Quake® Champions is a fast-paced Arena shooter, a genre established by the original Quake 20 years ago. Mixing the dark mythos of Quake with the innovative multiplayer of Quake III Arena, the game adds a modern twist – Champions, each with unique attributes and abilities for players to master.
Recent Reviews:
Mixed (331) - 56% of the 331 user reviews in the last 30 days are positive.
All Reviews:
Mixed (22,631) - 69% of the 22,631 user reviews for this game are positive.
Release Date:
Aug 22, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our community has been immensely helpful in assisting us with testing, refining, and improving Quake Champions during our Early Access period. While we feel we have a great Quake game, there’s still more balance, polish, and major features we’d like to add over the coming months. Being in Early Access helps us work with the massive Steam community to further improve the game, and an opportunity for shooter fans to help shape the future of Quake Champions.”

Approximately how long will this game be in Early Access?

“One of the main benefits of being in Early Access is the flexibility it affords the development process as we gather live feedback from the community. With new features coming in the near future that improve players’ experience, deepen the meta game, and add new options to support competitive play globally, there’s still more to do. We’re working hard alongside your feedback to get us to full release!”

How is the full version planned to differ from the Early Access version?

“Our full version will include new systems that deepen the meta-game, improve the new player experience, add new features and continue our ongoing improvements to overall game performance, game balance, and networking..”

What is the current state of the Early Access version?

“During our Closed Beta and Early Access, we’ve included an incredible amount of changes, fixes, and improvements, as well as the introduction of key new features along the way. Early Access represents a solid chunk of the game, with more to be added over the course of Early Access, with work-in-progress performance, both graphical and in terms of networking. Currently, Early Access version of Quake Champions includes a ton of content: 13 unique Champions (with more coming); quickplay modes such as Deathmatch, Team Deathmatch, and Instagib, with Ranked Duel and 2v2 modes for players who want to try a competitive challenge; and 11 Arenas to battle in. Early Access also introduces purchasable items and significant customization options for players and their Champions. In short, it’s a lot of great Quake content, with even more to come in Early Access.”

Will the game be priced differently during and after Early Access?

“For a limited time within the Early Access period, early adopters will be able to purchase the Champions Pack—a bundle that unlocks all current Champions and future Champions at the time of their release, along with an exclusive skin for Ranger that is only available in the Champions Pack. We plan to go free-to-play during our Early Access period and will remain free-to-play into full release.”

How are you planning on involving the Community in your development process?

“Throughout Early Access we have maintained a direct line of communication with our players through our game forums, where we not only monitor discussions but actively seek feedback on the game and specific systems as we introduce them. Our player feedback is what makes Quake Champions live and breathe, and has shaped the game since the start. In addition, we have implemented a robust player behavior data collection system that can help tell us where maps can be improved, the game can be better balanced, and other changes that will make the game more enjoyable for our community. We strive to be always transparent, and to have constant dialogue with our players through our livestreams, forums and social media, official Discord channel, and at gaming events—building a genuine relationship with the community is something we take very seriously.”
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Recent updates View all (46)

February 26

Server Reorganization Completed

UPDATE: Maintenance is complete, servers are now LIVE!


At 10:00 EST/14:00 GMT today, Tuesday, February 26, there will be a brief maintenance as reorganize the datacenter selection menu to better illustrate which geographical regions each datacenter serves, and we will be spooling down servers that split population regions. By expanding coverage for each location in this way, players should see shorter queue times and have access to a wider pool of players for closer skill-based matchmaking.

After the update, players will be able to select from the following datacenters:


Look forward to our next performance update coming in March, and we’ll see you in the Arena!
71 comments Read more

January 21

New XP scoring system

Hello Quakers!

We've revamped the XP scoring system to strongly reward players for participation and performance in a match, and substantially decrease the amount of XP for idling in matches.

Here are some of the changes we've made:

  • Increased Kills from 3 to 100
  • Increased Assists 1 to 50
  • Increased Medals 7-35 to 10-50
  • Increased 1st Place 35 to 500
  • Increased 2nd Place 17 to 250
  • Increased 3rd Place 7 to 100
  • Increased MVP 17 to 50
  • Decreased Match Completion 1120 to 50
  • Decreased First Game 700 to 250
  • Decreased First Win 1400 to 250

This will lower the average earned XP for idle/afk players from 1500-2000 to about 350-500. Active players, depending on their performance, should earn an average of 2k-8k XP per match; significantly more than what was on the live build. This should help players get over the progression hump they have experienced near Level 35.

We’ve also greatly increased the Custom Game XP output to nearly match Live Public games for Kill, Assist and Medal bonuses. However, we of course removed the bonuses for Match Completion, First Game, First Win. So now players who over index in Custom Game matches with friends or practicing with bots will now earn a proper amount of XP towards their BattlePass goals.

These changes are live right now!

Enjoy, and thanks for all your constructive feedback around the XP system!
74 comments Read more
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Champions Pack

This pack, available for a limited time, includes the full roster of current and future Champions, three Reliquaries, an exclusive Ranger skin, and the ability to play in custom games.

About This Game

Developed by id Software, in conjunction with Saber Interactive, Quake® Champions is a return to the frenetic, fast-paced competition that established Quake as the originator of the multiplayer shooter genre more than 20 years ago. Quake Champions delivers the dark mythos of the first Quake combined with the groundbreaking multiplayer mayhem of Quake III Arena with a major modern twist – Champions. These fierce warriors each wield unique attributes and abilities, enabling players to compete in their own distinctive style, while adding an additional layer of strategy to the game.

Key Features

  • The Next Great Quake Multiplayer Game

    Quake’s signature rocket jumping, skill-based competition, and incredible speed remains intact, providing veterans with a welcome return and new players a fresh way to showcase their multiplayer skills.

  • Incredible, Diverse Champions

    Quake Champions introduces a roster of elite Champions, each equipped with unique attributes and abilities that are additive to Quake’s established gameplay. Champion skills offer a great variety to fit your play style.

  • Uncompromising Weapons, Ready for Battle

    Quake’s devastating arsenal of flesh-chewing weaponry, including fan-favorites like the thunderous Rocket Launcher, electrifying Lightning Gun, and snipe-tastic Railgun are back alongside new additions for you to master.

  • Intense Game Modes

    Established and beloved game modes return, including the gib-filled fragfests of Deathmatch and Team Deathmatch and the competitive fury of 1v1 Duel mode, while a new team-based mode, Sacrifice, joins the fray.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • OS: Windows 7 and later
    • Processor: AMD Phenom II X4-810 / Core i5-750 / Core i3-530
    • Memory: 8 GB RAM
    • Graphics: AMD R7 240 GB / Nvidia GT 730 2GB / Intel HD 530
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • OS: Windows 7 and later
    • Processor: AMD FX-8320 / Intel i5-2400
    • Memory: 16 GB RAM
    • Graphics: AMD R9 290 4GB / Nvidia GTX 770 4GB
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

What Curators Say

159 Curators have reviewed this product. Click here to see them.

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