Production line is the new car factory management/simulation/tycoon game that pushes your organisational and entrepreneurship skills to the limit. Can you build the ultimate optimised, free-flowing car production line whilst beating the competition and still turn a profit?
Recent Reviews:
Mostly Positive (91) - 73% of the 91 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,259) - 85% of the 1,259 user reviews for this game are positive.
Release Date:
7 Mar, 2019
Developer:
Publisher:

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20,99€
 

Recent updates View all (50)

22 March

Updated to 1.71. Crash fixes,Huge money numbers fix, camera/autosave sliders



Hey everyone. This is mostly a bug fix update, but we also added in much requested sliders for both autosave frequency and camera panning speed to the options menu. Here is a complete changelist:



1) [GUI] Added sliders in options screen to adjust camera panning speed and autosave interval.



2) [Bug] Fixed some issues that allowed nonsensical combinations of some features such as pollen filters without aircon, or large batteries with a hybrid powertrain.
3) [Bug] Fixed crash bug when clicking on the notification message that a world event has recently ended.
4) [Bug] You can now no longer place down cosmetic items on walls on locked areas or in facings that cannot be seen.
5) [GUI] Changed the reporting of customers per hour on the market screen so it shows 'average' customers per hour, not the number for the previous hour.
6) [GUI] Changed the 'next slot not found' error so it reports the next unlocked slot, not ideal slot. Also fixed word-wrapping on those messages & partial car rendering.
7) [Bug] You can now move existing slots regardless of whether or not you could afford to buy a new slot of that type.
8) [GUI] Fix for display problems when any financial figure exceeded roughly 2 billion.
9) [Bug] Fixed crash when selecting the research button when clicking to see details of a rivals recent research.
10)[Bug] Fixed bug relating to deleting resource importers with items bound for a supply stockpile in the queue which could lead to supply stockpile problems later.
11) [Bug] Fixed crash bug when hovering mouse over details window for rivals research, closing it, then launching the features tab of the efficiency window.



We plan to revamp some of the pathfinding code before the next update which will lead (hopefully) to better performance on really large maps (especially custom ones with lots of extra importers). I also have plans to work on the following:
A button to toggle off all blueprints
A button to reset the advisors advice so you can see it again after toggling it off.
Allowing you to change the order of items in the production queue.

A big thankyou to everybody has been buying and reviewing the game. If you are enjoying it, and have not already done so, please leave us a positive steam review, its one of the best ways for us to get attention for the game!

5 comments Read more

13 March

Updated to 1.70 Better discount tooltips, In-production stats and bug fixes.



Quite a small patch this time, just to address some items that came up now we have a larger playerbase hammering the game. Here are the changes.

1) [GUI] Word-wrapping works on the blueprint slot names now.



2) [Bug] Fixed bug where it was possible in some circumstances to skip specific slots on the line.
3) [Gfx] Tweaked the animation for polishing paintwork so its scales nicely with the progress of the slot.
4) [Bug] Fixed crash bug when trying to toggle off the upgrade for the maintenance facilities.
5) [GUI] You can now type non english (supported characterset) characters into text edit boxes like company/vehicle name.
6) [GUI] Added an explicit fullscreen button to the resolution picking screen under options to reduce confusion on how to enabled fullscreen.
7) [Sounds] Reduced volume of slot placement sounds.
8) [GUI] Added an extra line in the tooltips to show any applied discounts to the price on cars in the showroom.



9) [GUI] New statistic displayed on vehicle design window: 'in production' to show partly assembled cars of that type.



10) [Bug] Hopefully a fix for the rare 'too many path objects' crash.



We have a list of things we will be working on over the next week or two, including a fix for the financial totals screwing up if they go beyond 2 billion dollars, improvements to the UI to allow changing the order of car production, better explanations for which slot is missing next, and making camera pan speed configurable.

I'm also aware of a bug where music stops after a certain amount of time for some players, and that there is a crash bug relating to the maintenance facility for some players. I'll also be looking into making it easier to copy existing lines at some point, and looking into some code optimisations too.

Eventually we will get working on an expansion too :D

3 comments Read more

About This Game

Production line is the new car factory management/simulation/tycoon game that pushes your organisational and entrepreneurship skills to the limit. Can you build the ultimate optimised, free-flowing car production line whilst beating the competition and still turn a profit?



A modern car factory is a near perfect example of efficiency, process-management and flow. A massive army of precision-controlled robots dance to a milimeter-perfect ballet of engineering excellence with perfect timing. Components snake along conveyor belts to a 'just-in-time' ordering system that leaves no pauses, no delay, no confusion or congestion. Nothing exists but the perfect flowing efficiency of high tech car construction...

...in theory.

In practice, of course, life is not so simple. When you get to grips with your first factory design, it certainly will not feel in a state of pure flow...or profit for that matter. Making a handful of built-to-order cars and breaking even is one thing...but competing with the big multinationals and churning out thousands of cars for the mass market is a whole new ballgame.
To win market share from the big companies you are going to need planning, an appreciation of future technology, a careful eye on your bottom line, and an ability to design a factory layout that makes use of every square meter, and cuts production costs per car to the absolute minimum. Have you got what it takes to win?



Production line is the new car factory management/simulation/tycoon game from Positech Games, the developers of Democracy & Gratuitous Space Battles, and publishers of Big Pharma. This game is designed to appeal to the efficiency geek in all of us, the person who cannot help but organize things for maximum performance. The closet entrepreneur, the stats-geek, Is that you? if so...welcome to your dream game (we hope!)


The key to understanding production line is the division of labor and the merits of purpose-built machinery. At the start, your factory will be small and the individual slots on your production line will carry out large complex tasks (like fitting the car body). As you research better methods, and earn the funds to expand, you will continue to subdivide those slots into smaller (and faster) production areas which keep the flow of new vehicles flowing smoothly. At the same time, product design researchers will be working out how to enhance your cars with new technologies such as automatic headlights, power steering, bluetooth phone support and voice recognition.

its a race to be productive AND a race to be profitable. Are you ready to compete?

System Requirements

    Minimum:
    • OS: Windows 7,8,10
    • Processor: intel i5 1.6GHZ
    • Memory: 4 GB RAM
    • Graphics: intel HD3000
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: any
    Recommended:
    • OS: Windows 7,8,10
    • Processor: intel i7
    • Memory: 4 GB RAM
    • Graphics: intel HD4000
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: any

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