Ooblets is a farming, town life, and creature collection game inspired by Pokémon, Harvest Moon, and Animal Crossing. Manage your farm, grow and train your ooblets, explore strange lands, and have dance-offs!
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Available: Soonish!


Recent updates View all (19)

March 1

How close are we to release? (and other updates)

It's a new month which means a new recap of everything we've been up to!

Overall progress

Our giant todo list has shrunk so much now but it's looking likely that when we launch, it will be as early access. Before you get out the pitchforks, remember that early access is just a label for us to say that we're still going to be working on the game and adding lots of content post-launch.

I think we'll be posting a more in-depth discussion about why and how we're planning on doing early access, so you might wanna wait until then before you start flipping tables.

Here are a few things we've still got to do before we can launch (even as early access):

  • Finish our badges/achievements system
  • 4 more system introductions (scripts, quests, etc.)
  • Balance dance moves
  • Make a better main menu
  • Add another oven
  • Some quest UI changes
  • Friendship unlocks
  • Universal Windows build (surprisingly much harder than you’d think)
  • Xbox certification process

New stuff from February:

Settings page

Now there are loads of options for people who feel the need to be in control...

Messy farms

When you first start out, your farm now has all sorts of logs, rocks, and weeds on it you'll want to clear. Mixing the foraging systems in with the farming system was actually a pretty big project.

Gotsapon tokens

These are a rare alternate form of currency you can get from recycling stuff and use with the gotsapon machines to get new ooblet accessories.

Deflated balloon

Like a normal balloon but with less vivacity.

Interim decor purchasing

It's probably not our final pass at house decorations, but it's functional!

Recipes implemented

Our starter recipes have all been implemented (there are more than 2, don't worry). You'll get new ones in different crafting machines, some upgrades, and eventually through some other systems.

Thanks for reading!
45 comments Read more

February 1

What did we do last month??

So much work has been done on the game throughout January! Everything is actually coming together (we thought it never woullldddd) but we've still got a lot left to do.

You can get a better idea for how much work is left by reading our new devlog here.

It talks about our bug list, playtesting, a new character, move upgrades, and more.

32 comments Read more

When will it be released???

We wanted to give you an update on how our timeline is looking now, since it's getting a bit closer to when we'd been hoping to release.

We've tried not to make any promises, but our estimate of launching in late 2018 is looking a bit less likely these days. Our whole lives are devoted to working on the game, so please bear with us as we try to make it what it should be!

We'll try to keep everyone up to date with all the stuff we're working on through Steam news, blog & Patreon posts, and all our social media. Hope you stick around for the journey!

About This Game


  • Start life in a little rundown farm that you'll cultivate, improve, and customize

  • Customize your character's clothing, hair style, and general look

  • Have dance battles with wild ooblets and fellow ooblet trainers

  • Explore a variety of locations across Oob, all with their own biomes, plants, characters, and unique ooblets

  • Grow new friends by planting ooblet seeds that will blossom into baby ooblets

  • Join an Ooblet Club that matches your personality

  • Upgrade your house with new decor, furniture, and, uh, upgrades

  • Level up your ooblets and unlock new dance moves

  • Collect seeds, items, furniture, machinery, badges, and friends along the way

System Requirements

    • Storage: 2 GB available space

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