Discord ( https://discord.gg/taleoftoast/ ) where you can speak in real time with us.”
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Recent updates View all (47)

June 12

Patch 0.2.3a

Changes
  • General
    • Randomizing your character appearance during creation / redesign will no longer change your character's or fairy's gender
    • Reduced number of elites at the Brimstone Caverns dungeon entrance
    • Added Guild Bank NPCs to Seven Oaks, Nora and Clearwolf
    • Added a few items to General Goods vendors in Clearwolf and Wyntervale
  • UI
    • Added dungeon icon info to World Map help box
    • UI windows can now be brought to the front of other windows by clicking on them
    • Trade Skill nodes now only display 'required' text when you do not meet the requirements
    • Added an option to display your world coordinates on the minimap (Gameplay Settings)
    • Added an option to toggle guild member positions on the world map
  • Effects
    • Electric spell casting effect color is now teal instead of yellow (was too similar to holy spell color)
  • Dungeons
    • Brimstone Caverns
      • Increased spawn chance of Rare Mob and Chest tiles
  • Items
    • Added Reinforced Runic and Meteore Dagger Recipes

Fixes
  • General
    • Canceling the logout timer will now stop the logout timer correctly
    • The Florin Fields Race will now properly save your best time
    • Made some tweaks to combat, specifically when mobs are leaving a fight
    • If an enemy is killed in unwalkable areas (Phat Bunny in the water for example), their loot will be spawned at the enemy's spawn point instead of their death position
    • Enemy mobs are now affected by damage reduction status effects correctly
    • Fixed Mithril Skinning Knife icon and model
  • UI
    • Trade Skill nodes now display requirements again (but only when necessary)
    • Dragon Sight skill tooltip now displays effect description
    • Offline group members are no longer shown on world map
    • Moved Mouse and Keyboard rotatoin speed settings under the Camera header in the options menu (was slightly confusing what those values were controlling otherwise)
    • Fixed some friends list UI issues
  • Audio
    • The audio on Sprinker's projectile effects are now correctly controlled by the sfx volume setting
    • Sfx volume no longer affects Ambience volume

Test Realm Only
  • Added teleport scrolls to test realm vendor
  • Added a few test enemies near Brightwyn (level 10 - 60)
2 comments Read more

June 10

Patch 0.2.3

Hallo everynyan!

Sorry for the lack of updates recently, we've both just been rather busy with things other than Toast. Life just likes to rear its' ugly head sometimes, but we're still doing our best to make updates and improvements to the game! Thank you all for your continued patience and support.

Changes
  • Reduced cast time of Swift Step to 0.5 seconds
  • Slightly increased speed buff of Swift Step
  • Increased damage of Snipe
  • Poison Arrow is now an instant cast and does more damage
  • Increased duration of Celestial Knowledge to 5 minutes
  • Decreased Celestial Knowledge's cooldown to 10 seconds (previously 90 seconds)
  • Holy Barrier now absorbs a percentage of the player's maximum health
  • It's no longer possible to start combat with enemies that are returning to their aggroed position (resetting)
  • Greatly improved Astaria's loading time
  • Brimstone Caverns dungeon minimum level requirement reduced to level 50 (previously 55)
  • Added more fish to Frosty Lake
  • The distance between you and your target is now displayed next to the target's health bar
  • Increased Dragon Sight's buff duration to 1 minute (previously 15 seconds)
  • Increased Dragon Sight's cooldown to 2 minutes (previously 1 minute)
  • Added paths to No Man's Land on the World Map
  • Updated loot tables for rare and boss mobs in No Man's Land
  • Added more mobs to Burnt Plateau
  • Increased Armor gained from Defense points to 12 per point (previously 6)
  • You can now pin a Trade Skill onto the main UI, displaying your XP progress for that skill without opening the Trade Skill window
  • Added an attack button to the action bar
  • Added a sit button to the action bar
  • Reduced the amount of monsters in Brimstone Caverns
  • Players will now respawn in Wyntervale instead of Nora if they die in the level 9+ areas
  • Updated the cooldown sprite animations on the action bar / menu buttons
  • The world map now displays dungeon locations
  • Added vanity slots for weapons (not yet fully functional)
  • Trade Skill and Loot nodes now have a 5% chance to become Phat when they spawn, which makes the give double the amount of items and XP
  • Lowered the max scaling size of the UI so it's a little larger on higher resolution screens

Fixes
  • Celestial Knowledge can now be used alongside Wisdom potions
  • Celestial Knowledge now scales correctly
  • Parry skill is now functional
  • Spawnable objects now work in dungeons (firewood)
  • Fixed a tooltip issue with absorb effects
  • Fixed a chest spawn point near No Man's Land
  • Fixed an issue with being unable to heal players that are trying to flee in combat
  • Fixed an issue with mail on some Linux machines
  • Fixed an issue with the action bar not being loaded correctly on some machines
  • Fixed dungeon loading issues on some machines
  • Fixed world map position icons on some machines
  • Added missing Runic & Meteore skinning knife recipes
  • It's no longer possible to equip Trade Skill tools in the vanity slots
  • Idle enemies now face the correct direction after returning from a fight
  • Fixed Recipe: Health Potion VII
  • Added missing Potion of Health VIII recipe
  • Human enemies are no longer immune to slowing effects
  • Fixed some spell positions on the spell tree UI

Player misbehaving in chat?
We want to remind everyone there are rules in place regarding behavior around Tale of Toast.
Type /rules when entering the game to see the rules, but one of the most important rules are:
Respect fellow users: Insulting, Harassment, hatespeech, raging arguments, etc is not tolerated.

If you spot a player misbehaving, do Not engage. Ignore them (click on the name and hit ignore), and then press the same player and the "Report" button.
This will send the chat over to our in-game moderators, who will then look into the issue.


Discord
Feel free to head over to our Discord, if you want to have a chat with some of the other players or developers: https://discord.gg/taleoftoast


Patch notes for the changes and fixes leading up to this patch (v0.2.2 - v0.2.3)
https://steamcommunity.com/games/taleoftoast/announcements/detail/1675777065198305360
https://steamcommunity.com/games/taleoftoast/announcements/detail/1674651708336173106
https://steamcommunity.com/games/taleoftoast/announcements/detail/1674651708347635865
https://steamcommunity.com/games/taleoftoast/announcements/detail/1674651708349917212
https://steamcommunity.com/games/taleoftoast/announcements/detail/1674652341330353861
https://steamcommunity.com/games/taleoftoast/announcements/detail/2631667440834341859
https://steamcommunity.com/games/taleoftoast/announcements/detail/2631667440836852543
https://steamcommunity.com/games/taleoftoast/announcements/detail/2631667440865748702
https://steamcommunity.com/games/taleoftoast/announcements/detail/1674653610435770187
0 comments Read more
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About This Game

Tale of Toast is an open world MMORPG with core gameplay inspired by what made old school MMORPGs endlessly fun and engaging. With its easy to pick up play style, open world player versus player with high stakes for those daring to partake, and its focus on simple yet tactical combat, social aspects, trade skills, procedurally generated dungeons and quality over quantity quests, it is sure to have something for everyone.

Engaging combat with risks and rewards
Experience battles throughout the world against enemies, world bosses, players, or by taking part of large scale guild wars. Will you be a villain killing innocent players for their inventory, or will you lead a posse to protect the innocent and take out those villains?
With regard to world PvP, the various zones have different restrictions, though you can always take part in a duel or fight without risk inside the PvP Arenas.

Classes
Tired of being told what you can and cannot do with your character? In ToT, you do not choose a class for your character; you yourself decide what type of character you create. Perhaps you will make a pure melee warrior or a hybrid mage and ranger?

Trade Skills
You may take up a wide range of trade skills such as Mining, Woodcutting, Botany, Fishing, Blacksmithing, Carpentry, Leatherworking, Paring, Cooking, and Alchemy. The number of trade skills you take on is completely up to you. Will you become a generalist or focus on becoming the #1 chef on our high score list?

Dungeons
With both world dungeons that all players on the realm can enter, as well as instanced group dungeons, everyone can do their preferred dungeon. Dungeons scale to the level of the players inside, and dungeons are procedurally generated to ensure that each time you enter the same dungeon you will get a unique experience.

Quests
With high focus on quality before quantity, you will not find hundreds of mundane quests, but instead you will find epic quest chains that unlock special features and opens locations for your character.

World
In the land of Astaria, you will find an open world taking place in a single zone with towns, capitals, forests, fields, summer areas, winter areas, desert areas, volcanoes, mines, and dungeons for you to explore in a dynamic day & night system and weather system.

Free-to-Play, but not Pay-to-win
The game is Free-to-Play, and offers micro transactions for things such as cosmetic items, pets, guild features, character renames and realm transfers. We have made a strong point to not have Pay-to-Win features in our game, so you will not be able to pay to gain an advantage over anyone else in combat.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 (SP1+)/8.1/10 32bit
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 7 (SP1+)/8.1/10 64bit
    • Processor: Intel i5 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750ti, ATI Radeon™ HD 7850 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: OS X 10.0: "Yosemite" or later
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or equivalent
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Two button mouse
    Recommended:
    • OS: macOS 10.13: "High Sierra"
    • Processor: Intel i5 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 330M or better
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Two button mouse
    Minimum:
    • OS: Ubuntu 16.04.3 LTS
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or equivalent
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Requires OpenGL 3.2 or above
    Recommended:
    • OS: Ubuntu 17.10.1
    • Processor: Intel i5 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750ti, ATI Radeon™ HD 7850 or better
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Requires OpenGL 3.2 or above
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