Stoneshard is a turn-based RPG about exploring a vast, procedurally-generated medieval world, managing your own caravan and surviving by managing both physical wounds and trying to stay sane. Embark on an epic journey and decide the fate of a kingdom in this grim adventure!
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Q1 2019
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Available: Q1 2019

 

Recent updates View all (40)

August 15

Devlog: Stats & Perks



Hello!

From now on we resume our regular devlogs. We successfully ported the game to GMS2, and while the rest of the team fixes some remaining problems, I decided to write about what changes of our attribute system should you expect in the full game. I emphasize that everything described below is so far mostly a concept and can change in the course of direct development.

So, what are the most important problems we have identified based on the feedback from the players?
  1. The system of attributes was too cumbersome and overcomplicated. Some of the stats could have been combined or completely removed without decreasing the overall depth.
  2. Imbalance (aka "level up Strength only"). Making an attribute that simultaneously boosts your health and damage was a mistake that will be corrected.
  3. Many stats were too situational. For instance, if you play as a pure warrior (I speak of the full game, where you won’t have Firewave from the very start) in the current system you have literally no reasons to level Intellect or Willpower at all.

And now to the changes. First, let's see how the new system of attributes will look like:



  1. Intellect and Willpower are combined into single "magical" primary stat, Willpower.
  2. Intellect was replaced by Vitality – a new primary attribute showing your survival potential.
  3. Mana was replaced by Energy (a temporary name very likely). Most "physical" skills will also cost Energy now, but less than magical spells. Due to this, most skills cooldowns will be decreased, thus making combat more dynamic and tactical at the same time. “Flee to reset your cooldowns” strat is no more!
  4. A number of attributes have been merged. Old Vitality and Fortitude are grouped into one stat, the same fate befell Critical / Miracle Chance and Fumble / Fizzle Chance.
  5. Finesse was removed. Instead Agility points will directly reduce Fumble Chance. Alertness was also cut out, so all attention checks will now be tied directly to Perception.
  6. Added some new stats – for example, Block Power, necessary for the blocking system rework.
  7. Some attributes will work differently. In short: Stealth and Health / Mana Restoration will no longer be chance-based, and are now strictly deterministic. I will tell more about their new mechanics some other time. Spell Power was renamed to Magic Power, since now it will affect any magical damage dealt by your character. Accuracy is called Hit Chance now, and it also became more transparent, since it shows your default to-hit chance.

Well, seems like everything was covered. Now let's move on to the main new feature – perks.



Perks are special traits and abilities that your character is guaranteed to receive after reaching a specific thresholds of the primary stats. They are intended to make levelling system more deep and variable, and also give players more meaningful choices regarding character development.

Many of these perks are not final (especially the numbers), and I even marked with asterisks those we are especially unsure about. Also, if you have carefully read all the descriptions, then for sure you will notice a lot of hints of unannounced new mechanics or changes to existing systems.

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Stay tuned, and also have this little pretty travelling merchant's tent as a bonus!

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Also you can follow us on:

https://store.steampowered.com/app/625960/Stoneshard/
5 comments Read more

July 26

Crowdfunding summary. Thanks everyone!

Hello!

Recently we finally closed our late backing service, so we’d like to sum things up in this post.

Firstly, many thanks to all who supported us in these two months! This campaign was a huge success for our team, and, frankly, we hardly hoped that we could ever achieve such results. Our Kickstarter backers have contributed $101,186, while late backers pledged for $12,695 – $113,881 in total. Thanks again!

Pitifully, we didn’t manage to achieve our next stretch goal at $120,000 – an add-on called "Of Wind and Sands", which was supposed to add new race, new locations and dungeons, new type of weapons and many other things. Right now we are not sure whether we will develop it in the future, but if it does happen, we will also make it free for all the backers as a token of our gratitude – since we were really close to reaching it.



So, crowdfunding stage is finally over, and this means we can wholly dedicate ourselves to development again. In a few days Prologue will receive a new update, which will add long-awaited options, tweaked boss fight and a variety of fixes, and after that we will concentrate entirely on working on the main game.

Stay tuned!

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Little teaser for all of you. Cheers!

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Also you can follow us on:
22 comments Read more

FOLLOW HYPETRAIN DIGITAL ON STEAM

About This Game

https://store.steampowered.com/app/625960/Stoneshard/




You start out as an ordinary mercenary, travelling across the medieval world of Aldor. The kingdom is about to fall, when a mysterious stranger makes you an offer you can’t refuse. Set off on a dangerous journey, explore beautiful lands as the leader of your own caravan, recruit new allies and fight hordes of monsters. This adventure won’t be easy, as you will have to deal with physical diseases, psychological traumas and disputes within your party.

Inspired both by classic roguelikes and modern RPGs, Stoneshard invites you to shape the future of Aldor… and die countless times along the way. Explore the grim medieval world in this epic turn-based adventure, welcoming and challenging both for roguelike veterans and newcomers.



  • Explore the medieval kingdom

    Embark on a journey through the vast procedurally-generated world of Aldor. Explore the dungeons, cities and forests of this once magnificent land, now ravaged by war.

  • Lead your caravan

    Recruit new allies to your own caravan. Be a true leader and keep morale high, so you can get help and unravel the mysteries of your loyal followers.

  • Treat your wounds

    Take medication or even drugs to treat physical wounds and diseases. Spot symptoms early and don’t let your hero die of fever, blood loss or broken bones.

  • Fend off insanity

    The horrors of a decaying, war-torn kingdom can maim your mind. Take care of your mental health and use different ways to fend off insanity and fear during your journey.

  • Build an unrivaled hero

    Develop your hero however you like, be it an axe-wielding mage or a potion-brewing ninja. Choose from more than 100 weapons and build a unique skill set for your character.

  • Get tactical

    Create your own play style, marching to victory with sword, sorcery or stealth. Study your enemies, learn to use the environment to your advantage and emerge victorious.

  • Decide the fate of Aldor

    Pledge your allegiance to different factions fighting over Aldor. Your choices will decide the fate of the whole kingdom. Will you save Aldor or turn the kingdom into ashes?

  • Pray for victory

    Follow the will of ancient Gods and gain some of their astounding power in return… if you are ready to pay the price, of course.

  • Die to fight another day

    Don't let death frighten you. Should your hero perish, another shall rise up and take over the caravan, continuing your quest.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/10
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: El Capitan
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    Recommended:
    • OS: El Capitan
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space

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