Enter the magical world of Tangledeep, a beautifully polished dungeon crawler inspired by classic 16-bit RPGs! Colorful characters, a unique job system, tons of skills, items, and diverse environments with deep, turn-based roguelike gameplay. A different adventure every time you play!
All Reviews:
Very Positive (440) - 88% of the 440 user reviews for this game are positive.
Release Date:
Feb 1, 2018
Developer:
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Recent updates View all (56)

August 1

Patch 1.27 is here + dev roadmap!

Hello adventurers! Today we're launching patch 1.27, which is mainly focused on bug fixes and balance tweaks. There's also a new fun feature (currently English-only, but coming soon to other languages) called Pet Duels, which is exactly what it sounds like. Got an awesome corral pet? Well, now you can fight it! Neither of you will be permanently defeated from the fight, but it's a great way to test who's really in charge.

Before we get into patch notes, I wanted to briefly give a general development update.

Upcoming Content / DLC

Work on Tangledeep's second expansion is well underway, and should be done in Fall of this year. This will be around $4 or $5 and will focus on new dungeons, monsters, and bosses, plus some other neat features and content. Keep an eye out for further news on this!

Switch Updates

We just published Switch patch 1.0.6 which added the "Lizard Lounge" to the game, along with all the content and bug fixes from the PC version (with the exception of pet duels.)

We're also continuing to port Legend of Shara to that platform. It's the current focus of our Switch dev efforts, now that the two games have reached feature parity.

Our Next Game...?

Impact Gameworks is working on another project connected to the world of Tangledeep! Tentatively called The Legend of Tangledeep: Puzzle Explorers, you can follow our development progress at our dev blog here.

However the BEST way to stay up to date on all upcoming development is to sign up to our mailing list!

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BALANCE
  • The benefits of the second Dagger Mastery have been reduced from +10% dual wielding accuracy/damage to +7.5% (per hand).
  • Using a Lightweight weapon or a Claw in your offhand is now a little worse than before, by about 5%. However, if your offhand weapon is both Lightweight AND Claw, it’s still as effective as before.
  • (Legend of Shara) Slightly bumped up the average monster level in Temple of Elements, along with respawn rate. Also, shops now appear a little less frequently (25% chance per floor, down from 33%)
  • (Legend of Shara) The base weapon power of all Relics has been reduced by 15%, prior to any other modifiers, multipliers, flat enhancements etc. Since Relics are already pretty strong, this seems reasonable.
  • (Legend of Shara) Default armor, shield, quiver, and magic mod values have also been reduced slightly for Relics.
  • (Legend of Shara) The “Precise Finish” skill now grants +35% JP, gold, and XP (up from +20%) when landing a finishing blow with the skill

BUGS
  • You should no longer riposte while under the effects of Paladin’s Sanctuary
  • “Heavy” magic mod should now correctly show the CT penalty when hovering over the item
  • Fairy’s Choker (20% chance to reduce random cooldown by 1 turn when attacked) should work again
  • Fixed issue with certain directional-based status effects causing game errors occasionally
  • Savage World / New Game+ selection should work reliably now on main branch (was only working properly on beta, most of the time)
  • Gambler’s “Wild Cards” ability should now properly test Aces valued as both “1” and max value for the purposes of Straights etc.
  • Bred monsters should now have the correct Family in all cases
  • Visual fix for bug w/ ending scenes/credits where gameplay leaked through
  • Attempted fix for bug where portals were not always created when leaving an Item Dream
  • Fixed bug with Talrose the Painter sometimes telling you to go to the wrong place
  • When interacting with the food cart, you should no longer see “Sale Value: 0g”
  • Fixed some garbage text in the log related to the food cart
  • (Legend of Shara) Fixed game error that occurred with the “Shard” relic affix (negate magical damage, gain spirit buff)
  • (Legend of Shara) Attempted fix for Obsidian Band affix on relics that was causing problems when stacked (it should not stack)
  • (Legend of Shara) Attempted fix for rare bug related to Shara’s Dominate power
  • (Legend of Shara) Fixed bug where Relics could be permanently lost if eaten by a Mimic, then saving+quitting
  • (Legend of Shara) Fixed bug where items with the “Does not interfere with offhand fighting” mod were not working on Relics correctly

CONTENT/GAMEPLAY
  • You can now duel (roughhouse) with your corral pet, in Riverstone Grove. Just use the appropriate pet command. When dueling, you cannot actually defeat your pet (or vice versa). After the duel, you both will be cleared of all temporary negative statuses, and restored to pre-duel Health.

ENGINE
  • Considerable work on DLC2!

QUALITY OF LIFE
  • Up to 12 buffs/debuffs can now be displayed (up from 8/8)

5 comments Read more

July 3

Patch 1.26 Has Arrived! New legendary items, affixes, and Spanish support!

Hello adventurers! Before we get to the patch notes: for those of you who don't yet own Tangledeep or Legend of Shara, you can get them for 40% / 15% off (respectively) during the Steam Summer Sale. Check it out!

https://store.steampowered.com/app/628770/Tangledeep/

https://store.steampowered.com/app/953080/Tangledeep__Legend_of_Shara/

With that, here are the notes for the patch that just launched today, plus the last couple minor 1.25 versions!

PATCH NOTES

BALANCE
  • Corral pet max health has now been capped at 4000 for the regular game, 6000 for NG+, and 8000 for Savage World. The reason for this change is because, due to a bug fix also in this patch, corral pets can learn and pass on a wider range of passive traits than they could before.
  • NG+ minimum monster health slightly increased
  • Savage World monster health increased
  • (Legend of Shara) The min & max rank of scaled relics found in Wanderer’s Journeys now varies based on the difficulty of the Journey. Easier journeys like Goldfrog’s Grand Grotto will have somewhat lower average & max relic quality than much harder ones like Temple of Elements and Tower of Ordeals.

BUGS
  • Passive monster abilities on pets/corral monsters should no longer disappear on save/load. This means passive monster skills should now be able to be passed down to children.
  • Talking to NPCs should no longer trigger end-of-turn effects like gaining CT or ticking statuses (could be particularly exploitable in Wanderer’s Journeys)
  • Fixed a couple item comparison bugs; comparisons should be more accurate now particularly for armor with Dodge
  • Fixed bug where certain status effects granted by equipment (such as Antipode Blade’s fire/ice attack) sometimes got ‘stuck’ and were not removed
  • You should now be able to enter an item in the Dreamcaster if it does not have max upgrades (+++) but *does* have max magic mods. You just won’t be able to get more mods on it.
  • Chance of passing day in the Dreamcaster should be accurate even if you clear a Nightmare Prince
  • Fixed bug where Skill Orb version of Escape Artist had the unintentional limiting property of ‘adjacent wall only’
  • You should now be able to search for rarity “RARE” (threw an error before)
  • Fixed bug with Overdraw magic mod not working correctly on quivers, also fixed it not working properly when auto-switching weapons
  • Edge Thane’s innate “Survival” bonus should no longer persist if you change jobs
  • The buff from Vanishing Ink should no longer persist if you unequip the ability
  • Damage from Radiant Starhelm’s “Smite” effect should now show up correctly in the log (as “Divine Fury”)
  • Fixed game error when capturing very high level monsters and trying to add them to your corral
  • The new searchbar tutorial should no longer pop up more than once
  • After upgrading your Monster Mallet, the correct Health threshold should be displayed when using the ability (20% instead of 15%)
  • Attempted fix for rare bug with cooking UI
  • Attempted fix for some weird edge cases with Blinking monster power
  • Fixed bug with searchbar tutorial popping up after using a Job Change scroll
  • Fixed Chinese language selection at title screen.
  • Fixed display bug with reserved Energy and dismissing Floraconda
  • Fixed bug with pet trainer’s forget skill function not subtracting JP properly
  • Fixed bug in evaluating game completion state for purposes of NG+ / Savage World
  • Fixed bug where HuSyn’s tier 3 emblem was not working correctly (Runic Crystal was not picking up powerups as intended)
  • It’s now possible to close the Steam Leaderboards via controller
  • Daggers now actually give +35 CT on crit as intended (down from +50; this change was made a few patches ago, but was not implemented correctly)
  • Ice shards from Ice Tortoise should no longer be consumed when passing through friendly creatures
  • (Legend of Shara) Relics that grant the ‘Deep Lake Gem’ effect of ignoring Deadly Void damage should now work properly
  • (Legend of Shara) Fixed animation time on Energy Shield effect
  • (Legend of Shara) Runes of Knowledge now actually cost JP as intended, instead of *giving* you JP
  • (Legend of Shara) Fixed bug with stairs disappearing sometimes in Shara mode
  • (Legend of Shara) Fixed map generation bug in Realm of the Gods where objects could be on inaccessible tiles
  • (Legend of Shara) Fixed display error when getting multiple relics in a single Wanderer’s Journey, sometimes showing incorrect item info
  • (Legend of Shara) Subtle Bonk should work correctly now
  • (Legend of Shara) Another bug fix related to relics disappearing in Wanderer’s Journeys


CONTENT/GAMEPLAY
  • New armor magic mod: Gourmand’s (upgraded version of Gluttony - increases food healing)
  • New melee weapon magic mod: Immobilizing (% chance to root with basic attacks)
  • New shield magic mod: Spiked (blocking attacks deals 33% of Weapon dmg back to attacker)
  • New shield magic mod: Balance (not blocking an attack raises block chance by 20% until your next block)
  • New 2h melee weapon mods: Weighted and Robust. Uses 15/20 CT per attack, but increases attack damage by 20/30%.
  • New 2h melee weapon mod: Fury. Gain 35 CT upon defeating a non-trivial enemy.
  • New 2h melee weapon mod: Sundering. Weapon attacks reduce target’s def/dmg by 5%, stacks up to 4x.
  • New 2h melee weapon mod: Whirlwind. Using Physical skills also attacks nearby enemies for 20% weapon dmg
  • New bow/staff weapon mod: Point-Blank. Attacks to enemies in melee range deal +25% damage.
  • New armor magic mod: Determination. Reduces damage from summoned creatures by 50%
  • New weapon magic mod: Anti-Summon. Increases damage against summoned creatures by 25%.
  • New equipment magic mod (any slot): Loyalty. Corral pet restores 10% of its max Health when you defeat a non-trivial monster.
  • Eight new legendary items, including a new Wild Child-oriented gear set!

LOCALIZATION
  • SPANISH language support is now available!

QUALITY OF LIFE
  • Sped up the animation on Divine Fury again
  • Abilities taught by Cat’ie, such as Fast Healing and Taunt, should no longer get written in Monster Letters (this was just a time-waster!)

WRITING
  • “Teleportation Scroll” is now “Scroll of Teleportation”, and “Job Change Scroll” is now “Scroll of Job Change”.
5 comments Read more

Reviews

“Few games are as vibrant as this one, and that joy it exudes makes the deep combat and vast progression systems so much more fun to explore and master.”
Gold Plated games

“Tangledeep is like the platonic ideal of RPGs: it has everything you want in a dungeon crawling roguelike without all the mess of outdated graphics or frustrating UI. The gem evokes memories of 16-bit Super Nintendo RPGs from back in the day. Do yourself a favor, grab Tangledeep before it gets more popular, and just try it for a couple twenty hours. Did I mention there’s great replay value?”
OP Noobs

“Tangledeep feels like a solid follow-up to games like Dungeonmans. Great music and atmosphere, straightforward gameplay. Accessible and fun!”
90% – DLH

About This Game

Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich, tactical, turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

The Setting


For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

Key Features

  • Experience finely-tuned, procedurally-generated and handcrafted gameplay as you fight challenging monsters, complete quests, and collect rare items.
  • Master deep, tactical turn-based combat across 12 unique jobs with over 100 skills.
  • Choose between three game modes – including Adventure Mode, which removes the pain of permadeath.
  • Capture nearly any monster in the game and raise them in the Monster Corral as a pet, or breed them with other monsters!
  • Make your experience easier, harder, or just plain wackier with over 10 included Game Modifiers
  • Share some of your progress between characters by using the banking system and planting magic trees
  • Explore ITEM DREAMS, randomized mini-dungeons where anything goes, and power up your gear!
  • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
  • Relax to a beautiful soundtrack inspired by the most legendary RPGs of the SNES era, composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana), Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth), and Norihiko Hibino (Metal Gear Solid 3, Bayonetta)
  • Participate in daily / weekly challenge runs and compare to your friends with Leaderboard support!
  • Full support for Steam cloud saves, trading cards, and crafting with lovely badges, emoticons and profile backgrounds
  • Steam Workshop: Create and download player mods with new monsters, items, spritesheets, areas, and more!

Multiple Platforms and Control Methods

  • Runs on PC, Mac, and Linux!
  • Play with virtually any controller, and remap any control, binding, or shortcut
  • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
  • Full mouse support - can even be played with ONLY the mouse!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 SP1+, 8, 10, 64-bit versions only
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX10 or higher
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OSX 10.11+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX10 or higher
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+ / Steam OS+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 1 GB available space

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