Take the mechanics of Asteroids®, the power-ups of R-Type®, the space of a mini-MMO, and amp it up with the intensity of a SHMUP. Up to four players can combine forces to defend your solar system from the impending alien threat.
All Reviews:
Positive (10) - 100% of the 10 user reviews for this game are positive.
Release Date:
May 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There are many features that I would like to still put into the final version of Solaroids. Some of these are already planned and partially developed. I would like to also include ideas and feedback from the gamer community along the way to help drive the direction for the final product. By joining in early and showing support, players will be able to help shape the final release before too much is set in stone. My expectation is that when completed, Solaroids: Prologue will have evolved to just Solaroids.”

Approximately how long will this game be in Early Access?

“As I am a solo part-time designer/developer, it may take longer than a studio, but expect continuous updates to Solaroids during early access.”

How is the full version planned to differ from the Early Access version?

“Plans for the full version of Solaroids include but are not limited to the following:
  • On-line multiplayer
  • Non-split screen local multiplayer
  • Global/player options - complete
  • Leaderboards - complete
  • Achievements - complete
  • Three difficulty modes
  • New elements:
    • Hazards
    • Enemies/Bosses
    • Power-ups
    • Environments
  • "Neon-style" mode
  • 16-bit styled mode
  • New soundtracks
  • Potential story mode
  • Many more game play tweaks/enhancements

There is a wealth of history in the modern and retro-gaming communities, and I am looking forward to taking in the feedback and ideas out there that fit well with an Asteroids® styled game. Please share!”

What is the current state of the Early Access version?

Solaroids as a prologue is fully playable and polished as it is on many fronts, and the bar will continue to be held high as it is further developed to its full potential.”

Will the game be priced differently during and after Early Access?

“While I don't anticipate changing the pricing structure for Solaroids significantly, I expect that as more content becomes available the price could likely increase.”

How are you planning on involving the Community in your development process?

“By actively engaging players using steam community features, solaroids.com, and other forums/hubs.”
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Buy Solaroids

Buy Solaroids: Prologue + Soundtrack

Includes 2 items: Solaroids, Solaroids - Soundtrack

Downloadable Content For This Game


Recent updates View all (20)

July 10

Early Access V1.2.2.1

Hello Everyone! Just a small update to release a few new features, and round up a few bugs -- some of which were released as hot-fixes several weeks ago.

As players rack up more and more impressive scores, I thought it would be cool for you to be able to compare the control style you typically use with those of the other players. Classic and Hybrid (single-stick) control styles are the purest and most challenging modes, and as discussed in a previous update, come with some scoring advantages. Now you'll be able to see what control style a given score was achieved with. Next to scores in the global leaderboards you'll see a symbol denoting which control style was used: (C)lassic, (H)ybrid, and (M)odern. Note that this is only computed for new scores going forward, so any current scores are classified as Unknown and won't show a symbol until you beat your previous bests.

New Features
  • The Control Style used to achieve a score is now recorded and displayed next to the high score. (C)lassic, (H)ybrid, (M)odern. You have to have played in a particular style most of the time for it to count.
  • German translation updates.
  • Cleans up old log files when debug logging is disabled.

Issues Addressed
  • Ensure friend leaderboards immediately update in-game.
  • Adjust thruster sounds for Modern (dual-stick) control style.
  • Tune bullet sound effects.
  • Fix issue where the top-X scores were shown instead of an empty list when you don't have any friends that play Solaroids (what a shame :steamsad:).

Previously Released Patches
  • Fix issue with Control Style text in HUDs overlapping when multiple players are choosing their control style at the same time.
  • Fix crash on some machines/locales when player stat displays are generated.

Known issues
  • Borderless window option is only implemented for Windows right now.
  • Disconnecting an external audio device being used by the game will cause a crash/freeze on Linux/OSX.
  • Some options and more recent prompts are English only or machine translated right now. If machine translated, they are indicated with an asterisk (*).

I hope you enjoy the new refinements and features.

Once again... Happy blasting!!
0 comments Read more

June 16

Early Access V1.2.2 -- “Own Your Friends” Update!

Hello everyone! Happy June and congratulations on the great scores!!

It is awesome to see the competition getting fierce on the leaderboards as well as players taking advantage of the new Control Styles and score Multiplier. That's the good news... the bad news is that 10 of the slots are being removed from the in-game list to make room for a small Friends leaderboard :steamhappy:&:steamsad:.

If you enjoy Solaroids, please consider leaving a review as it is critical to the amount of exposure provided by steam and could really help spread the word.

I'm happy to release some new features focused on competition. I've had statistics behind the scenes for some time, but I've always wanted to present them in-game. Showing the last/best score in the HUD was one such feature, and I'm happy to report that now several other useful (and maybe some non-useful) statistics are now readily displayed while playing alone or with friends.

The current set of stats are shown once a round has been completed and before continuing (or while requesting to forfeit). For player 1 (normally tied to the steam account), It will display the recorded Overall steam stats in addition to showing temporary session stats for Current, Last, and Best, For players 2-4 only stats for the current game session are tracked. If there are particular stats that you think should replace some of these, let me know in the comments or community hub.

In addition to stats, I've also decided to give each player their own mini high score listings to show their overall ranking. This includes Local, Global, and Friend listings.

What's a game based on a competitive score mechanic without more ways to rank yourself? I hope you enjoy 1-UP'ing your friends, or at least knowing at a glance who's the best!

I also managed to get a couple of smaller features in based on community feedback. If you are one of the players that had wished for "classic" twin-stick style controls (aka Geometry wars / Robotron) when using the Modern (dual-stick) control style, then you might enjoy the new Fire on Aim option under the Gameplay menu. Fire on Aim augments the Autofire setting to start firing just by aiming the ship. One consequence of this though, is that it is harder to conserve your Primary Weapon ammo. However, if you're careful not to fully press the thumb stick all the way, you can actually aim without firing as well.

Another set of small features relate to a recent request by a player to "simplify" the arena. I think they were longing for an experience closer to some of the retro games long ago, without backdrop clutter competing against energy bullets etc. As such, I've made it possible to adjust the background elements, such as the stars and nebula, to simplify, fade, or turn them off completely. Find these settings under the Effects options menu.

New Features
  • Fire on Aim Option. When turned on automatically fires when aiming the ship while in the Modern (dual-stick) control style -- similar to simple twin-stick shooters.
  • When using the Modern (dual-stick) control style, Dynamic Braking will not be engaged unless you release the aiming control (i.e. right thumb stick). This allows you to perform drifting strafe maneuvers similar to Classic or Hybrid control styles.
  • Stars Option - Adjust the number of stars.
  • Stars Opacity Option - Fades background stars.
  • Background Opacity Option - Fades background elements such as nebula, galaxies, and planets.
  • Global Friend high scores. Note this reduced the number of global high scores displayed in-game.
  • Per player high scores and stats:
    • Shown between sessions, and independently for each player.
    • High scores include Local, Global, and Friend scores.
    • Presently, the following stats are shown:
      • Player Kills - The total number of times you have killed another player.
      • Killed by Players - The total number of times you have been killed by other players.
      • Asteroids - The total number of asteroids of any type destroyed.
      • Small Asteroids - The total number of small asteroids destroyed.
      • Outriders Held - The maximum number of outriders held at once.
      • Primary Ammo - The maximum number of primary weapon bullets held at once.
      • Secondary Ammo - The maximum number of secondary weapon shots held at once.
      • Defensive Ammo - The maximum number of defensive weapon shots held at once.
      • Powerups Collected - The total number of power-ups collected of any type.
      • Bullet Efficiency - Percentage of bullets that hit a target vs. bullets fired.
      • Missile Efficiency - Percentage of missiles that hit a target vs. missiles launched.
      • Survival Efficiency - Player kills vs player deaths.
    • Stats include Current, Last, Best, and Overall values.

Previously Released Patches
  • The default control style is now Modern (dual-stick) instead of Classic.
  • Fix issue with missile collisions.

Known issues
  • Borderless window option is only implemented for Windows right now.
  • Disconnecting an external audio device being used by the game will cause a crash/freeze on Linux/OSX.
  • Some options and more recent prompts are English only or machine translated right now. If machine translated, they are indicated with an asterisk (*).

I hope you enjoy the new refinements and features. Let me know in the comments what you think so far, how it should evolve, and if you have any favorite stats.

Once again... Happy blasting!!
5 comments Read more
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All the right elements for an addictive shmup: In the end, Solaroids: Prologue has everything a hardcore shoot ‘em up fan could want in order to keep themselves busy for many hours. The controls are snappy, the graphics are nice, and there are enough levels to have fun with for days.”
4/5 – Softpedia

“Solaroids is a refreshing twist on the classic Asteroids.”

“I wasn’t asking for a game that turned Asteroids into a twin stick shooter. But this game makes the argument that I should have been, cause it’s kind of awesome.”

About This Game

Solaroids is a re-imagined version of the classic Asteroids® as a single or local multiplayer shooter that retains the essential premise that inertia is the missing ingredient of many modern top down shooters.

Fly solo or with up to three of your friends against a seemingly insurmountable threat. Defend your solar system in a Campaign that progresses from tame introductory levels to epic high-octane space battles that will challenge even the most experienced pilots. As the campaign progresses and the threat continues to grow, so will the kinds of weapons at your disposal.

While each player competes for high scores individually, each must choose their own path; whether to be friend or foe, work together or individually, fight or flee. Each player can customize their ship colors and join or leave the game at any time. As participants come and go, the action never stops.

Solaroids: Prologue will continue to evolve with input continuously gathered from players in the community, as it makes its way to an official release as Solaroids!


  • Classic Asteroids® style game play
  • Huge wrapping arena
  • Wide assortment of power-ups and threats unlocked throughout the levels
  • Forward and reverse thrusters
  • Primary, secondary, and defensive weapons
  • Customize primary and secondary player ship colors
  • Reticle indicating location of items of interest including enemies and players
  • Damage system based off physical, mechanical, and electrical properties
  • Up to 4 local players
    • Join at any time
    • Unlimited credits (configurable)
    • Cooperative or not - you decide (configurable)
  • Game modes (current):
    • Campaign - Defend your solar system from the impending threat
    • Free Play - Provides instant and insanely intense action (unlockable)
  • Separate local and global leaderboards for both First Credit and Any Credit high scores
  • Original soundtrack with support for Steam music
  • 4K+ resolution support
  • 60Hz-240Hz+ support
  • Configurable controls:
    • Classic
    • Hybrid (single-stick)
    • Modern (twin-stick)
  • Supports common controllers:
    • Keyboard
    • Xbox 360/One
    • Dualshock 3/4

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® 7/8/10/Vista
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: DirectX 9.0c compatible (Shader Model 2.0)
    • DirectX: Version 9.0c
    • Storage: 170 MB available space
    • OS: OS X Snow Leopard (10.6)
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 140 MB available space
    • OS: glibc 2.15, 32/64-bit
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 150 MB available space

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