Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Recent Reviews:
Very Positive (809) - 93% of the 809 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (23,107) - 94% of the 23,107 user reviews for this game are positive.
Release Date:
Aug 6, 2018

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Includes 5 items: Jotun: Valhalla Edition, Titan Souls, Furi, Absolver, Dead Cells

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Includes 2 items: Dead Cells, Dead Cells - Soundtracks


Recent updates View all (55)

March 28

FREE DLC: Rise of the Giant available NOW!

Hey friends!

It's here, it's crawled out of the alpha dungeon, made it though the beta gauntlet and now it's here for you all to play, Rise of the Giant, our first free DLC has fiiiinally made it to you after a slightly longer than planned gestation period.
What's all this!?
  • A brand new level for those who have finished the game at least once (remember we lowered the base difficulty significantly in update 11). This is a kind of cavern, a deep dark hole filled with traps and other nasty surprises.

  • A new Boss! Guess what it is... Go on, guess! If you said "it's the giant" then you're wrong! It's Kratos!!!!!!! We teamed up with Sony Santa Monica to bring everyb.... Nah it's the Giant. And guess where he's hidden!!! Go on, guess!

  • The next big thing we've got for yo is the Custom Mode that many have been clamouring for, is now available WITHOUT requiring you to beat the game. If that's not quite what you wanted, keep complaining, we're a little slow on the uptake, but we do listen, even it we're maybe a little deaf in the right ear...

  • A shiny new SKINNING SYSTEM, that's right, skin the creatures you find and wear them like it was Silence of the Lambs up in here! All for the very reasonable price of $19.99 per loot box where you've got 99% chance of getting absolutely nothing!!! Oh wait, what!? You just play the game and unlock them for free? BUT WHAT ABOUT OUR SHARE PRICE!?

  • Ok enough college sarcasm, next up we have 10 new enemies! Some of them will obviously be waiting for you in the new levels, though many of them have been spread out through the NG+ difficulty levels. They're waiting for you to roll up thinking you own the game...

  • 3 new skills, including a flying pet thing with extra cuteness and 10 new weapons including the completely original Boi Axe! Now with extra BOI!

  • The Hunters Grenade door has been replacecd by the Spcicalist's Shop. Essentially a few knick knacks for those advanced players who know what's up, and some pweeeety skins for the rest of us.

  • Oh and there may be another bunch of hidden stuff yadi yadi yada floating around in the game. No biggy.

  • Alright that's it, i'm done. You can check out the rest of the gazillion changes you've helped us make over here in the patch notes.

Thank you!
I really cannot stress enough how important your continued feedback, contribution and support, each and every one of you, has been to bringing Dead Cells to where it is today.

We said that we were going to do this free DLC quite a while ago, something of a thank you present to the community, and we meant it. So thank you all! Ok enough mushiness and tears, this is NOT goodbye.


Here's a little of what we're planning at the moment and where we're heading:
  • Right now we're working on building out the team a bit more, we'll have news on how that's coming along and how we're planning on doing things as we move forward soon.

  • We are however building some new monsters, some little guys that may or may not have leaked a little bit already *cough cough over here cough cough*

  • We're going to keep adding content to the game for as long as it makes sense to do so, that's to say, for as long as enough people keep buying and playing the game to support the development costs and make us some more money for our next game.

  • There WILL be a next game... If you didn't see the Redbull documentary that they did on us, check it out, because you'll learn that we're really just all about games, and we'll be doing it until the arthritis kicks in and we physically can't.

    Before you ask...... NO, I HAVE NO IDEA WHAT THE NEXT GAME WILL BE. We are going to go through a really fun period of building demos, iterating and arguing over why roguelites are so yesterday and therefore we should definitely do another. We'll keep you posted as soon as we have things to share, and maybe even before we should.

    Super top secret non-existant co-op royal battle of the bush mode, with machine gun, and frying pan.

  • We'd like to try and figure out if we can build some insane modes for Dead Cells, we don't know how yet, but we're imagining a sort of Skunk-works team secluding themselves in a bubble for months on end without showering, with the aim of emerging with something incredible! That or a whole bunch of take-out boxes and a smell to put the Guillain's pile of rotting corpses to shame.

We've always tried to be open and honest and the success of Dead Cells will not change that one bit, so stay tuned.

Oh and since you all asked once or twice... a minute. The console releases will follow ASAP, I'd say around the end of the month early May, though as it's not 100% up to us (thank you certification period) we'll just do our best and officially say "soon". Also next time I'll jsut include this kind of useful information from the get go...

To finish up with this public safety announcement, here's some more community artwork:

Noir Cells by @LeoTeEdglord

Freaky realistic cells... By ExCharny

KDA strike a pose! By Hobo_hellorville
115 comments Read more

March 27

New Animated Rise of the Giant Trailer released!

Heya everyone,

We hope you're all doing well. On our side, the DLC is going live tomorrow and we made a second animated trailer to celebrate! Really hope you will like it, and for the ones testing the new content on the beta branch, some parts should feel a bit familiar.

The music, done by Dead Cells' sound composer Yoann "Valmont" Laulan, is also available on Youtube and Bandcamp.

Last thing, we're at Pax East this year, so if you're around, come say hi and test the DLC!

The MT Team

Community highlights:

Redditor 1sombras1 's empathy gave birth to this awesome drawing of our new favorite boss

Thanks @FogRyu for choosing Dead Cells as an inspiration for its #pixel_dailies soumission!

30 comments Read more


“Dead Cells may be the most fun I've had in a game all year.”
9/10 – Polygon

“[...] The game smartly dissects what’s so exciting about Metroidvanias (exploring labyrinthine levels packed with variety, unlocking new abilities that re-contextualize areas you already passed through) and reassembles those things around a compulsive roguelike core.”

“[...] Dead Cells is worthy of its own invention. It’s not just a roguevania – it’s a damn good roguevania.”
Rock Paper Shotgun

About This Game

Roguelite? Metroidvania? Roguevania!

You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).


  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
  • 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
  • Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...

Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.

At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.

Dead Cells left Early Access on August 7th 2018 and comes with:

  • 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
  • 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
  • 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
  • 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
  • 1 epic responsive, fluid and fun to play combat system.
  • 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
  • Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
  • A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7+
    • Processor: Intel i5+
    • Memory: 2 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • Storage: 500 MB available space
    • Additional Notes: DirectX 9.1+ or OpenGL 3.2+
    • OS: Windows 7+
    • Processor: Intel i5+
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 500 MB available space
    • Additional Notes: DirectX 9.1+ or OpenGL 3.2+
    • OS: Mavericks 10.9 or later
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2+
    • Storage: 500 MB available space
    • Additional Notes: MacBook, MacBook Pro or iMac 2012 or later
    • OS: Mavericks 10.9 or later
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+
    • Storage: 500 MB available space
    • Additional Notes: MacBook, MacBook Pro or iMac 2012 or later
    • Memory: 2 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • Storage: 500 MB available space
    • Additional Notes: OpenGL 3.2+
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 500 MB available space
    • Additional Notes: OpenGL 3.2+

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