Lead the Police investigation in the afterlife!
All Reviews:
Mixed (46) - 67% of the 46 user reviews for this game are positive.
Release Date:
May 18, 2017
Developer:
Publisher:

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January 18

The creative process behind creating the locations in Irony Curtain



This time we’d like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game – the conference Evan attends in order to present a speech on Matryoshka.

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1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we don’t like it or something doesn’t play out quite as well, we re-do parts of it until everything fits the way we want it to.


PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material?


2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time – morning, afternoon, evening, etc). This is possible thanks to the “macrolocation” system we have – once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.



3. Based on the concept we then proceed to fill in the details – this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you haven’t seen one, it resembles a page taken out of a child’s coloring book.




4. When we’re happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together – if the scene conveys what we wanted to say and if it’s also pleasant for the eye.



5. Then come the flat colors – literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.



6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before there’s a single word spoken or even before we introduce any of the main characters.

7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But that’s a different part of this tale.

So, did you enjoy this little tour? Would you like to see more from Irony Curtain?
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January 11

The Giants wake up!

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In the world built on the shoulders of sleeping giants, join your sister Adrianne to prevent a terrifying annihilation that may irreversibly change the world. Explore the history of a forgotten civilisation to save the citizens of Skyland and reveal the mystery of your father's death.

Skyland: Heart Of The Mountain will be available at a discount for 7 days after the launch.

https://store.steampowered.com/app/949800/Skyland_Heart_of_the_Mountain/

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About This Game

Step into the shoes of Emily Meyer from Boston PD to face the mysterious case of 10 homicides. Using only your own experience and professional investigation techniques you will follow the hot trail of the serial killer known to the public as “The Guilty Man”. You are on the brink of solving this case when suddenly someone tries to derail your case.

The people of Boston are shocked by the recent series of mysterious murders and you are given a task of bringing the culprit to justice as fast as possible. As the police detective Emily Meyer you are facing the task of solving the case of a mysterious “Guilty Man”.
Using police techniques, you will follow the trail of the suspect while solving riddles and collecting fingerprints as well as different samples from crime scenes. When your investigation unexpectedly leads to the place between life and death, you will face the biggest challenge of your life.
Will your detective skills be enough to let you survive in the afterlife? Can you solve the case? Test yourself in the world of ghosts, dark riddles, locks and enigmas. Use the help of a psychic to find your way back to the world and solve the case of the serial killer.

Features

  • Solve the case of 10 murders!
  • Use the professional lab to track down the culprit!
  • Face the unforgettable adventure in the afterlife!
  • Find out if you can deal with ghosts and magic!
  • Discover dark secrets in an extra adventure!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 3 GB available space
    Minimum:
    • OS: 10.6.8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: 10.6.8
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 2 GB available space

What Curators Say

9 Curators have reviewed this product. Click here to see them.

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