Parkasaurus is a zany Dinosaur Park management game, that challenges the player not only to provide guests with a unique dinosaur zoo experience, but to care for their dino friends by crafting the perfect exhibits, gifting them the cutest hats, and travelling back in time to rescue them from their demise!
Recent Reviews:
Very Positive (20) - 100% of the 20 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (519) - 97% of the 519 user reviews for this game are positive.
Release Date:
Sep 25, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Parkasaurus is the game we always wanted to make, and while we love the current direction, having a Parkasaurus community to help us out would be even better. The two of us have so many ideas still to implement and would love the support of fellow Parkasaurus Warriors to help us decide what to work on next.

We desperately are going to need YOU to be a Parkasaurus Warrior! Here's how:

  • Be brave enough to support our Early Access release this spring

  • Add us to your wishlist - this helps so much

  • Tweet about us, or to us, or just talk about us

  • Tell your friends and family to be Parkasaurus Warriors or follow us on any social media

  • Visit your local MUSEUM, or ZOO, or ANIMAL SHELTER

Approximately how long will this game be in Early Access?

“Our best calculation is that we will be in Early Access for about 6-8 months.”

How is the full version planned to differ from the Early Access version?

“The full version of Parkasaurus will be the ultimate dino park simulator. Broadly speaking there will be:

    Exhibit Design:

    Each dinosaur requires a unique biosphere - the shape of exhibit, materials used, ecology, plants, elevation and humidity all make a difference

    Park Creation and Management:

    Wisely spend resources to build the ultimate Dino Park and turn a profit to ensure future stability

    Guest Monetization:

    By reading reviews and observing your guests, fine tune your parks flow and arrangement to maximize happiness

    Employee Management:

    Level up rookie hires or bring on established veterans to help run your park smoothly, assign tasks and more

    Time Travel for Dinos Eggs:

    Go back in time to retrieve from a huge list the hottest (and oldest) Dino Eggs

    Chaotic Dino Escapes:

    Calmly manage unexpected disasters dino related or not! Includes various first person tactics to capture your Dino

    Year Round Challenges:

    Manage unexpected weather disasters and the expected demands of each season

    Advanced weather system

    Beautiful shaders & graphic optimization

    Achievements

    Cloud Save

What is the current state of the Early Access version?

“Currently Parkasaurus has entered the last phase of a pre-alpha version of development. Our first pass features seen below have all been implemented. Of course this means the Early Access version will most likely contain: Bugs, Crashes, Lost Save Files and Frustration! We personally promise you to try our best to avoid all of those things. BUT, we think you'd love the opportunity to be one of the first brave Parkasaurus Warriors. If you want a polished version of the game, please wait for when we exit Early Access. The Early Access version of the game will contain:

  • Be one of the first Parkasaurus Warriors and our eternal love and thanks
  • Opportunity decide the direction of the ultimate Dino zoo management simulation
  • Live the life of a zoo park manager, creating your very own Dino Zoo from scratch
  • Create specialized Exhibits by modifying humidity, terrain heights, plant composition and more
  • Balance a budget and make money!
  • Hire employees, choose their tasks
  • Time Travel for Dinos Eggs
  • Chaotic Dino Escapes and Destruction
  • Save / Load system
  • Basic weather system
  • Store perk system to boost your guests
  • Raise dinos from egg to giants
  • A lot more

Will the game be priced differently during and after Early Access?

“We are still figuring out what the launch price is going to be, and our target price will hopefully be a fair reflection of what we think the game is worth. With that said, we will 100% respect the dollars spent by our earliest supporters; and the base game price would only increase after Early Access. It upsets us personally as customers when we pay full price for a game as an early supporter only to have it go on sale shortly after.”

How are you planning on involving the Community in your development process?

“The two of us that make up WashBear Studio will be having conversations with our community through many different ways; forums, twitter, Instagram, Facebook and our blog, among just a few. Since our game is a complex zoo simulation it will be imperative for us to hear feedback from our players about all the weird economy mishaps they discover. When we're ready to add more features we'll ask the community what they'd want to see, or what aspects of the current game they think we should expand upon.

Twitter: https://twitter.com/WashBearStudio
Webpage: https://www.washbearstudio.com
Facebook: https://www.facebook.com/washbearstudio
PressKit: https://www.washbearstudio.com/press
Read more
Check out the entire Washbear Studio franchise on Steam

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Recent updates View all (48)

May 3

Update #28: Analytics


Update #28: Analytics
Recently we’ve been getting mods support ready for Parkasaurus and hopefully will have a test version up on PTR this week.
A few people have asked us about a discount. Our response is that we feel the game is currently on a discount until more content (like a campaign, breeding, ++) is implemented and the price will slightly increase. We have no intention of putting the game on a discount until after 1.0; the main reason being our community who supports us in Early Access deserves the best-priced product for them taking the risk in believing in us. We don’t take that lightly.
Blah blah blah, but what is this update about? Alright! Lot’s of background work:

Update:
  • Mod Preview
  • Analytics
Mod Preview
We’re aiming to have a mod enabled version of Parkasaurus up on PTR very soon. Currently you will be able to add Dinosaurs, People and Buildings. Implementing mods for the game has turned out to be more work than expected – hence you didn’t hear from us for a little while. Sorry about that!



Today I was testing out some free assets from the Unity store and figured “Hey what about a ship that serves fish and chips?”. Right? Well just so happens they had a free ship. I added our custom building shader and wham bam we have a ship store in Parkasaurus.
Of course, dinos and people are presenting more of a challenge. Still, we persevere for the community!



Now, to be clear, this is NOT the Parkasaurus style, and I find it quite hum drum… but, a “realistic” dino skin. (where are the feathers?)



Ok ok, I can maybe get a bit more on board for dino party skin.



Now, rocket launchers on an Achelousaurus? GROW UP.

Analytics
This might be less interesting to some, and more interesting to others. Recently more time has been spent looking at the newer systems we’ve implemented in the game – for example maintaining the energy of your guests. If your guest’s energy goes to 0, they leave the park. Seen below, we started to examine, ”Ok, should I see a difference between a park with no benches (energy refillers) versus a park with benches.



The top graph shows a histogram of the number of dinos seen by guests depending on if the park as benches or not. The park without benches clearly has a lower distribution of maximum dinos seen, a huge portion maxing at 11. The park with benches has a distribution of higher seen dinos, most notably a lot of guests who saw 13 dinos, then 14, 15 and 16. Great! This indicates the benches are extending the time guests spend at the park by maintaining their energy above 0.
The bottom graph demonstrates the difference between guests who have a total park allotment time of 0.4 vs 0.8, 1.0 being a full day of time. Guests that have 0.4 total park time see no difference between a park with benches or without benches. This indicates to us the limiting factor is not guests running out of energy but rather running out of allocated park time. We will likely be tuning this a bit.



Here we decided to examine a few basic metrics to ensure we didn’t have issues with our guests going into idle too often. graph top-left Shows us the total amount donated by guest depending on the number of dinos they’ve seen. As you can expect, the more dinos seen the more guests donate. Of course, there seems to be a plateau around 12 that we’re looking into. Any ideas? graph top-right We were worried that guests were chilling (a random idle) too often, but see that the average donated by guests seems fairly consistent regardless of their chill totals. graph bottom-left We also were worried that doing non-dino activities (like shopping) was consuming too much a guest's allocated park time, and again this was not the case. graph bottom-rightFinally it was interesting to see the actual distribution of chills per guests during their visits. Some guests chilled 26 times? Talk about taking it easy. Anyway, from all of this we’re hoping to push the perk system into a more meaningful gameplay experience.

To all the early supporters who have helped us in Early Access thanks again. We have a long journey ahead of us and you motivate us each and every day.
Thanks. Xoxo
Here are a few ways to follow us:
Steam
Discord
Twitter
Mailing List
Facebook
Roadmap and Feedback Forms

Disclaimer: Any crazy features we write about might change in the Early Access
9 comments Read more

April 19

Update #27: Dino Mobility

Dino Mobility
First update since the Economy Update (v0.620). The feedback we’ve been receiving is great, thanks everyone! The economy sounds like it is a step in the right direction but keep in mind there are more changes on the way!

You might notice we have started to indicate which patch notes are from a player suggestion – our community is so superb we thought a little recognition was in order.

A few highlights for this update:
Update:
  • Dino Navigation System
  • The Perfect Fit
  • Carnotaurus Love
  • Egg Info
Dino Navigation System
Over the last few months, your dinosaurs likely are getting stuck in fences and doors. Granted, this wasn’t the worst bug; but maybe the saddest? What is worse than having your dino best friend calling out to you because they are hungry due to immobility? Saddest bug to date.
We added an entirely new navigation mesh (NavMesh) for our dino friends that hopefully resolved a lot of problems. And of course, here are some of the maze tests we did:

And yes, I then figured why not have 100 Oviraptors run wild:


The Perfect Fit
Did you ever notice how our 2x2 square buildings never quite fit? That’s because they didn’t! This made my OCD go nuts. And thankfully now you can perfectly fit your outhouses together for the ultimate smell. (note: I realized as I post this our 2x5 buildings don’t quite fit. DARNIT!)


Carnotaurus Love
Our Carnotaurus have been in the wild for 2 weeks now and we’re seeing a lot of great screenshots coming in over the interwebz.




Egg Info
Ever get that moment you buy an egg and then realize you have no idea what the dino requirements are? Well – consider your problem solved. Dinosaur requirements now found on all the hover over tips for your eggs.


To all the early supporters who have helped us in Early Access thanks again. We have a long journey ahead of us and you motivate us each and every day.
Thanks. Xoxo
Here are a few ways to follow us:
Steam
Discord
Twitter
Mailing List
Facebook
Roadmap and Feedback Forms

Disclaimer: Any crazy features we write about might change in the Early Access
6 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game



Parkasaurus challenges the player to plan, design and construct fabulous exhibits that maximize both the happiness of their Dinos, and the park guests’ satisfaction and willingness to spend money! Starting with only a dream and an abandoned park the player will discover groundbreaking technologies, new attractions and a special bond with each of their Dinos, all captured in stunningly beautiful modernized 3D flat design graphics.

Discount Disclaimer: We have no plans to take part in a sale or to reduce the price for the foreseeable future.

In Parkasaurus if you care for your dinos, discover new technologies then your park will thrive.



    Exhibit Design:

    Design success - each dinosaur requires a unique biosphere, which means the shape of exhibit, materials used, ecology, plants, elevation and humidity all play a key role in the success of your Dinos.

    Park Management:

    Wisely spend resources to build the ultimate Dino Park with over 80 buildable items and 4 employee types.

    Dino Babies:

    Nurturing and raising Dinos from eggs to full adults, with the base game including 24 Dinos to discover (more added regularly).

    Privacy and Biome:

    Unique privacy and biome systems that promote creative design.

    Guest Monetization:

    A dynamic review system where each guest leaves a starred review based on their experience.

    Employee Management:

    Level up rookie hires, or bring on established veterans, to help run your park smoothly and efficiently.

    Chaotic Dino Escapes



Currently, Parkasaurus is entering Early Access this September 25th 2018 for those interested in forging the direction of this game. We have so many ideas still to do and would love the support of a Parkasaurus community to help us decide what to work on next.



There are only two of us working on this project, and despite being experience game makers, we desperately are going to need YOU be a Parkasaurus Warrior! Here is how:

  • Be brave enough to support our Early Access release this spring
  • Add us to your wishlist as soon as you can
  • Tweet about us, or to us, or just talk about us
  • Tell your friends and family to support us
  • Visit your local MUSEUM, or ZOO, or ANIMAL SHELTER

And If You Read This Far, Thanks, We Love You!


System Requirements

    Minimum:
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: Discrete Non Mobile GPU with 1 GB Ram
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Quad Core CPU, 3+ GHz
    • Memory: 8 GB RAM
    • Graphics: Discrete Non Mobile GPU with 2 GB RAM
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Sound Card: Any

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