A challenging action RPG with deep souls-like combat and rogue-like elements. Explore a dreadful dungeon and fight smart enemies that will plan and collaborate between themselves to defeat you.
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Korean Translation by the community!

Some days ago we were approached by Lee, asking if we were interested on the Korean Translation he had made. And of course we were!

We're happy to add a new language translated by the community.
Thanks a lot! 고맙습니다.

Remember: This was a work by the community. Be respectful, and if you find any mistakes, let us know so we can fix it.

Welcome Korean players!! We hope you like the game!
3 件のコメント 詳細を見る


Quality of Life Update!!

Quality of Life Update v1.0.21
Since the launch in September we've been updating the game, fixing bugs, removing and adding things players have pointed out to us.

Today what we have is a slightly bigger update that we think will make playing our game a better experience:

New Map Movement System
Open the map / choose any room already visited / there you are!

Faster movement when out of combat
More mobility! Can be disabled on Options Menu.

New Poison System
Stepping on poison won't get you poisoned immediately. It's only fair, right?

Convenient Loot Grab
Gold and runes are automatically collected after you clear a room. Why not?

Reducing Loading Times
The game now loads faster between floors.

A Bunch of Bug Fixing
Some were simple, some were more severe, but what matters is that they've been fixed.

Supported Languages
We now have:
  • English
  • Portuguese - Brazil
  • Russian
  • French
  • Spanish - Spain
  • Spanish - Latin America

A Word About New Content
We're not blind. We've seen your feedback on the forums and on reviews requesting new content. New enemies, new items, new areas. It breaks our hearts to read this from players that loved the game, but think the game is not on its full potential because of the lack of content.

And I agree with that.

We've been making some evaluations and we were even talking with a publisher that had some interest on investing on a paid DLC.
The truth is, the sales of the game were not terrible, but it didn't let room for a significant update. If we work on this and it doesn't bring enough results it could put us out of business.

With all that being said, I'd like to know from you:
  • What kind of new content would you like to see?
  • Would you be cool with paying (between 2$ and 5$) for the DLC?
47 件のコメント 詳細を見る



  • COMPLETELY SKILL-BASED COMBAT: Each enemy has its own set of skills, behaviors and collaborations. Learn their patterns and discover their weakness before they lay their hands on you.

  • EXCITING PROGRESSION: Be responsible for rebuilding and maintaining your guild's village. Meet new characters, choose your traps, your weapons and keep track of your discoveries and unlocked content.

  • HANDCRAFTED & PROCEDURAL GENERATION: Designed to make each new run a completely new experience. Each room is handcrafted to get the most out of the combat, but you'll never explore the same dungeon twice.


Mac OS X
SteamOS + Linux
    • OS: Win 7 or later
    • プロセッサー: Intel Core 2 Duo E6320 (2*1866) or equivalent
    • メモリー: 2 GB RAM
    • グラフィック: GeForce 7600 GS (512 MB) or equivalent
    • ストレージ: 400 MB 利用可能
    • OS: OS 10.6+
    • メモリー: 2 GB RAM
    • ストレージ: 400 MB 利用可能
    • OS: Ubuntu 14.04 or later
    • プロセッサー: Intel Core 2 Duo E6320 (2*1866) or equivalent
    • メモリー: 2 GB RAM
    • グラフィック: GeForce 7600 GS (512 MB) or equivalent
    • ストレージ: 400 MB 利用可能


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