A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Now with RPGlite and Permadeath for fast-paced game.
Recent Reviews:
Mostly Positive (57) - 75% of the 57 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (707) - 86% of the 707 user reviews for this game are positive.
Release Date:
Apr 12, 2018

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Recent updates View all (58)

February 7

Hotfix 2 + Hotfix 1

Dear Players,

We have fixed most of the issues reported by you in the last week. Below you can find the list of new fixes --- as well as the list of fixes implemented in the previous hotfix (1st Feb). We merged two announcements into one, since they both relate to similar things.

Hotfix 2
  • Fixed achievement "I Don't Need Many"
  • Fixed issue with Tinhead spinning like crazy sometimes
  • Fixed Taunt - it now interrupts drains
  • Fixed issue with golem fight on intro level
  • Fixed toggling heroes using a shortcut

  • Greatly improved UI performance in both exploration and city
  • Fixed issue where a player was shown that his enchant was unlocked while it was not
  • Fixed issue where enchants weren't selectable if first level of an enchant was not attained
  • Fixed issue where unit statistics panel's language didn't update when changing the language
  • Fixed issue where text quality of item tier and the "1H/2H" indication was not clear

  • Fixed minor translation issues and added missing translations
  • Improved performance on levels 9-11 of the Tower
  • Fixed magic penetration calculation on enemies without resistance

  • Improved game stability
  • Slightly improved performance by changing cascaded shadows distribution
  • Fixed issue with certain environmental 3D SFX sometimes loading incorrectly in 2D.
  • Improved Training Dummy battlemap and added 2 Defense Towers to Training Dummies 80%, 100%, 120% and 150% resistances and higher (so you can check you AOE dps as well).

  • Readjustment of hard and epic difficulty, since we got feedback that the game is too easy now - after we the changes to crafting (where you can craft a very selected gear) and some enemy scaling modification.

    It again should be hard as nail on epic. Please let us know if it is. Thanks.

Hotfix 1

  • 0 dps score is not sent to leaderboards (to confirm: Score and DPS Race is only measured in RPGlite and Permadeath game modes).
  • Fixed crash when migrating broken save file (when this occured, game started with black screen only).
  • Fixed invalid score value after lost battle.
  • Leaving battle in Permadeath is equal to losing it. (Yes, sorry :)
  • Fixed issue with not selectable enchant with higher tier when lower tier is not unlocked.
  • Fixed enchant tier icon not updated when selected category without any valid enchant group.
  • Retreat/Restart battle buttons disabled in Permadeath.
  • Fixed (very rare) issue with teleporting party to a wrong location after unlocking Aeric.

  • Decreased particle count on both Intro levels and 1st Floor (we overdid with the fog here and there).
  • Small graphic adjustments on two Battlegrounds.
  • Added new Permadeath skull icon, when champion dies in combat and cannot re-enter the tower.
  • Small adjustment to the lightning for few skills, so they look more epic.

UI changes
  • Added slider for heroes voices volume in settings, so you can turn them off completely.
  • Added confirmation popup for links in menu which redirect to external browser (Discord and Leaderboard links).
  • (Permadeath) Dead units can be selected in inventory window - so you can take their items and give to other champions.
  • Added score change info to combat summary window - in the format SCORE XXX (+/- YYY). It shows your current score (XXX) and your score for the last battle (+/- YYY). You get positive points for the first three battles on each level and then small negative value for each next battle. Objective is to reach the end of the game with as little grind as possible.


If you experience frequent crashes, we implemented few things that should eliminate most causes. However, since we cannot reproduce them ourselves, we would need more feedback from you. Please let us know if stability have improved for those of you that experienced crashes.

Thanks for playing Tower of Time. If you have some detailed feedback or just want to chat with us, please join our Discord channel (now there is a link directly in game in Settings)

Event Horizon Team
8 comments Read more

January 29


Dear Players.

We bring you something different this time.

We have implemented two new games modes. If you want to replay Tower of Time or if you (a New Player) don’t really like cRPGs so much and prefer fast paced games like Darkest Dungeon – you might find this enjoyable. Several other improvements were also made based on your feedback and are listed below.

All in all – this is quite an exciting update, which far exceeds typical updates we have done before. Apologies for the wall of text below, but there are really a lot of changes.

RPGlite and Permadeath game modes

This mode has the following features:
  • You start in the city.
  • All 7 champions are available in the beginning.
  • Blacksmith (Tier I gear), Transmute and Enchanting is enabled.
  • All class buildings are upgraded to the max, so you can level up whatever champions you wish, providing you have the resources.
  • First 4 floors of the Tower are immediately unlocked, so you can move down whenever you are ready. Remaining parts are unlocked when you descend through the stairs at the end of the given floor.
  • You can skip Dialogues and temporarily unlock doors and remove barriers, that usually require doing a quest (via the means of “skip content lever”.
  • Party alignment is changed to Party Boost and depends on the level of the champion.
  • Some starting resources, so you can customize your starting party a bit.
  • Save games are now in separate categories: Normal, RPGlite, Permadeath.

    --- PERMADEATH mode ---
  • Permadeath mode is for those truly wishing to test themselves. When your champion die in battle, he/she cannot re-enter the tower (unless you resurrect him in combat) and you continue with remaining party.
  • New difficulty setting for Permadeath - Blood - which is the only one available for this mode. It starts relatively easy, so you get the resources to build up your party and then ramps up to half way between Hard and Epic.
  • Game ends when you loose all your champions OR when you reach the end of floor 11 with at least a single one.

If you played ToT before and descended to 2nd level, this mode should unlock automatically. If you are a new player - you need to kill end level 1 boss (and get familiar with game mechanics in the process).

So now you will be able to pick Whisper and Kaela as the starting party and build them as pure glass cannons or Boron and Rakhem that will rush into the swarms of enemies to cleave them, laughing all the way.

Leaderboards and Game Score

We have also implemented game score for RPGlite and Permadeath, which tells you how well you did overall. You can compare this score with other Players on the new Leaderboard. The score gives you positive points for first three fights on a given level and then deducts a small number after the third battle. The objective is to descend to the last floor as efficiently as possible, without grinding – so your tactical skills and party building abilities are tested here.

Score also takes into account difficulty level – giving you more points for Hard and Epic for the first three battles on the level and also deducting less points for each subsequent battle.

Challenges do not count into the score, so you can do them at your leisure.

We have also implemented DPS Race Leaderboards for several bosses, which sum up DPS of all party members.

To check Leaderboards – click on

And then select:

Please note that this score only records in RPGlite and Permadeath modes.

Items and Attributes

Based on your feedback, we have also made some significant changes to the items as well and strengthened weapon damage overall (so Skills / Mastery does not trump everything).
  • Reduced RNG on base stats. Each Weapon sub-type is now different. Each Armor, Ring and Amulet type is also different, you can check it when you go to our new crafting panel.
  • Removed some of the “weak” combinations of pre-fixes and suffixes that immediately were dismantled.
  • You will be able to select which item sub-type you wish to craft. Some items are more powerful or special so they also cost more. When you click on the question mark, you can see exactly what stats those items have.

  • Possible magical stats for crafted items and looted items are now separated. Only looted items can give you a rare and powerful stat such as Spectral (which restores your mana for each weapon hit) or Chaotic (which has a small chance to Stun, Daze or Slow enemies). So now you should never disregard looted items – and consider them turning into Epic and Enchanted gear using the forges.
  • Items have much more distinctive characteristics – e.g. each of the three 2-handed Swords have a very different stats and unique characteristics now. If you want to have a high stun chance for your melee champions, then you will be able to do so.
  • Might and Speed attributes are now more powerful, making Weapon-based builds on par with Mastery. At 50 attribute points they now grant 150% boost to Weapon Damage and Attack Speed vs. 100% boost to Skill Damage from Mastery.
  • Melee weapons are now scaling much better than Range weapons, so melee-focused party is certainly viable now.
  • Enchanting panel is reworked, not resetting anymore when you switch champions and also showing all possible enchants for the item (Locked), so you can see whether you have missed any enchantment.

  • Cost of enchantments is generally reduced, so you should not be afraid to use them.
  • Likewise, cost of item forge upgrade has been reduced, as the last slots were far too expensive and rarely anyone used them.

Champions, Skills, Enemies

We have spent a lot of time also re-balancing and re-working some of the skills and enemies as well. One -- because we always wanted to do so based on received feedback and two -- because we had to level the starting point for all champions - to ensure that any starting combination of champions is viable, even if some of the combinations are more difficult than the others.

We have reduced Health scaling for the enemies on Hard and Epic and instead improved their skills and resistances.

We have changed some of the end-game bosses, modifying their abilities to ensure that on Hard and Epic the fights do not drag long but instead are quicker and more intense.

We have re-tuned some of the fights, creating quite interesting scenarios – e.g. a group of only construct crossbowmen that cast their frostbite bolts frequently, effectively immobilizing your party if you don’t counter them.

Another thing changed was mana availability – at the end-game mana regeneration was so high that no one had to care about it, spamming skills as soon as they went off cooldown. So we made several adjustments here as well – mana regeneration is generally decreased, while maximum mana on items plays a bigger role now. Now items and enchantments that generate mana on hit should be essential.

Finally, Boron now starts the combat with 25 rage. So he can jump into the group of those pesky Wraiths instantly. Yeah!

Other changes

Having worked on this update for a long time, we also took an opportunity to make several general improvements as well. Here is a list of most important ones.
  • Anti-aliasing now works correctly (it is called FXAA)
  • Few Battlegrounds were improved or even changed significantly, such as Titan Battleground.
  • Added voice confirmations for champions in combat, so the combat is more lively now.
  • Several skill SFX were improved, all range projectiles and a lot of skills.
  • UI was optimized, improving FPS, especially for low-end configurations.

Turkish language added

Lastly, but very important – we have added Turkish language thanks to the efforts of community translators: Gökhan Halil Düzgün and Arda Can Coşkun. Big thanks!


If we see that RPGlite and Permadeath modes are popular, we would consider organizing regular competitions for the highest Permadeath SCORE and the highest DPS on specific bosses.

We hope you will enjoy playing Tower of Time’s new game modes. As always – if you have a feedback or an issue, please let us know via an in-game Report Issue tool or hop on our Discord to chat with us directly. As you can see - we listen to your voice very closely - and even if we are busy working on a new project, we will not forget about Tower of Time.

Event Horizon team

19 comments Read more


“Packende Story und interessante Genreanleihen: Insgesamt eine gute Mischung”
83 / 100 – PC Games

“The game might seem to be a little formulaic to veterans of CRPGs but it is not without innovations of its own. For developer Event Horizon, Tower of Time is an astounding entry that gives fans of the CRPG genre something different to sink their teeth into.”
9.0 /10 – God is a Geek

“This has been one of the most enjoyable indie RPG experiences for me so far this year. This is a game I’d at least like to see on a list of contenders for “Indie RPG of the Year”.”
8.5 / 10 – MMORPG

About This Game

Tower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical Arrow-Time real-time combat system.

Important note: Combat in Tower of Time is different. Each battle is designed like a tactical puzzle. If you want to enjoy combat, you need to pick the difficulty which is adequately challenging to you skill set and adjust it as you progress. On highest difficulty level it is very demanding and requires you to find the synergies between classes, skills and the equipment.

Engaging story of epic proportions

Immerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate.

Deep tactical real-time combat with pause or slow-time

Take ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same. On harder difficulties - look at each battle as a tactical puzzle.

RPGlite and Permadeath modes

For those who do not like or have time for typical long cRPG and prefer fast-paced combat oriented games - RPGlite mode cuts down the story content and lets you focus on party building and tactical combat. With Permadeath option for those who appreciate a really tough challenge and want to test their skills. Compare yourself with others via Score and DPS Race leaderboards.

  • 7 Unique character classes, each with different strengths and weaknesses.
  • Complex skill system with two exclusive enhancement trees and multitude of options.
  • Skill Gestures - draw some of the skills as you want.
  • Gravity manipulation – leap large distances to scatter your enemies or draw them in.
  • Rich equipment system.
  • 150 enemies with unique skills and tactics.
  • Face 50 Bosses wielding a diverse range of skills and spells.
  • Five difficulty levels, including Epic difficulty (not recommended for new players).
  • Multiple combat modes ensure that there's plenty of variety and fresh challenges ahead.
  • Travel through hand-crafted levels that have been carefully designed to challenge you.
  • New character progression system.
  • Unique Party Alignment system.
  • Combat Challenges, designed to test your tactical and party-building skills.
  • Crafting, enchanting, legendary items.
  • Upgradeable city.

System Requirements

SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10 (64 bit)
    • Processor: Intel Core i3 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or equivalent
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Sound Card: DirectX compatible sound card
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 or equivalent
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: 8GB+ RAM decreases loading times to almost zero
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 17.04, Mint 18.2 and Debian 9
    • Processor: Intel Core i3 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 700M series or equivalent
    • Storage: 12 GB available space
    • Additional Notes: VLC package might be required to play cinematics
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 17.04, Mint 18.2 and Debian 9
    • Processor: Intel Core i5 2400 or higher
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GT 700M series or equivalent
    • Storage: 12 GB available space
    • Additional Notes: VLC package might be required to play cinematics

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