Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Recent Reviews:
Very Positive (334) - 93% of the 334 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (22,098) - 94% of the 22,098 user reviews for this game are positive.
Release Date:
Aug 6, 2018

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Recent updates View all (51)

December 22, 2018

Pimp your Run in the 1.1, update now Live! (and Merry Christmas)

Hello everyone,

We just pushed the 1.1 in the main branch!

The main changes are listed here, but if you're more a full patch notes kind of guy, go here.

Also, the whole team wishes you a Merry Christmas!

The MT Team
86 comments Read more

December 14, 2018

1.1 (New Custom Games Mode + many changes) waiting for you in the Beta Branch

I am the king of the woooooooooooooooorld

Good news everyone!

1.1 is stable and have been tuned to take into account the feedback we received from the brave alpha testers. We’re now hoping to see more of you jump in, share experiences with this new version, and help us improve it.

How to access the beta

What’s new?

  • New Custom Game Mode

Basically, this mode gives you the keys to the kingdom of Dead cells. You can pretty much configure your run how you want it to be. For instance, we think not letting the player choose it starting gear or remove items from the loot table forces people to try new strategies and to adapt to the random part of roguelites.

However, the other side of the argument is also perfectly defendable, and if you rather have your favorite combo of sword/bow/shield every when starting a new run, well now you can.

But that’s only the tip of the iceberg. You can add or remove a lot of gameplay elements to the game, load the same fixed seed with your friends to compete with the same procedural generation, decide the timer behavior and much more.

Just be warned that a great power comes with great responsibility. For instance you can unlock everything in the game, every weapon, every mutation, every skills, etc. If the progressive unlocking of the game is a important element for you, you probably won’t enjoy the game any more if you don’t have anything left to unlock.

We really hope you will take a few seconds to take a look at this new possibility and get back to us with feedback and suggestions!

  • Buffs, buffs and buffs

We took a new look on the items and mutations universally considered bad, and reworked or changed the numbers to increase their power and their usefulness. Give a new chance to the weapons you previously thought uninteresting, you may have some surprise! And again, let us know which ones you still find very subpar compared to the others.

  • A new kind of challenge:

The roguelike nature of the game means, at some point, you will probably know the first levels by heart and it won’t really be challenging anymore. We added a new kind of challenge which rewards killing 60 enemies (only 30 in the first level) without being hit.

These rewards (cells, gold and more powerful weapon will help you unlock new gear faster and can really become handy in the latter levels and final boss combat, where your survival is far from guaranteed.

  • And much more:
  • Mob Auto-Scaling mechanic removed
  • Time doors moved to in-between levels
  • More challenging Boss Cell 4
  • Recycle ability doesn’t break the economy anymore
  • Legendary items now drops from mobs and altar
  • Cooldown Reduction reworked
  • Increased HP given for each scroll you pick.
  • Damage reduction mechanic reworked
  • Elites get a additional random skill
  • Bug fixes
  • ...

Full Patch Notes

All this changes should have quite an impact of your experience. Please let us know what you think of the new balance, difficulty, challenges, etc.

The MT Team

Invocators' bullets now go through the wall \o/

Community highlights:

Mod Merger, a temporary solution to combine mods.

A wild fan art by @_audejave_

@indefinities‘s take on the prisoner

87 comments Read more


“Dead Cells may be the most fun I've had in a game all year.”
9/10 – Polygon

“[...] The game smartly dissects what’s so exciting about Metroidvanias (exploring labyrinthine levels packed with variety, unlocking new abilities that re-contextualize areas you already passed through) and reassembles those things around a compulsive roguelike core.”

“[...] Dead Cells is worthy of its own invention. It’s not just a roguevania – it’s a damn good roguevania.”
Rock Paper Shotgun

About This Game

Roguelite? Metroidvania? Roguevania!

You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).


  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
  • 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
  • Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...

Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.

At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.

Dead Cells left Early Access on August 7th 2018 and comes with:

  • 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
  • 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
  • 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
  • 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
  • 1 epic responsive, fluid and fun to play combat system.
  • 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
  • Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
  • A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7+
    • Processor: Intel i5+
    • Memory: 2 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • Storage: 500 MB available space
    • Additional Notes: DirectX 9.1+ or OpenGL 3.2+
    • OS: Windows 7+
    • Processor: Intel i5+
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 500 MB available space
    • Additional Notes: DirectX 9.1+ or OpenGL 3.2+
    • OS: Mavericks 10.9 or later
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2+
    • Storage: 500 MB available space
    • Additional Notes: MacBook, MacBook Pro or iMac 2012 or later
    • OS: Mavericks 10.9 or later
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+
    • Storage: 500 MB available space
    • Additional Notes: MacBook, MacBook Pro or iMac 2012 or later
    • Memory: 2 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • Storage: 500 MB available space
    • Additional Notes: OpenGL 3.2+
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 500 MB available space
    • Additional Notes: OpenGL 3.2+

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