A true VR RPG built from ground up to fully immerse you in what VR has to offer.
All Reviews:
Very Positive (237) - 92% of the 237 user reviews for this game are positive.
Release Date:
24 Apr, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The VR platform is still in its infancy, and developers are still figuring out the works when it comes to game mechanics and general user experience. Some people feel nauseated when moving about, others do not, and hardware has yet to meet an industry standard. We get it. But we also get that players are hungry for something with more substance. We want to provide this, and being in Early Access allows us to get unfiltered feedback from you, the community, and use that to tweak the game’s direction and improve the overall experience.”

Approximately how long will this game be in Early Access?

“It will stay in Early Access until ready for full release. We believe in listening to community feedback in order to make an amazing game, and so far we have made numerous changes and additions as a direct result of actively communicating with players.”

How is the full version planned to differ from the Early Access version?

“The full launch version of Karnage Chronicles will feature two extra classes, additional content including numerous monster types, additional RPG elements with player progression, hand-crafted Steam Trading Cards, a full range of Steam Achievements, and full 1-4 player co-op (with friendly fire, so watch your back).”

What is the current state of the Early Access version?

“The game is fully playable. There will be bugs in need of fixing and optimization to be done, and some features and play areas have not yet been added, but overall we believe that the current state of the game is a very decent representation of the finished product.”

Will the game be priced differently during and after Early Access?

“Pricing of the final launch version of Karnage Chronicles is yet to be decided. We're likely to raise the price during Early Access to reflect that the game is closer to a finished state, but the overall Early Access price will be lower than the final launch version.”

How are you planning on involving the Community in your development process?

“We want feedback! Both the Good, the Bad, and the Ugly will help us improve the game. What aspect of the game do you find enjoyable, what do you dislike, and what bugs are you encountering? We want to know everything so we can improve the experience.

A big thank you to our dear player base for all the contributions so far. You have all been absolutely fantastic.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Karnage Chronicles

22,99€

Buy Swords and Sorcery VR Bundle BUNDLE (?)

Includes 3 items: VR Dungeon Knight, The Wizards, Karnage Chronicles

 

Recent updates View all (54)

2 February

Patch #13 - Version 0.8.6.5



With this update we are trying to address some of the matchmaking and disconnect issues which have been troubling to some. Internal testing show that things are more stable but as always the three of us cannot possibly recreate the experiences of all of you. So please keep the bug reports coming and a big thank you to everyone for helping us make co-op better!

Two issues remain but there is a workaround:

ISSUE 1 - no one can find your game session
If a game session is being hosted but no one can find it, then something have gone wrong between Unreal Engine and Steam. This problem is on the side of the person hosting the game session, and in order to fix the issue the host should follow these steps in order depending on HMD:

    HTC VIVE and WMR
  1. Shut down the game completely.
  2. Shut down Steam completely. Cannot be running in the background.
  3. Shut down Steam VR.
  4. Restart Steam.
  5. Start the game and try hosting a new game session.

OCULUS RIFT
  1. Restart game.

ISSUE 2 - indefinitely spinning wheel
If searching for a game session to join or trying to host a game session results in an indefinitely spinning wheel with a text saying searching, then something have gone wrong between Unreal Engine and Steam. In order to fix the issue follow these steps in order depending on HMD:

    HTC VIVE and WMR
  1. Shut down the game completely.
  2. Shut down Steam completely. Cannot be running in the background.
  3. Shut down Steam VR.
  4. Restart Steam.
  5. Start the game and try hosting a new game session.

OCULUS RIFT
  1. Restart game.

Sincere apologies for not having a fix yet for these hopefully last remaining issues but rest assured we continue working on them.


TWEAKS AND CHANGES
  • Feeding the Rabbit Foot to Truffles using drop bag shold now work.
  • Using the pull ferry crank in Caverns of Decay should now be a much smoother experience for Guests.


GENERAL BUG FIXES
  • Shamblers in Caverns of Decay didn't always play their attack animations for Guest players in co-op. This should be fixed now.
  • Fixed an issue where mosquito sounds didn't play for Guests.
  • Fixed an issue where boss battle music didn't play for Guests.
  • Fixed an issue where Nom Nom chewing and don't like sounds didn't play for Guests.
  • Fixed a bug with the Orc Boss at the end of Wyvernscale Mountains. He should be back to his old self and not be going down in a couple of hits anymore.
  • Fixed an issue with harpies sometimes moving too fast and too far when avoiding arrows in co-op.
3 comments Read more

8 January

Content Update #2 - Version 0.8.6.2



Welcome to the Caverns of Decay
This update introduces new gear, new monsters, and a brand new dungeon with hours of gameplay. It replaces the old Crystal Mines which will return in the future in a different form.

We hope you will enjoy our latest dungeon crawl.

At the same time we would like to take this opportunity and extend our gratitude to John Abel (aka Magnanix) who has done an absolutely amazing job with the voiceover for the new NPC that resides inside the Caverns of Decay.





NEW STUFF
  • New gear
  • New monsters
  • New dungeon with hours of gameplay
  • Audio controls added. They can be accessed in-game from your belt.
  • In preparation for a future player progression update we have changed stats of gear and items.
  • Monsters have received the ability to alert each other, making progress through a dungeon slightly more tactical.
  • Pull an arrow out of yourself or others, and then stab someone with it. Or choose to throw it at your target instead.
  • Lots of new optimizations making the game run smoother than ever.


TWEAKS AND CHANGES
  • When joining a game in progress the start location should from now on be at the most recent activated check point, no longer the beginning of the dungeon. It may still not work everytime but is better than before.
  • Hitting the bow of Deep Goblin archers with an arrow will no longer make it stick or bounce off. It will instead go through.
  • Starting location when using a Town Portal has been moved into the player room. Thus removing the potential of accidentaly triggering an instant travel back to where it was used.
  • The insanely loud sound from the portcullis doors when coming back to the The Collector's study should no longer happen.
  • Made a few more items in The Collector's Study interactable but not lootable.
  • Swinging a weapon will now produce a swoosh sound based on velocity.
  • Dead monsters will only stay five minutes before being cleaned up in single player, down from ten minutes.
  • Added a new miniboss deep goblin to the bridge area in Wyvernscale.
  • Changed end level boss in Wyvernscale and moved the old boss down in the hierarchy.


GENERAL BUG FIXES
  • The bow issue for left-handed users has been fixed.
  • Dead players should no longer be able to block the movement of the living.
  • The problem with guests in a multiplayer game sometimes ressurecting far back in the dungeon should no longer happen.
  • When looting something the sounds should now always play correctly for guests in a multiplayer game.
  • Grunts and snorts from monsters getting hurt should now always play correctly for guests in a multiplayer game.
  • Both host and guest should now be able to see the town portal leading back to the dungeon and both will be able to trigger it (previously only host could see it)
22 comments Read more
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Reviews

“I am absolutely blown away by this. The graphics are gorgeous, the combat is really good, the audio, the atmosphere, I mean, this thing got it all. And it's still in Early Access.”
vrgamerdude

“Karnage Chronicles Is A Surprisingly Solid VR Co-Op Dungeon Crawler”
UploadVR

“Karnage Chronicles is a very ambitious title that lets you choose between several types of locomotion, takes full advantage of a unique inventory system, makes use of refreshing combat mechanics and much more!”
Nathie

About This Game



Every five thousand years the planets align and create a rift in the fabric of cosmos. It’s prior to such an event that this story unfolds. Play as a Murkwraith, an undying knight barred from Death’s domain, and cursed to eternal servitude for sins committed eons ago. Experience a rich story that takes you on a perilous journey through dark dungeons filled with monsters, traps, puzzles, treasure and more.

  • Play alone or together with friends. Karnage Chronicles supports 2-4 players in the same party, with auto-scaling of monster strength and number of spawns as people come and go. Full drop-in / drop-out support allows you to play and have fun while waiting for friends or randoms to join your game, even allowing you to change party size on the fly.
  • Karnage Chronicles is designed from ground up to fully immerse you in the magic of VR.
  • Choose between several types of locomotion by accessing settings in-game. On top of this we fully support Virtuix Omni for a truly immersive experience.
  • Take full advantage of an inventory system made specifically for VR.
  • Unparalleled anti-wiggle system for close quarter combat. In this game you cannot tickle your enemies to death as the velocity of your swing defines the damage you do to your enemies.
  • Customizable weapon presets allow for quick switching between weapons in combat, and there are quickslots for easy access to consumables like potions and food.
  • Parry incoming attacks with your weapon or block them with a shield. Take full advantage of room-scale VR to dodge and sidestep arrows or magic hurled at you from afar.
  • Random loot and hidden treasure awaits. Collect coins, find trash items to sell or random gear to wear.
  • Drop items for safekeeping in your very own room. Visit a shop run by an Imp where you can spend your hard-earned coins to upgrade your gear. Solve quests and gain magical rewards in return.
  • Play as an archer or a warrior, with more classes to come.

Go forth and claim your place among the heroes of legend, Murkwraith.

ALSO AVAILABLE FOR VR ARCADES

Available for Arcades on SpringboardVR
Available for VR Arcades on SynthesisVR

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7+
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 970 or AMD equivalent
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i7 or equivalent
    • Memory: 16 GB RAM
    • Graphics: GTX 1070 or AMD equivalent
    • Storage: 3 GB available space

What Curators Say

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