A realistic physics-based bat hitting ball game, based on baseball, tennis, hockey and lacrosse added some real-time destructive combo combat. Batmen playing Batball. Win by points. Everything counts. Goals and kills.1v1 to 3v3 online multiplayer sci-fi arena sport.
All Reviews:
Mixed (61) - 57% of the 61 user reviews for this game are positive.
Release Date:
Feb 28, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mad Machines has a solid core gameplay, but with room for improvement. We need a large amount of user input to achieve the high standards we aim to reach before releasing.

We hope a crowd of early sports brawlers like you will help us form a strong community. This way you can help guide us evolve our Mad Machines vision to reach the best of its potential.

Our game structure allows us to implement new and exciting game modes with relatively short intervals, adding new flavor to the game for all you primo players in early access.”

Approximately how long will this game be in Early Access?

“The current plan is to have a strong release candidate by Q2 of 2019. Changes to the game's scope through community excitement and feedback may drive a longer development.”

How is the full version planned to differ from the Early Access version?

“In the full version of the game we hope to have even more content. We expect to implement new characters, customization options, tournaments and custom game modes. That said, we want to keep our plans pretty flexible so that we can evolve the game based on player feedback.”

What is the current state of the Early Access version?

“The current state of the game is a full functional build, with all the necessary features needed to support for a big player base. This includes dedicated servers in 6 regions, 3 classes, several game modes and a well-designed ball mechanic. Everything a player would need for a satisfactory gaming experience.”

Will the game be priced differently during and after Early Access?

“A decision on the final pricing will be made during the Early Access period, and may be higher depending on the amount of features and content added to the game.”

How are you planning on involving the Community in your development process?

“With Mad Machines being a competitive team-multiplayer game, a community will be essential for the future development and balancing of the game. If the production wishes to maintain its ambitions of becoming a contender in the the ever growing e-sport industry, one will have to deliver a well-crafted and solid multiplayer game experience. This can only be done through massive user input, feedback and a supportive community.”
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Recent updates View all (6)

March 19

Movement, Shooting, and Arenas. Oh My!

With another small patch coming your way today Mad Machines is bringing you even more customization options, bug fixes, better controller support, and more!

Arena Themes
Today we are excited to announce you can now select between 4 different arena themes! This allows you to customize the look of where you play, and make the game your own even more. The current choices are Glacier, the default and old theme; Icy, a bright white theme some veteran players may be familiar with; Dark; a blacked out dark theme; and Candy, a colorful pink, purple, and blue candy colored theme. You can choose between these 4 different arenas during the character select screen, and these are 100% client side allowing everyone in the lobby to see what they prefer!

Aim Assist
Our aim assist feature is something we’ve taken a long hard look at. In it’s current iteration we felt it confused players more than help, so we gave it a tune up! It is now much simpler to follow and should confuse new players less. We recommend aim assist for the free movement system, which is the new default system for all input methods. We have removed the auto select feature after realizing that strafe movement only confused new players, and now intend to push strafe as only for advanced players.

Movement Bug Fixes
Speaking of the movement systems, we’ve found a few different small bugs that made our movement system feel very clunky if encountered. These could have been mistaken for intentional design choices, so understandably some new players were turned off by that. Hopefully this corrects that issue and leads to a smoother learning experience for every new player coming into Mad Machines. As we’ve gone along we noticed that the players who can get through the first hour-two hours of gameplay fall deeply in love, and the ones who only play for 15–30 minutes never really find their groove. As a result we are going to spend some time evaluating and cleaning up our on boarding and FTUE to make it as smooth of a learning experience as possible, and really help new players to get through that first hour. As always if you have any suggestions for how to do this, please reach out on our discord server!

Full Patch Notes Below
  • Improvements to aiming and aim assist
  • Camera and movement changes. Default movement is now set to free and auto detection has been removed. Players must now choose which movement system they want to use.
  • Hit aid is always on by default for new players
  • New Map Skins! These are client side and can be selected in the prematch lobby.
  • Agility improvements via bug fixing. We’ve worked out some bugs that made the movement systems feel a little clunky.
  • Fix to PS4 controller
  • Fix to crossbar ball interactions

Come talk with us!
Have some suggestions on additional improvements or looking to learn more about Mad Machines? Please join our Discord server as we will continue to leverage community feedback to improve the game.

Play Mad Machines for free on Steam: Store Page
Play Mad Machines for free on Discord: Store Page
0 comments Read more

March 15

Veteran Players Beware, The Newbies Are Coming For You!

With our third patch of the week we are bringing you an awesome new beginner feature, UX updates, and bug fixes! If you're a beginning player read ahead to learn all about the new Hit Aid feature that should help all the new players out there.

The All New Hit Aid Feature

Hit Aid is a new magnet augmentation that should make the magnet feel much more natural for newer players. This new feature makes it so that the ball magnet will not turn off until you release an attack, stopping those moments where you turn too fast and lose the ball. This makes some more advanced mechanics impossible meaning more experienced players may not want to use this feature, but it can help everyone! This feature is disabled in the ranked playlists so that everyone is on a level playing field where it truly matters.

Leaderboard Updates

Our leaderboards should now be calibrated to include all your ranked play correctly, so now you can know who is truly the best. The number 1 spot is hotly contested so get to grinding, because how many people will be able to say they were the number one Mad Machines player in the preseason?!

Bug Fixes

As always, this patch comes with general bug fixes so that you guys are playing the best game possible. We've pushed out a lot this week, so hopefully there's tons of new stuff to play around with if you've been gone for a while. You can find our full, more specific patch notes below.

  • Added the new Hit Aid feature
  • Locker section of the shop
  • Leaderboards update to include correct ranked sorting and using correct ranking setup
  • Update to UX for unlocking ranked play with new pop up
  • General UI fixes and updates
  • Jumping while strafing movement bug has been fixed
  • "No one playing" information not updating on the game mode selections
  • Info button in MP mode buttons fixed
  • New sounds

Come talk with us!
Have some suggestions on additional improvements or looking to learn more about Mad Machines? Please join our Discord server as we will continue to leverage community feedback to improve the game.
Play Mad Machines for free on Steam: Store Page
Play Mad Machines for free on Discord: Store Page
1 comments Read more
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Reviews

“Combining hockey and combat, Mad Machines provides a new way to play that is better than Lucioball and Rocket League combined”
Coin-Drop

“Mad Machines is the heavy metal Rocket League”
PCGamesN

““My favorite aspects include the destructive melee combat and goalie system. Each goal is shielded by a layer of glass that requires you to launch the ball through it in order to score.”
COG Connected

About This Game

Mad Machines is a team-based ball game, inspired by the most fun and innovative parts of every sport. Step into the arena with one of three different classes of Machines and use their unique combat abilities to hit ball and foe alike - this robotic sport is a brawl where nothing is off the table! Swing at your enemies to take their armour for yourself, and collect their head for a burst of energy that can be the difference between a win and a loss.

Precision is key in the arena. This ballgame was lovingly crafted by a sports fanatic, and with a design rooted in tennis, hockey, and other sports you’ll need to practice, practice, and practice in order to hit that heavy metal ball perfectly. Use your magnet to carry the ball and open up more options in your play - discover your own way to win.

Competitive sport, with intense brawling and precise controls. This is Mad Machines.



Dedicated Servers & Built for Multiplayer
All’s fair in love and brawls.

We are backing the competitive structure of Mad Machines by providing full dedicated servers; competitive integrity and even playing fields are of the utmost importance to us and our players.

Currently, Mad Machines has dedicated servers in 6 regions:
- Europe
- US East
- US West
- South America
- Japan
- Singapore

Mad Machines was built from the ground up with multiplayer in mind, so get your grind on in the arena and GET MAD.

Intuitive Movement & Precision
The ball’s trajectory is based on your movement and your swing, to allow for some clean and creative shots. Use Strafe or Free movement types to travel around the arena with your Machine, using dashes for bursts of speed - see which type you prefer!

Machines
3 classes of Machines are available for your ball-bashing pleasure. Try out the playstyles of the Assassin-class, Support-class, and Heavy-class Machines and see which one is right for you.



Customization
Take your visual specifications to the next level in the Locker Room. Customise your Machine’s colors, weapons, parts, and patterns - everyone knows fashion is vital in the arena! Save presets to easily switch between your favourite Machine masterpieces!

The Arena
The sky’s the limit - literally. Play ball in an open-topped arena with goal tunnels carved out for each team!

The Spikeball
A big metal ball wasn’t quite dangerous enough, so we packed it with gunpowder and spikes. Hit it hard enough and the spikes will come out, causing a lot of damage to an unprepared Machine!



Magnet
Keep your enemies close, but keep the Spikeball closer by using your Machine’s magnet to carry it. Dribble, jump, pass, shoot - there are a ton of options at your disposal!

Stamina
Use all the features of your Machine. Your Stamina gauge recharges over time, and is used for many different aspects of play.



Community Driven & Constantly Upgrading
Mad Machines is an evolving sport, spurred onward by the feedback we receive directly from our community.

Here’s a little taste of what’s to come throughout our Early Access development in 2019…

February 28th
- Steam Launch!
- Ranked Matchmaking & Leaderboards
- Machine Customisation
- Limited Edition Founder’s Pack
- First (limited to preseason/season ZERO) Grease Pack
- Season ZERO PRE PURCHASE AVAILABLE

Prior to Season 0’s start, we wish to give our players a taste of the content they can expect with our upcoming Season passes. Unlock new Machine textures, weapon textures and a multitude of customisation options just by playing, for FREE! The early bird gets the worm, and the early Machine gets the METAL - there’s no excuse to not dive in right now and get a feel for how this aspect of Season 0 will feel when it releases April 18th.


March 14th
- Advanced Machine Customisation & Level Rewards
- Advanced Training Options

April 18th
- Season ZERO Starts
- Purchase period ends for Limited Edition Founder’s Pack
- Additional Machine & Weapon Skins
- Rewards & In-Game Standings for Community Tournaments
- Goal Replays
- Initial Minigame System (shootout)

June 20th
- End of Season ZERO
- New Limited Grease Pack (Season 1)
- Season ZERO Ranked Rewards
- End of Ranked Season ZERO Rewards
- Season 1 Pass Available

If you would like to shape the future of Mad Machines, join our Discord server and talk with us!

The balls are in your court now.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Intel Core i3-4170 @ 3GHz or AMD FX 8300 @3GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GForce GTX 750 or AMD Radeon HD 6870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Note: This title supports 64-bit Windows ONLY
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-7500 @ 3GHz or AMD Ryzen 5 1600 @ 3 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GForce GTX 1050 or AMD Radeon R9 270X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Note: This title supports 64-bit Windows ONLY

What Curators Say

11 Curators have reviewed this product. Click here to see them.

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