Ooblets is a farming, town life, and creature collection game inspired by Pokémon, Harvest Moon, and Animal Crossing. Manage your farm, grow and train your ooblets, explore strange lands, and have dance-offs!
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Recent updates View all (11)

August 16

Anyone else going to PAX??

BECAUSE WE ARE!!



We'll be at Booth 106 on the 4th floor near the Playstation area.

There's hopefully gonna be a little playable demo and some merch there, so come stop by and say hi!
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July 31

Introducing Clomper and Tud (+ a devlog)!

Howdo oobfans!



We've got a progress update with a buncha behind-the-scenes stuff about what we've been working on.

The full devlog is here

In case you don't like clicking links, though, I'll give a recap:

New ooblets!

It's been a while since we've unveiled any, but we've got some new friends for ya:



Meet Clomper, which was a concept by our pal Miski and modeled by our pal Sander



and Tud, another Miski/Sander creation:





Dialogue display changes

Previously, when you interacted with an NPC, it would have this zoomed-in camera angle where you're facing the NPC chatting:



This month we decided to test out a less invasive style of just showing a talk bubble next to the NPCs without moving the camera:



It makes interacting with characters a bit less of a chore, so we'll probably end up using it for townsfolk interactions but keeping the zoomed-in stuff for important things.

Dance battle improvements

Most of the month was spent on big changes to the actual mechanics of the dance battles-- changing move costs from cool-downs to action points and adding a bit of randomness to which moves are available each turn. We'll have some screenshots of it once it's further along.

What I can show you is our new dancer chooser UI:



Brighter (and darker) colors!

This one is a pretty big change but it's hard to show in screenshots. We did some fiddling with post-processing order and color-correction so everything's a lot more colorful.

Here's what it looked like:



And here's it now:



Here's an admittedly color-lossy gif switching between them:



Shack uglification progress

Since we want the player to fix up their shack at the start of the game, we needed a shack worthy of fixing up. Here's the new and unimproved starter shack:



Release date

There's been a bunch of people asking about the release date, and we didn’t want to leave everyone in the dark. We don't have a great estimate of how much more we have to do, but our goals are still the same (i.e. get the game out as soon as we can!).

Our plans for a 2018 launch might have been a bit overly-ambitious, so I hope you all stick by us until the game is ready, whenever that is. We’d rather disappoint you with a delay than a poopy game.

Thanks!

Thank you so much for following along with and being a part of our work. And let us know what you think about all this stuff!
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When will it be released???

We wanted to give you an update on how our timeline is looking now, since it's getting a bit closer to when we'd been hoping to release.

We've tried not to make any promises, but our estimate of launching in late 2018 is looking a bit less likely these days. Our whole lives are devoted to working on the game, so please bear with us as we try to make it what it should be!

We'll try to keep everyone up to date with all the stuff we're working on through Steam news, blog & Patreon posts, and all our social media. Hope you stick around for the journey!

About This Game

Features



  • Start life in a little rundown farm that you'll cultivate, improve, and customize

  • Customize your character's clothing, hair style, and general look

  • Have dance battles with wild ooblets and fellow ooblet trainers

  • Explore a variety of locations across Oob, all with their own biomes, plants, characters, and unique ooblets

  • Grow new friends by planting ooblet seeds that will blossom into baby ooblets

  • Join an Ooblet Club that matches your personality

  • Upgrade your house with new decor, furniture, and, uh, upgrades

  • Level up your ooblets and unlock new dance moves

  • Collect seeds, items, furniture, machinery, badges, and friends along the way

System Requirements

    Minimum:
    • Storage: 2 GB available space

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