Stoneshard is a turn-based RPG about exploring a vast, procedurally-generated medieval world, managing your own caravan and surviving by managing both physical wounds and trying to stay sane. Embark on an epic journey and decide the fate of a kingdom in this grim adventure!
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Q1 2019
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Available: Q1 2019

 

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January 5

Devlog: Consumables & Valuables


Hello!

In today's devlog we will talk about items: food, consumables, valuables and their impact on the economy.



Let's start with the most delicious part: food. Cooking system isn’t that far away, so we’ve added many new types of food, almost all of which have their own properties, rarity and value. The meat is very nourishing and slows hunger accumulation after being consumed; fruits quench thirst and increase immunity; vegetables also strengthen your immunity and often have special effects. For example, garlic will slightly increase your resistance to unholy damage, and leek will slightly increase the speed of detoxification.

Dishes are separate subcategory of food. They usually greatly satisfy hunger, occupy less inventory space and spoil more slowly (or don’t spoil at all when it comes to pickled and smoked products) or have powerful special effects. For now, you can only buy them from merchants, but in the future we will add the ability to cook them by yourself.

Some types of food are highly valued for their healing properties and rarity. Usually, they have an elven origin: figs, ginger, citruses and dragon fruits will be difficult to find anywhere except from stocks of rarely encountered elven traders.

Alcohol deserves a special mention. Since the war was raging around not so long ago, there is not much quality alcohol left and therefore it’s highly values. You will have a choice: to keep alcohol for yourseld to relieve pain and keep morale high enough, or to sell it for additional income. The more exquisite the alcohol is, the weaker are its side effects: drinking country moonshine is… well, very different from consuming brandy or rare elven icy wines.



By the way: we finally added the ability to merge used consumables with each other. Now, if you have two half full bottles, their contents can be poured into one, freeing up a place in the inventory.



And now, the valuables. We want them to become the main engine of the in-game economy: it will be much more profitable for the player to seek various rarities than to collect rusty junk sold for a penny. First, they take up much less space than massive armor and weapons. Secondly, it’s way more profitable: almost all merchants are interested in valuables and are willing to pay pretty well for them.

Different locations will have different sets of valuables you may encounter. In the crypts you can profit from the plundering of sarcophagi - perhaps, among the decayed bones you may find some old jewelry. In the brigand hideouts you may find a lot of different stuff, including rare goods from the plundered elven caravans: porcelain, silks, ivory and spices. And in the abandoned mines it’s possible to find gems and precious ingots.



And to carry all that loot far enough, do not forget to get a roomy bag in advance. And, perhaps, equip some good armor: with such a load you can easily get into a brigand ambush.

That's all for today, see you soon!

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December 29, 2018

Devlog: Trade System



Hello!

Today we will show another new feature, and this time it’s quite a massive one: trade system. Trade is the vital force of our game economy, so we paid a lot of attention to its development. We faced a difficult task – to make trade system both user-friendly and moderately realistic, and we’re quite happy with the result.

Let's start with the context. The game takes place in a country ravaged by a bloody civil strife. But the war is still not over: due to some unfavorable events, all factions were forced to declare a temporary truce, thereby securing a precarious status quo. But at any time their confrontation may resume again. All this impacts the economy: currency is devalued, because of the chaos and production slump many commodities are in acute shortage, and the prices of essential goods are greatly inflated.


Trading with merchant. Clickable.

In Stoneshard you can trade with almost all neutral and friendly characters: from merchants to simple peasants and city guards. But at the same time, it is worth remembering that the wartime economy is pretty brutal: because of limited resources, everyone is primarily interested in securing personal gain – so NPCs tend to overprice their goods a lot and prefer to buy your goods far below their true value.

NPC role also influences trade prices. Depending on what craftsman you’re dealing with, you may expect some price fluctuations on goods he’s interested in. A blacksmith, for example, works with metal, so he’d buy iron equipment more expensively and also sell it cheaper, while merchants and wandering traders, due to their versatility, tend to trade at less favorable tariffs for you. In addition, your reputation level with a particular settlement and faction, some local and world events, and the quality and condition of the item itself will have their impact on the final price too.

Trading with common folk is mostly about bartering few cheap items like food. Clickable.

Other important aspects of trade are NPC interests, their stock and wealth. These parameters are different for each NPC, depending on its role, settlement and faction.

Ordinary peasant possess very few items: usually, food, drinks and tools. They tend to buy the same kind of stuff from your character and won’t be interested in buying armor or potions. They’re also very limited in their funds, so you should probably seek some another person to sell an expensive gem to – peasant won’t have enough money to make this deal possible.

However, the blacksmith's stock is much more impressive: he sells a huge variety of various equipment, is quite wealthy and is willing to purchase some of your spoils of war, though he won’t be interested in buying scroll and potions too. It’s worth mentioning that there are some items which are demanded by almost everyone due to wartime conditions – such as food, alcohol and different valuables.

Trading stock will be regularly refilled: NPCs will purchase new goods instead of the sold ones, and the speed of this process will also depend on the situation in the settlement and the world around.


Repair in action. Clickable.

And finally, repair function. Now battered items can be repaired by a certain artisan for a fee: metal equipment can be fixed by blacksmith, while carpenter and tanner would work only with wood/leather and cloth items respectively. The repair cost depends on the item’s condition and its base price. By the way, you’ll also have an opportunity to fix the item by yourself using a repair kit or an appropriate skill, but the efficiency of such amateurish repair is much lower, and item’s max durability will degrade a little too. Therefore, it’s a good idea to have your most valuable equipment to be repaired by professional craftsmen only.

That's all for today. Until next Saturday!

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About This Game



You start out as an ordinary mercenary, travelling across the medieval world of Aldor. The kingdom is about to fall, when a mysterious stranger makes you an offer you can’t refuse. Set off on a dangerous journey, explore beautiful lands as the leader of your own caravan, recruit new allies and fight hordes of monsters. This adventure won’t be easy, as you will have to deal with physical diseases, psychological traumas and disputes within your party.

Inspired both by classic roguelikes and modern RPGs, Stoneshard invites you to shape the future of Aldor… and die countless times along the way. Explore the grim medieval world in this epic turn-based adventure, welcoming and challenging both for roguelike veterans and newcomers.



  • Explore the medieval kingdom

    Embark on a journey through the vast procedurally-generated world of Aldor. Explore the dungeons, cities and forests of this once magnificent land, now ravaged by war.

  • Lead your caravan

    Recruit new allies to your own caravan. Be a true leader and keep morale high, so you can get help and unravel the mysteries of your loyal followers.

  • Treat your wounds

    Take medication or even drugs to treat physical wounds and diseases. Spot symptoms early and don’t let your hero die of fever, blood loss or broken bones.

  • Fend off insanity

    The horrors of a decaying, war-torn kingdom can maim your mind. Take care of your mental health and use different ways to fend off insanity and fear during your journey.

  • Build an unrivaled hero

    Develop your hero however you like, be it an axe-wielding mage or a potion-brewing ninja. Choose from more than 100 weapons and build a unique skill set for your character.

  • Get tactical

    Create your own play style, marching to victory with sword, sorcery or stealth. Study your enemies, learn to use the environment to your advantage and emerge victorious.

  • Decide the fate of Aldor

    Pledge your allegiance to different factions fighting over Aldor. Your choices will decide the fate of the whole kingdom. Will you save Aldor or turn the kingdom into ashes?

  • Pray for victory

    Follow the will of ancient Gods and gain some of their astounding power in return… if you are ready to pay the price, of course.

  • Die to fight another day

    Don't let death frighten you. Should your hero perish, another shall rise up and take over the caravan, continuing your quest.



https://store.steampowered.com/app/539470/Police_Stories/
https://store.steampowered.com/app/526160/The_Wild_Eight/

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/10
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: El Capitan
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    Recommended:
    • OS: El Capitan
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space

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