The bastard son of 4X and Tower defense, with a black humor infused plot, set in a grim, disillusioned world.
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March 22

Empires in Ruins goes Rezzed



Hey guys!

Ever since EiR's adventure began, now almost 6 years ago, we've loved to involve the community in the development of the game. The very first playable alpha (i saw it recently and it looked awful ;) ) was in 2014, and since then we get a new build out every 6 or less months.

And your feedback from each version goes to improve the next one.



Now it's again time to meet the creators and play EiR live!

London, Tobacco Docks, 4-6 April, Booth GG14-1 (Great Gallery, near the retail shops), will you pay us a visit?



Hope to see you there!
Dr.H, Lead Designer
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February 13

Did it ever...



happento you to stop and wonder, in front of a Store page, who's behind a game?

We're not talkin about AAA, there it's certaintly a lot more impersonal, but an indie game. Be it a solo developer, or a small team, who are the faces behind your most loved or hated games?



Where do they come from? What do they look like?

Well, we can't answer for them all, but here's what we look like. Based in Estonia (Tallinn), but coming and scattered from across Europe, here's Hammer&Ravens team, working on Empires in Ruins!

If you wanna join us and our community, feel free to visit our Discord channel anytime!

Cheers and see you soon with more updates!
Emiliano, Team Leader
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About This Game


The bastard son of 4X and Tower defense (what?!?), with a black humor infused plot, set in a grim, disillusioned world.

Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.



Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against "the system".

KEY FEATURES
  • Plot driven campaign - betrayals, diplomacy and nasty twists
  • Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
  • Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Arcade play mode. Because... FIGHT!
  • Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Dark humor, dark humor everywhere! - Don't smile, it's punishable.



In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence.

And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper?

Why him? And what is the neighboring kingdom, the Krovans, plotting to do with the Principality of Koth?



Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked.



Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map. Through it you will access
the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors.



  • Expand, fortify and expand further taking advantage of the conquered provinces reach and infrastructures.
  • Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
  • Handle diplomacy - Like a bull in a china shop.
  • Assign trusted men to govern the regions. Expect betrayals or hang them before that.
  • Manage research - More than 100 technologies to research.



Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics.



COMBAT MAP FEATURES
  • Erect your buildings in real time. Avoid getting your workers killed if they walk the wrong path
  • 17 towers with unique feats
  • Manage resources in battle
  • Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
  • Manage multiple resources, production and special buildings
  • Deploy Officers to command and enhance your battlefield forces
  • Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
  • Ground, air, water, amphibian and secret enemies paths to defend against.


The path to victory is paved with opponents with badly planned research trees. [cit. Gottfried Megler]

Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies. Provided your hated engineer chief, Gottfried Megler, with the tools to evolve your ragtag army against all odds.

  • 70+ technologies to research
  • 30+ unlockables with towers, abilities, buildings and headquarters

System Requirements

    Minimum:
    • OS: Windows 7 32bit
    • Processor: i3
    • Memory: 4 GB RAM
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10 64bit
    • Processor: i7
    • Memory: 8 GB RAM
    • Storage: 5 GB available space

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