Ooblets is a farming, town life, and creature collection game inspired by Pokémon, Harvest Moon, and Animal Crossing. Manage your farm, grow and train your ooblets, run a shop, explore strange lands, battle wild ooblets and other ooblet trainers, and unlock the mysteries of Oob.
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Available: 2018


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May 1

Meet Churles, Millew, and Bittle in the Ooblets April Devlog!

Howdo, sprouts! I’m Rebecca (aka @nonplayercat) the programmer and artist on Ooblets here to fill you in on what’s been going on with our lives and the game’s development over the past month.

If you’re new to Ooblets, here’s a quick lil rundown:
  • It’s an indie RPG about farming, creature collection, and town life
  • Besides the namesake of the game, ooblets are little creatures you grow and befriend
  • Ooblets is being made by me and @perplamps as well as a few incredible freelancers
  • We don’t know exactly when it will be out but we’re trying to get it finished by the end of 2018
  • You’re gonna love it!
Now that you’re all caught up, let’s dig into what we’ve been up to:

Oobcoops version twobcoops

Back in September we introduced the concept of oobcoops as the Ooblets equivalent of Bill’s PC sorta doohickey. This month we decided to revisit the idea and flesh it out into something a lot more fun than just a UI panel.

The main idea behind oobcoops is that if you’ve grown a bunch of ooblets that aren’t in your active party (your followbabies as they’re called in game) you don’t want them to be sad and cold back on your farm, so you have to build little houses for them. Then we added this:

Now you can pop your head in the oobcoops and see your lil babies running around!

It’s one of those ideas where we said “Wouldn’t it be funny if…” and then we did it.

We’re planning to eventually add mini furniture and upgrades to the oobcoop interiors but I dunno if we’ll get to everything before release.


In North America, April is the month of spring, a time to relax and enjoy nature and also panic about taxes. Now that we’ve made a company for the studio, our taxes have gotten a lot more difficult, but now we’ve compiled all our papers, signed everything in triplicate, and mailed everything out CERTIFIED, so it’s a big weight off our shoulders. Sure, taxes aren’t directly game-progress related, but we’ve been dealing with them so it’s goin’ in here! Gotta get some value from it.

We tend to take elements of our life and integrate them into the game, so maybe we’ll eventually put in a taxes minigame one day. Maybe it will be paid DLC… Tax DLC.

Content for days

We’ve talked about our bud Sander a lot before. He’s been making a bunch of 3D models for the game so I can focus more on programming these days without slowing down the influx of content.

Lately he’s been designing all sorts of delicious furniture and this month I finally got around to importing and implementing most of them.

We’ve been aiming for more themed sets so you can match up the furniture in your house.

This spooky set is my favorite!

Bustin buggies

Like real life insect exterminators, the work involved in removing bugs from games is not very glamorous. So while I don’t have any pretty screenshots to show you relating to it, I’ve spent a lot of time this month fixing lotsa broken things.

OH WAIT ACTUALLY, I do have one bug related screenshot:

…which is incidentally…

The newest nooblet: Bittle

Bittle is both our first bug-type ooblet and our first design based off a concept by Miski.

Here’s what her original concept looked like:

And here’s what its butt/shell looks like because why not:

Our backers on Patreon helped decide Bittle’s name from a couple other choices like Badbug and Scrabby, so if you want in on things like that you should become a patron too!


Ben (@perplamps) has been busy writing a bunch of dialogue and quests for the characters of Badgetown and this past month we’ve been implementing it all. That’s involved coming up with all sorts of importers, special syntaxes, and editor tools out the wazoo.

There’s still a lot of dialogue and quests that need to be written, but we’ve got a decent base and a pretty good idea of most of the characters already. Speaking of which…

We have a new character! Meet Churles

Churles is Badgetown’s clothing designer and owner of the town’s clothing shop, Kibbon-bon. Sort of a vertical integration thing going on.

He’s a bit finicky and fussy and hates touching doorknobs just like any sane person would who was aware of what germs live on a typical doorknob…

And another whole new character: Millew

Not all of us are easy to love. Millew can come across as a little abrasive, judgmental, and bitter, but I think it might be because he’s covering up some insecurities. Maybe you’ll be able to get over his annoying defense mechanisms and find the soft dork underneath it all?


We don’t quite know exactly where or how the game might be shown off at E3 this year, but we’re planning to announce a huge feature reveal during it regardless of who’s listening! I think you’re really gonna like what we have to show you.

Also, we’re debating about going in person to LA for E3 this year. Are other devs and artists thinking about going? Let us know and we can meet up if we do end up there!

So that’s it!

Thanks so much for checking out this devlog and if you’re into what we’re doing, please follow and share our stuff on all the things so we can get too big for our britches:
Love ya!
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April 7

March 2018 Ooblets Devlog!!!

Check out the video here!

Welcome to the highly-anticipated March Devlog. And what a wonderful March we're having! It's the beginning of spring here, there's no international trade war, and we're all having a great time doing typical March things.

Okay okay so we're a little late getting this devlog out but we've been told that's just how indie games go 🤷

Without wasting any more time, let's jump right in to all the fun stuff we've been up to:

New characters

We've made a lot of character designs throughout development— over 40 so far. Here are just a few:

Most of these were designed with the main concern being speed of implementation. Over time, we've thought a bit more about what resonates with people and decided to take another pass at our core neighborhood cast to be more visually identifiable, unique, and interesting.

Making characters takes a long time, so we've only made a couple new ones so far, but lemme introduce them:


She's 1 part scientist to 1 part hipster, and can be found experimenting on things you probably haven't even heard about over in the Lernery. She's too cool for school because she was advance-placed right out of it.


Gimble is Badgetown's balloon pilot, which is much rougher work than it sounds. She's been through her share of scrapes but is always ready for the next ill-fated adventure. That ear-horn is so she can hear you ring the balloon bell from anywhere in Oob and come pick you up.


Tinstle is not only the most popular and well-liked girl in Badgetown, she's also the mayor. You can tell from her little hat and sash. She's all about helping people reach their potential and become good tax-paying citizens.


Okay, this one isn't all that visually distinguished but she's got a springbean in her hair so that's something. Urpa runs the café and we'll try to add some more character to her later. Check back with us.

If you're wondering who the green-haired hippie from the GIF at the top is, so are we... We haven't sorted out a character for that model yet.

Player level unlock tree

Besides building up your farm, house, ooblet team, and item collections, we wanted to add some personal development to all these progressions.

We decided to create a player level system where you meet different requirements to level up and then use your level points to unlock bonuses like faster crafting speed or more followbaby spots.

We'll probably make either the levels or the bonuses take the form of badges since we've not really implemented many badges in the game and need to live up to Badgetown's name.

Grumboire plant and ooblet panels

In the last devlog, we introduced the concept of the grumboire. We can now show you what it looks like:

So fancy!

And we can introduce a few of its features that have been implemented so far, like ooblet and plant panels:

Consider them introduced.

There's not much to say, but each ooblet or plant you grow will show up in your grumboire in these panels so you can keep track of what you've discovered so far.

Wild harvestables

Scavenging for items and clearing out weeds from town has been totally revamped. Throughout Badgetown and other regions, there will be set "grow points" where things can spring up. Each grow point has a list of potential items and will pick from them randomly when it's empty.

Direct sales system

While a lot of farming games tend to use a box at your farm to sell things to, we decided to go with selling things in the seed shop. To buy things you just interact with the physical items in the shop, but if you want to sell stuff from your inventory you interact with the cash register.

It's going to be limited to specific items that would reasonably fit the theme of a seed shop (mainly crops and craftables) so we may expand the system to the other types of shops for other things. I'm hoping we'll have enough time to make the player shop functional and fun enough to take on a lot of the sales gameplay, but we honestly haven't touched all that in a while.


I've snuck glimpses of Rebecca surreptitiously experimenting with different wavy flag techniques for months. It's clearly some sort of passion project; her white whale. But just the other day she comes up to me pleased as punch to announce she's now a flag expert and has figured out how to make the perfect low-resource-using flags by modulating frequencies and amplitudes and it involves sine waves or something— I wasn't really paying attention.

Regardless, this was a big step forward in Ooblets flag technology and it's bound to revolutionize Badgetown.

The cupcake graphic on the flag represents the Frunbuns ooblet club and was drawn by our lovely pal Bree Lundberg Here's the set:

In case you need help, the order is: Mimpins, Peaksnubs, Mossprouts, and Frunbuns.

Stuff for patrons

You may know that we have a little Patreon where we post more behind the scenes stuff and other oobletty goodness. Over the past month we shared:

- A set of phone wallpapers

- Ooblet concept designs by Miski

- Results of our first newsletter

- How we recolor assets with lazy unwrapping


- A sneak peek at our sales UI
- How we felt about missing GDC
- A bunch of cat GIFs, pictures, and videos for people in the Cat Weirdo tier

If you'd like to see more of this kind of thing, you should become a patron now!


Clicky here to get to her profile!

Rebecca has started using Instagram again and this time I'm intent on getting her to post to it more, so you should go follow her to justify my nagging.

Emojis for Discord

We asked our friend Mark Usmiani to design some new emojis for our surprisingly vibrant Discord server. You should join up now if you haven't already and then you can try to obnoxiously fit these babies into all your conversations.

That's it!

As always, make sure you're following along with all the Ooblets stuff on Twitter, Tumblr, and our new mailing list so you never miss anything. We're looking forward to sharing more with you as we continue our journey through making Ooblets, so I hope you stick with us!

Ben & Rebecca

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Ooblets will be released in 2018!

That's a long way off but you can keep up with development until it's released. Get notified when it comes out by clicking the Add to your wishlist button above!

About This Game


  • Start life in a little rundown farm that you'll cultivate, improve, and customize

  • Customize your character's clothing, hair style, and general look

  • Battle wild ooblets and fellow ooblet trainers using a turn-based RPG battle system

  • Explore a variety of locations across Oob, all with their own biomes, plants, characters, and unique ooblets

  • Grow new friends by planting ooblet seeds that will blossom into baby ooblets

  • Join an Ooblet Club that matches your personality

  • Unlock new shops and buildings in town as you complete quests and explore

  • Upgrade your house with new decor, furniture, and upgrades

  • Run a shop selling the produce you've grown on your farm and any other junk you've scrounged up

  • Level up your ooblets and unlock new moves through battles and feeding them crops you've grown on your farm

  • Collect seeds, items, furniture, machinery, badges, and friends along the way

System Requirements

    • Storage: 2 GB available space

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