Hevn is a single-player first-person sci-fi adventure, set on an isolated planetoid orbiting a distant star. As you navigate the physical and political dangers of a controversial mining mission, you'll uncover deeper secrets best left buried light-years from Earth.
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6 user reviews - Need more user reviews to generate a score
Release Date:
Sep 24, 2018

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Recent updates View all (14)

April 10

Major Update Release - Version

Hello! We have a second major release pushed up with a lot of improvements, updates, and bug fixes! We're going to keep continuing to improve the game as best we can.

Here's our latest patch notes:

Major Changes:

Updated Investigation screen to show puzzles and things of interest with color coded highlighting
Updated characters and robot designs for improved immersion
Updated colors on textures, GUI, screen effects, etc (color correction)
Improved performance in all levels
Added a Mini-Map to the Investigation screen (with location of player and data packets)
Added investigation meter to bottom of screen (can be increased by collecting nanocells from fallen engineers)
Added more narrative elements to in-game tablets and dossiers
Removed all existing enemies in the game - most spawn from nests
Added two new creatures and improved look of existing ones
Updated Soft Lock functionality and also to be toggleable (uses new reticules to show it's locked on)
Updated interior lighting for improved ambience

Minor Changes:

Improved performance of enemies on terrain
Reduced overall memory usage
Reduced level load times
Removed floating icons in the investigation screen
Added more puzzles to levels (highlighted in blue in investigation screen)
Minor improvements to meshes and textures of some objects
Reduced the amount of text presented to the player (instructions are more baked into the UI or game environment)
Updated water in Q8 Storage to have a more chemical purple look
Added holograms to various scenes
Updated more animations for critters
Fixed smoke grenade effectiveness
Improved player jump mechanics
Added casualty map to laboratory level
Tweaked combat music to be more atmospheric and how it's triggered
Updated Q8 cave to have a more unique look to it (crystal style rocks, etc)
Tweaked escape menu layout
Added more nests to all levels
Updated effects for insect wings and weapons to blur a little on movement
Added volumetric fog to outdoor levels
Updated how much health is restored for each first aid use
Tweaked storm colors outside
Added more save game consoles to certain areas
More tweaks to enemy AI, movement, and sound effects
Added more details to terrains in all levels
Updated sound effects for weapons and enemies
Updated some particle effects for weapons
Updated the look of all enemies
Simplified the look of the reticules
Updated soft lock to make it easier to lock on enemies at a distance
Added dead grass to terrains outside for better look
Updated look of terrain when lit up
Updated resolution of soviten zones
Updated the look of the nests to appear soviten affected
Fixed some interactivity issues with object triggers
Improved look of glass in the game (and added subtle helmet glass)
Added power generator to each level that can turn on all lights

Bug Fixes:

Fixed issues with enemies spawning when nest is dead
Fixed hevn facility outside not casting a shadow
Fixed issues with some lights not turning on in levels
Fixed Q8 Storage water not lowering enough when solving puzzle
Fixed some issues with decals showing up on enemies
Fixed Sky Droid shooting itself
Fixed drill pumps floating in the game at times
Fixed Lucie's engine fire looking too slow
Fixed responsiveness of Ion Emulsifier and Flamethrower
Fixed some lights not looking volumetric at all
Fixed issues with particles hanging around after being shot/collided
Fixed Ion Drill bullets shooting slowly
Fixed Edna code entry to use proper navigation input
Fixed footsteps not glowing with special helmet
Fixed some level design issues where player can fall off the map
Fixed issues with damaging nests
Fixed some issues with audio popping in and out
Fixed solar panels facing player after fixed
Fixed reflection issues in some levels
Fixed recoil for Ion Drill (also does not shoot while recoiling anymore)
Fixed recharge areas not updating helmet filter capacity
Fixed not being able to throw breadcrumb lights far
Fixed issue with crouch and prone taking too long
Fixed flamethrower weapon clipping with helmet/masks
Fixed fire in laboratory server room
Fixed issue with player tablet not rotating camera quickly enough
Fixed some movement and rotation issues for Sky Droid
Fixed white cloudy look by static lights
Fixed upper right transmission screen text size
Fixed critters still highlighting after death
Fixed damage from fire, ion, and cold to happen over time after initial contact
Fixed issue with frame rates dropping when scene loads
Fixed recharge message when wearing an oxygen mask
Fixed some player image effects
Fixed issues using Soviten Rocks from one level in another
Fixed some object pop-in issues
Fixed more typos

All the best,

Larry and Mat
3 comments Read more

February 9

Major Update - now on version

Hello there! We've pushed another large update with some important fixes and updates. Some notable ones:

  • Updated the enemy AI behavior considerably (feels more rooted in the world)
  • Updated Target Assist to be off by default (holding shift/left trigger enables it)
  • Updated the Ion Drill to work more as a long range weapon using a mini-screen that zooms and has less rounds per reload
  • Updated player inventory to support 8 items per slot for most items
  • Updated enemies to show an exclamation point above them in the Investigation Screen to indicate threat level (orange = aware of player, red = attacking player)
  • Added soviten rocks that can be inventoried and destroyed to create a soviten zone (i.e. vertical zero-g tube) in any spot

    Here's the complete list from this update as well as since the last post on Jan 27:

    • Added destroyable rock, pipe, and tower areas
    • Updated droids to be able to shoot things around the player
    • Increased amount of resolve from each enemy death
    • Fixed issue with Ion Drill bullets not colliding properly
    • Updated critters to use a "hive mind" (attack one and it may scream and call for help from nearby critters)
    • Updated player death sequence
    • Fixed issue updating Quick Menu after dropping item
    • Added more blood and damage particles during combat
    • Fixed issue with Sonic Grenade floating too high
    • Added ability to move slightly in the air while falling/jumping
    • Removed the ability to "Activate" certain throwable items when holding them
    • Updated so that first throwable item is automatically enabled (visible in the bottom right of the HUD)
    • Fixed various issues updating the inventory menu when interacting with or dropping items
    • Fixed issues equipping weapons from within the inventory menu
    • Updated Bioreserve to use more of the jumping mechanic (elevator is broken, more platforms, etc)
    • Added wall barriers in sensitive areas that trigger droid combat
    • Improved the look of particles for several weapons
    • Updated how the soviten zones look and work (there's no more damage)
    • Added large soviten rocks that can be destroyed to create a taller zone
    • Updated soviten zones to apply vertical force when there is no player input
    • Improved ease of movement in soviten zones
    • Fixed issue with some particles not triggering on enemy death
    • Updated a lot of sound effects in various areas
    • Fixed issues with certain objects hovering in the air
    • Added more statements for MQ that trigger in certain situations
    • Fixed explosives to cause damage and apply force by distance radius
    • Fixed issue with being able to save the game while falling (player must be on the ground)
    • Updated droids to use an evasive move when in combat
    • Updated more critters to separate into pieces on death
    • Fixed various navigation issues with the enemies
    • Increased flame thrower distance
    • Added a soviten puzzle to Quadrant 7 Storage level
    • Fixed issues using the Hacking Device to hack pin entries and terminals
    • Fixed issue with Laboratory location not showing up in the Investigation screen
    • Several tweaks to levels to help improve performance and chance for encounters with enemies
    • Updated the health meters to be larger, clearer, and more squarish
    • Fixed the resolve color to not use dark blue
    • Added a new structure to investigate in the Quadrant 7 area
    • Fixed issue exiting a tablet causing the player control to freeze
    • Fixed scrap shield image not showing up in player inventory menu
    • Fixed how some light sources appear as "orbish"
    • Fixed some animations for some critters
    • More polish on the terrains by painting certain areas to look more natural
    • Fixed some environmental 2D sound effects to be in 3D
    • Fixed issue waking up from dream and the screen not looking groggy/confused
    • Fixed issue with NXT explosive bouncing and rolling too far
    • Updated the look of the critter footstep particles
    • Added hologram objects in Laboratory level
    • Updated how player takes damage from critters (when poison collides with players instead of with the rising smoke)
    • Updated the Media Gallery Menu to auto-zoom on recently imported images
    • Fixed the speed of the player falling from great heights
    • Fixed issues not exiting terminals in certain cases
    • Fixed errors using explosives and other weapons when changing levels

    Best of luck out there!

    Larry and Mat
3 comments Read more

About This Game

HEVN is an open-world adventure game, set on a desolate planetoid a hundred years into the future. Corporate factions are vying for control over our solar system’s resources, while others are violently advocating for humanity to retreat to a less-technological age.

Sebastian Mar sets off on a celestial mining mission, but finds his destination deserted, crumbling, and possibly sabotaged. With the help of his colleague Edna via radio broadcast, Seb must figure out a way to survive - exploring an unfamiliar world, battling its hostile elements, and fending off aggressive local life forms in order to find a way back home.

HEVN fuses exploration, action, and survival mechanics to create an immersive sci-fi sim. Navigate the surface of Naic and investigate the many sectors of the Nomoni Mining Facility. Search for answers while maintaining your physical and mental wellbeing. Traverse a rich and interactive world, as you uncover an increasingly sinister plot and do what you can to make it off this faraway rock alive.

Key Features

Use the Investigation Screen to explore your surroundings. Sebastian's intuition will reveal objects of interest in blue to help you find your way.

Fight against critters that fly and earn Resolve to toughen Sebastian for the journey.

Fight against pesky land based critters and much more!

  • Navigate and explore the perils on Nomoni's off-world base on Naic
  • Uncover a deep and involved mystery
  • Interact with a rich environment, its machinery and systems
  • Converse with both humans and droids
  • Discover and utilize unique weapons and tools
  • Fight off aggressive lifeforms and malicious robots
  • Overcome obstacles and puzzles to progress
  • Eat, drink, sleep, and take medications to survive
  • Non-linear puzzle-solving, with multiple ways to progress
  • Support for many languages including French, Spanish, Italian, German, Japanese, Simplified Chinese, and more

Mature Content Description

The developers describe the content like this:

This game contains dead bodies and combat against alien lifeforms and robots.

System Requirements

    • OS: Windows Vista / 7 / 8 / 10, 64-bits
    • Processor: Intel Core i3 2.00 GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 450 or higher with 1GB Memory
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Sound Card: DirectX Compatible
    • OS: Windows 10, 64-bits
    • Processor: Intel Core i5
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 960MNVIDIA Geforce GTX 660 / ATI Radeon HD 7850
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Sound Card: DirectX Compatible

What Curators Say

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