Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!
Recent Reviews:
Very Positive (220) - 94% of the 220 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (7,611) - 94% of the 7,611 user reviews for this game are positive.
Release Date:
May 18, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Ravenfield is developed by one person and is largely influenced by feedback and ideas from its community. Early access allows the community to be closely connected to the development of the game, while also providing the developer with feedback and bug reports so the game can be improved.”

Approximately how long will this game be in Early Access?

“Ravenfield will be in early access for 12-24 months.”

How is the full version planned to differ from the Early Access version?

“The full version of Ravenfield will feature a conquest campaign mode where two teams fight to take control over a world map. On top of fighting battles, the player must also manage their army placement, resource control, and aquire new weapons and vehicles for use on the battlefield.

All game levels (around 8-10 in the final game) are present on the world map, and the player must decide what territories to conquer in order to supply their troops with reinforcements and resources.

Ravenfield will have modding support, including custom levels, vehicles and weapons. One of the main goals of Ravenfield is to provide an accessible yet powerful platform to create custom content!”

What is the current state of the Early Access version?

“4 levels are included in the first early access version, which are all playable in instant action (select your favorite game mode and level, then play!). At the moment, the game has 20+ equipable weapons and items to choose from, and a slew of vehicles to use in battle.”

Will the game be priced differently during and after Early Access?

“The price will not change during early access, nor when the game leaves early access.”

How are you planning on involving the Community in your development process?

“Feedback from the Ravenfield community has always been a backbone of the game's development. Naturally, not all suggestions can be implemented in the game, but community feedback is invaluable for providing a general guideline for Ravenfield's development.

Major content updates are scheduled to be released every 4-6 weeks. Additionally, minor updates may be distributed via a beta branch for those who do not fear slightly more buggy releases.

Modding tools will be rolled out during the game's development, starting with custom level support. These tools will allow those particularly creative community members to experiment with the game themselves, and share their mods with others.”
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Recent updates View all (14)

October 6

The Big One - Early Access Build 11

Get ready for the biggest update so far: EA11

This update features 2 new maps, Mountain Range and Canyon:

Mountain range is a large map focusing on air combat, so prepare to put your dogfighting skills to the test! All air vehicles, from attack planes to transport helicopters are available on this level which makes the airspace quite chaotic. You can also fight on the ground, battling for capture points along a range of mountains.

Canyon is a very open, mid-range map with lots of room for tanks and infantry to get around. The battle takes place in a drained dam, and even features a stranded aircraft carrier! The center of the map is entirely open, so prepare for a massive battle. Alternatively, you can flank the open area using a cave system.

With EA11, it's now possible to specify weapons and vehicles on a per-team basis, allowing you to recreate historical battles, zombie apocalypses or whatever you can imagine! Maybe Eagle with pistols vs Ravens with anti tank launchers?

EA11 also improves how your AI buddies get around, making them move smoother around the battlefield. On top of that, several key areas of the game have been optimized, so you should get higher framerates than before!

Full change log:

Main features:
- Added new map: Mountain Range
- Added new map: Canyon
- Added team-specific weapons and vehicles game configurations
- You can now restrict player weapons too with a checkbox in the weapons switch.
- You can also save and load your game configurations
- Changed how vehicles/turrets spawn, they will only spawn on capture points owned by a team
- Added priority based sound mixing. This should help make important sounds such as gunfire close to you stand out more, and generally make the game sound clearer.
- You can kick dead bots to spawn a small ammo pickup. Perfect for when you're running dry!

Other fixes:
- Added zoom to spectator camera, hold ctrl and scroll to zoom.
- Fixed spectator camera bugging out when attached to vehicles that die.
- AI now avoids using weapons with splash damage if it can hurt teammates with it. In some circumstances (such as on a tank capturing a flag) they will still fire no matter what.
- AI movement improvement, now way smoother than before
- AI will sprint more than before, making it faster for them to reach capture points
- AI defense improvements, they will now track down units who are capturing a flag.
- AI now has a high chance of picking AT weapons when defending a flag that is under attack by a vehicle.
- AI will now play climbing animations when climbing steep hills/obstacles
- AI will no longer be able to automatically spot enemies if they are not in their viewcone.
- Removed kill feed from skeletons in haunted mode.
- Misc improvements and bugfixes to AI
- Overall game optimization
- Added draw distance option
- Added v-sync option
- Scalpel now only has 1 round, use it wisely!
- Fixed an issue with helicopter miniguns sometimes not working correctly
- A few minor tweaks to anti-tank weapon damage
- M1 Garret now uses sniper sensitivity when aiming for more precise long range shots
- Unlocked some previously secret weapons by default.
- Sprinting while being crouched will now make you automatically stand up (only applies to toggle crouch mode)
- Misc bugfixes

Enjoy this update!

209 comments Read more

July 6

Paratroopers - Early Access Build 10

An exciting new invention has reached the Ravenfield: Parachutes!

As there is now fall damage, make sure to deploy your parachute by pressing the jump button when exiting any aircraft. Bots will also use parachute insertions from the new transport helicopter to take over capture points, so keep your eye on the sky!

This update also adds several gameplay tweaks and details, such as an improved sound system, scoreboard and kill camera:

This means that you can now keep track of how well you and your teammates are performing in the heat of battle! It's also possible to use custom bot names, or even use your steam friends' nicknames!

Full change log:

- Added Parachutes and fall damage (Press jump in mid air to deploy the parachute)
- Added Transport Helicopter
- Added Scoreboard
- Added Killcam
- Spawning redone (Press fire to spawn at the last point, or open the loadout to change spawn point)
- Improved swimming
- Improved sound system with filtering based on distance, walls and surroundings.
- Reworked vehicle blips on the minimap
- Moved AI pathfinding to separate thread
- Increased render distance from 2 to 4 km.
- AI Tweaks
- Misc bugfixes

Hotfix 1:

- Removed the joke intro with the swimmer speaking in french! (Don't ask haha)

Hotfix 2:

- Fixed a bug where you, or the bots would not spawn when using Steam Friend bot names while steam is offline.
- Slight speed up on maps with many water volumes.

Hotfix 3:

- Fixed a bug where some custom maps would not start properly and get stuck on the scenery camera.

Hotfix 4:

- Fixed an issue where sometimes custom maps would not start on mac and linux

I hope you'll enjoy this update!

326 comments Read more
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About This Game

Fight upon the Ravenfield together with your Blue allies! Take down those pesky Reds using helicopters, tanks, guns, and active ragdoll physics!

Ravenfield is a singleplayer game in the vein of older team-vs-team AI shooters. The game is designed to be easy to pick up and play, but also rewarding for all skill levels!

Key Features

  • Easy-to-pickup, singleplayer mayhem
  • Fight as infantry, or in ground vehicles, aircraft, or watercraft
  • Active ragdoll physics combines tactical strategies with a sprinkle of silly fun
  • The number of combatants is only limited by what your computer can handle!
  • Damaged soldiers drop team-colored blood splats, indicating where battles have taken place

Development Roadmap

Ravenfield is being developed as an early access game, with major content updates scheduled to be released every 4-6 weeks. Additionally, incremental updates are distributed via a beta branch for those who do not fear slightly more buggy releases.

While some content, such as new weapons, vehicles and maps will be released on a regular basis, other key features will be added roughly in the following order:
  • Custom map support
  • Steam Workshop integration
  • AI Commanding
  • Custom weapon support
  • Custom vehicle support
  • Conquest mode

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2
    • Processor: 32-bit, 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Windows 7 or Newer
    • Processor: 64-bit, 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • DirectX: Version 11
    • Storage: 1 GB available space
    • OS: Mac OS X 10.8
    • Processor: 32-bit, 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • Storage: 1 GB available space
    • OS: Latest OS X
    • Processor: 64-bit, 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04, SteamOS
    • Processor: 32-bit, 2 GHz or Faster
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • Storage: 1 GB available space
    • OS: Latest Ubuntu, SteamOS
    • Processor: 64-bit, 3 GHz or Faster
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 750
    • Storage: 1 GB available space

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