Freefall is a minimal arcade game about falling endlessly through a world that keeps twisting and morphing around you. Get ready to dive in head-first for some mind-boggling, hair-tearing, patience-wearing fun.
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Release Date:
Jun 1, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I don't believe it makes sense to go and make a game in total seclusion, isolated from the very community who will play this game. I do have a clear vision of how I'd like Freefall to evolve, from now until the final release, but my vision isn't all that matters. You, the community of players making this game possible, also matter. I don't want to end up making a terrible game that none of its players enjoy; I want to work with the players throughout the entire development process, in order to make good, sound changes and additions to the game. I've seen how Early Access has vastly benefited other games on Steam and I'm really looking forward to hearing all of your feedback. I want to bring this game to fruition and make it as fun and great as it can be.”

Approximately how long will this game be in Early Access?

“I have loads of ideas for the game that I'm excited to try out. I'm doing all of the development by myself, so I can Freefall remaining in Early Access until at least 2018. Ideally, it'll be complete before then, but I wouldn't like to disappoint anyone if it ends up taking a bit longer. I'll continue to update this estimate as time goes on.”

How is the full version planned to differ from the Early Access version?

“What I'd really like, for the final release, is to have something very polished, well-optimized, and feature-complete. I want it to feel like a game--a fun one--and I'm really looking forward to fleshing out all the features floating around in my head. I have ideas for how two-player cooperative gameplay would work, as well as multi-player competitive modes, custom level creation and sharing, automatic level generation from your own music, and various other things. I want to keep going, making the game better, until it actually feels done.”

What is the current state of the Early Access version?

“The core, underlying gameplay is all there. There are lot of things like achievements, leaderboards, trading cards (?), etc, that still need to be implemented before I can move on to work on any of the new features. The game is playable for sure, though, and it has three existing levels which show off a lot of the stuff that's possible in the game.”

Will the game be priced differently during and after Early Access?

“I plan to keep the price low throughout Early Access. Once the game exits Early Access and makes a full release, I'll raise the price a little bit - not massively, but the lower price during Early Access will be one of the ways I can say thanks to everyone helping to support the game throughout its development.”

How are you planning on involving the Community in your development process?

“The Steam Community Hub will be a great way for me to connect with the entire community of Freefall players. I'd like to post regular progress updates there, as well as interact with players and discuss anything that might be on their minds. The hub will give players a place to report bugs, issues, general problems, suggestions, feedback, or really anything they'd like to discuss about the game. I'd also love to find other ways to show how important the community's role is throughout Early Access, whether that's by adding extra credits to the game or otherwise.”
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Recent updates View all (9)

August 17

HTC Vive VR Issues

This is just a quick notice about the recent VR Update. Some issues have been discovered with VR mode on the HTC Vive and I’m currently looking into these. During development I have only had access to an Oculus Rift for testing SteamVR so I’m hoping to gather as much information related to these issues as possible.

If you have a Vive and are experiencing these issues, the best thing you can do to assist me in fixing them is to switch to the “tangerine” beta branch (in the Properties window for the game on Steam) and add -debug to the launch parameters in the first tab of the same Properties window.

After running the game and closing it, switch to the third tab in the Properties window and open the game directory on your hard disk. There should be a log.txt file that contains debug information intended to assist me in solving this issue. If you can create a bug report in the Discussions section of the Freefall Steam Community with the contents of this file, I’d be very grateful and should be able to solve this issue more quickly.

Thanks again everyone for bearing with me as I try and resolve these issues.
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August 14

VR Update (v0.5.0)

A new version of Freefall is now available for download! The VR Update adds SteamVR support and overhauls the input system to unify support for keyboard/mouse, controllers, and VR controller devices.

The VR Update has been a long time in the making, requiring large chunks of Freefall's engine to be rewritten and most importantly demanding a complete overhaul of the previous input system. The engine now uses a powerful actions system, allowing multiple input methods to be bound to the same action to ensure consistency across all our supported input methods. The new actions system also opened the door for VR thumbstick and tracking support, allowing us to do some complex stuff to let you play the game with just the VR headset and controllers.

Here's a more comprehensive list of changes:

* Add support for SteamVR. Freefall can be launched in VR mode by selecting the appropriate launch option in Steam, or by running the executable with the -vr command line option.
* Add x/y axis inversion options. These options are available in Options -> Controls.
* Add head tracking support for in-game movement.
* Add VR controller thumbstick support for menu navigation.
* Add VR controller trigger support for switching between levels in the menu.
* Add VR controller tracking support allowing the player to move the controller while holding a trigger in order to 'drag' the game world in their movement arc.
* Add mouse selection of menu items in the menu system. This has some known bugs right now, but we're working on fixing it.
* Add new graphics option for Bumpiness, adding random-looking bumpmapping to the world when enabled. This option is available in Options -> Graphics -> Bumpiness, and only takes effect when Lighting Realism is turned on.
* Add new graphics option for menu UI scaling. This option is available in Options -> Graphics -> UI Scale, and will only affect menus where the size of menu items has not been decreased due to screen space constraints (for example on the Options -> Graphics menu when the window height is small).
* Add Back menu item to all sub-menus, allowing for less confusing menu navigation.
* Rewrite sprite and text rendering routines to allow proper mapping of sprites/text onto a virtual HUD inside VR.
* Reduce bloom bias value to prevent over-bloom in VR.
* Fix a bug causing player rotation to slow down at framerates lower than 60 and speed up at framerates higher than 60.
* Fix a bug on macOS that could prevent the player rotation from ever slowing down (creating 'fun' drifting gameplay).
* Fix shader issues on all graphics cards.
* Fix shader issues on Intel graphics cards.
* Various minor performance improvements and bug fixes.
2 comments Read more
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About This Game

How long can you last? Freefall is a minimal arcade game about falling endless through a world that keeps twisting and morphing around you. Sit back, relax, and turn up the volume for some mind-boggling, hair-tearing, patience-wearing "Game Over" action. Dive in head-first and get ready for the real party.

The goal is simple: don't hit anything. But it may not be that simple, as the world starts closing in around you, pulsating in time with the music while simultaneously starting to pulsate to the beat of the music. Inspired by games like Terry Cavanagh's Super Hexagon, Freefall will take you to a surprisingly zen-like state of mind as you navigate through its endless canals.

System Requirements

Mac OS X
    • OS: Windows 7 or later
    • Processor: 1.6 GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.2 Compatible Card
    • Storage: 200 MB available space
    • OS: Windows 7 or later
    • Processor: 2.0 GHz or faster
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce GTX 780 / AMD Radeon R9 290
    • Storage: 200 MB available space
    • OS: macOS 10.12 Sierra
    • Processor: 1.6 GHz or faster
    • Memory: 512 MB RAM
    • Graphics: Intel HD Graphics 6000
    • Storage: 200 MB available space
    • OS: macOS 10.12 Sierra
    • Processor: 2.0 GHz or faster
    • Memory: 1 GB RAM
    • Graphics: AMD Radeon R9 M380 / AMD Radeon Pro 455
    • Storage: 200 MB available space

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