Fight on multiple fronts in Holdfast: Nations At War - A competitive multiplayer first and third person shooter set during the great Napoleonic Era. Charge into battle with over 150 players per server!
Recent Reviews:
Very Positive (313) - 80% of the 313 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,045) - 86% of the 3,045 user reviews for this game are positive.
Release Date:
Sep 21, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access plays a key role in allowing us to remain independent. We are currently self-funding Holdfast: Nations At War to avoid any sort of outside influence to the development of the game and remain community oriented. We also want to create the game without the need for accepting donations or loans largely as part of our overall motivation and dedication to this project.

Shaping the game together with the players has played a major role in ensuring it’s success. We have been gathering feedback since the very early stages of the game’s development and we will continue to do so. Early Access will enable all of our followers with a direct opportunity to provide us with feedback while we continue to improve, iterate as well as well as include new content within the game.

Be sure to join us on our forum if you wish to share any suggestions. There are boards which are solely dedicated to gathering your feedback whilst allowing the rest of our community to voice their opinion on the matter. Go to our forum here.”

Approximately how long will this game be in Early Access?

“Creating a multiplayer title with a small team is a very challenging process. We want to make sure that the product is polished and most importantly satisfactory before the full release. We expect the full release of the game to be ready somewhere within 12 months after the start of Early Access. In game development, it is very difficult to accurately guess how long work will take. For this reason, we are not yet ready to give a definitive date.

We will be able to gather feedback on a much larger scale during the Early Access period. This will better help us with shifting our priorities on the improvements, new features or content that the community wants most before going for the final release.”

How is the full version planned to differ from the Early Access version?

“We have chosen the Napoleonic Era specifically because it offers us with almost endless possibilities for content. Holdfast: Nations At War is not just a single release for Anvil Game Studios. We have plans both for the game directly in terms of performance optimisations and additional content in patches but also for a Holdfast franchise.

We wish to build a community around this release, support it and keep new content coming so that it grows. This covers bug fixing in patches and later additions of planned content before then moving forwards into new regions, ships, factions, gameplay features and maybe even exploring new conflicts!”

What is the current state of the Early Access version?

“Holdfast: Nations At War is still under active development.

This Alpha state means that some of its features and content are more polished than others. Improvements are ongoing for the core mechanics of the game such as the melee and naval combat along with player count optimisations. On that base, we also plan on the inclusion of new features such as cavalry, new factions and maps. We know what the community wants and we’re working on it!”

Will the game be priced differently during and after Early Access?

“There is a possibility that the price may change after Early Access but this has not been decided yet. Pricing for the final launch version of the game will be announced at a later stage.”

How are you planning on involving the Community in your development process?

“We truly believe and understand that the community’s involvement in our development process is of the utmost importance for the competitive element of the game to strive and prosper. It also plays a crucial role in ensuring the overall success of the game.

We have always welcomed feedback and always will. We would like to once again extend our invitation to join us on our forums where you can communicate your suggestions and thoughts with both the developers and the community. You’re more than welcome to get involved and help us shape the game.

The development roadmap details a list of new features for all of the theatres of combat within the game as well as improvements to existing systems. We will be releasing this at the same time we release Holdfast: Nations At War on the 21st of September.
View the development roadmap.

The prioritisation of the game’s features visible in our roadmap as well as the inclusion of newer ones will be based on the suggestions and feedback we receive from our community. Visit the below board on our forums to get involved!
Go to the Polling Booth - Have your say on the game.
Read more

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Recent updates View all (50)

April 21

Dev Insight. Game Engine Upgrade & Spawn Menu

Welcome to another Developer Insight blog post. Today, we’ll be going into detail on a major undertaking the team has been undergoing. There’s been mention of melee combat improvements in our previous blog posts and as we’ve been investigating what can be done towards this effort, we determined that an upgrade to Holdfast: NaW’s game engine is required.

There’s other work ongoing in various other fronts including new game levels, bug fixes, re-working spawn mechanics in preparation for the upcoming Prussian faction, integrating the new spawn menu user interface and solving team balancing issues.

Andreas ‘Dreas’ Grech - Lead Programmer
Holdfast: NaW’s code base is massive. With over 150,000 lines of code growing as the game continues to be developed, Dreas will be upgrading from Unity 5.6 to Unity 2017. This means that he’ll be integrating over a year’s worth of game engine updates into the game’s existing code base.

Albeit this being one of the most time-consuming development tasks that he has been working on, it’ll definitely be one to look out for. Our main purposes for upgrading the engine is to first and foremost experiment with using new technologies to improve melee combat, however, the upgrade will provide us with additional benefits besides this.

With 150 players all in a single battlefield and most of which are in close proximity forming glorious lines like proper gentleman should, we’re always looking into ways on how we can improve performance especially on low-end machines. This is yet another reason why Dreas is upgrading the game’s engine. It’ll provide us with even greater possibilities to increase frame rate when those big battles are occurring.

Game stability and graphical fidelity are also two other reasons why Dreas is working on this task. Rycon will be having a go at making Holdfast: NaW look nicer in future updates.

Dylan ‘Monroy’ Vassallo - Programmer
Since the release of the Conquest game mode update, Dylan has been re-designing the spawn mechanics in preparation for the upcoming Prussian faction. The way a faction is assigned a spawn location in the game is ‘hard-coded’ at the moment but this will be changing. He’ll be providing server administrators with the functionality to select the desired factions to start with for each and every round in a server’s map rotation.

As soon as Monroy completes this task, server administrators will also be able to switch the starting position of both factions in all game modes. It’ll certainly come in handy for competitive events!

This re-design is a necessary stepping stone towards the integration of the new spawn menu user interface. We are also aware of the team balancing issues that sometimes occur during matches. Monroy will be working on solving this issue in conjunction with the integration of the new spawn menu.

Julian ‘Rycon’ Farrugia - Lead 3D Artist
Rycon has been working on yet another map for Holdfast: Nations At War. This one should be making it in the game along with the upcoming update since there’s not much left to be done besides optimizations.

Here’s a look at the map. Most of the combat will be focused on the fortified village in the centre. There are also plenty of opportunities for flanking manoeuvres to occur.

Walentin ‘Walki’ Lamonos - Level Designer
Walki loves his fortifications. After he designed and developed Fort Winston which was released along with the Army Conquest game mode update, he’s currently in the process of modelling another fortification for his upcoming map. This one, however, is going to be far more complex and majestic.

Look forward to our future blog posts as Walki will surely be showing this one off.

Do you have any ideas or concepts for maps you’d like to see introduced in the game? You’re more than welcome to share them with us! Head over to our forums through the link below to do so.

Map Concepts - Share with us your Ideas!

We’ll keep you updated on our progress. Thanks again for your support and as always, may good health be yours.

- Anvil Game Studios
32 comments Read more

March 30

A Look At Prussia! Holdfast: NaW is now 35% Off

Holdfast: Nations At War is now 35% off for a limited time! We’ll also be showing more of our progress on the glorious Prussian faction.

Muskets with relatively long reload times, men marching into battle at the sound of pipes, drums, fifes and violins - Played by specific classes, Officers leading others to victory or to an inevitable death and mighty warships from the golden age of sail are some of the things that you’ll find in Holdfast: Nations At War. This all happens with over 150 players per server!

It would be great if you can help us spread the word around about the sale to bring this genre of Musket Warfare games that we all love in the limelight. We want to continue strengthening the following behind the game as it grows and develops.

Prussia! Development Progress
Everyone here is familiar with how Prussia got voted in by an overwhelming majority. It has been a pleasure of ours since then developing and designing the upcoming faction for Holdfast: Nations At War.

Today, we’ll be collectively going into our progress on the Prussians. There’s nothing better to start off with than by showing a couple of never before revealed uniforms! We’ve also recently got a voice actor in a studio to record insults, cheers, shouts and orders in German.

Before we release the Prussians, we plan on completely re-designing the spawn menu as we’ve shown in our Development Roadmap. It’s a hefty bunch of work but we’re up to the challenge. Be sure to keep a look out on our blog posts for more sneak peeks.

Game Updates. Army Conquest Mode
With the release of our latest game update, we’ve introduced the Army Conquest game mode. Co-ordinate assaults, capture and hold objectives to become victorious! There’s also a new map - Fort Winston that you can check out. Work on the next update is on-going.

Have a look at the trailer below.

Weekly Events. Enlist in A Regiment (Game Clans)
Crews and regiments (clans) host weekly events where they follow the rules of engagement relevant to the Napoleonic era. It is a delight of ours seeing servers fill up to the brim with players, as regiments battle in formation.

You should definitely consider participating in one of these events. Head over to the link down below to enlist in a crew or regiment to your liking.

Enlist in a Crew or Regiment Here!

We highly suggest that you register on our official forums! There you can join a regiment, provide us with feedback on the game and become more involved with our community. Feel free to encourage others to do the same.

Register Here! Holdfast: NaW Official Forums

You can also hop in on Discord for a chat.

Thanks again for your support and as always, may good health be yours.

- Anvil Game Studios
92 comments Read more
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About This Game

Holdfast: Nations At War is an online multiplayer first and third person shooter focusing on a combination of teamwork and individual skill. Take part in historic clashes on land and at sea waged by the most powerful nations during the great Napoleonic Era.

Charge into battle with over 150 players per server!

Play the way you want!
Command and crew historically inspired sailing vessels in powerful duels or within squadron operations where cooperation in running your vessels leads to victory. War at sea is an entirely different setting and these clashes will take place off the coast in a selection of beautiful arenas.

Take the King’s shilling or fight for the Emperor in glorious Napoleonic field battles. Join the ranks and keep the line steady or provide support from the rear with cannon fire as you strive for dominance over the battlefield.

Join the Navy
Experience what it’s like to be a crew member on board a military sailing ship. Raise the sails, fire the cannons, test the water depths and cooperate to keep your vessel afloat!

Enlist in the Army
Work with your comrades to storm enemy fortifications or support the fight from the rear with artillery fire. Keep the line steady in open field battles and lead your men to victory!

Play as a Captain, Sailor, Line Infantry and more! Every class comes with its own traits and roles which are crucial for your team’s survival.

Holdfast: NaW’s order-based system allows for intuitive cooperative play where your ability to work as part of a team matters just as much as your personal skill.

Whether you are manning a cannon, firing a musket or swinging a sword, Holdfast: NaW's combat mechanics are easy to learn but hard to master. The game rewards player skill via a precision and timing based directional melee system.

There will be plenty of chances for you and your mates to take on other groups in tournaments and fierce competitive events. Hone your skills because you can be sure that your opponents will too!

System Requirements

    • OS: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Direct X 11 Compatible Card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: An Intel® HD Graphics 4000 card is capable of running the game at a low framerate when playing Army based game modes on minimum graphics settings.
    • OS: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • Processor: 3 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
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