Beat Saber is a VR rhythm game where your goal is to slash the beats which perfectly fit into precisely handcrafted music.
Recent Reviews:
Mostly Positive (855) - 79% of the 855 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (10,568) - 95% of the 10,568 user reviews for this game are positive.
Release Date:
May 1, 2018

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Curator Review

By Just Good PC Games May 19, 2018

“Test your skills with a lightsaber and slice blocks in time to the music in this insanely fun VR Rhythm game. You will be sweating buckets and not want to stop any time soon!”

Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been working on Beat Saber since 2016 and even though we had a plan to release the game only after everything will be 120% ready we got so much positive feedback for our current version that we decided to release the game earlier :)”

Approximately how long will this game be in Early Access?

“We would like to move from Early Access before the end of the year 2018.”

How is the full version planned to differ from the Early Access version?

“In the full version we would like to add a solid single player mode with missions or challenges and we think there is room for other interesting modes too. From the beginning we thought that it would be nice to have a way for players to play their custom levels/songs Therefore we would like to provide a "level editor" in the future. Last but not least, we would like to add more content (songs).”

What is the current state of the Early Access version?

“Current version has all mechanics for an "arcade mode" ready and everything is working nicely. Early Access version will provide enough songs/levels for a casual gameplay and it should also be sufficient for any competitive player to try to improve in the game to fight for a spot in the high score table.”

Will the game be priced differently during and after Early Access?

“We may raise the price after adding significant content update/feature.”

How are you planning on involving the Community in your development process?

“All community feedback is dear to us and it will play an integral part in the development process. Community is welcomed to contribute by engaging in a discussion with us, for example by commenting on difficulty of levels, reporting issues or even help with creating new content. Also feel free to send us any suggestions you would like to see in the future version of the game.”
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Recent updates View all (27)

March 19

Beat Saber v0.13.0p1 Released

Dear players,

see below, what's part of this update:
  • This small update was released mainly because we needed to fix Unity bug #1112790 which causes bad performance over the time if Beat Saber window does not have focus. Until Unity fixes the bug on their side we came up with a hacky workaround.
  • We also added Basic Smooth Camera, which provides better experience for people watching the game from outside of VR.
  • Note jump start positions were tweaked for some levels because notes spawned too close to the player.
Thank you for your patience and for your feedback! Let us know if you experience any other issues.
29 comments Read more

March 15

The latest update – addressing your concerns

Dear Steam players,

some of you shared with us your concerns regarding our latest update and we would like to reply to that in the text below and share with your our point of view. Our goal is to bring you fun and polished game in the best quality. Please, read through our answers: :)

>>Why we released paid content while we are still in EA?
New content is crucial for the game and we want to make sure you will get it as often as possible. Also, the mapping team behind the new levels is independent, so the core development is not slowed down in any way. It wouldn’t make any sense for them to wait until we finish new features.

>>Why we didn’t go out of EA?
We still have many plans with the base game and we didn't want to go out of EA and switch to full game before we add features we promised to deliver.

>>Why is the Music Pack paid?
Creating new levels and bringing new content to the game is an extremely complex process. We have to deal with music labels, license the music so we have rights to use it, map all the levels for all difficulties and later test everything over and over again. This process is made of many steps and takes a lot of time and effort to many people. Licensing music costs money, we are sharing revenue with artists and labels and we are paying our mappers team too. We believe, that quality content deserves recognition. Also, we want our players who prefer to get their content legally, to have a chance to purchase new music content with respect to law. On the other hand, this year, we also plan to continue to add free tracks to Beat Saber regularly so everyone can enjoy free music time to time.

>>Why did the update break all the mods?
Mods aren't official part of the game, thus, every time we change the source code, most of the mods has to be updated by their authors too. Our team is not and can’t be responsible for mods and their functioning after the update.

>>What can players do now?
If you would like to switch back to older version of Beat Saber, there is an old branch available on Steam.
188 comments Read more
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About This Game

Beat Saber is a unique VR rhythm game where your goal is to slash the beats (represented by small cubes) as they are coming at you. Every beat indicates which saber you need to use and also the direction you need to match. All the music is composed to perfectly fit the hand made levels. Our goal is to make players almost dance while cutting the cubes and avoiding obstacles. Each cut is strongly supported by great sound and visual effects to emphasize the rhythm.


  • Unique gameplay with a great feel - Beat Saber combines the satisfying feeling of cutting with emergent perception of rhythm.
  • Handcrafted levels & music - All the basic levels and music in the game will be handcrafted to emphasise the music rhythm. The results are incomparable to similar games with generated content.
  • Game accessibility - Anyone can understand basic game principles and play the game in just a few seconds.

System Requirements

    • OS: Windows 7/8.1/10 (64bit)
    • Processor: Intel Core i5 Sandy Bridge or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 960 or equivalent
    • DirectX: Version 11
    • Storage: 200 MB available space
    • OS: Windows 7/8.1/10 (64bit)
    • Processor: Intel Core i7 Skylake or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1060 or equivalent
    • DirectX: Version 12
    • Storage: 200 MB available space

What Curators Say

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